• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:54
CEST 03:54
KST 10:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1918 users

Star Tale Attributes

Blogs > Jukado
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
January 12 2018 12:12 GMT
#1
Its 12 minutes past 12 on the 12th day of the month. Here is another Star Tale blog.
This time Im going to introduce the Star Tale Attributes system.

There are 8 primary Attributes that Ill cover first.

Strength: Power or Physical Offense. How hard you can punch. How much you can lift/push. This stat is used to help calculate damage when a unit swings a melee weapon. Also, weapons have a Strength requirement in order for a user to wield them.

Toughness: Power or Physical Defense. How good you are at taking a punch to the face. The higher your Toughness the better you are at shrugging off attacks.

Endurance: How long you can run for.

Pace: How fast you can run.

Initiative: Finesse Offense. How fast your reflexes are. This stat is used to see how quickly a unit can attack.

Agility: Finesse Defense. Dodging, jumping, acrobatic ability. The higher your Agility stat, the better you are at evading attacks.

Craft: Magic or Mental Offense. This stat is sort of the equivalent of Intelligence in other systems. It represents an individuals wild creativity.

Focus: Magic or Mental Defense. This is sort of the equivalent of Willpower or similar in other systems. It represents a persons ability to concentrate and study. It represents discipline.


I looked for an acronym for these 8 Attributes and there are a few available. The one I liked the most is FATSPICE. It sounds like a new Spice Girl or something. But anyway..


Another important Attribute is

Armour: Many soldiers can be given armour equipment, and this equipment will determine their Armour stat. There are also Bubble shields and Mag shields available. I will talk about Armour and shields more in a later post.

Other important Attributes are

Size: How big of a target you are overall.

Height: How tall you are and therefore what cover you can hide behind.

Weight: How heavy a unit is.


If you were to be playing a role playing game where social interaction is an important aspect of gameplay then you can also add Charisma.

----------------------------------------------------------------
----------------------------------------------------------------

Dexterity (as in hand to eye coordination) is not an Attribute in the Star Tale system. Initiative does not cover it either. Accuracy with weapons is instead covered within Skills which I will talk about in a later post.
Similarly Perception is not a thing here. It is separated out in further detail in other parts of the rules.
Also notice that Pace is not called Speed. This is because it is not a generic Speed stat like in some systems where Speed would cover how fast you can attack as well as how fast you can run. In the Star Tale system, these are distinct stats, with Initiative controlling reaction time for a character. Having the Attribute named Pace instead of Speed is also useful because each of the Attributes have their own starting letter this way.

The Toughness attribute is sometimes combined together with another attribute in other systems. In this system though, we have separate Toughness, Endurance and Armour stats. This gives characters greater depth and it also gives game designers more knobs to twiddle with, so they can alter how strong or weak a character is in different ways.

Also, Id like to highlight how Intelligence and also things like Wisdom/Spirit are not attributes in Star Tale but instead we have attributes named Craft and Focus. This is an indicator of the kind of attitudes that underpin the Star Tale world. A person is not simply Intelligent or not. Instead they have creativity but they must also put the time and effort into disciplined study. This echoes throughout the Star Tale world, that anyone can improve their skills with dedication. It also suggests that while magic is very powerful and seemingly unpredictable at times, it is ultimately built on rules and follows logic.
Similarly, you will notice there is no Luck stat.

Another thing, in the game Path of Exile and others, they use a system of just 3 primary attributes; Strength, Dexterity and Intelligence. And many other games also use a single attribute to represent both the Offense and Defense for a character.
The Star Tale Attribute system has the equivalents of these 3; namely Strength, Initiative, and Craft. But it also has 3 corresponding Attributes; Toughness, Agility and Focus. These enable a character to have differing Offense and Defense in the 3 areas of Power, Finesse, and Magic. Its so simple but it provides much greater depth. Obviously Path of Exile is a game with a lot of depth overall and is a fantastic game. I feel the Star Tale Attribute system is also good in its own way. I hope you like it too.

And the best thing about it, its public domain as with everything in the Star Tale universe. yay you now have an Attribute system that you are free to use however you wish.

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-01-12 12:14:37
January 12 2018 12:12 GMT
#2
So now we know what some of the most obvious Attributes are called. But what is the scale? What numbers can these stats actually be?

Well you may have already guessed it.

The Star Tale Attribute system runs on a scale up to 12. The system covers everything from a grasshopper up to a giant 50 metre tall Archon (an Archon is similar to a Titan in warhammer 40,000. Yes there are massive mechs in the Star Tale universe. And yes, somehow everything can be covered on a scale up to 12). I will talk more about how the scales work in future posts.

Its worth mentioning that ofcourse there is no perfect system for every scenario. The above system is particularly good for RPGs and for skirmish scale tabletop wargaming. To use the above rules in larger scale wargaming would require it to be in a videogame or for you to use a battle calculator application on a phone/tablet/laptop etc to aid your tabletop wargame. However I am very interested in large scale tabletop wargaming, so Ive been designing rules that are appropriate for that as well. With that said, a tabletop wargame that uses a battle calculator can be a very good gameplay experience.

See you next month on the 12th.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 14 2018 01:05 GMT
#3
I think units need to be measured in 'mass', not in 'weight', because the air pressure on various worlds is going to interact differently with their overall mass differently.

I also think units should have an attribute called "Love", which measures how much love is in their hearts. Robotic units will automatically start with zero, but can be upgraded to have emotion emulators later.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-02-15 17:53:52
January 14 2018 03:30 GMT
#4
<3
Your comment inspired me to write an article in response here:
www.teamliquid.net/blogs/531111-violence-in-video-games
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro8 Group B
CranKy Ducklings133
EnkiAlexander 78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 179
Ketroc 79
StarCraft: Brood War
Calm 3896
Backho 104
NaDa 37
Dota 2
monkeys_forever643
LuMiX0
League of Legends
Doublelift3951
JimRising 607
Other Games
summit1g9977
tarik_tv8008
Organizations
Other Games
gamesdonequick3151
BasetradeTV306
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 105
• davetesta27
• musti20045 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21144
Upcoming Events
Sparkling Tuna Cup
8h 7m
RSL Revival
8h 7m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
10h 7m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
17h 7m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 6h
Afreeca Starleague
1d 8h
Soma vs Leta
Wardi Open
1d 10h
Monday Night Weeklies
1d 14h
OSC
1d 22h
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.