• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:59
CET 23:59
KST 07:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1456 users

Map (4)Clay Fields Summer Update

Forum Index > BW General
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-12 11:15:37
May 08 2018 23:10 GMT
#1
Over 80 hours of work in this update.

Download (4)Clay Fields from this page

There is also a "no fog" version available here:
(4)Clay Fields1p1(o)no fog.scm click here to download

Overview

[image loading]

Buildable
+ Show Spoiler +
[image loading]

-----------------------------------------
Walkable
+ Show Spoiler +
[image loading]

-----------------------------------------
High Ground
+ Show Spoiler +
[image loading]


Changelog
Version 1.1 Clay Fields
-Added centre expo (6 patches @2000 minerals)
-Walling the path to 3rd; the thin low ground path closest to the natural entrance can be blocked with 1 rax, 1 ebay.
-Moved the 2 bottom start locations down, allowing different building layout options. 3 factories with machine shops and space left over for turrets against recall for example.
-Buildable space added behind natural mineral lines; space for 2 turrets or spores etc. Can also be used for offensive cannons in PvZ for example.
-Tiny bit more buildable space on edge of mains.
-Various decoration tweaks.

Download (4)Clay Fields from this page

There is also a "no fog" version available here:
(4)Clay Fields1p1(o)no fog.scm click here to download

This map was originally released as a pair alongside another map called Redheart Bridge which is for 3v3.
Check it out here:
http://www.teamliquid.net/forum/brood-war/521790-map-6redheart-bridge-3v3

Outdated Clay Fields threads:
+ Show Spoiler +
http://www.teamliquid.net/forum/brood-war/528268-map-4clay-fields-halloween-update
http://www.teamliquid.net/forum/brood-war/521789-map-4clay-fields-1v1


Thankyou to everyone who helped get the map to this stage.

Also, its almost the 12th day of the month so expect another Star Tale blog.
EDIT: Its released. Check it out here Star Tale Infantry Weapons Primer
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-09 20:54:59
May 09 2018 16:58 GMT
#2
There are 4 primary changes in this update.

1. The centre hill is now one large space with some buildable ground and some minerals.

[image loading]

The cannons in the picture above show the extent of the buildable space.

2. Walling out goons with 1 rax, 1 ebay or equivalent.
3. Extra buildable space behind the natural mineral lines.

[image loading]

Be sure to take into consideration the increased threat of cannons behind the natural mineral lines.

4. Building layout options in the Bottom Mains.

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-12 11:14:46
May 12 2018 00:00 GMT
#3
In the last thread, FlashFTW wrote a comment about the centre hill...

On November 14 2017 07:40 FlaShFTW wrote:
I think that you should make the center high ground whole and buildable.


My reply back then was:

Those are certainly two options to keep on the table, maybe for a potential version 1.1 in the future or something if we felt they were needed.


It turns out these things came true. It took a lot of work, the pathfinding was a bit of a nightmare, but I hope you like the results.

(the next Star Tale blog is out in a few hours, keep your eyes peeled)
EDIT: Its released. Check it out here Star Tale Infantry Weapons Primer
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Gorgonoth
Profile Joined August 2017
United States468 Posts
May 12 2018 02:25 GMT
#4
Wow looks good
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
May 12 2018 04:38 GMT
#5
On May 12 2018 09:00 Jukado wrote:
In the last thread, FlashFTW wrote a comment about the centre hill...

Show nested quote +
On November 14 2017 07:40 FlaShFTW wrote:
I think that you should make the center high ground whole and buildable.


My reply back then was:

Show nested quote +
Those are certainly two options to keep on the table, maybe for a potential version 1.1 in the future or something if we felt they were needed.


It turns out these things came true. It took a lot of work, the pathfinding was a bit of a nightmare, but I hope you like the results.

(the next Star Tale blog is out in a few hours, keep your eyes peeled)

I do. The center looks much smoother and better with the changes. Glad you took them into consideration.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-12 22:36:36
May 12 2018 12:46 GMT
#6
Yeah I really love the centre now. Having some minerals there makes map splits more interesting. Note the patches are 2000 minerals each so even if one player manages to take the centre base, the other player might be able to dislodge them and then take the centre base for themselves and it is still worth it as there will more likely be enough minerals left over.

The centre hill has an amount of buildable space, which does weaken wraiths in tvt a bit, but I think they are certainly still a viable style.
+ Show Spoiler +

I just think the middle in general is so much more exciting than for example Circuit Breaker. Five large hills to battle around, multiple lanes, small areas of buildable ground etc.
And another big improvement over Circuit Breaker is the 3 and 9 o clock bases. Here they are high ground and have 2 entrances that are somewhat separated. Whereas on Circuit Breaker they are low ground and far too easy to snipe with tanks, and all the workers get killed too.

Also, on Circuit Breaker, often times it goes to 4 base with no distinction for a player to choose between either a 3 base or a 4 base style. And the 3rd being mineral only is less interesting to me. And the high ground is a bit too small on CB for me, a bit too tight. And the double bridges dont really achieve as much as they could, they are very close to each so in a way it doesnt really matter which one you use, they are just a bit too thin and irritating.

Compare with Clay Fields and the "thin bridge" path is a little bit wider so units dont bug out but its still tight so you have to be careful of splash damage and concaves. And the highground on Clay Fields is actually large enough to use comfortably and is close enough to these thin paths so you can actually cover them with units on the high ground.

The 3rds on Clay Fields give more resources and a gas so it leads to more interesting and balanced unit compositions as a result (eg you can actually get high templar in PvZ).
Or for example you can take the close 3rd as zerg in ZvT which is a massive deal.

To get a 4th on Clay Fields is more of a choice rather than a given like on CB if you see what I mean, but is still totally a reasonable option. When we see Terrans going up to 4 base on Circuit Breaker on just 2 factories, that for me is an indicator that it might have swung a little too far.

A huge problem on Circuit Breaker is armies moving through 12 or 6 o clock, you cant flank them. Well you can on Clay Fields.

TLDR: This map is the best map ever, perfect gameplay, perfect balance. Yay


To the players:
Ive got some really cool ideas for a potential tournament. One idea will need 9 players (3 of each race). Its a format where there will only be non mirror matches and everyone will play everyone else once (well everyone who is not their own race that is).
eg If you are a Zerg player, you will play 3 TvZs and 3 PvZs and each will be against a different opponent. Anyone up for that maybe?
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-16 02:11:31
May 16 2018 02:10 GMT
#7
[image loading]

Card Cup #2 Signups are live:
http://www.teamliquid.net/forum/bw-tournaments/533618-card-cup-2

Looking for 9 players (3 of each race). Signup in the tournament thread if you would like to join in!
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Clem
MaxPax vs TBD
SHIN vs TBD
Rogue vs TBD
PiGStarcraft0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech141
elazer 141
UpATreeSC 91
PiGStarcraft0
StarCraft: Brood War
Shuttle 74
Sexy 36
Dota 2
syndereN571
XaKoH 392
canceldota56
League of Legends
C9.Mang0219
Counter-Strike
pashabiceps2326
Other Games
tarik_tv5723
Grubby5022
fl0m551
Liquid`Hasu221
ArmadaUGS152
Livibee77
PPMD48
KnowMe38
ZombieGrub38
minikerr12
Organizations
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 179
• davetesta39
• Hupsaiya 21
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki30
• RayReign 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift1749
Other Games
• imaqtpie3321
• WagamamaTV383
• Shiphtur370
• tFFMrPink 19
Upcoming Events
Korean StarCraft League
4h 1m
OSC
13h 1m
IPSL
18h 1m
Dewalt vs Bonyth
OSC
19h 1m
OSC
1d 13h
uThermal 2v2 Circuit
1d 15h
Replay Cast
2 days
RotterdaM Event
2 days
Patches Events
2 days
OSC
3 days
[ Show More ]
OSC
4 days
OSC
5 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.