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Active: 1740 users

SpaceX Starlink and SC:R

Forum Index > BW General
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iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
June 17 2020 18:58 GMT
#1
SpaceX started or will start beta testing soon. Sign up form appeared on website https://www.starlink.com/

I've heard that it will be open for north american first.

Would be great if some of you get the beta testing pass and share some insights about latency or may be even try SC:R with it and tell us about what it's like.

Thanks





TT1
Profile Blog Joined December 2008
Canada10035 Posts
June 17 2020 21:33 GMT
#2
"Starlink is targeting service in the Northern U.S. and Canada in 2020, rapidly expanding to near global coverage of the populated world by 2021."

Canada's getting it first :o
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
June 17 2020 22:35 GMT
#3
tr24 low world wide?
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
June 17 2020 23:01 GMT
#4
There's an important thing to remember here which is light travels only so fast from point to point.
twitch.tv/schamtoo | twitter.com/schamtoo
srj
Profile Joined July 2010
Canada134 Posts
Last Edited: 2020-06-17 23:28:06
June 17 2020 23:27 GMT
#5
But the speed of light through vacuum is faster than light through fibre optic. But I don't know if Starlink is planning to serve as another conduit of trans-oceanic internet traffic to take advantage of this? Latency should be fine, but it won't have the bandwidth to serve hundreds of thousands of customers in dense areas (since they'd all be talking to the same set of satellites). So my guess is it'll be just as good to ladder on as current broadband options, but don't expect it to improve the connection to your opponent.

https://arstechnica.com/information-technology/2020/03/musk-says-starlink-isnt-for-big-cities-wont-be-huge-threat-to-telcos/
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
June 17 2020 23:31 GMT
#6
Speed of light restricts us to a ping of about 70ms. Maybe we should ask the Nazis who live in the hollow earth if we can send signals through the core - would give us a ping in the 40ms range.
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
June 18 2020 00:38 GMT
#7
On June 18 2020 06:33 TT1 wrote:
"Starlink is targeting service in the Northern U.S. and Canada in 2020, rapidly expanding to near global coverage of the populated world by 2021."

Canada's getting it first :o


Nice! Waiting for report from you :D
AttackZerg
Profile Blog Joined January 2003
United States7498 Posts
June 18 2020 00:51 GMT
#8
On June 18 2020 08:27 srj wrote:
But the speed of light through vacuum is faster than light through fibre optic. But I don't know if Starlink is planning to serve as another conduit of trans-oceanic internet traffic to take advantage of this? Latency should be fine, but it won't have the bandwidth to serve hundreds of thousands of customers in dense areas (since they'd all be talking to the same set of satellites). So my guess is it'll be just as good to ladder on as current broadband options, but don't expect it to improve the connection to your opponent.

https://arstechnica.com/information-technology/2020/03/musk-says-starlink-isnt-for-big-cities-wont-be-huge-threat-to-telcos/


That is what I've heard. Even on Fiber, I have latency with europeans, central-south americans and koreans.
Barely even better then my home cable tbh.

I haven't heard spacex pitched as an improvement for well developed countries but instead as a global net for underdeveloped countries-areas and for ... ships at sea and potentially aircraft.

Supposedly, this project is already serving up an encrypted military beta, or so I read. Would be hilarious if multiple countries ran military networks across the same satellites - hilarious ... like stupid.

I really wish we had more players in NA ....
TelecoM
Profile Blog Joined January 2010
United States10708 Posts
June 18 2020 04:49 GMT
#9
Well damn, that is an interesting thought lol I hope it happens.
AKA: TelecoM[WHITE] Protoss fighting
HerbMon
Profile Blog Joined June 2009
United States469 Posts
June 18 2020 05:14 GMT
#10
On June 18 2020 08:31 REDBLUEGREEN wrote:
Speed of light restricts us to a ping of about 70ms. Maybe we should ask the Nazis who live in the hollow earth if we can send signals through the core - would give us a ping in the 40ms range.

I love you.
How we will win in the period ahead.
jimminy_kriket
Profile Blog Joined February 2007
Canada5532 Posts
June 18 2020 06:20 GMT
#11
On June 18 2020 14:14 HerbMon wrote:
Show nested quote +
On June 18 2020 08:31 REDBLUEGREEN wrote:
Speed of light restricts us to a ping of about 70ms. Maybe we should ask the Nazis who live in the hollow earth if we can send signals through the core - would give us a ping in the 40ms range.

I love you.

What in gods name is the hollow earth, and why are nazis living in it?
life of lively to live to life of full life thx to shield battery
Akio
Profile Blog Joined January 2019
Finland1838 Posts
June 18 2020 06:53 GMT
#12
On June 18 2020 08:31 REDBLUEGREEN wrote:
Speed of light restricts us to a ping of about 70ms. Maybe we should ask the Nazis who live in the hollow earth if we can send signals through the core - would give us a ping in the 40ms range.

This mutalisk micro was brought to you by hollow earth Nazis.
Mine gas, build tanks.
TelecoM
Profile Blog Joined January 2010
United States10708 Posts
June 18 2020 07:31 GMT
#13
So if I understand this correctly, this is just really high tech satellite internet? I am curious how this would help get to 0ms and no lag world wide gaming, I understand a little but I am not a network engineer
AKA: TelecoM[WHITE] Protoss fighting
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
June 18 2020 08:12 GMT
#14
On June 18 2020 08:31 REDBLUEGREEN wrote:
Speed of light restricts us to a ping of about 70ms. Maybe we should ask the Nazis who live in the hollow earth if we can send signals through the core - would give us a ping in the 40ms range.


I once read that you can accelerate the speed by using magnets, e.g. if you wrap around your ethernet cable around a fridge.
KameZerg
Profile Blog Joined May 2007
Sweden1769 Posts
June 18 2020 10:10 GMT
#15
I would start playing again if i can atleast get tr 16 low with koreans
asdasdasdasdasd123123123
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
Last Edited: 2020-06-18 11:01:55
June 18 2020 11:00 GMT
#16
del
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
Last Edited: 2020-06-18 11:01:36
June 18 2020 11:00 GMT
#17
del
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
Last Edited: 2020-06-18 11:01:22
June 18 2020 11:01 GMT
#18
On June 18 2020 16:31 GGzerG wrote:
So if I understand this correctly, this is just really high tech satellite internet? I am curious how this would help get to 0ms and no lag world wide gaming, I understand a little but I am not a network engineer


Signal will be routed through space via sattelites, this should give significant impact on decreasing latency.

y2kid
Profile Joined May 2018
92 Posts
June 18 2020 11:08 GMT
#19
Doubt it. Most of the time the loss that affects the tr rate selection happens in the last mile of the network. The core is overprovisioned and loss rarely occurs there. So last mile loss + high round trip times (because of distance) combined affect the low tr selection. That said if starlink can guarantee low and consistent RTTs that'd be another story and has the potential to help.

In general better queue management or transport protocols are more likely to affect the issue but that seems like a nice wristband solution until blizzard decide to look at their transport or ISPs show some love for game traffic.
A.Alm
Profile Joined September 2012
Sweden535 Posts
Last Edited: 2020-06-18 11:24:29
June 18 2020 11:20 GMT
#20
Well, theoretically the ping between f.e Sweden and Korea can be as low as 25ms, if the packets travel at the speed of light in a straight line. Even if the pathing is 50% longer than a straight line (to be some what realistic), that gives us 37ms ping. The problem is the packets usually jump inefficiently between 10-30 routers. If i ping a company in Korea my internet packet travels through 23 different routers and the avg time is 280ms. If there is a lot of traffic at a router, my internet packet has to wait its turn. If the queue is full, my packet is dropped and has to be resent. There are companies that offer "private networks" (SpaceX f.e) which have more efficient packet routing and less traffic, there for generating a lower ping and a more stable connection. The potential to decrease travel time is huge.
y2kid
Profile Joined May 2018
92 Posts
June 18 2020 15:28 GMT
#21
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
June 18 2020 15:59 GMT
#22
Starlink seems like it has much more promise for enabling internet access in regions that have disparate population or problems maintaining/building infrastructure. In Canada and America I can imagine it would be much more efficient to provide our rural citizens with satellite internet rather than trying to run cables out to these far flung places.

I know Alaska has a big issue with getting their internet services to the rural areas, since they mostly are supplied by a large undersea cable. That is vulnerable to earthquakes and other issues, which has caused occasional widespread outages for them.

Northern Canada and some parts of interior US have the same issues.

This satellite internet probably won't be that useful for you and me, who expect very low, stable latency, and a low internet price, and are already on DSL/fiber. However, for someone who has a 500kb/s connection at 3s latency for $200 a month these new satellite internet providers are probably very exciting.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
A.Alm
Profile Joined September 2012
Sweden535 Posts
Last Edited: 2020-06-18 18:16:42
June 18 2020 18:01 GMT
#23
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.
Bonyth
Profile Joined August 2010
Poland598 Posts
June 18 2020 19:53 GMT
#24
Say Starlink latency is lower than 100 ms, enabling TR24 throughout the world. What happens if only 1 side uses the starlink when it comes to playing P2P game, such as StarCraft?
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
Last Edited: 2020-06-18 20:54:09
June 18 2020 20:53 GMT
#25
The slower internet will be the connection speed, if one user In America has a 100ms connection to Korea but the Korea user has normal internet in Korea then that Korean player will be pinging back around 230-250ms (tr16). Both players have to have the 100ms connection in order to get the benefits. 100ms worldwide or lower from any location to any location is unheard of and I’m not sure it’s possible because no matter how quick your internet upload or download speed is, it is limited by raw distance, a 10upload/50download connection will give you the same ping to korea as a 1000upload/5000download connection
AKA: castle[eMg]@USEast/ iCCup
sM.Zik
Profile Joined June 2011
Canada2552 Posts
June 19 2020 00:02 GMT
#26
On June 19 2020 04:53 Bonyth wrote:
Say Starlink latency is lower than 100 ms, enabling TR24 throughout the world. What happens if only 1 side uses the starlink when it comes to playing P2P game, such as StarCraft?


Then it still lag.
Jaedong Fighting! | youtube.com/ZikGaming
y2kid
Profile Joined May 2018
92 Posts
June 19 2020 05:36 GMT
#27
On June 19 2020 03:01 A.Alm wrote:
Show nested quote +
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.


I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped.

P.s.
Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it.
AttackZerg
Profile Blog Joined January 2003
United States7498 Posts
June 19 2020 12:13 GMT
#28
On June 19 2020 14:36 y2kid wrote:
Show nested quote +
On June 19 2020 03:01 A.Alm wrote:
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.


I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped.

P.s.
Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it.



He is always like that. Thanks for bringing a grounded presence to the thread.

This magic connection to Korea from Sweden .... just nonsense.
Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality.

A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it.

(Ban expected, worth it.)
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
June 19 2020 13:53 GMT
#29
On June 19 2020 09:02 sM.Zik wrote:
Show nested quote +
On June 19 2020 04:53 Bonyth wrote:
Say Starlink latency is lower than 100 ms, enabling TR24 throughout the world. What happens if only 1 side uses the starlink when it comes to playing P2P game, such as StarCraft?


Then it still lag.


No, it won't lag.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
Last Edited: 2020-06-19 21:02:47
June 19 2020 21:02 GMT
#30
On June 18 2020 08:27 srj wrote:
But the speed of light through vacuum is faster than light through fibre optic.


Yes, but there's this thing between a computer and a satellite known as weather & atmosphere. That will create a lot of data loss (retransmits).

Just a reminder, "Ping" is one of barely an aspect of an internet connection. It barely confirms much between two points, let alone the full TCP connection required for two computers to transfer game state.

Most likely if this internet connection provides any type of benefit, which it probably won't unless super rural, the banks/finance/tech will buy up all the capacity in an instant.
twitch.tv/schamtoo | twitter.com/schamtoo
TelecoM
Profile Blog Joined January 2010
United States10708 Posts
June 20 2020 03:58 GMT
#31
On June 19 2020 21:13 AttackZerg wrote:
Show nested quote +
On June 19 2020 14:36 y2kid wrote:
On June 19 2020 03:01 A.Alm wrote:
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.


I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped.

P.s.
Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it.



He is always like that. Thanks for bringing a grounded presence to the thread.

This magic connection to Korea from Sweden .... just nonsense.
Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality.

A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it.

(Ban expected, worth it.)


I don't think what you said is worth a ban or would get you banned at all lol, why would you think that? Martyring will though, if you read thoroughly.
AKA: TelecoM[WHITE] Protoss fighting
TelecoM
Profile Blog Joined January 2010
United States10708 Posts
June 20 2020 04:00 GMT
#32
I used to do technical work for satellite internet and I think people are forgetting that Satellite internet actually has the worst ping out of any ISP first of all, does the starlink bypass all of this? second of all the connection has to go from the satellite, back down to earth, back up to the satellite, then back down to earth again, so I don't see this really saving multiplayer gaming experiences.
AKA: TelecoM[WHITE] Protoss fighting
srj
Profile Joined July 2010
Canada134 Posts
Last Edited: 2020-06-20 08:31:07
June 20 2020 08:22 GMT
#33
On June 20 2020 13:00 GGzerG wrote:
I used to do technical work for satellite internet and I think people are forgetting that Satellite internet actually has the worst ping out of any ISP first of all, does the starlink bypass all of this? second of all the connection has to go from the satellite, back down to earth, back up to the satellite, then back down to earth again, so I don't see this really saving multiplayer gaming experiences.


The ping was high only because past internet satellites were in geostationary orbit (~35000 km). Starlink satellites are in low Earth orbit (~300 km).
A.Alm
Profile Joined September 2012
Sweden535 Posts
June 20 2020 10:18 GMT
#34
On June 19 2020 21:13 AttackZerg wrote:
Show nested quote +
On June 19 2020 14:36 y2kid wrote:
On June 19 2020 03:01 A.Alm wrote:
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.


I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped.

P.s.
Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it.



He is always like that. Thanks for bringing a grounded presence to the thread.

This magic connection to Korea from Sweden .... just nonsense.
Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality.


A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it.

(Ban expected, worth it.)


Haha.. they move to korea because they will have like 5ms ping and because barely any KR BW gamer pay for GPN (as i said above). Just try WFTast (or some other GPN free trial) together with a friend in korea or any place far away and see the difference yourself.
AttackZerg
Profile Blog Joined January 2003
United States7498 Posts
June 20 2020 16:25 GMT
#35
On June 20 2020 19:18 A.Alm wrote:
Show nested quote +
On June 19 2020 21:13 AttackZerg wrote:
On June 19 2020 14:36 y2kid wrote:
On June 19 2020 03:01 A.Alm wrote:
On June 19 2020 00:28 y2kid wrote:
There's a lot to unpack from that statement. You said some correct things but others like the theoretical speed between you and Korea are not so reasonable. I mean sure if there's a vacuum pipe and no other traffic and no middleboxes but that's a lot of assumptions. Rather than picking a pointless argument on the forum I'll happily explain it to people via dm or discord or if there's enough interest even as a separate thread. But let's keep that on point.


Yes, thats why i said it is a theoretical
example. It is simplified just to show how much routing and traffic slows it down and because this is TL not a thesis. I understand that 24ms is not a realistic travel time because packets have to go through som routers (not 23 though) and queue time will occur at times (though can be decreased drasticly with private networks). You could have sent me a pm instead of posting here if u didnt wanna start a "pointless arguement"... So i will decline your offer, "senpai".

Anyways, i used WTFast from swe-usa (similar distance as swe-kor) and got as low as 40ping (compared to 150-200ms). The problem is that everyone in the "game lobby" in scbw needs to have it to lower latency, but its something to look forward to in future gaming when these type of networks become standard.


I apologise if you misunderstood me "gaksei". Just saying what is theoretically possible, without providing the necessary background could mislead a lot of people. I for one perhaps also understood it in the wrong way so sorry for that. And I preferred to do it here rather than PM as I liked to provide the background you skipped.

P.s.
Comparing latency purely on geographical distance is also inaccurate but I'll not go into that to avoid being the unwanted sensei here. That's it from me on this. Not gonna follow up on the forum about it.



He is always like that. Thanks for bringing a grounded presence to the thread.

This magic connection to Korea from Sweden .... just nonsense.
Every Programer in Europe would love playing on Korean servers ... but instead they move half way around the world to have a good, competitive ping or ... every Korean wouldn't complain about lag playing on Europe but alas, reality.


A.Alm - You are always so hostile and blah, it's such a bummer to read a post or thread with you in it.

(Ban expected, worth it.)


Haha.. they move to korea because they will have like 5ms ping and because barely any KR BW gamer pay for GPN (as i said above). Just try WFTast (or some other GPN free trial) together with a friend in korea or any place far away and see the difference yourself.


When tournaments have prize pools as large as the starcraft 2 community, if this was a reality option.... then all of our tournaments would have considered renting space on Wans or backbones or dedicated private networks, years ago.

Either our organizers are inept or it isn't a feasible solution for transcontinental tournaments.

Never said that pings couldn't be improved. I said fairly tales that defy physics aren't real. Laggless RTS from Europe to Korea or California to Korea is just not a thing and it won't be for a while. Whenever there is an option to pay more and get better service and rich people aren't using it. There is a reason.

Back on topic, I was thinking about this last night, and I realized, that SpaceX could enable a big playerbase upswing in places like Africa, ME and in central America. With the lower standard of computers and the less than broadband internet, this could create the worlds first demand for an Africa battle.net server or a Latin America server. That is exciting. We could end up with hundreds of millions of newly connected users and possibly ten of thousands of newcomers for our community.
TelecoM
Profile Blog Joined January 2010
United States10708 Posts
June 21 2020 00:25 GMT
#36
On June 20 2020 17:22 srj wrote:
Show nested quote +
On June 20 2020 13:00 GGzerG wrote:
I used to do technical work for satellite internet and I think people are forgetting that Satellite internet actually has the worst ping out of any ISP first of all, does the starlink bypass all of this? second of all the connection has to go from the satellite, back down to earth, back up to the satellite, then back down to earth again, so I don't see this really saving multiplayer gaming experiences.


The ping was high only because past internet satellites were in geostationary orbit (~35000 km). Starlink satellites are in low Earth orbit (~300 km).

Oh wow okay I didn't know that, well lets see what happens with this.
AKA: TelecoM[WHITE] Protoss fighting
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
February 28 2021 12:04 GMT
#37
Has anyone tested starlink with bw already?
LML
Profile Blog Joined March 2007
Germany1789 Posts
February 28 2021 12:16 GMT
#38
It's not feasible to play games with it as of now, since there are still disconnects and moments of downtime as the satellite network is still not at its ideal capacity. It's also not exactly cheap if you want to partake in the open beta:
Hardware $499.00
Service $99.00 /mo
Shipping & Handling $50.00
Est. Tax $32.94
LML
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
February 28 2021 12:40 GMT
#39
On February 28 2021 21:16 LML wrote:
It's not feasible to play games with it as of now, since there are still disconnects and moments of downtime as the satellite network is still not at its ideal capacity. It's also not exactly cheap if you want to partake in the open beta:
Hardware $499.00
Service $99.00 /mo
Shipping & Handling $50.00
Est. Tax $32.94


Did you actually test it or just spreading info you read somewhere or heard from someone?
Dedraterllaerau
Profile Joined May 2019
113 Posts
February 28 2021 13:16 GMT
#40
I used to play Starcraft Brood war vs Koreans with my 56k Modem on US:WEST from EUROPE in late 90's early 2000s. And from memory it actually was not that bad, of course not ideal
oxKnu
Profile Joined December 2017
1258 Posts
February 28 2021 13:44 GMT
#41
On June 21 2020 01:25 AttackZerg wrote:


With the lower standard of computers and the less than broadband internet, this could create the worlds first demand for an Africa battle.net server or a Latin America server. That is exciting. We could end up with hundreds of millions of newly connected users and possibly ten of thousands of newcomers for our community.


BW fans still hoping that there's some hidden/ostracized fanbase of the game that can't join ladder. hahahaha
sntct
Profile Joined February 2018
100 Posts
February 28 2021 17:33 GMT
#42
“Speed will double to ~300Mb/s & latency will drop to ~20ms later this year,” Musk said in a tweet on Monday. Musk added that Starlink will reach customers around “most” of the Earth by the end of 2021, and is expecting to have complete global coverage “by next year.” Feb 2021
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
February 28 2021 19:49 GMT
#43
On March 01 2021 02:33 sntct wrote:
“Speed will double to ~300Mb/s & latency will drop to ~20ms later this year,” Musk said in a tweet on Monday. Musk added that Starlink will reach customers around “most” of the Earth by the end of 2021, and is expecting to have complete global coverage “by next year.” Feb 2021


Yes, but 1) latency depends on distance 2) we need a test from someone who has access to starlink.
Poegim
Profile Joined February 2017
Poland277 Posts
Last Edited: 2021-02-28 20:14:28
February 28 2021 20:13 GMT
#44
Well its pretty expensive, not sure ppl will switch to it quick .

https://galeria.bankier.pl/p/1/5/1e3dbd600c4988-948-428-0-0-1878-849.png

Over 100€/month + Over 500€ for hardware and 50€ for shipping.
[ RANKGIM.EU ] Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
fLyiNgDroNe
Profile Joined September 2005
Belgium4077 Posts
February 28 2021 20:21 GMT
#45
I mean
The difference between Starlink and other satellite internet is that Starlink uses way lower orbits which is only possible if you deploy a crapton of satellites (which they are doing). With lower orbit you reduce travel distance => travel time.
this will potentially have a huge impact on long distance (i.e. intercontitental) connections and ofc would not be very effective for short distance (i.e. region-based) connections.
Drone is a way of living
y2kid
Profile Joined May 2018
92 Posts
February 28 2021 21:25 GMT
#46
On March 01 2021 04:49 iFU.spx wrote:
Show nested quote +
On March 01 2021 02:33 sntct wrote:
“Speed will double to ~300Mb/s & latency will drop to ~20ms later this year,” Musk said in a tweet on Monday. Musk added that Starlink will reach customers around “most” of the Earth by the end of 2021, and is expecting to have complete global coverage “by next year.” Feb 2021


Yes, but 1) latency depends on distance 2) we need a test from someone who has access to starlink.


^that
sntct
Profile Joined February 2018
100 Posts
February 28 2021 22:18 GMT
#47
There are probably hundreds of reviews at this point. Do you guys know how to do the smallest amount of research?

SpaceX noted in that FCC filing that Starlink’s service is “meeting and exceeding 100/20 megabits per second (‘Mbps’) throughput to individual users,” while most users were seeing latency “at or below 31 milliseconds.”

Bonyth
Profile Joined August 2010
Poland598 Posts
February 28 2021 22:38 GMT
#48
ok cool, 60 ms for a game in the VOD, but doesn't say a word about the very specific need, which is connection to Korea and how Starlink reacts to Peer to Peer type of connection
sntct
Profile Joined February 2018
100 Posts
Last Edited: 2021-02-28 22:48:31
February 28 2021 22:41 GMT
#49
https://www.youtube.com/results?search_query=starlink latency

sntct
Profile Joined February 2018
100 Posts
Last Edited: 2021-02-28 22:46:02
February 28 2021 22:44 GMT
#50
SpaceX plans to begin a public beta test of Starlink once the private beta test concludes. The company aims to offer Starlink as a commercial service before the end of this year in the northern U.S. and southern Canada, with plans for “near-global coverage of the populated world in 2021.”

Musk added that Starlink will reach customers around “most” of the Earth by the end of 2021, and is expecting to have complete global coverage “by next year.”
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
March 01 2021 00:29 GMT
#51
plz stop copypasting news or youtube vids...tell me smth unqiue...
iFU.pauline
Profile Joined September 2009
France1710 Posts
March 01 2021 09:18 GMT
#52
But even with that if the remote has Peru level connexion, Starlink will still be pretty useless for low latency P2P online gaming. Latency depends also of the number of nodes data traverse, type of hardware and the software it runs, traffic congestion, also weather condition is an important factor when it comes to communication quality. Is there any given spec regarding the wireless technology? I assume microwave but at what frequency? This is important to know depending the location you live in.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
oxKnu
Profile Joined December 2017
1258 Posts
March 01 2021 10:27 GMT
#53
https://www.reddit.com/r/Starlink/

They have a pretty active and enthusiastic reddit. So I think asking there would be more fruitful than arguing about it in here.

It's still in early stages so I doubt we'll know its full potential for large distances between nodes.
One thing that is worth noting is that Musk doesn't give a crap about milking users for money with substandard offerings so chances are the service will receive pretty rapid improvements as they optimize it.
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
Last Edited: 2023-11-21 16:46:11
November 21 2023 16:33 GMT
#54
To conclude this topic if anyone still interested

Starlink won't help to improve latency and will be useless in our case. This is the explanation:

"Anything over a large geographic distance will have increased latency regardless of starlink or not. Starlink is connecting you to a ground station near you, at which point it is then routed like a normal terrestrial connection.

In a situation where there are no ground stations, laser links will be used to connect you to the nearest one, and this can add upwards of 50ms latency to the trip.

As the end user, we have no control over the laser links, or ground stations, therefore you would see no benefit to latency travelling half way around the globe.

As for exactly how much latency gets added and if it's playable, I can't really help you with unfortunately.

Your ground station is essentially your home base that will never change unless a new ground station is built. The destination of your traffic has no effect on this.

So basically if you are in Germany and using starlink and starting a game with a guy in South Korea, the signal will go

roughly like this: You (Germany) -> Starlink (space) -> Closest to YOU ground station (probably Germany) -> earth cables -> Opponent (South Korea)

and NOT like this: You (Germany) -> Starlink (space) -> Closest to OPPONENT ground station (probably South Korea) -> Opponent (South Korea)"

GG
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
Last Edited: 2023-11-21 16:46:23
November 21 2023 16:45 GMT
#55
miss clicked post
2Pacalypse-
Profile Joined October 2006
Croatia9535 Posts
Last Edited: 2023-11-21 18:38:05
November 21 2023 18:36 GMT
#56
On November 22 2023 01:33 iFU.spx wrote:
To conclude this topic if anyone still interested

Starlink won't help to improve latency and will be useless in our case. This is the explanation:

"Anything over a large geographic distance will have increased latency regardless of starlink or not. Starlink is connecting you to a ground station near you, at which point it is then routed like a normal terrestrial connection.

In a situation where there are no ground stations, laser links will be used to connect you to the nearest one, and this can add upwards of 50ms latency to the trip.

As the end user, we have no control over the laser links, or ground stations, therefore you would see no benefit to latency travelling half way around the globe.

As for exactly how much latency gets added and if it's playable, I can't really help you with unfortunately.

Your ground station is essentially your home base that will never change unless a new ground station is built. The destination of your traffic has no effect on this.

So basically if you are in Germany and using starlink and starting a game with a guy in South Korea, the signal will go

roughly like this: You (Germany) -> Starlink (space) -> Closest to YOU ground station (probably Germany) -> earth cables -> Opponent (South Korea)

and NOT like this: You (Germany) -> Starlink (space) -> Closest to OPPONENT ground station (probably South Korea) -> Opponent (South Korea)"

GG

AFAIK, this is only true of the old Starlink satellites. Newer satellites should have a crosslink feature, which should enable satellite-to-satellite communication. I'm not sure what % of satellites have that at the moment, or even if those who do have it are using it, but the idea is for this to be commonplace eventually.

EDIT: Found this email they sent to the Starlink users in Australia over a year ago:
“STARLINK The Starlink team is currently servicing your location using inter-satellite links (aka space lasers). Space lasers allow Starlink satellites to connect directly to one another, eliminating the need for a local ground station and enabling Starlink to deliver service to some of the most remote locations in the world_like Antarctica. The Starlink team is the first to deploy space laser technology at this scale, and your location is among the first to receive this service. As one of the first, we encourage you to share your feedback. In particular, if you are experiencing spotty service or periods of poor connectivity, please reach out to our Support team. Both the performance and capacity of our space lasers will improve dramatically between now and the end of the year, which will increase the reliability of your connection and allow us to bring even more remote users online. If for any reason you are not satisfied with your Starlink service, you can return the hardware within 30 days for a full refund. As always, you can cancel at any time on your account page. Thank you for your support and we look forward to seeing you online! The Starlink Team SIGN IN TO MY ACCOUNT Space Exploration Technologies Corp | 1 Rocket Road, Hawthorne, CA 90250 Questions? See Starlink FAQs”
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6868 Posts
November 21 2023 21:26 GMT
#57
To be continued..
Normal
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