Happy birthday Starcraft/Brood war! It's been 20 amazing years.
Played the game since 98. I will never forget - the first time I sat down and saw my cousin start up the original SC single player xD. And afterwards playing with my classmates on BGH with "20 min no rush" pretty much every game :-D
And from there on.. so many moments (in no part. order): Discovering bnet (when we finally got internet at home ;-D),all the clan wars, nation wars, joining korean guilds, playing in BWCL, PGT, WGT, ICCUP, WCG, reading the battle reports and trying to download the VODS from the OSL/MSLs, SClegacy and TL, The Slayer TV-documentary (go watch it^^), JulyZerg wining the golden mouse, JD winning the golden mouse, watching the first seasons of GOMTV TG Sambo-Intel Classic's.
Had a great time playing this game, and a good time now following it still. Love BW. <3
I think my favorite memory is still waking up in Acadia National Park at 5am in the morning on vacation to catch the SPL finals between SKT and KT where Violet opened against Canata. One of the happiest days of my life.
I remember playing the original Starcraft and early BW when the game just had come out for days and days, mostly against the computer. And then just one day in the autumn or winter of 2007 searching for Brood war on youtube. Me and my brothers randomly thought "Some one in the world must know how to play that old game so much better than we did." We searched and found Klazart commentating a Boxer game. We were like -why is he placing buildings all over the map instead of just in the base? And since then I am watching BW.
My fondest memory was when I first moved to Paris to study in 2009. I used to go out to Mcdonalds at 5-6 in the morning with my laptop to catch every Jaedong game because I didn't have an internet connection in my lousy minuscule apartment. Sometimes it was like a lifeline. That was nine years ago and I can still watch Jaedong play amazing Brood War. That is something to be happy about.
Back when replays were still something ahead of its time (as far as I know BW was the first engine able to replay a game). It´s funny to think the only way to have a game commentary outside Korea was to download Manifesto7´s mp3s.
Back when replays were still something ahead of its time (as far as I know BW was the first engine able to replay a game). It´s funny to think the only way to have a game commentary outside Korea was to download Manifesto7´s mp3s.
I still have the fan made video of this event somewhere on my PC. Nice event.
For my part, I still have found memories of Nada winning vs Anytime in ShinHan2 (And also the previous final between Boxer and Anytime).
Back when replays were still something ahead of its time (as far as I know BW was the first engine able to replay a game). It´s funny to think the only way to have a game commentary outside Korea was to download Manifesto7´s mp3s.
I still have the fan made video of this event somewhere on my PC. Nice event.
For my part, I still have found memories of Nada winning vs Anytime in ShinHan2 (And also the previous final between Boxer and Anytime).
I totally forgot about SO1 and Anytime beating Oov and Boxer.
Back when replays were still something ahead of its time (as far as I know BW was the first engine able to replay a game). It´s funny to think the only way to have a game commentary outside Korea was to download Manifesto7´s mp3s.
I still have the fan made video of this event somewhere on my PC. Nice event.
For my part, I still have found memories of Nada winning vs Anytime in ShinHan2 (And also the previous final between Boxer and Anytime).
I totally forgot about SO1 and Anytime beating Oov and Boxer.
you are totally right... that revolutionized PvT as much bisu did PvZ... also the other bracket was awesome Pusan vs Boxer in semi and Pusan vs Oov for 3rd place... 815 was so fun map... that mass lot into mass carrier was fun to watch
On December 02 2018 05:56 FlaShFTW wrote: I think my favorite memory is still waking up in Acadia National Park at 5am in the morning on vacation to catch the SPL finals between SKT and KT where Violet opened against Canata. One of the happiest days of my life.
On December 02 2018 11:42 Malongo wrote:as far as I know BW was the first engine able to replay a game
No, Doom was, and even then someone might have done it before. Replays were invented as a debugging tool, to capture and replicate conditions that led to crashes and desyncs.
On December 02 2018 11:42 Malongo wrote:as far as I know BW was the first engine able to replay a game
No, Doom was, and even then someone might have done it before. Replays were invented as a debugging tool, to capture and replicate conditions that led to crashes and desyncs.
While this makes sense, are you sure that was the only reason? There should have been replays in football games way before computers became mainstream. Computer games aren't football, but it's not uncommon for concepts to be reused.
On December 02 2018 11:42 Malongo wrote:as far as I know BW was the first engine able to replay a game
No, Doom was, and even then someone might have done it before. Replays were invented as a debugging tool, to capture and replicate conditions that led to crashes and desyncs.
My bad, I was thinking about pvp RTS games from that time.
edit: btw I'm still waiting for someone to write an editorial on Reach. That's only thing I have against TL after all these years... No Reach editorials.
Back when replays were still something ahead of its time (as far as I know BW was the first engine able to replay a game). It´s funny to think the only way to have a game commentary outside Korea was to download Manifesto7´s mp3s.