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APMAlert (New BWL Plugin) - Page 17

Forum Index > BW General
Post a Reply
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bluesoda541
Profile Joined December 2008
Canada16 Posts
Last Edited: 2008-12-15 03:45:46
December 15 2008 03:33 GMT
#321
EDIT: sorry, dl wrong thing X.x
tec27
Profile Blog Joined June 2004
United States3702 Posts
January 06 2009 13:05 GMT
#322
Alright, I just pushed the update for a new version of APMAlert, now compatible with 1.16. Huge thanks to MasterOfChaos on that front

Sorry for taking so long on this update, hopefully I'll be able to bring out future updates much faster.

The source for this version can be found at:
http://rockify.net/APMAlert/APMAlertSrc-0.9.0.3.zip
Can you jam with the console cowboys in cyberspace?
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
January 06 2009 13:31 GMT
#323
TY! You're the best!
I really appreciate your efforts
Undefeated TL Tecmo Super Bowl League Champion
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
Last Edited: 2009-01-06 13:42:43
January 06 2009 13:41 GMT
#324
nvm, thx very much, been waiting for this very long!
obsmode next
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 06 2009 16:05 GMT
#325
The sources
GJ
tec27
Profile Blog Joined June 2004
United States3702 Posts
January 06 2009 21:17 GMT
#326
Accidentally left a file out of the source zip, should be in there now. Enjoy
Can you jam with the console cowboys in cyberspace?
Shado.
Profile Joined February 2008
United States187 Posts
January 06 2009 22:35 GMT
#327
awesome!
Dalroti
Profile Joined October 2008
Canada70 Posts
January 06 2009 22:46 GMT
#328
bump xD

imo an admin or mod should sticky this. Alot of people are searching for a a APMLive replacement. and APMLive was better than the older versions of this.

This one however is alot better XD
My great grand father was a magic penguin
coolcrimefighter
Profile Blog Joined November 2008
United States378 Posts
January 07 2009 00:05 GMT
#329
On January 06 2009 22:05 tec27 wrote:
Alright, I just pushed the update for a new version of APMAlert, now compatible with 1.16. Huge thanks to MasterOfChaos on that front

Sorry for taking so long on this update, hopefully I'll be able to bring out future updates much faster.

The source for this version can be found at:
http://rockify.net/APMAlert/APMAlertSrc-0.9.0.3.zip

sry im really noob to this but

once i downloaded it where do i put it?
i tried putting the plugins in the 1.16 chaos folder but nothing happened
tec27
Profile Blog Joined June 2004
United States3702 Posts
January 07 2009 01:14 GMT
#330
On January 07 2009 09:05 coolcrimefighter wrote:
Show nested quote +
On January 06 2009 22:05 tec27 wrote:
Alright, I just pushed the update for a new version of APMAlert, now compatible with 1.16. Huge thanks to MasterOfChaos on that front

Sorry for taking so long on this update, hopefully I'll be able to bring out future updates much faster.

The source for this version can be found at:
http://rockify.net/APMAlert/APMAlertSrc-0.9.0.3.zip

sry im really noob to this but

once i downloaded it where do i put it?
i tried putting the plugins in the 1.16 chaos folder but nothing happened

Download using the link in the original post. That link is to the source of the plugin, not the actual plugin. The actual plugin zip just has the plugin, a wav file, and a readme, all of which can be placed in the same folder as ChaosLauncher.
Can you jam with the console cowboys in cyberspace?
Descent
Profile Joined January 2008
1244 Posts
January 07 2009 01:30 GMT
#331
On January 07 2009 10:14 tec27 wrote:
Show nested quote +
On January 07 2009 09:05 coolcrimefighter wrote:
On January 06 2009 22:05 tec27 wrote:
Alright, I just pushed the update for a new version of APMAlert, now compatible with 1.16. Huge thanks to MasterOfChaos on that front

Sorry for taking so long on this update, hopefully I'll be able to bring out future updates much faster.

The source for this version can be found at:
http://rockify.net/APMAlert/APMAlertSrc-0.9.0.3.zip

sry im really noob to this but

once i downloaded it where do i put it?
i tried putting the plugins in the 1.16 chaos folder but nothing happened

Download using the link in the original post. That link is to the source of the plugin, not the actual plugin. The actual plugin zip just has the plugin, a wav file, and a readme, all of which can be placed in the same folder as ChaosLauncher.

Thanks for the update~
「 Dream & Future 」 ※ 「 STX SouL 」
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
Last Edited: 2009-01-07 19:17:16
January 07 2009 16:34 GMT
#332
Where can I find the latest version of apmalert for 1.15.3?

There used to be 0.9 for 1.15.3, right? Did it disappear?
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
January 07 2009 16:37 GMT
#333
On January 08 2009 01:34 Phrujbaz wrote:
Where can I find the latest version of apmalert for 1.15.3?


Why would you want it? You can't use APM Alert on iccup and you can't use 1.15.3 on Bnet. I suggest you update to 1.16.0 and use R1ch's fix.
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
January 07 2009 16:42 GMT
#334
Have you tried? Because I *can* use it on iccup. It's just an old version. I can't use 1.16.0 on either iccup or bnet.
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
January 07 2009 18:37 GMT
#335
Hrm I enable it and nothing shows up in game -_-
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
reasonOK
Profile Joined July 2008
United States49 Posts
January 07 2009 20:14 GMT
#336
You might want to know, the Protoss interface covers up the display for the local time. Anyway, thanks for the plug-in. It's a pretty nice feature to use for Obs games.
Toyomaha
Profile Blog Joined January 2009
United States144 Posts
January 08 2009 06:20 GMT
#337
Use the /movelocal or /movegame or /moveapm to put the time,apmalert, or timer wherever yoru mouse is pointing to
www.starcraftutah.blogspot.com
Cobalt
Profile Joined April 2008
United States441 Posts
January 08 2009 06:25 GMT
#338
On January 08 2009 01:37 Durak wrote:
Show nested quote +
On January 08 2009 01:34 Phrujbaz wrote:
Where can I find the latest version of apmalert for 1.15.3?


Why would you want it? You can't use APM Alert on iccup and you can't use 1.15.3 on Bnet. I suggest you update to 1.16.0 and use R1ch's fix.


I imagine that if someone plays primarily on Hamachi with friends or on a private server using 1.15.3, that this might be useful. Though that's probably a very small group of people.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 08 2009 06:26 GMT
#339
The formula for APM calculation has been changed a bit so that it can actually calculate during early parts of the game (the APM will be very dynamic during this part of the game) [Thanks MoC ]
---

for me this leads to a really annoying thing where if you put the target APM at say 300, its pretty much impossible to get to at the start of the game before the siren goes off, even if you can maintain 300 APM throughout the game. Havent tried the 1.6 version (since I only iccup/singleplayer), but I have the most recent 1.5 version.

before the method was changed I never had a problem.

Other than that, I really like the plugin, so thanks
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
tec27
Profile Blog Joined June 2004
United States3702 Posts
January 08 2009 06:41 GMT
#340
On January 08 2009 03:37 -orb- wrote:
Hrm I enable it and nothing shows up in game -_-

Can you give me any more info on that? I haven't had any issues whatsoever getting it to show up. You may want to restore to the default settings and see if that fixes it. If not, what OS are you using?
--------------------------------------------------------------------

On January 08 2009 15:25 Cobalt wrote:
Show nested quote +
On January 08 2009 01:37 Durak wrote:
On January 08 2009 01:34 Phrujbaz wrote:
Where can I find the latest version of apmalert for 1.15.3?


Why would you want it? You can't use APM Alert on iccup and you can't use 1.15.3 on Bnet. I suggest you update to 1.16.0 and use R1ch's fix.


I imagine that if someone plays primarily on Hamachi with friends or on a private server using 1.15.3, that this might be useful. Though that's probably a very small group of people.

I wasn't planning on keeping support for 1.15.3 since I didn't see much point, but I didn't really consider people playing on Hamachi. I'll try to change the way I utilize game offsets to make this easier and then re-add support for 1.15.3 with all of the fixes implemented, but that'll be a few days away at least.
--------------------------------------------------------------------

On January 08 2009 15:26 fusionsdf wrote:
The formula for APM calculation has been changed a bit so that it can actually calculate during early parts of the game (the APM will be very dynamic during this part of the game) [Thanks MoC ]
---

for me this leads to a really annoying thing where if you put the target APM at say 300, its pretty much impossible to get to at the start of the game before the siren goes off, even if you can maintain 300 APM throughout the game. Havent tried the 1.6 version (since I only iccup/singleplayer), but I have the most recent 1.5 version.

before the method was changed I never had a problem.

Other than that, I really like the plugin, so thanks

Not sure what could be done to fix this problem. I could very easily add in a safe 20 seconds or so for sound alerts. I'm 90% sure I removed that safe zone when the apm calculation was changed around, but I think that may have been an incorrect choice since you have mentioned having problems with it (I haven't had problems during testing, but I also have a fairly low APM and often test on the default settings). I'll play around with this for the next release.
--------------------------------------------------------------------

For the next release, I've fixed the default settings for the local time clock placement so it isn't covered for any of the races, and I also fixed a bug that caused crashing occasionally when you exited games. I also went through and cleaned up a fair amount of code, and found that I had about 4-5 useless game hooks I really didn't need (pausing/unpausing, game start and end) so I removed those, leaving only 3 hooks into starcraft, which is a little safer with warden. I'm gonna hold off on releasing this version until I finish fixing up any other bugs that might crop up.
Can you jam with the console cowboys in cyberspace?
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