• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:26
CEST 05:26
KST 12:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes66BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 ASL20 General Discussion BW General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3724 users

Star Tale Attributes

Blogs > Jukado
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
January 12 2018 12:12 GMT
#1
Its 12 minutes past 12 on the 12th day of the month. Here is another Star Tale blog.
This time Im going to introduce the Star Tale Attributes system.

There are 8 primary Attributes that Ill cover first.

Strength: Power or Physical Offense. How hard you can punch. How much you can lift/push. This stat is used to help calculate damage when a unit swings a melee weapon. Also, weapons have a Strength requirement in order for a user to wield them.

Toughness: Power or Physical Defense. How good you are at taking a punch to the face. The higher your Toughness the better you are at shrugging off attacks.

Endurance: How long you can run for.

Pace: How fast you can run.

Initiative: Finesse Offense. How fast your reflexes are. This stat is used to see how quickly a unit can attack.

Agility: Finesse Defense. Dodging, jumping, acrobatic ability. The higher your Agility stat, the better you are at evading attacks.

Craft: Magic or Mental Offense. This stat is sort of the equivalent of Intelligence in other systems. It represents an individuals wild creativity.

Focus: Magic or Mental Defense. This is sort of the equivalent of Willpower or similar in other systems. It represents a persons ability to concentrate and study. It represents discipline.


I looked for an acronym for these 8 Attributes and there are a few available. The one I liked the most is FATSPICE. It sounds like a new Spice Girl or something. But anyway..


Another important Attribute is

Armour: Many soldiers can be given armour equipment, and this equipment will determine their Armour stat. There are also Bubble shields and Mag shields available. I will talk about Armour and shields more in a later post.

Other important Attributes are

Size: How big of a target you are overall.

Height: How tall you are and therefore what cover you can hide behind.

Weight: How heavy a unit is.


If you were to be playing a role playing game where social interaction is an important aspect of gameplay then you can also add Charisma.

----------------------------------------------------------------
----------------------------------------------------------------

Dexterity (as in hand to eye coordination) is not an Attribute in the Star Tale system. Initiative does not cover it either. Accuracy with weapons is instead covered within Skills which I will talk about in a later post.
Similarly Perception is not a thing here. It is separated out in further detail in other parts of the rules.
Also notice that Pace is not called Speed. This is because it is not a generic Speed stat like in some systems where Speed would cover how fast you can attack as well as how fast you can run. In the Star Tale system, these are distinct stats, with Initiative controlling reaction time for a character. Having the Attribute named Pace instead of Speed is also useful because each of the Attributes have their own starting letter this way.

The Toughness attribute is sometimes combined together with another attribute in other systems. In this system though, we have separate Toughness, Endurance and Armour stats. This gives characters greater depth and it also gives game designers more knobs to twiddle with, so they can alter how strong or weak a character is in different ways.

Also, Id like to highlight how Intelligence and also things like Wisdom/Spirit are not attributes in Star Tale but instead we have attributes named Craft and Focus. This is an indicator of the kind of attitudes that underpin the Star Tale world. A person is not simply Intelligent or not. Instead they have creativity but they must also put the time and effort into disciplined study. This echoes throughout the Star Tale world, that anyone can improve their skills with dedication. It also suggests that while magic is very powerful and seemingly unpredictable at times, it is ultimately built on rules and follows logic.
Similarly, you will notice there is no Luck stat.

Another thing, in the game Path of Exile and others, they use a system of just 3 primary attributes; Strength, Dexterity and Intelligence. And many other games also use a single attribute to represent both the Offense and Defense for a character.
The Star Tale Attribute system has the equivalents of these 3; namely Strength, Initiative, and Craft. But it also has 3 corresponding Attributes; Toughness, Agility and Focus. These enable a character to have differing Offense and Defense in the 3 areas of Power, Finesse, and Magic. Its so simple but it provides much greater depth. Obviously Path of Exile is a game with a lot of depth overall and is a fantastic game. I feel the Star Tale Attribute system is also good in its own way. I hope you like it too.

And the best thing about it, its public domain as with everything in the Star Tale universe. yay you now have an Attribute system that you are free to use however you wish.

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-01-12 12:14:37
January 12 2018 12:12 GMT
#2
So now we know what some of the most obvious Attributes are called. But what is the scale? What numbers can these stats actually be?

Well you may have already guessed it.

The Star Tale Attribute system runs on a scale up to 12. The system covers everything from a grasshopper up to a giant 50 metre tall Archon (an Archon is similar to a Titan in warhammer 40,000. Yes there are massive mechs in the Star Tale universe. And yes, somehow everything can be covered on a scale up to 12). I will talk more about how the scales work in future posts.

Its worth mentioning that ofcourse there is no perfect system for every scenario. The above system is particularly good for RPGs and for skirmish scale tabletop wargaming. To use the above rules in larger scale wargaming would require it to be in a videogame or for you to use a battle calculator application on a phone/tablet/laptop etc to aid your tabletop wargame. However I am very interested in large scale tabletop wargaming, so Ive been designing rules that are appropriate for that as well. With that said, a tabletop wargame that uses a battle calculator can be a very good gameplay experience.

See you next month on the 12th.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 14 2018 01:05 GMT
#3
I think units need to be measured in 'mass', not in 'weight', because the air pressure on various worlds is going to interact differently with their overall mass differently.

I also think units should have an attribute called "Love", which measures how much love is in their hearts. Robotic units will automatically start with zero, but can be upgraded to have emotion emulators later.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-02-15 17:53:52
January 14 2018 03:30 GMT
#4
<3
Your comment inspired me to write an article in response here:
www.teamliquid.net/blogs/531111-violence-in-video-games
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Please log in or register to reply.
Live Events Refresh
Next event in 6h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft595
RuFF_SC2 168
Nina 44
StarCraft: Brood War
Shuttle 617
PianO 250
NaDa 29
ajuk12(nOOB) 25
JulyZerg 17
Icarus 10
SilentControl 6
Dota 2
NeuroSwarm129
Counter-Strike
Stewie2K434
Fnx 337
m0e_tv98
Super Smash Bros
Mew2King62
Other Games
summit1g8867
JimRising 584
C9.Mang0325
ViBE116
Trikslyr51
CosmosSc2 16
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH265
• davetesta57
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1170
Upcoming Events
RSL Revival
6h 34m
Zoun vs Classic
Map Test Tournament
7h 34m
Korean StarCraft League
23h 34m
BSL Open LAN 2025 - War…
1d 4h
RSL Revival
1d 6h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.