I've heard that it will be open for north american first.
Would be great if some of you get the beta testing pass and share some insights about latency or may be even try SC:R with it and tell us about what it's like.
Thanks
| Forum Index > BW General |
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iFU.spx
Russian Federation376 Posts
I've heard that it will be open for north american first. Would be great if some of you get the beta testing pass and share some insights about latency or may be even try SC:R with it and tell us about what it's like. Thanks | ||
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TT1
Canada10014 Posts
Canada's getting it first :o | ||
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DeLoAdEr
Japan527 Posts
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SchAmToo
United States1141 Posts
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srj
Canada134 Posts
https://arstechnica.com/information-technology/2020/03/musk-says-starlink-isnt-for-big-cities-wont-be-huge-threat-to-telcos/ | ||
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REDBLUEGREEN
Germany1904 Posts
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iFU.spx
Russian Federation376 Posts
On June 18 2020 06:33 TT1 wrote: "Starlink is targeting service in the Northern U.S. and Canada in 2020, rapidly expanding to near global coverage of the populated world by 2021." Canada's getting it first :o Nice! Waiting for report from you :D | ||
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AttackZerg
United States7474 Posts
On June 18 2020 08:27 srj wrote: But the speed of light through vacuum is faster than light through fibre optic. But I don't know if Starlink is planning to serve as another conduit of trans-oceanic internet traffic to take advantage of this? Latency should be fine, but it won't have the bandwidth to serve hundreds of thousands of customers in dense areas (since they'd all be talking to the same set of satellites). So my guess is it'll be just as good to ladder on as current broadband options, but don't expect it to improve the connection to your opponent. https://arstechnica.com/information-technology/2020/03/musk-says-starlink-isnt-for-big-cities-wont-be-huge-threat-to-telcos/ That is what I've heard. Even on Fiber, I have latency with europeans, central-south americans and koreans. Barely even better then my home cable tbh. I haven't heard spacex pitched as an improvement for well developed countries but instead as a global net for underdeveloped countries-areas and for ... ships at sea and potentially aircraft. Supposedly, this project is already serving up an encrypted military beta, or so I read. Would be hilarious if multiple countries ran military networks across the same satellites - hilarious ... like stupid. I really wish we had more players in NA .... | ||
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TelecoM
United States10695 Posts
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HerbMon
United States467 Posts
On June 18 2020 08:31 REDBLUEGREEN wrote: Speed of light restricts us to a ping of about 70ms. Maybe we should ask the Nazis who live in the hollow earth if we can send signals through the core - would give us a ping in the 40ms range. I love you. | ||
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jimminy_kriket
Canada5525 Posts
On June 18 2020 14:14 HerbMon wrote: Show nested quote + On June 18 2020 08:31 REDBLUEGREEN wrote: Speed of light restricts us to a ping of about 70ms. Maybe we should ask the Nazis who live in the hollow earth if we can send signals through the core - would give us a ping in the 40ms range. I love you. What in gods name is the hollow earth, and why are nazis living in it? | ||
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Akio
Finland1838 Posts
On June 18 2020 08:31 REDBLUEGREEN wrote: Speed of light restricts us to a ping of about 70ms. Maybe we should ask the Nazis who live in the hollow earth if we can send signals through the core - would give us a ping in the 40ms range. This mutalisk micro was brought to you by hollow earth Nazis. | ||
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TelecoM
United States10695 Posts
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GeckoXp
Germany2016 Posts
On June 18 2020 08:31 REDBLUEGREEN wrote: Speed of light restricts us to a ping of about 70ms. Maybe we should ask the Nazis who live in the hollow earth if we can send signals through the core - would give us a ping in the 40ms range. I once read that you can accelerate the speed by using magnets, e.g. if you wrap around your ethernet cable around a fridge. | ||
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KameZerg
Sweden1767 Posts
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iFU.spx
Russian Federation376 Posts
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iFU.spx
Russian Federation376 Posts
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iFU.spx
Russian Federation376 Posts
On June 18 2020 16:31 GGzerG wrote: So if I understand this correctly, this is just really high tech satellite internet? I am curious how this would help get to 0ms and no lag world wide gaming, I understand a little but I am not a network engineer Signal will be routed through space via sattelites, this should give significant impact on decreasing latency. | ||
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y2kid
92 Posts
In general better queue management or transport protocols are more likely to affect the issue but that seems like a nice wristband solution until blizzard decide to look at their transport or ISPs show some love for game traffic. | ||
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A.Alm
Sweden534 Posts
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y2kid
92 Posts
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WarSame
Canada1950 Posts
I know Alaska has a big issue with getting their internet services to the rural areas, since they mostly are supplied by a large undersea cable. That is vulnerable to earthquakes and other issues, which has caused occasional widespread outages for them. Northern Canada and some parts of interior US have the same issues. This satellite internet probably won't be that useful for you and me, who expect very low, stable latency, and a low internet price, and are already on DSL/fiber. However, for someone who has a 500kb/s connection at 3s latency for $200 a month these new satellite internet providers are probably very exciting. | ||
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A.Alm
Sweden534 Posts
On June 19 2020 00:28 y2kid wrote: There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point. Yes, thats why i said it is a theoretical example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai". Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard. | ||
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Bonyth
Poland594 Posts
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castleeMg
Canada785 Posts
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sM.Zik
Canada2550 Posts
On June 19 2020 04:53 Bonyth wrote: Say Starlink latency is lower than 100 ms, enabling TR24 throughout the world. What happens if only 1 side uses the starlink when it comes to playing P2P game, such as StarCraft? Then it still lag. | ||
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y2kid
92 Posts
On June 19 2020 03:01 A.Alm wrote: Show nested quote + On June 19 2020 00:28 y2kid wrote: There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point. Yes, thats why i said it is a theoretical example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai". Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard. I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped. P.s. Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it. | ||
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AttackZerg
United States7474 Posts
On June 19 2020 14:36 y2kid wrote: Show nested quote + On June 19 2020 03:01 A.Alm wrote: On June 19 2020 00:28 y2kid wrote: There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point. Yes, thats why i said it is a theoretical example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai". Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard. I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped. P.s. Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it. He is always like that. Thanks for bringing a grounded presence to the thread. This magic connection to Korea from Sweden .... just nonsense. Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality. A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it. (Ban expected, worth it.) | ||
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iFU.spx
Russian Federation376 Posts
On June 19 2020 09:02 sM.Zik wrote: Show nested quote + On June 19 2020 04:53 Bonyth wrote: Say Starlink latency is lower than 100 ms, enabling TR24 throughout the world. What happens if only 1 side uses the starlink when it comes to playing P2P game, such as StarCraft? Then it still lag. No, it won't lag. | ||
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SchAmToo
United States1141 Posts
On June 18 2020 08:27 srj wrote: But the speed of light through vacuum is faster than light through fibre optic. Yes, but there's this thing between a computer and a satellite known as weather & atmosphere. That will create a lot of data loss (retransmits). Just a reminder, "Ping" is one of barely an aspect of an internet connection. It barely confirms much between two points, let alone the full TCP connection required for two computers to transfer game state. Most likely if this internet connection provides any type of benefit, which it probably won't unless super rural, the banks/finance/tech will buy up all the capacity in an instant. | ||
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TelecoM
United States10695 Posts
On June 19 2020 21:13 AttackZerg wrote: Show nested quote + On June 19 2020 14:36 y2kid wrote: On June 19 2020 03:01 A.Alm wrote: On June 19 2020 00:28 y2kid wrote: There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point. Yes, thats why i said it is a theoretical example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai". Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard. I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped. P.s. Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it. He is always like that. Thanks for bringing a grounded presence to the thread. This magic connection to Korea from Sweden .... just nonsense. Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality. A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it. (Ban expected, worth it.) I don't think what you said is worth a ban or would get you banned at all lol, why would you think that? Martyring will though, if you read thoroughly. | ||
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TelecoM
United States10695 Posts
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srj
Canada134 Posts
On June 20 2020 13:00 GGzerG wrote: I used to do technical work for satellite internet and I think people are forgetting that Satellite internet actually has the worst ping out of any ISP first of all, does the starlink bypass all of this? second of all the connection has to go from the satellite, back down to earth, back up to the satellite, then back down to earth again, so I don't see this really saving multiplayer gaming experiences. The ping was high only because past internet satellites were in geostationary orbit (~35000 km). Starlink satellites are in low Earth orbit (~300 km). | ||
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A.Alm
Sweden534 Posts
On June 19 2020 21:13 AttackZerg wrote: Show nested quote + On June 19 2020 14:36 y2kid wrote: On June 19 2020 03:01 A.Alm wrote: On June 19 2020 00:28 y2kid wrote: There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point. Yes, thats why i said it is a theoretical example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai". Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard. I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped. P.s. Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it. He is always like that. Thanks for bringing a grounded presence to the thread. This magic connection to Korea from Sweden .... just nonsense. Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality. A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it. (Ban expected, worth it.) Haha.. they move to korea because they will have like 5ms ping and because barely any KR BW gamer pay for GPN (as i said above). Just try WFTast (or some other GPN free trial) together with a friend in korea or any place far away and see the difference yourself. | ||
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AttackZerg
United States7474 Posts
On June 20 2020 19:18 A.Alm wrote: Show nested quote + On June 19 2020 21:13 AttackZerg wrote: On June 19 2020 14:36 y2kid wrote: On June 19 2020 03:01 A.Alm wrote: On June 19 2020 00:28 y2kid wrote: There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point. Yes, thats why i said it is a theoretical example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai". Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard. I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped. P.s. Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it. He is always like that. Thanks for bringing a grounded presence to the thread. This magic connection to Korea from Sweden .... just nonsense. Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality. A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it. (Ban expected, worth it.) Haha.. they move to korea because they will have like 5ms ping and because barely any KR BW gamer pay for GPN (as i said above). Just try WFTast (or some other GPN free trial) together with a friend in korea or any place far away and see the difference yourself. When tournaments have prize pools as large as the starcraft 2 community, if this was a reality option.... then all of our tournaments would have considered renting space on Wans or backbones or dedicated private networks, years ago. Either our organizers are inept or it isn't a feasible solution for transcontinental tournaments. Never said that pings couldn't be improved. I said fairly tales that defy physics aren't real. Laggless RTS from Europe to Korea or California to Korea is just not a thing and it won't be for a while. Whenever there is an option to pay more and get better service and rich people aren't using it. There is a reason. Back on topic, I was thinking about this last night, and I realized, that SpaceX could enable a big playerbase upswing in places like Africa, ME and in central America. With the lower standard of computers and the less than broadband internet, this could create the worlds first demand for an Africa battle.net server or a Latin America server. That is exciting. We could end up with hundreds of millions of newly connected users and possibly ten of thousands of newcomers for our community. | ||
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TelecoM
United States10695 Posts
On June 20 2020 17:22 srj wrote: Show nested quote + On June 20 2020 13:00 GGzerG wrote: I used to do technical work for satellite internet and I think people are forgetting that Satellite internet actually has the worst ping out of any ISP first of all, does the starlink bypass all of this? second of all the connection has to go from the satellite, back down to earth, back up to the satellite, then back down to earth again, so I don't see this really saving multiplayer gaming experiences. The ping was high only because past internet satellites were in geostationary orbit (~35000 km). Starlink satellites are in low Earth orbit (~300 km). Oh wow okay I didn't know that, well lets see what happens with this. | ||
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iFU.spx
Russian Federation376 Posts
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LML
Germany1780 Posts
Hardware $499.00 Service $99.00 /mo Shipping & Handling $50.00 Est. Tax $32.94 | ||
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iFU.spx
Russian Federation376 Posts
On February 28 2021 21:16 LML wrote: It's not feasible to play games with it as of now, since there are still disconnects and moments of downtime as the satellite network is still not at its ideal capacity. It's also not exactly cheap if you want to partake in the open beta: Hardware $499.00 Service $99.00 /mo Shipping & Handling $50.00 Est. Tax $32.94 Did you actually test it or just spreading info you read somewhere or heard from someone? | ||
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Dedraterllaerau
113 Posts
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oxKnu
1244 Posts
On June 21 2020 01:25 AttackZerg wrote: With the lower standard of computers and the less than broadband internet, this could create the worlds first demand for an Africa battle.net server or a Latin America server. That is exciting. We could end up with hundreds of millions of newly connected users and possibly ten of thousands of newcomers for our community. BW fans still hoping that there's some hidden/ostracized fanbase of the game that can't join ladder. hahahaha | ||
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sntct
100 Posts
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iFU.spx
Russian Federation376 Posts
On March 01 2021 02:33 sntct wrote: “Speed will double to ~300Mb/s & latency will drop to ~20ms later this year,” Musk said in a tweet on Monday. Musk added that Starlink will reach customers around “most” of the Earth by the end of 2021, and is expecting to have complete global coverage “by next year.” Feb 2021 Yes, but 1) latency depends on distance 2) we need a test from someone who has access to starlink. | ||
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Poegim
Poland264 Posts
https://galeria.bankier.pl/p/1/5/1e3dbd600c4988-948-428-0-0-1878-849.png Over 100€/month + Over 500€ for hardware and 50€ for shipping. | ||
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fLyiNgDroNe
Belgium4041 Posts
The difference between Starlink and other satellite internet is that Starlink uses way lower orbits which is only possible if you deploy a crapton of satellites (which they are doing). With lower orbit you reduce travel distance => travel time. this will potentially have a huge impact on long distance (i.e. intercontitental) connections and ofc would not be very effective for short distance (i.e. region-based) connections. | ||
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y2kid
92 Posts
On March 01 2021 04:49 iFU.spx wrote: Show nested quote + On March 01 2021 02:33 sntct wrote: “Speed will double to ~300Mb/s & latency will drop to ~20ms later this year,” Musk said in a tweet on Monday. Musk added that Starlink will reach customers around “most” of the Earth by the end of 2021, and is expecting to have complete global coverage “by next year.” Feb 2021 Yes, but 1) latency depends on distance 2) we need a test from someone who has access to starlink. ^that | ||
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sntct
100 Posts
SpaceX noted in that FCC filing that Starlink’s service is “meeting and exceeding 100/20 megabits per second (‘Mbps’) throughput to individual users,” while most users were seeing latency “at or below 31 milliseconds.” | ||
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Bonyth
Poland594 Posts
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sntct
100 Posts
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sntct
100 Posts
Musk added that Starlink will reach customers around “most” of the Earth by the end of 2021, and is expecting to have complete global coverage “by next year.” | ||
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iFU.spx
Russian Federation376 Posts
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iFU.pauline
France1671 Posts
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oxKnu
1244 Posts
They have a pretty active and enthusiastic reddit. So I think asking there would be more fruitful than arguing about it in here. It's still in early stages so I doubt we'll know its full potential for large distances between nodes. One thing that is worth noting is that Musk doesn't give a crap about milking users for money with substandard offerings so chances are the service will receive pretty rapid improvements as they optimize it. | ||
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iFU.spx
Russian Federation376 Posts
Starlink won't help to improve latency and will be useless in our case. This is the explanation: "Anything over a large geographic distance will have increased latency regardless of starlink or not. Starlink is connecting you to a ground station near you, at which point it is then routed like a normal terrestrial connection. In a situation where there are no ground stations, laser links will be used to connect you to the nearest one, and this can add upwards of 50ms latency to the trip. As the end user, we have no control over the laser links, or ground stations, therefore you would see no benefit to latency travelling half way around the globe. As for exactly how much latency gets added and if it's playable, I can't really help you with unfortunately. Your ground station is essentially your home base that will never change unless a new ground station is built. The destination of your traffic has no effect on this. So basically if you are in Germany and using starlink and starting a game with a guy in South Korea, the signal will go roughly like this: You (Germany) -> Starlink (space) -> Closest to YOU ground station (probably Germany) -> earth cables -> Opponent (South Korea) and NOT like this: You (Germany) -> Starlink (space) -> Closest to OPPONENT ground station (probably South Korea) -> Opponent (South Korea)" GG | ||
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iFU.spx
Russian Federation376 Posts
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2Pacalypse-
Croatia9530 Posts
On November 22 2023 01:33 iFU.spx wrote: To conclude this topic if anyone still interested Starlink won't help to improve latency and will be useless in our case. This is the explanation: "Anything over a large geographic distance will have increased latency regardless of starlink or not. Starlink is connecting you to a ground station near you, at which point it is then routed like a normal terrestrial connection. In a situation where there are no ground stations, laser links will be used to connect you to the nearest one, and this can add upwards of 50ms latency to the trip. As the end user, we have no control over the laser links, or ground stations, therefore you would see no benefit to latency travelling half way around the globe. As for exactly how much latency gets added and if it's playable, I can't really help you with unfortunately. Your ground station is essentially your home base that will never change unless a new ground station is built. The destination of your traffic has no effect on this. So basically if you are in Germany and using starlink and starting a game with a guy in South Korea, the signal will go roughly like this: You (Germany) -> Starlink (space) -> Closest to YOU ground station (probably Germany) -> earth cables -> Opponent (South Korea) and NOT like this: You (Germany) -> Starlink (space) -> Closest to OPPONENT ground station (probably South Korea) -> Opponent (South Korea)" GG AFAIK, this is only true of the old Starlink satellites. Newer satellites should have a crosslink feature, which should enable satellite-to-satellite communication. I'm not sure what % of satellites have that at the moment, or even if those who do have it are using it, but the idea is for this to be commonplace eventually. EDIT: Found this email they sent to the Starlink users in Australia over a year ago: “STARLINK The Starlink team is currently servicing your location using inter-satellite links (aka space lasers). Space lasers allow Starlink satellites to connect directly to one another, eliminating the need for a local ground station and enabling Starlink to deliver service to some of the most remote locations in the world_like Antarctica. The Starlink team is the first to deploy space laser technology at this scale, and your location is among the first to receive this service. As one of the first, we encourage you to share your feedback. In particular, if you are experiencing spotty service or periods of poor connectivity, please reach out to our Support team. Both the performance and capacity of our space lasers will improve dramatically between now and the end of the year, which will increase the reliability of your connection and allow us to bring even more remote users online. If for any reason you are not satisfied with your Starlink service, you can return the hardware within 30 days for a full refund. As always, you can cancel at any time on your account page. Thank you for your support and we look forward to seeing you online! The Starlink Team SIGN IN TO MY ACCOUNT Space Exploration Technologies Corp | 1 Rocket Road, Hawthorne, CA 90250 Questions? See Starlink FAQs” | ||
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[sc1f]eonzerg
Belgium6811 Posts
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