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On February 07 2018 18:18 StylishVODs wrote: Seems as frogstar have pathing issues when moving from 7 oclock base to 12 oclock. Units gets stuck at the left center expansion. I think this is pretty crucial as the main path from one main to another is blocked like this.
Are you sure? I downloaded the newest and I could send dragoons to-fro past it just fine. They're bouncing off the base and move to the ramp above it
On February 07 2018 18:47 kogeT wrote:I have a feeling that none of Freakling maps will be accepted for a sad reason. All ASL maps from last season were somewhat zerg favourable - free 3 bases, gold rush with safe expos at back, gladiator with small bases and lots of high ground. Both Freakling maps are beautiful and interesting, but at the same time very difficult for zerg. 3rd base on Oxide? Literally impossible vs 5 rax. 3rd base on Frogstar? Well maybe you can get it in other main, but it's very far from main base to reinforce. Also, very big drop potential for 12 and 4 oclock, while 7 is rather safe (again - zerg is going to struggle with holding 3rd or main always). On top of that terran can secure 5 bases with just 2 armies. So... I expect hosts to select zerg favorable maps again, and none of freakling maps is zerg favour. 
What's wrong with taking the third that's next to your main? It's not an island base. EDIT: And I don't mean the big open one. I mean the one that's to the opposite of the natural. There's gas there.
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On February 08 2018 00:19 Freakling wrote: they probably don'w want to make individual write-ups for dozens or hundreds of maps that don't even make it on the shortlist.
This is quite true for any thing, that involve this kind of submissions no matter where you send, although not everyone out there will tell you it's not good and so, any ways... thing is, Frogstar Is a different map which makes players to try and play "differently", at least, that's the minium I think that Freakling was going for, but I dunno, he's the mind behind it.
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Ive got an email from them now (went into spam folder by the way):
"Thank you very much for applying for the ASL Season 5 Map Contest. Despite the passion for preparing the contest, I am sorry to inform you that I have not passed the first round of the examination. I look forward to your continued interest in ASL Season 5, and hope to see you in a better way. Again, I sincerely appreciate your interest and sincerity in the competition."
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On February 07 2018 18:18 StylishVODs wrote: Seems as frogstar have pathing issues when moving from 7 oclock base to 12 oclock. Units gets stuck at the left center expansion. I think this is pretty crucial as the main path from one main to another is blocked like this. This is the kind of thing that now can be greatly ameliorated by not changing much about the layout at all, but just some clever manipulation of pathfinding regions. Unfortunately that is also exactly the kind of multi-hour (probably) trial and error job that I simply cannot find the time to do right now. This is why longer deadlines and better communications would be so much needed…
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I really love your maps Freakling and have played on and examined a fair few of them. I'd love to see one of them get accepted in a Korean tournament.
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the process should be more transparent imo. wish the fans could vote.
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On February 08 2018 13:57 Golgotha wrote: the process should be more transparent imo. wish the fans could vote.
I assume that will be the second round. After all, they've only said people have been rejected for the first round.
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EDIT: Double post. Meant to hit edit
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flametitanrose EDIT: Double post. Meant to hit edit
Is that even possible???....
aaaaand
Golgota: the process should be more transparent imo. wish the fans could vote.
The thing that is supposed to happen, is that 50% votes are from the asl comitee people, and 50% are from the people that like how the maps look in the end, soooo it's kinda gonna be fair?
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well if they rejected some of the maps I've seen here, then perhaps the maps that did make it (korean mapmakers) are off the chain. hopefully!
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On February 08 2018 07:32 Freakling wrote:Show nested quote +On February 07 2018 18:18 StylishVODs wrote: Seems as frogstar have pathing issues when moving from 7 oclock base to 12 oclock. Units gets stuck at the left center expansion. I think this is pretty crucial as the main path from one main to another is blocked like this. This is the kind of thing that now can be greatly ameliorated by not changing much about the layout at all, but just some clever manipulation of pathfinding regions. Unfortunately that is also exactly the kind of multi-hour (probably) trial and error job that I simply cannot find the time to do right now. This is why longer deadlines and better communications would be so much needed…
Have you heard anything about your submissions?
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Not a single word. Not even some basic courtesy like "Thanks, we got your mail" or "Hey, it seems like you sent us the wrong link". So I suspect they could not really be bothered and ignored my mail altogether.
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konadora
Singapore66074 Posts
i REALLY love sparkle, i hope it gets voted
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they look all awesome. And an Island map? Interesting.
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United Kingdom12022 Posts
Sparkle - the gases with crystals can only be mined by zerg or by terran/protoss if they glitch workers.
Zerg can mine normally. Seems like a balance fix to try and fix island maps.
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Sparkle features some interesting map mechanics, especially the crystals in main which are places so terran and protoss can't mine from the 2nd gas but zerg can. Atleast I think thats how its supposed to work. I did some testing and found out that it is possible for protoss and terran to mine this gas thought, but not in all positions.
![[image loading]](https://i.imgur.com/kZ1UFzp.png)
![[image loading]](https://i.imgur.com/g58fNxl.png)
![[image loading]](https://i.imgur.com/PySRFPX.png)
![[image loading]](https://i.imgur.com/OwyNqpR.png)
it seems though that this isn't possible in all positions. It is doable in topleft and topright, however bottom right its really hard and bottomleft nearly impossible.
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![[image loading]](https://i.imgur.com/dLPXnLy.png)
![[image loading]](https://i.imgur.com/epR37uV.png)
![[image loading]](https://i.imgur.com/WwX0kF9.png)
![[image loading]](https://i.imgur.com/yqxTzU8.png)
glitching seems to be possible because of asymmetric pathfinding regions. I believe this would be an easy fix that has been overlooked, wont probably matter but it could.
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Okay, I did more testing and it seems that the shape of the crystal sprite is causing this issue. Easiest fix would be to swap it for a sprite that has a symmetric shape.
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