• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:38
CEST 00:38
KST 07:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th136Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll" On design and lattest PTR patch notes
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
[BSL22] Non-Korean Championship from 13 to 28 June FlaShFTW vs A.Alm Grudge Match Event vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2970 users

Map (4)Clay Fields Summer Update

Forum Index > BW General
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-12 11:15:37
May 08 2018 23:10 GMT
#1
Over 80 hours of work in this update.

Download (4)Clay Fields from this page

There is also a "no fog" version available here:
(4)Clay Fields1p1(o)no fog.scm click here to download

Overview

[image loading]

Buildable
+ Show Spoiler +
[image loading]

-----------------------------------------
Walkable
+ Show Spoiler +
[image loading]

-----------------------------------------
High Ground
+ Show Spoiler +
[image loading]


Changelog
Version 1.1 Clay Fields
-Added centre expo (6 patches @2000 minerals)
-Walling the path to 3rd; the thin low ground path closest to the natural entrance can be blocked with 1 rax, 1 ebay.
-Moved the 2 bottom start locations down, allowing different building layout options. 3 factories with machine shops and space left over for turrets against recall for example.
-Buildable space added behind natural mineral lines; space for 2 turrets or spores etc. Can also be used for offensive cannons in PvZ for example.
-Tiny bit more buildable space on edge of mains.
-Various decoration tweaks.

Download (4)Clay Fields from this page

There is also a "no fog" version available here:
(4)Clay Fields1p1(o)no fog.scm click here to download

This map was originally released as a pair alongside another map called Redheart Bridge which is for 3v3.
Check it out here:
http://www.teamliquid.net/forum/brood-war/521790-map-6redheart-bridge-3v3

Outdated Clay Fields threads:
+ Show Spoiler +
http://www.teamliquid.net/forum/brood-war/528268-map-4clay-fields-halloween-update
http://www.teamliquid.net/forum/brood-war/521789-map-4clay-fields-1v1


Thankyou to everyone who helped get the map to this stage.

Also, its almost the 12th day of the month so expect another Star Tale blog.
EDIT: Its released. Check it out here Star Tale Infantry Weapons Primer
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-09 20:54:59
May 09 2018 16:58 GMT
#2
There are 4 primary changes in this update.

1. The centre hill is now one large space with some buildable ground and some minerals.

[image loading]

The cannons in the picture above show the extent of the buildable space.

2. Walling out goons with 1 rax, 1 ebay or equivalent.
3. Extra buildable space behind the natural mineral lines.

[image loading]

Be sure to take into consideration the increased threat of cannons behind the natural mineral lines.

4. Building layout options in the Bottom Mains.

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-12 11:14:46
May 12 2018 00:00 GMT
#3
In the last thread, FlashFTW wrote a comment about the centre hill...

On November 14 2017 07:40 FlaShFTW wrote:
I think that you should make the center high ground whole and buildable.


My reply back then was:

Those are certainly two options to keep on the table, maybe for a potential version 1.1 in the future or something if we felt they were needed.


It turns out these things came true. It took a lot of work, the pathfinding was a bit of a nightmare, but I hope you like the results.

(the next Star Tale blog is out in a few hours, keep your eyes peeled)
EDIT: Its released. Check it out here Star Tale Infantry Weapons Primer
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Gorgonoth
Profile Joined August 2017
United States468 Posts
May 12 2018 02:25 GMT
#4
Wow looks good
FlaShFTW
Profile Blog Joined February 2010
United States10457 Posts
May 12 2018 04:38 GMT
#5
On May 12 2018 09:00 Jukado wrote:
In the last thread, FlashFTW wrote a comment about the centre hill...

Show nested quote +
On November 14 2017 07:40 FlaShFTW wrote:
I think that you should make the center high ground whole and buildable.


My reply back then was:

Show nested quote +
Those are certainly two options to keep on the table, maybe for a potential version 1.1 in the future or something if we felt they were needed.


It turns out these things came true. It took a lot of work, the pathfinding was a bit of a nightmare, but I hope you like the results.

(the next Star Tale blog is out in a few hours, keep your eyes peeled)

I do. The center looks much smoother and better with the changes. Glad you took them into consideration.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-12 22:36:36
May 12 2018 12:46 GMT
#6
Yeah I really love the centre now. Having some minerals there makes map splits more interesting. Note the patches are 2000 minerals each so even if one player manages to take the centre base, the other player might be able to dislodge them and then take the centre base for themselves and it is still worth it as there will more likely be enough minerals left over.

The centre hill has an amount of buildable space, which does weaken wraiths in tvt a bit, but I think they are certainly still a viable style.
+ Show Spoiler +

I just think the middle in general is so much more exciting than for example Circuit Breaker. Five large hills to battle around, multiple lanes, small areas of buildable ground etc.
And another big improvement over Circuit Breaker is the 3 and 9 o clock bases. Here they are high ground and have 2 entrances that are somewhat separated. Whereas on Circuit Breaker they are low ground and far too easy to snipe with tanks, and all the workers get killed too.

Also, on Circuit Breaker, often times it goes to 4 base with no distinction for a player to choose between either a 3 base or a 4 base style. And the 3rd being mineral only is less interesting to me. And the high ground is a bit too small on CB for me, a bit too tight. And the double bridges dont really achieve as much as they could, they are very close to each so in a way it doesnt really matter which one you use, they are just a bit too thin and irritating.

Compare with Clay Fields and the "thin bridge" path is a little bit wider so units dont bug out but its still tight so you have to be careful of splash damage and concaves. And the highground on Clay Fields is actually large enough to use comfortably and is close enough to these thin paths so you can actually cover them with units on the high ground.

The 3rds on Clay Fields give more resources and a gas so it leads to more interesting and balanced unit compositions as a result (eg you can actually get high templar in PvZ).
Or for example you can take the close 3rd as zerg in ZvT which is a massive deal.

To get a 4th on Clay Fields is more of a choice rather than a given like on CB if you see what I mean, but is still totally a reasonable option. When we see Terrans going up to 4 base on Circuit Breaker on just 2 factories, that for me is an indicator that it might have swung a little too far.

A huge problem on Circuit Breaker is armies moving through 12 or 6 o clock, you cant flank them. Well you can on Clay Fields.

TLDR: This map is the best map ever, perfect gameplay, perfect balance. Yay


To the players:
Ive got some really cool ideas for a potential tournament. One idea will need 9 players (3 of each race). Its a format where there will only be non mirror matches and everyone will play everyone else once (well everyone who is not their own race that is).
eg If you are a Zerg player, you will play 3 TvZs and 3 PvZs and each will be against a different opponent. Anyone up for that maybe?
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-16 02:11:31
May 16 2018 02:10 GMT
#7
[image loading]

Card Cup #2 Signups are live:
http://www.teamliquid.net/forum/bw-tournaments/533618-card-cup-2

Looking for 9 players (3 of each race). Signup in the tournament thread if you would like to join in!
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Please log in or register to reply.
Live Events Refresh
Next event in 11h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub297
elazer 217
SpeCial 141
Ketroc 68
Nina 0
StarCraft: Brood War
Artosis 447
ajuk12(nOOB) 16
Dota 2
420jenkins463
League of Legends
Doublelift5107
Counter-Strike
Coldzera 619
Super Smash Bros
PPMD63
Other Games
summit1g8049
Grubby3443
shahzam623
C9.Mang0192
Pyrionflax110
UpATreeSC98
ViBE33
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 78
• mYiSmile12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 40
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie982
• Shiphtur269
Upcoming Events
The PondCast
11h 22m
Kung Fu Cup
12h 22m
uThermal 2v2 Circuit
16h 22m
Maestros of the Game
16h 52m
ByuN vs herO
Rogue vs Bunny
Replay Cast
1d 1h
Replay Cast
1d 10h
WardiTV Spring Champion…
1d 12h
OSC
1d 14h
Maestros of the Game
1d 16h
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Clem vs Lambo
Zoun vs SKillous
Replay Cast
3 days
Solar vs Classic
uThermal 2v2 Circuit
3 days
Grudge Match
3 days
FlaShFTW vs A.Alm
GSL
4 days
herO vs Rogue
Maru vs Cure
Patches Events
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.