• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:40
CET 08:40
KST 16:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6291 users

Star Tale Attributes

Blogs > Jukado
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
January 12 2018 12:12 GMT
#1
Its 12 minutes past 12 on the 12th day of the month. Here is another Star Tale blog.
This time Im going to introduce the Star Tale Attributes system.

There are 8 primary Attributes that Ill cover first.

Strength: Power or Physical Offense. How hard you can punch. How much you can lift/push. This stat is used to help calculate damage when a unit swings a melee weapon. Also, weapons have a Strength requirement in order for a user to wield them.

Toughness: Power or Physical Defense. How good you are at taking a punch to the face. The higher your Toughness the better you are at shrugging off attacks.

Endurance: How long you can run for.

Pace: How fast you can run.

Initiative: Finesse Offense. How fast your reflexes are. This stat is used to see how quickly a unit can attack.

Agility: Finesse Defense. Dodging, jumping, acrobatic ability. The higher your Agility stat, the better you are at evading attacks.

Craft: Magic or Mental Offense. This stat is sort of the equivalent of Intelligence in other systems. It represents an individuals wild creativity.

Focus: Magic or Mental Defense. This is sort of the equivalent of Willpower or similar in other systems. It represents a persons ability to concentrate and study. It represents discipline.


I looked for an acronym for these 8 Attributes and there are a few available. The one I liked the most is FATSPICE. It sounds like a new Spice Girl or something. But anyway..


Another important Attribute is

Armour: Many soldiers can be given armour equipment, and this equipment will determine their Armour stat. There are also Bubble shields and Mag shields available. I will talk about Armour and shields more in a later post.

Other important Attributes are

Size: How big of a target you are overall.

Height: How tall you are and therefore what cover you can hide behind.

Weight: How heavy a unit is.


If you were to be playing a role playing game where social interaction is an important aspect of gameplay then you can also add Charisma.

----------------------------------------------------------------
----------------------------------------------------------------

Dexterity (as in hand to eye coordination) is not an Attribute in the Star Tale system. Initiative does not cover it either. Accuracy with weapons is instead covered within Skills which I will talk about in a later post.
Similarly Perception is not a thing here. It is separated out in further detail in other parts of the rules.
Also notice that Pace is not called Speed. This is because it is not a generic Speed stat like in some systems where Speed would cover how fast you can attack as well as how fast you can run. In the Star Tale system, these are distinct stats, with Initiative controlling reaction time for a character. Having the Attribute named Pace instead of Speed is also useful because each of the Attributes have their own starting letter this way.

The Toughness attribute is sometimes combined together with another attribute in other systems. In this system though, we have separate Toughness, Endurance and Armour stats. This gives characters greater depth and it also gives game designers more knobs to twiddle with, so they can alter how strong or weak a character is in different ways.

Also, Id like to highlight how Intelligence and also things like Wisdom/Spirit are not attributes in Star Tale but instead we have attributes named Craft and Focus. This is an indicator of the kind of attitudes that underpin the Star Tale world. A person is not simply Intelligent or not. Instead they have creativity but they must also put the time and effort into disciplined study. This echoes throughout the Star Tale world, that anyone can improve their skills with dedication. It also suggests that while magic is very powerful and seemingly unpredictable at times, it is ultimately built on rules and follows logic.
Similarly, you will notice there is no Luck stat.

Another thing, in the game Path of Exile and others, they use a system of just 3 primary attributes; Strength, Dexterity and Intelligence. And many other games also use a single attribute to represent both the Offense and Defense for a character.
The Star Tale Attribute system has the equivalents of these 3; namely Strength, Initiative, and Craft. But it also has 3 corresponding Attributes; Toughness, Agility and Focus. These enable a character to have differing Offense and Defense in the 3 areas of Power, Finesse, and Magic. Its so simple but it provides much greater depth. Obviously Path of Exile is a game with a lot of depth overall and is a fantastic game. I feel the Star Tale Attribute system is also good in its own way. I hope you like it too.

And the best thing about it, its public domain as with everything in the Star Tale universe. yay you now have an Attribute system that you are free to use however you wish.

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-01-12 12:14:37
January 12 2018 12:12 GMT
#2
So now we know what some of the most obvious Attributes are called. But what is the scale? What numbers can these stats actually be?

Well you may have already guessed it.

The Star Tale Attribute system runs on a scale up to 12. The system covers everything from a grasshopper up to a giant 50 metre tall Archon (an Archon is similar to a Titan in warhammer 40,000. Yes there are massive mechs in the Star Tale universe. And yes, somehow everything can be covered on a scale up to 12). I will talk more about how the scales work in future posts.

Its worth mentioning that ofcourse there is no perfect system for every scenario. The above system is particularly good for RPGs and for skirmish scale tabletop wargaming. To use the above rules in larger scale wargaming would require it to be in a videogame or for you to use a battle calculator application on a phone/tablet/laptop etc to aid your tabletop wargame. However I am very interested in large scale tabletop wargaming, so Ive been designing rules that are appropriate for that as well. With that said, a tabletop wargame that uses a battle calculator can be a very good gameplay experience.

See you next month on the 12th.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 14 2018 01:05 GMT
#3
I think units need to be measured in 'mass', not in 'weight', because the air pressure on various worlds is going to interact differently with their overall mass differently.

I also think units should have an attribute called "Love", which measures how much love is in their hearts. Robotic units will automatically start with zero, but can be upgraded to have emotion emulators later.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-02-15 17:53:52
January 14 2018 03:30 GMT
#4
<3
Your comment inspired me to write an article in response here:
www.teamliquid.net/blogs/531111-violence-in-video-games
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 159
ProTech124
Livibee 72
StarCraft: Brood War
Zeus 3378
ToSsGirL 45
sorry 44
sSak 36
Shinee 27
Bale 23
Sharp 20
NotJumperer 16
GoRush 15
Nal_rA 12
[ Show more ]
SilentControl 6
League of Legends
JimRising 536
Super Smash Bros
C9.Mang0324
Other Games
ceh9215
Mew2King123
RuFF_SC244
Organizations
Dota 2
PGL Dota 2 - Main Stream77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH317
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
KCM Race Survival
1h 20m
The PondCast
2h 20m
WardiTV Team League
4h 20m
BASILISK vs Team Liquid
OSC
4h 20m
OSC
10h 20m
Replay Cast
16h 20m
WardiTV Team League
1d 4h
Big Brain Bouts
1d 9h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.