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APMAlert (New BWL Plugin) - Page 14

Forum Index > BW General
Post a Reply
Prev 1 12 13 14 15 16 22 Next All
megastarcraft20
Profile Joined September 2008
United States74 Posts
October 03 2008 05:31 GMT
#261
Hot, thanks for all the updates today.
Python_Max
Profile Joined November 2007
Ukraine51 Posts
October 03 2008 07:31 GMT
#262
Which type of hooks do you use?
I suppose
- APM calculation
- commands
- drawing
Anything else?

Lets think about how it can be hookless... I could share the source of hookless APM calculation - read and parse the replay data live, so it will produce APM about 99,9% equals to BWChart's one. There is a small inaccuracy caused by the fact that replay data is not complete until the game is over (missing one last command).

Also I've made a ddraw-proxy to be able to draw anything on the screen without hooks (I'm not sure whether its possible to do hookless drawing using just bw-functions), but its not finished yet...

Please let me know if you're interested.

GL
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
October 03 2008 09:04 GMT
#263
Can it have different color according to the APM similar to ADVLoader?

example
000-080apm normal color
081-100apm green
101-160apm yellow
160-220apm red
etc
[X]Domain - I just do the website. Nothing more.
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
October 03 2008 09:39 GMT
#264
dayum this is sexy!
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 03 2008 15:06 GMT
#265
On October 03 2008 16:31 Python_Max wrote:
Which type of hooks do you use?
I suppose
- APM calculation
- commands
- drawing
Anything else?

Lets think about how it can be hookless... I could share the source of hookless APM calculation - read and parse the replay data live, so it will produce APM about 99,9% equals to BWChart's one. There is a small inaccuracy caused by the fact that replay data is not complete until the game is over (missing one last command).

Also I've made a ddraw-proxy to be able to draw anything on the screen without hooks (I'm not sure whether its possible to do hookless drawing using just bw-functions), but its not finished yet...

Please let me know if you're interested.

GL

The hooks I have are:
- Actions
- Commands
- Drawing
- Game Start/Game End
- Pause/Unpause

I think thats it. The last two could be done away with easily if I modified it a bit. Commands aren't really too necessary either, so I could do away with those as well. The main thing thats a bit hard to do without hooking is drawing to the screen, since that needs to be done pretty much every frame.

On October 03 2008 18:04 [X]Ken_D wrote:
Can it have different color according to the APM similar to ADVLoader?

example
000-080apm normal color
081-100apm green
101-160apm yellow
160-220apm red
etc


Yeah, that can be done. I'll work on adding an option for it.
Can you jam with the console cowboys in cyberspace?
Miller
Profile Joined September 2008
United States77 Posts
October 03 2008 15:49 GMT
#266
Okay so I can't get this to work. I downloaded the APM Live file and extracted into the laucher folder, yet when I load the launcher up theres no sign of APM Live
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 03 2008 15:54 GMT
#267
On October 04 2008 00:49 Miller wrote:
Okay so I can't get this to work. I downloaded the APM Live file and extracted into the laucher folder, yet when I load the launcher up theres no sign of APM Live

Make sure you're looking for APMAlert and now APMLive. If thats not the problem though, I'm not sure what is.
Can you jam with the console cowboys in cyberspace?
Durak
Profile Blog Joined January 2008
Canada3684 Posts
October 03 2008 18:44 GMT
#268
This is awesome. Thanks a lot.
Python_Max
Profile Joined November 2007
Ukraine51 Posts
October 03 2008 21:06 GMT
#269
On October 04 2008 00:06 tec27 wrote:
The main thing thats a bit hard to do without hooking is drawing to the screen, since that needs to be done pretty much every frame.

I see... So the proxy ddraw.dll should be finished first.
Here is an alpha version http://depositfiles.com/files/8444408
Includes an example which just shows a clock while in game. It requires to be loaded by InfectedStarcraft. It does not work with ChaosLauncher yet. InfectedStarcraft.exe.injlist should contain clock.bwl only - ddraw.dll will be loaded automatically.

I believe the draw helper library should be loaded by the launcher and the access must be provided via API, e.g. onDraw() callback function. It already has a callback, but so far the main problem is to make it loaded before original ddraw. Additionally some speed optimizations could be done.

Soon I will upload the sources and I'll make a thread at bwprogrammers with description how to use it.
genjutsu
Profile Joined September 2008
United States8 Posts
Last Edited: 2008-10-03 21:25:34
October 03 2008 21:21 GMT
#270
On October 01 2008 08:48 -orb- wrote:
zLoader is a dll injector made by Zynsator for the purpose of hacking. If you downloaded zLoader you probably got it from a hacking site.

LOL AT THE SITE YOU POSTED! It includes a drop hack. WHAT DO YOU KNOW? Yeah... I know you're going to say blah blah it only happens when someone mineral hacks.

The fact of the matter is you have drop hacks installed on your system. Regardless of what you're using them for or who you're using them against, you're still hacking.


lol... whatever man.... apparently you're the only one here that's anal about getting rid of mineral hackers. i think if someone was dropped for mineral hacking then ppl in that game would probably be happy that mineral hackers will never be able to get a chance to cheat and get away with a win. well....who knows you probably mineral hack yourself, that's why you're so supportive to mineral hacking and objective to dropping them. imo, i would rather have them get kicked out of the game immediately rather than letting them get that win. if you're anal about such a small thing like this then you're probably worse off in real life, when you see a kid jay walking, you'd probably call 911 and say that he's breaking the law.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 04 2008 00:20 GMT
#271
I don't support mineral hacking, that's why I use detectors so that I can see when someone mineral hacks and leave the game.

Any program that uses drop hacks is a hack. Since you use one of those programs, you are a hacker. Plain and simple.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
October 04 2008 01:40 GMT
#272
genjutsu

I disagree with your entire outlook.

I don't support any program with anti-hack features that are hacks. I've also never played against a mineral hack or blatant hacker of any kind in the last 2 years.

Private servers ftw.
Narrator
Profile Blog Joined June 2004
United States868 Posts
October 04 2008 01:45 GMT
#273
The updates are great. You are great. APMAlert is great!

<3
genjutsu
Profile Joined September 2008
United States8 Posts
Last Edited: 2008-10-04 03:14:00
October 04 2008 03:11 GMT
#274
On October 04 2008 09:20 -orb- wrote:
I don't support mineral hacking, that's why I use detectors so that I can see when someone mineral hacks and leave the game.

Any program that uses drop hacks is a hack. Since you use one of those programs, you are a hacker. Plain and simple.


Ohhhh I see.... so that's your definition of a hacker. Well I guess I am going to label you as a hacker as well because my definition of a hacker is anyone who uses anything that modifies the memory, gameplay, or anything in starcraft. Since you use one of those programs, you are a hacker. Plain and simple, you are a hacker.
Muey
Profile Joined August 2007
Finland149 Posts
October 04 2008 03:35 GMT
#275
Just a note, it seems that the plugin gets a bit confused in FFA games (yeah you can laugh now), or that's what happened to me recently at least - I had the alert sound going off for most of the game even if my APM was over twice that of the set limit, and when I checked the rep a bunch of my opponents had APM that'd fallen into the "warning" range.

Also, during an obs-mode UMS game, I was able to see the APM of my opponent live(as well as all observers), like in a replay - is this an intentional thing?
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 04 2008 03:43 GMT
#276
On October 04 2008 12:35 Muey wrote:
Just a note, it seems that the plugin gets a bit confused in FFA games (yeah you can laugh now), or that's what happened to me recently at least - I had the alert sound going off for most of the game even if my APM was over twice that of the set limit, and when I checked the rep a bunch of my opponents had APM that'd fallen into the "warning" range.

Also, during an obs-mode UMS game, I was able to see the APM of my opponent live(as well as all observers), like in a replay - is this an intentional thing?

The first thing sounds like a weird bug, I'll look into that.

The second thing could be a bug as well. In ObsMode, you're supposed to be able to see everyone's APM, but it should only activate for the observers (it checks units controlled, resources, etc. to determine if you're an observer or not). Could be a bug related to the first thing, so I'll look into that as well.
Can you jam with the console cowboys in cyberspace?
SaveYourSavior
Profile Blog Joined July 2008
United States1071 Posts
Last Edited: 2008-10-04 04:13:11
October 04 2008 04:05 GMT
#277
edit: oops theres a readme
a
Python_Max
Profile Joined November 2007
Ukraine51 Posts
October 04 2008 15:00 GMT
#278
Here we go http://www.bwprogrammers.com/modules.php?name=Forums&file=viewtopic&t=1328
I hope that helps.
puckstop101
Profile Joined September 2008
Canada132 Posts
October 05 2008 19:59 GMT
#279
got a bug i think in the obs part of the apm i was watching a game as an obs and it put up the apm of some of the obs and only one of the players, i took a screen shot but cant rember where my computer saves it....
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 05 2008 20:03 GMT
#280
On October 04 2008 12:11 genjutsu wrote:
Show nested quote +
On October 04 2008 09:20 -orb- wrote:
I don't support mineral hacking, that's why I use detectors so that I can see when someone mineral hacks and leave the game.

Any program that uses drop hacks is a hack. Since you use one of those programs, you are a hacker. Plain and simple.


Ohhhh I see.... so that's your definition of a hacker. Well I guess I am going to label you as a hacker as well because my definition of a hacker is anyone who uses anything that modifies the memory, gameplay, or anything in starcraft. Since you use one of those programs, you are a hacker. Plain and simple, you are a hacker.


You are just fucking stupid.

The programs I use that "modify the memory" are hack detectors and apm monitors and automatic replay savers, etc.

The definition of a hack in our context is something that gives you an unfair advantage in a game.

Since none of the programs I use give me an unfair advantage, I am not hacking. Since you have the ability to automatically disconnect someone from the game without them being able to do anything about it, that is definitely an advantage for you since you can get free wins from this. Therefore, you are a hacker.

You should be banned. It's fucking embarrassing how you try to defend yourself. You're a hacker. You're pathetic.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
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