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Star Tale Classes

Blogs > Jukado
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-05-12 09:15:09
February 12 2018 12:12 GMT
#1
Its 12 minutes past 12 on the 12th day of the month. Here is another Star Tale blog.
This time Im going to introduce the Star Tale Class system.

There are 8 Classes to choose from for your infantry.
While they do add some flavour, these are game mechanic labels rather than Star Tale lore.

Corsair: This class is the equivalent of a Ninja, Thief, Rogue, Assassin, Spy, Scout, Recon etc. Corsairs strike quickly as they have high Initiative. They tend to have high burst damage by relying on weapons with a high rate of fire. Corsairs have low Strength so they arent able to use the heavier weapons.

Harlequin: Equivalent of a Ranger. This class has high Agility so they are adept at evading attacks. Harlequins may prefer using longer range weapons.

Lancer: Similar to the Assault class in many games. The Lancer can be imagined as the all rounder. Flexible and reliable in most situations, with medium mobility, medium firepower etc. One way the class differs from some games is that Lancers arent so specialised at killing other medium infantry so much, and they dont heal each other in the same way as in a few titles. Instead they lean a little towards being anti tank. This is so that a class is not the counter to itself.

Blacksmith: This class is the Star Tale version of the commonly seen Engineer. Blacksmiths are a medium class with tools that fulfil different roles from the Lancer. They can place turrets, they can repair vehicles. The Blacksmith differs from standard Engineers in some games though because Blacksmiths dont act as the anti tank class. Like the Lancer before, this leads to a complex and interesting web of counters rather than boring snowballing gameplay.

Goliath: Possessing high Strength, these characters can wield the heaviest weapons compared to the other classes. Equivalent of the Support class in some games. Generally seen using the heavier armour options, machineguns for sustained fire, smoke grenades for utility, ammo packs to help team mates etc.

Warden: Particularly good at absorbing damage due to their high Toughness, the Warden is a suitable class to use as a tank. Combined with healing abilities, the character is like the Paladin class in other game systems.

Shaper: Access to powerful offensive spells, and a high Craft stat which generally boosts damage makes this creative person a solid choice as a damage dealer in particular. Somewhat similar to the sorcerer class in many games.

Book Keeper: Equivalent of the Wizard in some ways. They have a high Focus stat. Spending time studying to become powerful spellcasters, they are able to alter the battle in many ways.


So thats an introduction to the Star Tale Class system. As always, everything is public domain. You now have a Class system that you are free to use however you wish. See you next month on the 12th.

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
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