• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:47
CEST 00:47
KST 07:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 239Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BSL Season 23 Bot on ladder SC4ALL II: Brood War Player Announcement 4/4 screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8852 users

Star Tale Infantry Weapons Primer

Blogs > Jukado
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
May 12 2018 11:12 GMT
#1
Its 12 minutes past 12 on the 12th day of the month. Here is another Star Tale blog. Everything in Star Tale is public domain.

We have seen the different Class options you have for your Infantry.
(see blog post Star Tale Classes)

And we have looked at the different Armour options you have for your Infantry.
(see blog post Star Tale Infantry Armour)

This time we are going to explore some of the things that affect Weapon choices.

In Warhammer 40,000 you are limited in how many special weapons your Infantry can take. Traditionally in a squad of 10 space marines you can take 1 assault weapon and 1 heavy weapon. The rest of the soldiers must take the ‘basic rifle’.

Star Tale rules allow much greater customisation though. Any soldier can use any weapon provided they have enough Strength to wield it. They also need enough Skill in that weapon type to be accurate. You can take a whole squad of soldiers equipped with missile launchers if you want.

Another thing in Warhammer 40,000 is that weapons and equipment have different point costs depending on who is using it. For example heavy weapons cost a lot more when you are equipping a dedicated heavy weapons team than when you are giving them to a regular squad.

But in Star Tale: Ground Wars it works differently. All weapons and equipment have a fixed price no matter who is using it.

-------------

Strength Requirement

Weapons have a minimum Strength requirement that must be met by the soldier that wants to wield it.
Previously we have looked at the Attributes system which Strength is a part of.
(see blog post Star Tale Attributes)

In Warhammer 40,000 there is overlap and not much differentiation between humans, eldar and space marines in their base stats because the scale is too small. It revolves around the number six (the number of faces on common dice).

The scale used in Star Tale (‘1 to 12’) gives much more design space within the game mechanics to differentiate the alien races.

It was a priority to make sure there is a mechanical difference between the basic troops of the Terran, Farlin, and Callisto. But we have to make sure there is still space for all the other bigger, stronger and scarier stuff too.

Lets take a look at the stats of some of the basic troops in Star Tale.

Terran Corsair Class: Strength 2
Terran Lancer Class: Strength 3
Terran Goliath Class: Strength 4

Farlin Corsair Class: Strength 3
Farlin Lancer Class: Strength 4
Farlin Goliath Class: Strength 5

Callisto Corsair Class: Strength 4
Callisto Lancer Class: Strength 5
Callisto Goliath Class: Strength 6

To learn more about the main races in the Star Tale world:
(see blog post Star Tale Factions)


When a unit performs an attack, the Strength of the attack is compared against the Toughness of the target.
Also, the Penetration of the attack is compared against the Armour of the target.

If a soldier is using a Melee Weapon, then the Strength of the attack is whatever the Strength of the soldier is.
The Penetration of the attack is tied to the melee weapon itself. The better the weapon is at defeating Armour, then the higher its Penetration stat will be.

If a soldier is using a Gun, then the Strength of the attack is tied to the Calibre of the bullet (not directly to the Strength of the wielder like with melee attacks). However, you will find that the higher Strength guns require the wielder to have a slightly higher Strength stat to actually use them in the first place.

Generally the better anti tank weapons are usable by the Lancer class. And the better anti personnel weapons are only usable by the Goliath class.

By the way, we use the following acronyms:
AP = Anti Personnel
AT = Anti Tank
AA = Anti Air

To avoid confusion we do NOT use:
AP = Armour Piercing
AA = Anti Armour
AI = Anti Infantry

-------------

Skill Requirement

Your troops also need to have enough Skill in the correct weapon type to be able to use a weapon effectively.
Again customisation is prominent in the Star Tale Skills system.
We will have a look at the Skills system in a future blog.

So thats an introduction to Star Tale Infantry Weapon Requirements. As always, everything is public domain. You are free to use anything however you wish. See you next month on the 12th.

*
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Please log in or register to reply.
Live Events Refresh
Next event in 10h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 183
StarCraft: Brood War
Britney 17586
Artosis 630
NaDa 25
Dota 2
monkeys_forever355
febbydoto10
Counter-Strike
Coldzera 1966
pashabiceps704
minikerr11
Super Smash Bros
AZ_Axe77
Other Games
summit1g6489
Liquid`RaSZi1577
shahzam597
C9.Mang0292
Liquid`Hasu173
NeuroSwarm68
ViBE44
Trikslyr43
Mew2King26
JuggernautJason19
Organizations
StarCraft: Brood War
Afreeca ASL 240
angryscii 19
[ Show 10 non-featured ]
StarCraft 2
• mYiSmile134
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur146
Upcoming Events
Replay Cast
10h 13m
WardiTV Invitational
12h 13m
Korean StarCraft League
1d 4h
CranKy Ducklings
1d 11h
AI Arena Tournament
1d 18h
GSL
2 days
Yamato Cup
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.