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SpaceX Starlink and SC:R - Page 2

Forum Index > BW General
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y2kid
Profile Joined May 2018
92 Posts
June 18 2020 15:28 GMT
#21
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
June 18 2020 15:59 GMT
#22
Starlink seems like it has much more promise for enabling internet access in regions that have disparate population or problems maintaining/building infrastructure. In Canada and America I can imagine it would be much more efficient to provide our rural citizens with satellite internet rather than trying to run cables out to these far flung places.

I know Alaska has a big issue with getting their internet services to the rural areas, since they mostly are supplied by a large undersea cable. That is vulnerable to earthquakes and other issues, which has caused occasional widespread outages for them.

Northern Canada and some parts of interior US have the same issues.

This satellite internet probably won't be that useful for you and me, who expect very low, stable latency, and a low internet price, and are already on DSL/fiber. However, for someone who has a 500kb/s connection at 3s latency for $200 a month these new satellite internet providers are probably very exciting.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
A.Alm
Profile Joined September 2012
Sweden534 Posts
Last Edited: 2020-06-18 18:16:42
June 18 2020 18:01 GMT
#23
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.
Bonyth
Profile Joined August 2010
Poland594 Posts
June 18 2020 19:53 GMT
#24
Say Starlink latency is lower than 100 ms, enabling TR24 throughout the world. What happens if only 1 side uses the starlink when it comes to playing P2P game, such as StarCraft?
castleeMg
Profile Blog Joined January 2013
Canada785 Posts
Last Edited: 2020-06-18 20:54:09
June 18 2020 20:53 GMT
#25
The slower internet will be the connection speed, if one user In America has a 100ms connection to Korea but the Korea user has normal internet in Korea then that Korean player will be pinging back around 230-250ms (tr16). Both players have to have the 100ms connection in order to get the benefits. 100ms worldwide or lower from any location to any location is unheard of and I’m not sure it’s possible because no matter how quick your internet upload or download speed is, it is limited by raw distance, a 10upload/50download connection will give you the same ping to korea as a 1000upload/5000download connection
AKA: castle[eMg]@USEast/ iCCup
sM.Zik
Profile Joined June 2011
Canada2550 Posts
June 19 2020 00:02 GMT
#26
On June 19 2020 04:53 Bonyth wrote:
Say Starlink latency is lower than 100 ms, enabling TR24 throughout the world. What happens if only 1 side uses the starlink when it comes to playing P2P game, such as StarCraft?


Then it still lag.
Jaedong Fighting! | youtube.com/ZikGaming
y2kid
Profile Joined May 2018
92 Posts
June 19 2020 05:36 GMT
#27
On June 19 2020 03:01 A.Alm wrote:
Show nested quote +
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.


I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped.

P.s.
Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it.
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
June 19 2020 12:13 GMT
#28
On June 19 2020 14:36 y2kid wrote:
Show nested quote +
On June 19 2020 03:01 A.Alm wrote:
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.


I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped.

P.s.
Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it.



He is always like that. Thanks for bringing a grounded presence to the thread.

This magic connection to Korea from Sweden .... just nonsense.
Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality.

A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it.

(Ban expected, worth it.)
iFU.spx
Profile Joined April 2011
Russian Federation376 Posts
June 19 2020 13:53 GMT
#29
On June 19 2020 09:02 sM.Zik wrote:
Show nested quote +
On June 19 2020 04:53 Bonyth wrote:
Say Starlink latency is lower than 100 ms, enabling TR24 throughout the world. What happens if only 1 side uses the starlink when it comes to playing P2P game, such as StarCraft?


Then it still lag.


No, it won't lag.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
Last Edited: 2020-06-19 21:02:47
June 19 2020 21:02 GMT
#30
On June 18 2020 08:27 srj wrote:
But the speed of light through vacuum is faster than light through fibre optic.


Yes, but there's this thing between a computer and a satellite known as weather & atmosphere. That will create a lot of data loss (retransmits).

Just a reminder, "Ping" is one of barely an aspect of an internet connection. It barely confirms much between two points, let alone the full TCP connection required for two computers to transfer game state.

Most likely if this internet connection provides any type of benefit, which it probably won't unless super rural, the banks/finance/tech will buy up all the capacity in an instant.
twitch.tv/schamtoo | twitter.com/schamtoo
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
June 20 2020 03:58 GMT
#31
On June 19 2020 21:13 AttackZerg wrote:
Show nested quote +
On June 19 2020 14:36 y2kid wrote:
On June 19 2020 03:01 A.Alm wrote:
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.


I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped.

P.s.
Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it.



He is always like that. Thanks for bringing a grounded presence to the thread.

This magic connection to Korea from Sweden .... just nonsense.
Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality.

A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it.

(Ban expected, worth it.)


I don't think what you said is worth a ban or would get you banned at all lol, why would you think that? Martyring will though, if you read thoroughly.
AKA: TelecoM[WHITE] Protoss fighting
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
June 20 2020 04:00 GMT
#32
I used to do technical work for satellite internet and I think people are forgetting that Satellite internet actually has the worst ping out of any ISP first of all, does the starlink bypass all of this? second of all the connection has to go from the satellite, back down to earth, back up to the satellite, then back down to earth again, so I don't see this really saving multiplayer gaming experiences.
AKA: TelecoM[WHITE] Protoss fighting
srj
Profile Joined July 2010
Canada134 Posts
Last Edited: 2020-06-20 08:31:07
June 20 2020 08:22 GMT
#33
On June 20 2020 13:00 GGzerG wrote:
I used to do technical work for satellite internet and I think people are forgetting that Satellite internet actually has the worst ping out of any ISP first of all, does the starlink bypass all of this? second of all the connection has to go from the satellite, back down to earth, back up to the satellite, then back down to earth again, so I don't see this really saving multiplayer gaming experiences.


The ping was high only because past internet satellites were in geostationary orbit (~35000 km). Starlink satellites are in low Earth orbit (~300 km).
A.Alm
Profile Joined September 2012
Sweden534 Posts
June 20 2020 10:18 GMT
#34
On June 19 2020 21:13 AttackZerg wrote:
Show nested quote +
On June 19 2020 14:36 y2kid wrote:
On June 19 2020 03:01 A.Alm wrote:
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.


I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped.

P.s.
Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it.



He is always like that. Thanks for bringing a grounded presence to the thread.

This magic connection to Korea from Sweden .... just nonsense.
Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality.


A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it.

(Ban expected, worth it.)


Haha.. they move to korea because they will have like 5ms ping and because barely any KR BW gamer pay for GPN (as i said above). Just try WFTast (or some other GPN free trial) together with a friend in korea or any place far away and see the difference yourself.
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
June 20 2020 16:25 GMT
#35
On June 20 2020 19:18 A.Alm wrote:
Show nested quote +
On June 19 2020 21:13 AttackZerg wrote:
On June 19 2020 14:36 y2kid wrote:
On June 19 2020 03:01 A.Alm wrote:
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.


I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped.

P.s.
Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it.



He is always like that. Thanks for bringing a grounded presence to the thread.

This magic connection to Korea from Sweden .... just nonsense.
Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality.


A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it.

(Ban expected, worth it.)


Haha.. they move to korea because they will have like 5ms ping and because barely any KR BW gamer pay for GPN (as i said above). Just try WFTast (or some other GPN free trial) together with a friend in korea or any place far away and see the difference yourself.


When tournaments have prize pools as large as the starcraft 2 community, if this was a reality option.... then all of our tournaments would have considered renting space on Wans or backbones or dedicated private networks, years ago.

Either our organizers are inept or it isn't a feasible solution for transcontinental tournaments.

Never said that pings couldn't be improved. I said fairly tales that defy physics aren't real. Laggless RTS from Europe to Korea or California to Korea is just not a thing and it won't be for a while. Whenever there is an option to pay more and get better service and rich people aren't using it. There is a reason.

Back on topic, I was thinking about this last night, and I realized, that SpaceX could enable a big playerbase upswing in places like Africa, ME and in central America. With the lower standard of computers and the less than broadband internet, this could create the worlds first demand for an Africa battle.net server or a Latin America server. That is exciting. We could end up with hundreds of millions of newly connected users and possibly ten of thousands of newcomers for our community.
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
June 21 2020 00:25 GMT
#36
On June 20 2020 17:22 srj wrote:
Show nested quote +
On June 20 2020 13:00 GGzerG wrote:
I used to do technical work for satellite internet and I think people are forgetting that Satellite internet actually has the worst ping out of any ISP first of all, does the starlink bypass all of this? second of all the connection has to go from the satellite, back down to earth, back up to the satellite, then back down to earth again, so I don't see this really saving multiplayer gaming experiences.


The ping was high only because past internet satellites were in geostationary orbit (~35000 km). Starlink satellites are in low Earth orbit (~300 km).

Oh wow okay I didn't know that, well lets see what happens with this.
AKA: TelecoM[WHITE] Protoss fighting
iFU.spx
Profile Joined April 2011
Russian Federation376 Posts
February 28 2021 12:04 GMT
#37
Has anyone tested starlink with bw already?
LML
Profile Blog Joined March 2007
Germany1780 Posts
February 28 2021 12:16 GMT
#38
It's not feasible to play games with it as of now, since there are still disconnects and moments of downtime as the satellite network is still not at its ideal capacity. It's also not exactly cheap if you want to partake in the open beta:
Hardware $499.00
Service $99.00 /mo
Shipping & Handling $50.00
Est. Tax $32.94
LML
iFU.spx
Profile Joined April 2011
Russian Federation376 Posts
February 28 2021 12:40 GMT
#39
On February 28 2021 21:16 LML wrote:
It's not feasible to play games with it as of now, since there are still disconnects and moments of downtime as the satellite network is still not at its ideal capacity. It's also not exactly cheap if you want to partake in the open beta:
Hardware $499.00
Service $99.00 /mo
Shipping & Handling $50.00
Est. Tax $32.94


Did you actually test it or just spreading info you read somewhere or heard from someone?
Dedraterllaerau
Profile Joined May 2019
113 Posts
February 28 2021 13:16 GMT
#40
I used to play Starcraft Brood war vs Koreans with my 56k Modem on US:WEST from EUROPE in late 90's early 2000s. And from memory it actually was not that bad, of course not ideal
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