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Feel like there's no escape from 1500 MMR - Page 6

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B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2018-07-14 17:22:35
July 14 2018 17:20 GMT
#101
Funnily enough I think brood war is one of the easiest games in the world to get better at, precisely because there's so many areas to improve in.

When I started back in august 2015 it took me a couple of months to reach B rank on iccup. As I continued playing and getting better, there never really was a moment where I wasn't embarrassed when looking at my own replays.

Here are some tips on how to improve at this game:

1. Pick 1-2 build orders per match up. Exclusively play 1 race.
2. Practice these build orders against the AI, push your own multitasking while doing so.
For example, I would play the regular 3 hatch spire into 6 hatch hydra build against the protoss AI, and I would use a couple of zerglings to keep all the zealots busy until I had enough units to easily crush the push.
Then my 2nd goal was to max out by 12 minutes.
3. Watch and analyze your own replays. Open up notepad, and really think about every single action you're doing in the game from both your and your opponent's perspective.
4. Record your own gameplay. Put it side by side with the corresponding replay. Now cringe at seeing yourself lose units in a stupid manner, or have workers idle in the replay while you're doing something stupidly unimportant in the VOD.
5. Actively watch pro streamers, AND old VODs. The reason for this is, you have to work on your knowledge of the game. You have to understand the evolution of the game, and why certain builds fell out of favor.
6. While practicing online you absolutely NEED to have a list of 3 items you want to focus on that game. These items can be something as simple as (true story for me!):
A. Don't forget your overlord at 16/18.
B. Get the extractor vs protoss at the latest by 2:45!
C. Don't forget the overlord at 23/27.
(Yes getting supply blocked is/was one of my biggest weaknesses)
7. Ditch the bad mentality of thinking you lost due to any other reason than you not being good enough at the game.
8. Embrace playing players that are better than you, and listen to their advice.

This is how you improve, it worked excellent for me back when I played the game.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Sero
Profile Joined October 2010
United States692 Posts
July 14 2018 20:09 GMT
#102
On July 15 2018 00:08 10dla wrote:
Show nested quote +
On July 14 2018 19:30 TT1 wrote:
Ladder has gotten tough because it went from being global to practically being regional. Sadly players are having a tough time finding games at even 1.8k MMR which leads them to smurf for quicker Q's. On top of that the player base has shrunk since the release of SC:R because people got tired of playing on the same ladder for a year and our gaming experience hasn't gotten any better.

With this in mind, what steps should we take in order to increase player activity, especially in the foreign scene? For starters widening the MM parameters would help, let us Q up vs Europeans more frequently and vice versa (while trying to improve the netcode in order to have more playable games vs kors, if this doesn't happen then the 2v2 ladder system will ultimately fail).

Secondly, we have to make b.net a more fun and interactive place. Right now a lot of players just log in and Q up for games, which ends up creating a very isolating gaming experience. Sadly that's 1 downside of the matchmaking system. It reduces interaction between players, a lot of the fun banter/gossipy aspect of the game has been removed.
On ICCup everyone was together in chat channels, people would talk with each other to find games (obviously because the ladder system was manual) and it created a more fun gaming environment. People were also able to meet/friend add and practice with other similarly skilled players.

Blizzard needs to focus on improving our ladder/bnet experience because that's the biggest hurdle the foreign scene has when it comes to attracting and keeping players around. So what does that entail specifically?

1) Improving the net-code and ultimately re-tweaking the MM so we can have more global games (Blizzard is constantly working on this)

2) Add a ranking system in order to incentivize practice so players can feel rewarded for improving (by adding leagues which is being done in 1.22). They can take this even further by creating ranking subgroups like ICCup/PGT had by adding - and + ranks, that way newer players won't feel like they're eternally stuck in the same rank and there's more sense of progress.

3) Improving on the social aspect of the game so we can draw more players and keep them around. Ultimately this is what will help make BW a self sustaining game, the foreign scene in particular needs help in this regard. I strongly believe that bnet is too big and isolating as is and Blizzard needs to help bring us together. This is achieved by creating default ladder chat channels and merging the foreign servers. They've said that they're gonna add a clan system down the line which will also help.

4) Adding a team ladder, obviously this is and has always been a big part of BW. This can't be achieved without improving the net-code first. I feel like there needs to be a bit more focus paid to the UMS and team game communities once all the MM/ladder issues are resolved.

First you have to get rid of bullshit like Mouse and Keyboard block. Its the biggest blockage. And the game has to be free to play since people dont like paying for games. But that would make things even more complicating. Net-Code is more than fine. Played from europe against someone from USA with TR of 12-16

Yeah man mouse and keyboard block is the real issue. The biggest blockage. If not for that, you'd be 3k mmr.
<3 FlaSh HiyA Stats HoeJJa
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-07-14 20:15:37
July 14 2018 20:09 GMT
#103
On July 15 2018 01:53 QuadroX wrote:
Good suggestions by TT1. Also, why not just ban all the smurfs? Just leave only one account you can play under which is your Battle.net ID. After the ladder reset, I think that would make the most sense. As somebody said already if you want to practice new builds then go create a custom game named "zerg join" or whatever.
One good solution imo: Separate mmrs for each race selection. Right now I have three accounts, cuz i enjoy playing all three races, but I also think playing random is a tad dickish/my races are no where near equal anyway. Separate MMR for each race would mitigate a lot of the need for smurf accts.

@broyal, all your tips are dead on, but for the first few, most people dont have the time, inclination, or patience to dedicate themselves to a game, to the point where they spend time playing against a computer just to get it obsessively correct. You are right that its "easy" to get better that way, but few people-- and none, really, who are older than teenagers-- are going to be capable of following that advice and actually enjoy the game. "Play only one build" is great advice at getting better, its also a great way to convince someone to simply quit the game because their options at getting better are stale and obsessive.

If your 15 and have a ton of free time, play ai periodically and play only one build on ladder.
Never say Die! ||| Fight you? No, I want to kill you.
QuadroX
Profile Joined August 2017
386 Posts
July 14 2018 20:33 GMT
#104
@Dazed Yep separate race/random MMR would also be great. And I agree that playing against the computer tons of times to get just one build nailed perfectly by benchmarks (e.g. how Artosis does on his stream linked here a couple of pages ago) is a sure good way to quit this game altogether especially for new players. It's not fun at all, boring and tiresome. Also, you put yourself in a box, and there will be tons of stress on the ladder when you missed the timing that you trained vs. AI 50 games before to some weird ass build ur opponent did. You don't know how to react from here and lose the game. Though still, almost everybody here says that to get better you should play nail down one build vs AI by playing thousands of games. The Korean way I guess. It might work if you play full time, but every day coming from work tired just to play your remaining 2-4 hours vs freaking AI before getting into bed that's not a bright future. Thanks, but no thanks.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 14 2018 20:54 GMT
#105
Give me your account for a day. I'll get you out of 1500.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Sero
Profile Joined October 2010
United States692 Posts
July 14 2018 21:14 GMT
#106
Though still, almost everybody here says that to get better you should play nail down one build vs AI by playing thousands of games.

every day coming from work tired just to play your remaining 2-4 hours vs freaking AI before getting into bed that's not a bright future.


wtf are you talking about? Who has said you should play against the computer for 2-4 hours a day? Or thousands of times? Maybe a few times when you're first trying a new build, but that's not even necessary.

MMR is broken

I've played 1000 games and no matter how long you play you just stay exactly where you were all the time

ban smurfs


If you stopped posting bullshit excuses you should be above 1500 by now. Or maybe you just never will be, and that's on you. Not because the game is just too hard, not because the ladder system is broken, or there's too many smurfs, the opponent got his favorite color, you were facing west instead of east, you didn't get a fresh haircut before your ladder session, or you forgot to pray to Flash.

There are 100 times as many resources to improve now than ever before. A few years ago you'd have to watch a 360p stream at 4 am without resources or supply counts showing, and now the best players in the world are making first person view guides on youtube with commentary explaining everything you should do. There are discord servers full of people with nothing better to do than answer every question you have about strategy. If you can't improve now, you never will. No, people aren't stuck at D rank for years unless they're morons. Maybe the echo chamber of low rank players who also want to cry instead of getting better will make you feel better though.
<3 FlaSh HiyA Stats HoeJJa
arb
Profile Blog Joined April 2008
Noobville17920 Posts
July 14 2018 22:03 GMT
#107
On July 15 2018 06:14 Sero wrote:
Show nested quote +
Though still, almost everybody here says that to get better you should play nail down one build vs AI by playing thousands of games.

Show nested quote +
every day coming from work tired just to play your remaining 2-4 hours vs freaking AI before getting into bed that's not a bright future.


wtf are you talking about? Who has said you should play against the computer for 2-4 hours a day? Or thousands of times? Maybe a few times when you're first trying a new build, but that's not even necessary.

Show nested quote +
MMR is broken

Show nested quote +
I've played 1000 games and no matter how long you play you just stay exactly where you were all the time

Show nested quote +
ban smurfs


If you stopped posting bullshit excuses you should be above 1500 by now. Or maybe you just never will be, and that's on you. Not because the game is just too hard, not because the ladder system is broken, or there's too many smurfs, the opponent got his favorite color, you were facing west instead of east, you didn't get a fresh haircut before your ladder session, or you forgot to pray to Flash.

There are 100 times as many resources to improve now than ever before. A few years ago you'd have to watch a 360p stream at 4 am without resources or supply counts showing, and now the best players in the world are making first person view guides on youtube with commentary explaining everything you should do. There are discord servers full of people with nothing better to do than answer every question you have about strategy. If you can't improve now, you never will. No, people aren't stuck at D rank for years unless they're morons. Maybe the echo chamber of low rank players who also want to cry instead of getting better will make you feel better though.

Someone who joined less than a year ago complaining they're bad, that shouldnt surprise you Sero
Artillery spawned from the forges of Hell
10dla
Profile Joined March 2018
127 Posts
July 14 2018 23:33 GMT
#108
On July 15 2018 05:09 Sero wrote:
Show nested quote +
On July 15 2018 00:08 10dla wrote:
On July 14 2018 19:30 TT1 wrote:
Ladder has gotten tough because it went from being global to practically being regional. Sadly players are having a tough time finding games at even 1.8k MMR which leads them to smurf for quicker Q's. On top of that the player base has shrunk since the release of SC:R because people got tired of playing on the same ladder for a year and our gaming experience hasn't gotten any better.

With this in mind, what steps should we take in order to increase player activity, especially in the foreign scene? For starters widening the MM parameters would help, let us Q up vs Europeans more frequently and vice versa (while trying to improve the netcode in order to have more playable games vs kors, if this doesn't happen then the 2v2 ladder system will ultimately fail).

Secondly, we have to make b.net a more fun and interactive place. Right now a lot of players just log in and Q up for games, which ends up creating a very isolating gaming experience. Sadly that's 1 downside of the matchmaking system. It reduces interaction between players, a lot of the fun banter/gossipy aspect of the game has been removed.
On ICCup everyone was together in chat channels, people would talk with each other to find games (obviously because the ladder system was manual) and it created a more fun gaming environment. People were also able to meet/friend add and practice with other similarly skilled players.

Blizzard needs to focus on improving our ladder/bnet experience because that's the biggest hurdle the foreign scene has when it comes to attracting and keeping players around. So what does that entail specifically?

1) Improving the net-code and ultimately re-tweaking the MM so we can have more global games (Blizzard is constantly working on this)

2) Add a ranking system in order to incentivize practice so players can feel rewarded for improving (by adding leagues which is being done in 1.22). They can take this even further by creating ranking subgroups like ICCup/PGT had by adding - and + ranks, that way newer players won't feel like they're eternally stuck in the same rank and there's more sense of progress.

3) Improving on the social aspect of the game so we can draw more players and keep them around. Ultimately this is what will help make BW a self sustaining game, the foreign scene in particular needs help in this regard. I strongly believe that bnet is too big and isolating as is and Blizzard needs to help bring us together. This is achieved by creating default ladder chat channels and merging the foreign servers. They've said that they're gonna add a clan system down the line which will also help.

4) Adding a team ladder, obviously this is and has always been a big part of BW. This can't be achieved without improving the net-code first. I feel like there needs to be a bit more focus paid to the UMS and team game communities once all the MM/ladder issues are resolved.

First you have to get rid of bullshit like Mouse and Keyboard block. Its the biggest blockage. And the game has to be free to play since people dont like paying for games. But that would make things even more complicating. Net-Code is more than fine. Played from europe against someone from USA with TR of 12-16

Yeah man mouse and keyboard block is the real issue. The biggest blockage. If not for that, you'd be 3k mmr.

What a shame that there are Mods. Well i dont care. Hey Fuck: What post did i quote and what was this post all about
starithm
Profile Blog Joined July 2013
United States118 Posts
July 14 2018 23:43 GMT
#109
On July 15 2018 05:54 ninazerg wrote:
Give me your account for a day. I'll get you out of 1500.


But.. but... account sharing is against the TOS. :O
http://www.twitch.tv/starithm
Sero
Profile Joined October 2010
United States692 Posts
July 14 2018 23:54 GMT
#110
On July 15 2018 08:33 10dla wrote:
Show nested quote +
On July 15 2018 05:09 Sero wrote:
On July 15 2018 00:08 10dla wrote:
On July 14 2018 19:30 TT1 wrote:
Ladder has gotten tough because it went from being global to practically being regional. Sadly players are having a tough time finding games at even 1.8k MMR which leads them to smurf for quicker Q's. On top of that the player base has shrunk since the release of SC:R because people got tired of playing on the same ladder for a year and our gaming experience hasn't gotten any better.

With this in mind, what steps should we take in order to increase player activity, especially in the foreign scene? For starters widening the MM parameters would help, let us Q up vs Europeans more frequently and vice versa (while trying to improve the netcode in order to have more playable games vs kors, if this doesn't happen then the 2v2 ladder system will ultimately fail).

Secondly, we have to make b.net a more fun and interactive place. Right now a lot of players just log in and Q up for games, which ends up creating a very isolating gaming experience. Sadly that's 1 downside of the matchmaking system. It reduces interaction between players, a lot of the fun banter/gossipy aspect of the game has been removed.
On ICCup everyone was together in chat channels, people would talk with each other to find games (obviously because the ladder system was manual) and it created a more fun gaming environment. People were also able to meet/friend add and practice with other similarly skilled players.

Blizzard needs to focus on improving our ladder/bnet experience because that's the biggest hurdle the foreign scene has when it comes to attracting and keeping players around. So what does that entail specifically?

1) Improving the net-code and ultimately re-tweaking the MM so we can have more global games (Blizzard is constantly working on this)

2) Add a ranking system in order to incentivize practice so players can feel rewarded for improving (by adding leagues which is being done in 1.22). They can take this even further by creating ranking subgroups like ICCup/PGT had by adding - and + ranks, that way newer players won't feel like they're eternally stuck in the same rank and there's more sense of progress.

3) Improving on the social aspect of the game so we can draw more players and keep them around. Ultimately this is what will help make BW a self sustaining game, the foreign scene in particular needs help in this regard. I strongly believe that bnet is too big and isolating as is and Blizzard needs to help bring us together. This is achieved by creating default ladder chat channels and merging the foreign servers. They've said that they're gonna add a clan system down the line which will also help.

4) Adding a team ladder, obviously this is and has always been a big part of BW. This can't be achieved without improving the net-code first. I feel like there needs to be a bit more focus paid to the UMS and team game communities once all the MM/ladder issues are resolved.

First you have to get rid of bullshit like Mouse and Keyboard block. Its the biggest blockage. And the game has to be free to play since people dont like paying for games. But that would make things even more complicating. Net-Code is more than fine. Played from europe against someone from USA with TR of 12-16

Yeah man mouse and keyboard block is the real issue. The biggest blockage. If not for that, you'd be 3k mmr.

What a shame that there are Mods. Well i dont care. Hey Fuck: What post did i quote and what was this post all about

Yeah man mouse and keyboard block is the real issue. It's the biggest blockage. If not for that, Brood War would be more popular than Fortnite and League of Legends combined, but instead everyone out there is like "I'd play bw if not for that darn mouse and keyboard block!" Is that better?
<3 FlaSh HiyA Stats HoeJJa
10dla
Profile Joined March 2018
127 Posts
July 14 2018 23:56 GMT
#111
On July 15 2018 08:54 Sero wrote:
Show nested quote +
On July 15 2018 08:33 10dla wrote:
On July 15 2018 05:09 Sero wrote:
On July 15 2018 00:08 10dla wrote:
On July 14 2018 19:30 TT1 wrote:
Ladder has gotten tough because it went from being global to practically being regional. Sadly players are having a tough time finding games at even 1.8k MMR which leads them to smurf for quicker Q's. On top of that the player base has shrunk since the release of SC:R because people got tired of playing on the same ladder for a year and our gaming experience hasn't gotten any better.

With this in mind, what steps should we take in order to increase player activity, especially in the foreign scene? For starters widening the MM parameters would help, let us Q up vs Europeans more frequently and vice versa (while trying to improve the netcode in order to have more playable games vs kors, if this doesn't happen then the 2v2 ladder system will ultimately fail).

Secondly, we have to make b.net a more fun and interactive place. Right now a lot of players just log in and Q up for games, which ends up creating a very isolating gaming experience. Sadly that's 1 downside of the matchmaking system. It reduces interaction between players, a lot of the fun banter/gossipy aspect of the game has been removed.
On ICCup everyone was together in chat channels, people would talk with each other to find games (obviously because the ladder system was manual) and it created a more fun gaming environment. People were also able to meet/friend add and practice with other similarly skilled players.

Blizzard needs to focus on improving our ladder/bnet experience because that's the biggest hurdle the foreign scene has when it comes to attracting and keeping players around. So what does that entail specifically?

1) Improving the net-code and ultimately re-tweaking the MM so we can have more global games (Blizzard is constantly working on this)

2) Add a ranking system in order to incentivize practice so players can feel rewarded for improving (by adding leagues which is being done in 1.22). They can take this even further by creating ranking subgroups like ICCup/PGT had by adding - and + ranks, that way newer players won't feel like they're eternally stuck in the same rank and there's more sense of progress.

3) Improving on the social aspect of the game so we can draw more players and keep them around. Ultimately this is what will help make BW a self sustaining game, the foreign scene in particular needs help in this regard. I strongly believe that bnet is too big and isolating as is and Blizzard needs to help bring us together. This is achieved by creating default ladder chat channels and merging the foreign servers. They've said that they're gonna add a clan system down the line which will also help.

4) Adding a team ladder, obviously this is and has always been a big part of BW. This can't be achieved without improving the net-code first. I feel like there needs to be a bit more focus paid to the UMS and team game communities once all the MM/ladder issues are resolved.

First you have to get rid of bullshit like Mouse and Keyboard block. Its the biggest blockage. And the game has to be free to play since people dont like paying for games. But that would make things even more complicating. Net-Code is more than fine. Played from europe against someone from USA with TR of 12-16

Yeah man mouse and keyboard block is the real issue. The biggest blockage. If not for that, you'd be 3k mmr.

What a shame that there are Mods. Well i dont care. Hey Fuck: What post did i quote and what was this post all about

Yeah man mouse and keyboard block is the real issue. It's the biggest blockage. If not for that, Brood War would be more popular than Fortnite and League of Legends combined, but instead everyone out there is like "I'd play bw if not for that darn mouse and keyboard block!" Is that better?

Ripping posts out of context, exaggerate and being an asshole. You are going all the way, arent you
Sero
Profile Joined October 2010
United States692 Posts
July 15 2018 00:21 GMT
#112
On July 15 2018 08:56 10dla wrote:
Show nested quote +
On July 15 2018 08:54 Sero wrote:
On July 15 2018 08:33 10dla wrote:
On July 15 2018 05:09 Sero wrote:
On July 15 2018 00:08 10dla wrote:
On July 14 2018 19:30 TT1 wrote:
Ladder has gotten tough because it went from being global to practically being regional. Sadly players are having a tough time finding games at even 1.8k MMR which leads them to smurf for quicker Q's. On top of that the player base has shrunk since the release of SC:R because people got tired of playing on the same ladder for a year and our gaming experience hasn't gotten any better.

With this in mind, what steps should we take in order to increase player activity, especially in the foreign scene? For starters widening the MM parameters would help, let us Q up vs Europeans more frequently and vice versa (while trying to improve the netcode in order to have more playable games vs kors, if this doesn't happen then the 2v2 ladder system will ultimately fail).

Secondly, we have to make b.net a more fun and interactive place. Right now a lot of players just log in and Q up for games, which ends up creating a very isolating gaming experience. Sadly that's 1 downside of the matchmaking system. It reduces interaction between players, a lot of the fun banter/gossipy aspect of the game has been removed.
On ICCup everyone was together in chat channels, people would talk with each other to find games (obviously because the ladder system was manual) and it created a more fun gaming environment. People were also able to meet/friend add and practice with other similarly skilled players.

Blizzard needs to focus on improving our ladder/bnet experience because that's the biggest hurdle the foreign scene has when it comes to attracting and keeping players around. So what does that entail specifically?

1) Improving the net-code and ultimately re-tweaking the MM so we can have more global games (Blizzard is constantly working on this)

2) Add a ranking system in order to incentivize practice so players can feel rewarded for improving (by adding leagues which is being done in 1.22). They can take this even further by creating ranking subgroups like ICCup/PGT had by adding - and + ranks, that way newer players won't feel like they're eternally stuck in the same rank and there's more sense of progress.

3) Improving on the social aspect of the game so we can draw more players and keep them around. Ultimately this is what will help make BW a self sustaining game, the foreign scene in particular needs help in this regard. I strongly believe that bnet is too big and isolating as is and Blizzard needs to help bring us together. This is achieved by creating default ladder chat channels and merging the foreign servers. They've said that they're gonna add a clan system down the line which will also help.

4) Adding a team ladder, obviously this is and has always been a big part of BW. This can't be achieved without improving the net-code first. I feel like there needs to be a bit more focus paid to the UMS and team game communities once all the MM/ladder issues are resolved.

First you have to get rid of bullshit like Mouse and Keyboard block. Its the biggest blockage. And the game has to be free to play since people dont like paying for games. But that would make things even more complicating. Net-Code is more than fine. Played from europe against someone from USA with TR of 12-16

Yeah man mouse and keyboard block is the real issue. The biggest blockage. If not for that, you'd be 3k mmr.

What a shame that there are Mods. Well i dont care. Hey Fuck: What post did i quote and what was this post all about

Yeah man mouse and keyboard block is the real issue. It's the biggest blockage. If not for that, Brood War would be more popular than Fortnite and League of Legends combined, but instead everyone out there is like "I'd play bw if not for that darn mouse and keyboard block!" Is that better?

Ripping posts out of context, exaggerate and being an asshole. You are going all the way, arent you

What exactly is out of context? Sure, I'm exaggerating, because you're claiming that mouse/keyboard input is a major - no, the biggest - barrier to attracting and retaining new players. How many new players would suddenly come to the game if they changed that? Literally zero, but you personally dislike it, so it's a huge problem and needs to be changed even though it's been part of the game for decades.
<3 FlaSh HiyA Stats HoeJJa
angrypofke
Profile Joined March 2017
Lithuania174 Posts
July 15 2018 00:42 GMT
#113
On July 15 2018 05:33 QuadroX wrote:
@Dazed Yep separate race/random MMR would also be great. And I agree that playing against the computer tons of times to get just one build nailed perfectly by benchmarks (e.g. how Artosis does on his stream linked here a couple of pages ago) is a sure good way to quit this game altogether especially for new players. It's not fun at all, boring and tiresome. Also, you put yourself in a box, and there will be tons of stress on the ladder when you missed the timing that you trained vs. AI 50 games before to some weird ass build ur opponent did. You don't know how to react from here and lose the game. Though still, almost everybody here says that to get better you should play nail down one build vs AI by playing thousands of games. The Korean way I guess. It might work if you play full time, but every day coming from work tired just to play your remaining 2-4 hours vs freaking AI before getting into bed that's not a bright future. Thanks, but no thanks.


It's like saying you don't want to go jogging everyday to get some stamina to play football, because "you're just playing for fun", but then complaining that you can't keep up with the rest of the players on the field.

If you're just playing for fun, just accept the fact that you will not improve, and have fun! No need to blame blizzard or mmr system for that.
10dla
Profile Joined March 2018
127 Posts
July 15 2018 02:02 GMT
#114
On July 15 2018 09:21 Sero wrote:
Show nested quote +
On July 15 2018 08:56 10dla wrote:
On July 15 2018 08:54 Sero wrote:
On July 15 2018 08:33 10dla wrote:
On July 15 2018 05:09 Sero wrote:
On July 15 2018 00:08 10dla wrote:
On July 14 2018 19:30 TT1 wrote:
Ladder has gotten tough because it went from being global to practically being regional. Sadly players are having a tough time finding games at even 1.8k MMR which leads them to smurf for quicker Q's. On top of that the player base has shrunk since the release of SC:R because people got tired of playing on the same ladder for a year and our gaming experience hasn't gotten any better.

With this in mind, what steps should we take in order to increase player activity, especially in the foreign scene? For starters widening the MM parameters would help, let us Q up vs Europeans more frequently and vice versa (while trying to improve the netcode in order to have more playable games vs kors, if this doesn't happen then the 2v2 ladder system will ultimately fail).

Secondly, we have to make b.net a more fun and interactive place. Right now a lot of players just log in and Q up for games, which ends up creating a very isolating gaming experience. Sadly that's 1 downside of the matchmaking system. It reduces interaction between players, a lot of the fun banter/gossipy aspect of the game has been removed.
On ICCup everyone was together in chat channels, people would talk with each other to find games (obviously because the ladder system was manual) and it created a more fun gaming environment. People were also able to meet/friend add and practice with other similarly skilled players.

Blizzard needs to focus on improving our ladder/bnet experience because that's the biggest hurdle the foreign scene has when it comes to attracting and keeping players around. So what does that entail specifically?

1) Improving the net-code and ultimately re-tweaking the MM so we can have more global games (Blizzard is constantly working on this)

2) Add a ranking system in order to incentivize practice so players can feel rewarded for improving (by adding leagues which is being done in 1.22). They can take this even further by creating ranking subgroups like ICCup/PGT had by adding - and + ranks, that way newer players won't feel like they're eternally stuck in the same rank and there's more sense of progress.

3) Improving on the social aspect of the game so we can draw more players and keep them around. Ultimately this is what will help make BW a self sustaining game, the foreign scene in particular needs help in this regard. I strongly believe that bnet is too big and isolating as is and Blizzard needs to help bring us together. This is achieved by creating default ladder chat channels and merging the foreign servers. They've said that they're gonna add a clan system down the line which will also help.

4) Adding a team ladder, obviously this is and has always been a big part of BW. This can't be achieved without improving the net-code first. I feel like there needs to be a bit more focus paid to the UMS and team game communities once all the MM/ladder issues are resolved.

First you have to get rid of bullshit like Mouse and Keyboard block. Its the biggest blockage. And the game has to be free to play since people dont like paying for games. But that would make things even more complicating. Net-Code is more than fine. Played from europe against someone from USA with TR of 12-16

Yeah man mouse and keyboard block is the real issue. The biggest blockage. If not for that, you'd be 3k mmr.

What a shame that there are Mods. Well i dont care. Hey Fuck: What post did i quote and what was this post all about

Yeah man mouse and keyboard block is the real issue. It's the biggest blockage. If not for that, Brood War would be more popular than Fortnite and League of Legends combined, but instead everyone out there is like "I'd play bw if not for that darn mouse and keyboard block!" Is that better?

Ripping posts out of context, exaggerate and being an asshole. You are going all the way, arent you

What exactly is out of context? Sure, I'm exaggerating, because you're claiming that mouse/keyboard input is a major - no, the biggest - barrier to attracting and retaining new players. How many new players would suddenly come to the game if they changed that? Literally zero, but you personally dislike it, so it's a huge problem and needs to be changed even though it's been part of the game for decades.

You just said that unresponsive control has nothing to do with how someone perceits a game. My job is done. But nice try covering up your first out of conext post
Sero
Profile Joined October 2010
United States692 Posts
July 15 2018 02:22 GMT
#115
lol now that's a compelling argument. First off, there's nothing unresponsive about the mouse and keyboard input. The reason you think it's unresponsive is because you're bad at the game. Second, I didn't say anything about how someone "perceits a game."

Do I have to quote posts that are directly above you? You said that "it's the biggest blockage" to new players, which isn't true at all.

Yeah, your job is done. Now you can go back to crying about smurfs like in the other 5 posts you made in this thread. That's the real reason you're bad at this game, right? It's very difficult not to be rude when your arguments are this stupid, sorry.
<3 FlaSh HiyA Stats HoeJJa
Favian[PaiN]
Profile Joined April 2014
United States75 Posts
July 15 2018 02:38 GMT
#116
On July 15 2018 11:22 Sero wrote:
lol now that's a compelling argument. First off, there's nothing unresponsive about the mouse and keyboard input. The reason you think it's unresponsive is because you're bad at the game. Second, I didn't say anything about how someone "perceits a game."

Do I have to quote posts that are directly above you? You said that "it's the biggest blockage" to new players, which isn't true at all.

Yeah, your job is done. Now you can go back to crying about smurfs like in the other 5 posts you made in this thread. That's the real reason you're bad at this game, right? It's very difficult not to be rude when your arguments are this stupid, sorry.


Sero is the biggest smurf. He creates a new account each time he loses one game on ladder b/c he's so insecure about himself. People like him are toxic to the community and are ruining the foreign scene.
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
July 15 2018 06:14 GMT
#117
On July 15 2018 05:54 ninazerg wrote:
Give me your account for a day. I'll get you out of 1500.


OP can drop down to 1000 on his own.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 15 2018 06:26 GMT
#118
On July 15 2018 08:43 starithm wrote:
Show nested quote +
On July 15 2018 05:54 ninazerg wrote:
Give me your account for a day. I'll get you out of 1500.


But.. but... account sharing is against the TOS. :O


That's why it'll be secret.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
heyitsMiro
Profile Blog Joined November 2016
83 Posts
July 15 2018 08:16 GMT
#119
As a higher MMR player that consistently smurfs in the lower brackets, I can say that it seems like only a small percentage of the games I play in there are against people smurfing.

Seems like a mostly made up problem.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
July 15 2018 08:29 GMT
#120
On July 15 2018 17:16 heyitsMiro wrote:
As a higher MMR player that consistently smurfs in the lower brackets, I can say that it seems like only a small percentage of the games I play in there are against people smurfing.

Seems like a mostly made up problem.


I honestly can't tell if this is satire or not anymore.
twitch.tv/schamtoo | twitter.com/schamtoo
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