• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:56
CEST 18:56
KST 01:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War545.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
$3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
TL Sidebar missing streams Rollback Netcode in Brood War Repalyzer - replay analysis app for StarCraft: Rem BGH Auto Balance -> http://bghmmr.eu/ Mineral Boosting (2 workers/patch)
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9047 users

Star Tale Attributes

Blogs > Jukado
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
January 12 2018 12:12 GMT
#1
Its 12 minutes past 12 on the 12th day of the month. Here is another Star Tale blog.
This time Im going to introduce the Star Tale Attributes system.

There are 8 primary Attributes that Ill cover first.

Strength: Power or Physical Offense. How hard you can punch. How much you can lift/push. This stat is used to help calculate damage when a unit swings a melee weapon. Also, weapons have a Strength requirement in order for a user to wield them.

Toughness: Power or Physical Defense. How good you are at taking a punch to the face. The higher your Toughness the better you are at shrugging off attacks.

Endurance: How long you can run for.

Pace: How fast you can run.

Initiative: Finesse Offense. How fast your reflexes are. This stat is used to see how quickly a unit can attack.

Agility: Finesse Defense. Dodging, jumping, acrobatic ability. The higher your Agility stat, the better you are at evading attacks.

Craft: Magic or Mental Offense. This stat is sort of the equivalent of Intelligence in other systems. It represents an individuals wild creativity.

Focus: Magic or Mental Defense. This is sort of the equivalent of Willpower or similar in other systems. It represents a persons ability to concentrate and study. It represents discipline.


I looked for an acronym for these 8 Attributes and there are a few available. The one I liked the most is FATSPICE. It sounds like a new Spice Girl or something. But anyway..


Another important Attribute is

Armour: Many soldiers can be given armour equipment, and this equipment will determine their Armour stat. There are also Bubble shields and Mag shields available. I will talk about Armour and shields more in a later post.

Other important Attributes are

Size: How big of a target you are overall.

Height: How tall you are and therefore what cover you can hide behind.

Weight: How heavy a unit is.


If you were to be playing a role playing game where social interaction is an important aspect of gameplay then you can also add Charisma.

----------------------------------------------------------------
----------------------------------------------------------------

Dexterity (as in hand to eye coordination) is not an Attribute in the Star Tale system. Initiative does not cover it either. Accuracy with weapons is instead covered within Skills which I will talk about in a later post.
Similarly Perception is not a thing here. It is separated out in further detail in other parts of the rules.
Also notice that Pace is not called Speed. This is because it is not a generic Speed stat like in some systems where Speed would cover how fast you can attack as well as how fast you can run. In the Star Tale system, these are distinct stats, with Initiative controlling reaction time for a character. Having the Attribute named Pace instead of Speed is also useful because each of the Attributes have their own starting letter this way.

The Toughness attribute is sometimes combined together with another attribute in other systems. In this system though, we have separate Toughness, Endurance and Armour stats. This gives characters greater depth and it also gives game designers more knobs to twiddle with, so they can alter how strong or weak a character is in different ways.

Also, Id like to highlight how Intelligence and also things like Wisdom/Spirit are not attributes in Star Tale but instead we have attributes named Craft and Focus. This is an indicator of the kind of attitudes that underpin the Star Tale world. A person is not simply Intelligent or not. Instead they have creativity but they must also put the time and effort into disciplined study. This echoes throughout the Star Tale world, that anyone can improve their skills with dedication. It also suggests that while magic is very powerful and seemingly unpredictable at times, it is ultimately built on rules and follows logic.
Similarly, you will notice there is no Luck stat.

Another thing, in the game Path of Exile and others, they use a system of just 3 primary attributes; Strength, Dexterity and Intelligence. And many other games also use a single attribute to represent both the Offense and Defense for a character.
The Star Tale Attribute system has the equivalents of these 3; namely Strength, Initiative, and Craft. But it also has 3 corresponding Attributes; Toughness, Agility and Focus. These enable a character to have differing Offense and Defense in the 3 areas of Power, Finesse, and Magic. Its so simple but it provides much greater depth. Obviously Path of Exile is a game with a lot of depth overall and is a fantastic game. I feel the Star Tale Attribute system is also good in its own way. I hope you like it too.

And the best thing about it, its public domain as with everything in the Star Tale universe. yay you now have an Attribute system that you are free to use however you wish.

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-01-12 12:14:37
January 12 2018 12:12 GMT
#2
So now we know what some of the most obvious Attributes are called. But what is the scale? What numbers can these stats actually be?

Well you may have already guessed it.

The Star Tale Attribute system runs on a scale up to 12. The system covers everything from a grasshopper up to a giant 50 metre tall Archon (an Archon is similar to a Titan in warhammer 40,000. Yes there are massive mechs in the Star Tale universe. And yes, somehow everything can be covered on a scale up to 12). I will talk more about how the scales work in future posts.

Its worth mentioning that ofcourse there is no perfect system for every scenario. The above system is particularly good for RPGs and for skirmish scale tabletop wargaming. To use the above rules in larger scale wargaming would require it to be in a videogame or for you to use a battle calculator application on a phone/tablet/laptop etc to aid your tabletop wargame. However I am very interested in large scale tabletop wargaming, so Ive been designing rules that are appropriate for that as well. With that said, a tabletop wargame that uses a battle calculator can be a very good gameplay experience.

See you next month on the 12th.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 14 2018 01:05 GMT
#3
I think units need to be measured in 'mass', not in 'weight', because the air pressure on various worlds is going to interact differently with their overall mass differently.

I also think units should have an attribute called "Love", which measures how much love is in their hearts. Robotic units will automatically start with zero, but can be upgraded to have emotion emulators later.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-02-15 17:53:52
January 14 2018 03:30 GMT
#4
<3
Your comment inspired me to write an article in response here:
www.teamliquid.net/blogs/531111-violence-in-video-games
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Please log in or register to reply.
Live Events Refresh
Next event in 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 156
ProTech153
BRAT_OK 88
StarCraft: Brood War
Britney 21254
Leta 1145
Horang2 252
firebathero 170
Trap 152
Zeus 87
Hyun 68
soO 53
Bale 37
ToSsGirL 34
[ Show more ]
Rock 29
Aegong 22
scan(afreeca) 21
Noble 14
Bishop 12
Sacsri 10
Dota 2
Dendi1440
qojqva835
420jenkins417
Counter-Strike
fl0m4107
Other Games
Beastyqt659
mouzStarbuck286
byalli269
KnowMe249
FrodaN240
Hui .178
Livibee103
QueenE76
Organizations
Other Games
gamesdonequick49
[ Show 20 non-featured ]
StarCraft 2
• poizon28 69
• 3DClanTV 56
• Hinosc 16
• Adnapsc2 13
• Response 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach95
• Azhi_Dahaki17
• FirePhoenix14
• Michael_bg 9
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Counter-Strike
• C_a_k_e 1696
Other Games
• Shiphtur522
Upcoming Events
AI Arena Tournament
4m
BSL: Ladder Tournament
2h 4m
Sparkling Tuna Cup
17h 4m
Patches Events
22h 4m
BSL Open Qualifier
1d 2h
BSL Open Qualifier
1d 2h
OSC
1d 6h
OSC
1d 19h
WardiTV Weekly
2 days
PiGosaur Cup
3 days
[ Show More ]
The PondCast
4 days
Online Event
5 days
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
CranKy Ducklings
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.