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ASL5 Map Submissions Request - Page 6

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flametitanrose
Profile Joined January 2018
11 Posts
Last Edited: 2018-02-07 17:39:37
February 07 2018 17:36 GMT
#101
On February 07 2018 18:18 StylishVODs wrote:
Seems as frogstar have pathing issues when moving from 7 oclock base to 12 oclock. Units gets stuck at the left center expansion. I think this is pretty crucial as the main path from one main to another is blocked like this.


Are you sure? I downloaded the newest and I could send dragoons to-fro past it just fine. They're bouncing off the base and move to the ramp above it

On February 07 2018 18:47 kogeT wrote:
I have a feeling that none of Freakling maps will be accepted for a sad reason. All ASL maps from last season were somewhat zerg favourable - free 3 bases, gold rush with safe expos at back, gladiator with small bases and lots of high ground.

Both Freakling maps are beautiful and interesting, but at the same time very difficult for zerg. 3rd base on Oxide? Literally impossible vs 5 rax.

3rd base on Frogstar? Well maybe you can get it in other main, but it's very far from main base to reinforce. Also, very big drop potential for 12 and 4 oclock, while 7 is rather safe (again - zerg is going to struggle with holding 3rd or main always). On top of that terran can secure 5 bases with just 2 armies.

So... I expect hosts to select zerg favorable maps again, and none of freakling maps is zerg favour.


What's wrong with taking the third that's next to your main? It's not an island base. EDIT: And I don't mean the big open one. I mean the one that's to the opposite of the natural. There's gas there.
Rickv100491
Profile Joined February 2017
Ecuador29 Posts
February 07 2018 21:24 GMT
#102
On February 08 2018 00:19 Freakling wrote:
they probably don'w want to make individual write-ups for dozens or hundreds of maps that don't even make it on the shortlist.


This is quite true for any thing, that involve this kind of submissions no matter where you send, although not everyone out there will tell you it's not good and so, any ways... thing is, Frogstar Is a different map which makes players to try and play "differently", at least, that's the minium I think that Freakling was going for, but I dunno, he's the mind behind it.
NHFFA maps are not about balance... but how with that Imbalance in the map you win it, besides... "I HATE CHOKEPOINTS" e.e ..
Jukado
Profile Blog Joined May 2011
805 Posts
February 07 2018 21:31 GMT
#103
Ive got an email from them now (went into spam folder by the way):
"Thank you very much for applying for the ASL Season 5 Map Contest.
Despite the passion for preparing the contest, I am sorry to inform you that I have not passed the first round of the examination.
I look forward to your continued interest in ASL Season 5, and hope to see you in a better way.
Again, I sincerely appreciate your interest and sincerity in the competition."
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Freakling
Profile Joined October 2012
Germany1529 Posts
February 07 2018 22:32 GMT
#104
On February 07 2018 18:18 StylishVODs wrote:
Seems as frogstar have pathing issues when moving from 7 oclock base to 12 oclock. Units gets stuck at the left center expansion. I think this is pretty crucial as the main path from one main to another is blocked like this.

This is the kind of thing that now can be greatly ameliorated by not changing much about the layout at all, but just some clever manipulation of pathfinding regions. Unfortunately that is also exactly the kind of multi-hour (probably) trial and error job that I simply cannot find the time to do right now. This is why longer deadlines and better communications would be so much needed…
Shinrei
Profile Joined February 2007
United States240 Posts
February 07 2018 23:54 GMT
#105
I really love your maps Freakling and have played on and examined a fair few of them. I'd love to see one of them get accepted in a Korean tournament.
=^.^=
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 08 2018 04:57 GMT
#106
the process should be more transparent imo. wish the fans could vote.
flametitanrose
Profile Joined January 2018
11 Posts
Last Edited: 2018-02-08 05:03:13
February 08 2018 05:01 GMT
#107
On February 08 2018 13:57 Golgotha wrote:
the process should be more transparent imo. wish the fans could vote.


I assume that will be the second round. After all, they've only said people have been rejected for the first round.
flametitanrose
Profile Joined January 2018
11 Posts
Last Edited: 2018-02-08 05:02:53
February 08 2018 05:02 GMT
#108
EDIT: Double post. Meant to hit edit
Rickv100491
Profile Joined February 2017
Ecuador29 Posts
Last Edited: 2018-02-08 14:25:21
February 08 2018 14:24 GMT
#109

flametitanrose
EDIT: Double post. Meant to hit edit


Is that even possible???....

aaaaand


Golgota:
the process should be more transparent imo. wish the fans could vote.


The thing that is supposed to happen, is that 50% votes are from the asl comitee people, and 50% are from the people that like how the maps look in the end, soooo it's kinda gonna be fair?
NHFFA maps are not about balance... but how with that Imbalance in the map you win it, besides... "I HATE CHOKEPOINTS" e.e ..
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 08 2018 14:26 GMT
#110
well if they rejected some of the maps I've seen here, then perhaps the maps that did make it (korean mapmakers) are off the chain. hopefully!
Rickv100491
Profile Joined February 2017
Ecuador29 Posts
February 08 2018 20:07 GMT
#111
who knows
maybe
NHFFA maps are not about balance... but how with that Imbalance in the map you win it, besides... "I HATE CHOKEPOINTS" e.e ..
L_Master
Profile Blog Joined April 2009
United States8017 Posts
February 09 2018 06:03 GMT
#112
On February 08 2018 07:32 Freakling wrote:
Show nested quote +
On February 07 2018 18:18 StylishVODs wrote:
Seems as frogstar have pathing issues when moving from 7 oclock base to 12 oclock. Units gets stuck at the left center expansion. I think this is pretty crucial as the main path from one main to another is blocked like this.

This is the kind of thing that now can be greatly ameliorated by not changing much about the layout at all, but just some clever manipulation of pathfinding regions. Unfortunately that is also exactly the kind of multi-hour (probably) trial and error job that I simply cannot find the time to do right now. This is why longer deadlines and better communications would be so much needed…


Have you heard anything about your submissions?
EffOrt and Soulkey Hwaiting!
Freakling
Profile Joined October 2012
Germany1529 Posts
February 09 2018 08:53 GMT
#113
Not a single word. Not even some basic courtesy like "Thanks, we got your mail" or "Hey, it seems like you sent us the wrong link". So I suspect they could not really be bothered and ignored my mail altogether.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-02-12 14:33:57
February 12 2018 14:29 GMT
#114
[image loading]
[image loading]
[image loading]

Originally posted on tl here: http://www.teamliquid.net/forum/brood-war/525290-information-from-korea?page=81#1607
Thanks K.H.J

ASL 5 New Map candidates.

if you want to download it, then go here.

https://blog.naver.com/kangkuyol/221206946806

it is 910's blog.

https://goo.gl/forms/t2kziekI1oynGH682 <- vote

https://starleague.kr/ <-participate in prelimenary

and, one more information about preliminary maps.

Neo Jade will be replaced by Gladiator.

So, Preliminary maps are FS / Gladiator / Matchpoint

And, tommorrow, AfreecaTV CEO will hold a meeting with 40 SCR ex-pros.

it will be a closed meetng. so IDK the contents of the meeting.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
February 12 2018 20:18 GMT
#115
i REALLY love sparkle, i hope it gets voted
POGGERS
[AS]Rattus
Profile Joined March 2017
427 Posts
February 12 2018 22:45 GMT
#116
they look all awesome. And an Island map? Interesting.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
February 12 2018 23:28 GMT
#117
Sparkle - the gases with crystals can only be mined by zerg or by terran/protoss if they glitch workers.

Zerg can mine normally. Seems like a balance fix to try and fix island maps.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ikirouta
Profile Blog Joined November 2017
Finland736 Posts
February 12 2018 23:30 GMT
#118
Sparkle features some interesting map mechanics, especially the crystals in main which are places so terran and protoss can't mine from the 2nd gas but zerg can. Atleast I think thats how its supposed to work. I did some testing and found out that it is possible for protoss and terran to mine this gas thought, but not in all positions.

[image loading]
[image loading]
[image loading]
[image loading]

it seems though that this isn't possible in all positions. It is doable in topleft and topright, however bottom right its really hard and bottomleft nearly impossible.
Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta
Ikirouta
Profile Blog Joined November 2017
Finland736 Posts
Last Edited: 2018-02-12 23:39:06
February 12 2018 23:38 GMT
#119
[image loading]
[image loading]
[image loading]
[image loading]

glitching seems to be possible because of asymmetric pathfinding regions. I believe this would be an easy fix that has been overlooked, wont probably matter but it could.
Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta
Ikirouta
Profile Blog Joined November 2017
Finland736 Posts
February 13 2018 00:01 GMT
#120
Okay, I did more testing and it seems that the shape of the crystal sprite is causing this issue. Easiest fix would be to swap it for a sprite that has a symmetric shape.
Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta
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