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Hallucination spell for minedrag/meatshield/etc?

Forum Index > BW General
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1 2 Next All
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
Last Edited: 2018-12-08 00:13:50
December 08 2018 00:10 GMT
#1
I'm trying to make a case for using Hallucination spell because I suck at big battles and micro. It buys you time and only use about 6 HT in your rally point to create x2 your army which is pretty neat if microed properly or simply just to buy you time. It also can be useful in confusing your opponent into thinking you have more/less than you actually have. Who's been using this?

Ive tried doing it in fun games and it's really great for activating mines nearby when i hallucinate my opponents units as well, that is when i just move attack and hallucinate their tanks instead of storm. I just hope pros use it someday as it would look pretty great instead of the usual hallucinated arbs and shuttles.
https://cinesnipe.com
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2018-12-08 00:31:47
December 08 2018 00:30 GMT
#2
nvm cant timestamp vid
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
December 08 2018 00:33 GMT
#3
If hallucination cost 50 energy and created one unit it'd probably see more use (for mine drags, mind games, etc). As it is, they're awful meatshields because they take double damage, and in 95% of cases a psionic storm is more useful than casting hallucination.
Aldaris was the good guy of Brood War.
EndingLife
Profile Blog Joined December 2002
United States1600 Posts
December 08 2018 00:52 GMT
#4
Hallucinating arbiters in the late game of PvT so you can get through turret defense is useful.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
December 08 2018 01:18 GMT
#5
On December 08 2018 09:52 EndingLife wrote:
Hallucinating arbiters in the late game of PvT so you can get through turret defense is useful.

Yes use it first for this and then if you wanna throw in the occasional hallucinations later than go ahead and do if for extra utility. The strategy is called Spirit Protoss and it isn’t practical to ever use unless you first use it to Recall.
ThunderJunk
Profile Joined December 2015
United States726 Posts
December 08 2018 01:47 GMT
#6
Bisu used it a few times against Terran. I can't remember what the match was, but it was on a blue map and he used it to push onto the high ground to good effect.
I am free because I know that I alone am morally responsible for everything I do.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
December 08 2018 01:54 GMT
#7
Please link to some youtube games where people have used Hallucination to clear Spider Mines especially if they are recent games. I’d love to watch some good games.
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2018-12-08 02:43:03
December 08 2018 02:42 GMT
#8
Theoretically the average HT can cast 2 storms before running out of energy unless you waited till they were 250 energy, with that in mind I'd say with hallucination you can probably cast 4 hallucinations on any given HT which would give you 8+ zealots to use as bait per HT.

So if your hts can't get good positioning and terran has a vulture mobile focused game, it might be worth trying vs only being able to storm once or twice on a clump of tanks that don't get a chance to polish them off. We saw Rain's hts get sniped by sharps vultures so much it was such a waste that it looked like if he just used hallucination on them he would've gotten a higher return on investment than just having them die.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
December 08 2018 10:21 GMT
#9
Here's one:
If you already have hallu and the T is rolling up on you and occasionally stepping on his own mines? Hallucinate his cluster of tanks and let those mines blow that shit up.

Bonus:
If the tanks are already clustered and you hallu one in the middle, the splash alone would help a lot. Plus it takes a few shots away from your own advancing army.
EntusGalleries.com - CJ Uniform Sale
Yanokabo
Profile Joined October 2018
268 Posts
December 08 2018 10:58 GMT
#10
The double damage aspect changes it a lot which I forget about often and also aren’t they half health much less no then real units and can they trigger spider mines?
yubo56
Profile Joined May 2014
690 Posts
December 08 2018 16:47 GMT
#11
On December 08 2018 10:47 ThunderJunk wrote:
Bisu used it a few times against Terran. I can't remember what the match was, but it was on a blue map and he used it to push onto the high ground to good effect.


is the timestamped game, since I haven't seen it linked yet. Bisu loses since Iris was playing out of his mind
Jung Yoon Jong fighting, even after retirement! Feel better soon.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
December 08 2018 22:57 GMT
#12
On December 08 2018 10:18 Alpha-NP- wrote:
Show nested quote +
On December 08 2018 09:52 EndingLife wrote:
Hallucinating arbiters in the late game of PvT so you can get through turret defense is useful.

Yes use it first for this and then if you wanna throw in the occasional hallucinations later than go ahead and do if for extra utility. The strategy is called Spirit Protoss and it isn’t practical to ever use unless you first use it to Recall.


Hallu arbs are the answer to late game PvT woes. They are very very hard to beat if they are used well.
Why would I play sctoo when I can play BW?
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4405 Posts
December 08 2018 23:54 GMT
#13
On December 08 2018 19:21 razorsuKe wrote:
Here's one:
If you already have hallu and the T is rolling up on you and occasionally stepping on his own mines? Hallucinate his cluster of tanks and let those mines blow that shit up.

only works if he's using move not attack-move otherwise the hallus die before the mines explode
https://www.youtube.com/watch?v=e7PvoI6gvQs
Deleted User 504867
Profile Joined August 2019
12 Posts
Last Edited: 2019-08-04 04:47:31
August 04 2019 04:37 GMT
#14
Halllucinated units are really strong in PvT, especially in big engagements where terran has tank / mine / vulture positions.

In fact, it was concidered to be an effective counter strategy against that. Hallucination was always researched first and some people left Storm out entirely as the main purpose of having templars in that situation was the use of hallucination.

This have always been used since the original Starcraft and i really wonder why almost no one uses it in the present, it's one of the most succesful strategies against terran as a protoss. Storm is only better vs infantry units, Hallucination is way superior vs mech.

You can combine this with Stasis (which was rare back then) and hallucinated shuttles if wanted to drop zealots to sieged tanks.


The only reason i could think of is that Blizzard have changed the hallucination spell. It used to produce 2 units with one spell. Even with one unit i think it should be viable against terran mech positions.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 04 2019 07:58 GMT
#15
(Wiki)High Templar

Hallu cost 100 and gives 2 units.. What you talking about?

Hallu onto enemy army over mines wouldnt work because Hallu has short range(7), HT would die before.

Hallu army and attack would be mostly ineffective because the problem with Protoss attacks are space to flank with. Hallu would make that worse and they would die before reaching anyway. T would waste one Siege shot but thats it. Even so Hallus would be blocking rest of the army so it wouldnt help army to reach Tanks anyway.

As someone already mentioned 99% of the time Storm is the better deal because it inflicts direct damage instead of relying on Siege to kill themselves. The double dmg taken is what breaks Hallus.

It has some use-cases like when you want to shuttle in units to battle or island or whatever. On ground however, it just imposes another obstacle to go around(or wait behind) for the real army.

Id use it more if it cost 75E for sure.

If you suck at big battles you should practice instead of thinking Hallucination will win it for you, because it will not
-.-
Chronopolis
Profile Joined April 2009
Canada1484 Posts
Last Edited: 2019-08-04 08:32:09
August 04 2019 08:31 GMT
#16
I had this idea that it might be useful in late game pvz.

You have a high-tech army, have too many hts to use and you want reduce surface area for your archon/reaver/goon. So you clone like 6-10 archons.
Bonyth
Profile Joined August 2010
Poland596 Posts
Last Edited: 2019-08-04 10:01:45
August 04 2019 09:57 GMT
#17
Just use it to make half-prized archons instead

like this:
Deleted User 504867
Profile Joined August 2019
12 Posts
Last Edited: 2019-08-04 15:26:14
August 04 2019 14:59 GMT
#18
MeSaber have you tried to use hallucinations to support an attack ?

It does not take much skill but it still involves some unit control to be effective. The hallucinations need not to be stacked for example, could contain various units and more than one wave. Using them on move command (vs tank positions) is another thing as mentioned above.

The most important part is not to make them in middle of the engagement. Storm is better to use in that way. Effectiveness of storm also depends on how spread out / stacked the units are. In case of tanks terran players usually do not stack them, but spread them out in a wider area. Especially on tvp.

You should try if you have not. Even wasting the frontal mines and first tank shots are worth it and if you like to storm you can still do it.

In my memory it was still mostly used on speed zealots. Of course hallucinating carriers is also viable.

It's a good spell. All spells, abilities and units are useful. Thats part of what makes brood war so good.

That some spell is better than another in all situations is certainly not true in this game.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
August 05 2019 01:38 GMT
#19
On December 08 2018 10:18 Alpha-NP- wrote:
Show nested quote +
On December 08 2018 09:52 EndingLife wrote:
Hallucinating arbiters in the late game of PvT so you can get through turret defense is useful.

Yes use it first for this and then if you wanna throw in the occasional hallucinations later than go ahead and do if for extra utility. The strategy is called Spirit Protoss and it isn’t practical to ever use unless you first use it to Recall.

Spirit Protoss lol... It is useful for early carrier strategies as well when Protoss has a slight advantage, i've never heard of this term Spirit Protoss lol
AKA: TelecoM[WHITE] Protoss fighting
Jealous
Profile Blog Joined December 2011
10310 Posts
Last Edited: 2019-08-05 06:02:41
August 05 2019 06:00 GMT
#20
On December 08 2018 10:18 Alpha-NP- wrote:
Show nested quote +
On December 08 2018 09:52 EndingLife wrote:
Hallucinating arbiters in the late game of PvT so you can get through turret defense is useful.

Yes use it first for this and then if you wanna throw in the occasional hallucinations later than go ahead and do if for extra utility. The strategy is called Spirit Protoss and it isn’t practical to ever use unless you first use it to Recall.


On August 05 2019 10:38 GGzerG wrote:
Show nested quote +
On December 08 2018 10:18 Alpha-NP- wrote:
On December 08 2018 09:52 EndingLife wrote:
Hallucinating arbiters in the late game of PvT so you can get through turret defense is useful.

Yes use it first for this and then if you wanna throw in the occasional hallucinations later than go ahead and do if for extra utility. The strategy is called Spirit Protoss and it isn’t practical to ever use unless you first use it to Recall.

Spirit Protoss lol... It is useful for early carrier strategies as well when Protoss has a slight advantage, i've never heard of this term Spirit Protoss lol


Actually, Spirit Protoss has nothing to do with Hallucination at all, and is instead a reference to high Zealot counts.

(Wiki)Spirit Protoss

Hallucinated armies are basically never useful or used in the modern era. I guess it's viable if you're that much better than your opponent and your opponent is a scrub, that way you can steez on him.

EDIT: Oops, this is a stupid necro.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
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