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StarCraft: Remastered Developer Update 3 - Page 3

Forum Index > BW General
146 CommentsPost a Reply
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hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
Last Edited: 2017-12-23 18:12:32
December 23 2017 18:11 GMT
#41
On December 24 2017 03:00 Freakling wrote:
Show nested quote +
On December 24 2017 02:31 hyfrehyfre wrote:
On December 23 2017 23:01 Freakling wrote:
Curious about the new ramps system. Kudos to them if they can make something that is actually as powerful and flexible as tile editing. Personally, I would just consider a dynamic texturing system for ramp terrain…

What about finally fixing the tilesets though?



Go check maps like "EDDY" they have amazing elongated ramps... i think they are going for something similar. I Hardly understand what they mean with "ramps" to be honest.

Well, exactly my point. If something like Eddy (among other things) is not possible with whatever ramp system they come up with, then it is mostly useless above entry-level map making (And I made Eddy, so I don't need to check ;P). Defining the term ramp in the StarCraft context basically comes down to "fully walkable, typically unbuildable terrain that is used to transition between different terrain types separated by cliffs, typically having different terrain levels".


Really !!! i love your map been playing it a lot in observer mode lately, is very Terran though, wish you have a little more "engine felxibility" to make the distance between bases just a little bit longer, Terran just walk like home sometimes when larger ramps, i think you know what i mean.

Wow i wish that EDDY gets to a map pool anytime soon i love that map.

EDIT: wait a second... you also made ROAD KILL !!!! i love that map. Please tell me you are a hot girl, i am a big fan.
My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
AManHasNoName
Profile Joined September 2017
United States165 Posts
December 23 2017 18:23 GMT
#42
Another fantastic dev update. Sounds like they've got an excellent idea of the things the community is talking about and are working on things that are relevant. Glad to see the continued support and communication! :D
“To love the journey is to accept no such end. I have found, through painful experience, that the most important step a person can take is always the next one.”
TT1
Profile Blog Joined December 2008
Canada10011 Posts
December 23 2017 18:26 GMT
#43
On December 24 2017 03:05 hyfrehyfre wrote:
Show nested quote +
On December 24 2017 02:58 TT1 wrote:
On December 24 2017 02:27 hyfrehyfre wrote:
On December 23 2017 22:05 TT1 wrote:
+ Show Spoiler +
remember Pete saying the ranks would be like Fish (S to F), this was a while back tho.

I assume the rating system won't change so won/lost points will be based on MMR. The only thing they need to figure out is the rank groupings. Assuming everyone starts at 1500 like right now, we could do:

0 to 1499 = F- (having a wide range of players at this rank isn't a bad thing, they could acquire information more easily)
1500 (default) to 1799 = F
1800 to 2099 = E
2100 to 2399 = D
2400 to 2699 = C
2700 to 2999 = B
3000 to 3299 = A
3300+ = S

I think these rank groupings fall in line with the current ladder ratings/skill lvl as well. There's only 24 3300+ rated players on the ladder right now and i don't think regular ladder seasons are going to last as long as frontier.

Lock every ladder channel above F but keep F unlocked for F- players. When a player moves up a rank leave all the channels below his rank unlocked.

How would team matchmaking work tho? Will players be able to queue up for 2v2 games by themselves? Will they be matched vs other solo queuing players or will they be matched vs an allied team (the allied team would obviously have a big edge over solo Q'ing players)? Are we gonna have separate MMRs for solo Q 2v2 players and allied teams (allied team = players who Q up as a team)? Will team matchmaking have chat channels as well (this would allow ppl with similar interests to meet each other etc.)?


[spoiler]Those are too hars honestly... there are really good players that just CANT win matches and stay in 1800, old ICCUP A players i mean, yours looks like a punch in the balls INMO, more like fish.

People will leave the game is damn to harsh, imagine that 76% of the player base is under 1450, are they going to be F- for months? no no... people need to see shit going up and down, so there has to be more letters and categories otherwise it will be as in ICCUP or FISH where for you to climb UP the rank you had to play like crazy, trust me i am not a good player i was ICCUP B and i cant get over 1700 or 1800, i will hate seeing my rank stay in "D-" forever just to get to D? no no no.... you are nuts, this is not fish.

Only by adding EE, SS, Pro and Gosu you can make things look better. I worked a lot on this idea i hope you like it... is hard to understand. Technically it keeps ICCUP badges similar and creates a felling that FIsh players are over pro Iccup players... give it a shoot.

The league system has to be more mobile, meaning that things must go UP and DOWN all the time, giving you a felling of "doing something", so what i would like to see is also that the symbols mean something, i will explain this a little bit as we progress, at the very top of the Ladder we start having "badges" like SS, PRO, GOSU then just numbers for top players like: 35,34...10,9,8,7,6,5,4,3,2,1 etc... let me explain.

First of all as a way of explaining what is typed down here the ladder goes from 0 as 3300, also check that there are NO D-, E- F-... those symbols are used for other stuff that i will explain after in this section, so we have this:

0 to 699 = EE (Double EE, is better than the old word N00b)
700 to 1099 = E
1100 to 1299 = F
1300 to 1500 = D / NEW (New is for new players)
1501 to 1799 = C
1800 to 2099 = B
2100 to 2399 = A
2400 to 2699 = S
2700 to 2999 = SS
3000 to 3100 = Pro
3100 to 3299 = GOSU
3300+ = NUMBERS.

This "NUMBERS" are just whoever is up 3300, lets say there are only 35 players, then tag will says 35, 34... up to 1.

I would 100 % like to see Remastered include the word GOSU as a badge is a cultural thing that everybody would like INMO. It was on Fish an iccup.

Now about the simbols. I would like the simbols "-" (Minus) and "+" (plus) mean something different and more meaningful as i said before here i explain it to you:

"--" Minus Minus = About to be DEMOTED.
"-" MInus = FLOOR. Going Down the rank half/average points and playing under 20 hours..
"+" Plus = ROOF. Going Up the rank half/average points and playing under 20 hours.
"++" Plus Plus = About to get PROMOTED !.

How is "going down" or "going up" calculated?, is just the exact HALF of you League MMR points.

What does "under 20 hours" means?. Simple, if you win over the HALF of your league you get your rank and plus, like (A+), this "+" will stay in your badge for 20 hours, latter it will disapear, win a game you have it again.

Ao lets say i am in C (As it would be where i personally land now with 1670 MMR points i think), then my range is 1501 to 1799, and the exact half is = 1650.

So based on that i would have my "badge" showing C, now here is the deal... if i win a game my badge will change to C+. if i play another game and win it will remain in C+, but if i don't play another game inside 20 hours it will go back to C (my MMR don't change just the symbol disappears showing i am leaving remastered for 20 hours), . Understand?.

Now lets say i am VERY close (50 MMr points or so) to 1799, which is my roof to be promoted to B, then my badge should change to C++, and show that i am not only good programmer (lol) but also very close, probably a game or 2 to become B, and even if i don't come back for 20 hours it will remain C++. the ++ symbol remains as i am closer to be promoted.

So the same for going down... let say i lose a game, and my MMR goes beneath the "exact half" to 1630... then my Badge should show C-, and stays C- if i keep losing...nobody wants its badge to be like that, you will only make it positive if yo hit that ( half/average) of your league rank in this case 1650, also you could leave for 20 hours and the "-" will dissapear... also if i get very close (50 points close) to my floor of 1501... i will get my badge C--, but -- badges DO disappear after 20 hours because we don't want to communicate to the world "this guys is a loser about o be demoted), we only want to communicate the positive.

++ badges don't dissapear once you stay near being promoted, -- badges dissapear after 20 hours. + means going up an, and - means going down, this last 2 stay in the badge as long as the player plays under 20 hours, or keeps losing or winning over the Half or average of the League rank they belong to.

So long story short, i would like them to keep the symbols "-" and "+" as something active, people like to see that after playing 3 or 5 games they are making a "difference" whether this difference is "good" or "bad" that's up to them and how hard they practice. Is good to remember that people sont play many games... some of the only play one or 2 games a week, give them something to "see", they get a "plus" sign that means is good, they get to see a "++" sing they should stay and play more !!.

In you original League (very similar to fish) people will play 300 games and stay in F-... not cool, in my system at least they will go up to D at some point, then down to F again, be D- D-- and F++ and get some felling of "mobility" etc...

About the chat channels, i think exactly as you, once you reached a letter as you say above, lets say in my case B, i have access to that Channel, even despite i go down to E in the future.

Now Above S we get like another Ladder if you will, for pros, and that's the point... i got to be B in iccup once, but then i stayed in C for years, i was not disciplined enough to climb again. The point is, the "letters" resemble Iccup a bit, but then come like a Ladder inside another ladder this are:

SS, Pro, Gosu. they are self explanatory, but the point is that the word GOSU when over 3299 becomes just numbers, so when you are in those ladder placements that are for the best of the best, they would have the number like: "InteRMindd" would have the badge "1" plain and simple for instance.

Also From SS to pro there is no SS++, just color changes which i explain below.


Another thing to keep in mind is that the badges should very VERY colorful, not just like it was on ICCUP and FISH but more modern, this is my suggestion. EE = Pink, E, F, D = Yellow, C B = Green, A, S, SS = Red, PRO = SIlver, Gosu = GOlD, GosuNUMBER = white?.

Also when you are C+ you get some "contrast", something to tell you visually that you are making progress, when you at SS (about to become PRO) you get some SICK contrast etc... I think colors and design are very 2017.


What do you think?, with this people will fell that the ladder is more "dynamic" if you will.

About TMM obviously i think than when you visit someone profile you should get a League Badge for TMM and another one for 1v1, i think that is out of the question... there should be 2 separated Leader Boards 100%:

I will try to make a thread about this with graphics, i think is worth it i hope is of good enough taste for the TeamLiquid people.


ok then just add more ranks between 0 and 1499


Yes exactly, make it more "active", and also make the simbols mean something,

In my idea i add EE, SS, Pro, Gosu and number, thats it.


Don't need to add different ranking labels and over-complicate things:

0 to 599 = Z-
600 to 1199 = Z rank
1200 to 1499 = F-
1500 (default/starting point) to 1799 = F
1800 to 2099 = E
2100 to 2399 = D
2400 to 2699 = C
2700 to 2999 = B
3000 to 3299 = A
3300+ = S

Anyways the 1v1 ranks are easy to figure out. What i'm not sure is how the team matchmaking system is gonna work and how they're gonna rank players.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
wslkgmlk
Profile Joined November 2014
Australia38 Posts
Last Edited: 2017-12-23 18:30:17
December 23 2017 18:27 GMT
#44
Well Blizzard have already mentioned team game ladder will include 2v2, 3v3 and 4v4 so there are actually no assumptions being made here. In fact, I'm looking forward to a 3v3 ladder. I agree that seeing Hunters over and over again as hyfrehyfre says would be monotonous though, hence why I raised the 144x144 map size issue.

As to what Freakling asked, I've never really bothered looking into creating maps lager than 128x128 for a number of reasons, primarily because the minimap becomes unbearably small which makes it hard for players to focus on what's happening on the map and throughout the game. I have created a number of 6-player and 8-player maps over the years though, some of these have been uploaded to BWMN a while ago and some others are maps I've been working on lately (hoping maybe some new maps would be required for the new team ladder) but these are still incomplete and would require a little more work and fixing up:

Eon Blue Apocalypse (6 players)
[image loading]

Thermopylae (6 players)
[image loading]

Symbolic (8 players)
[image loading]

Work in progress map #1 (6 players)
[image loading]

Work in progress map #2 (6 players)
[image loading]
hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
December 23 2017 18:28 GMT
#45
On December 24 2017 03:26 TT1 wrote:
Show nested quote +
On December 24 2017 03:05 hyfrehyfre wrote:
On December 24 2017 02:58 TT1 wrote:
On December 24 2017 02:27 hyfrehyfre wrote:
On December 23 2017 22:05 TT1 wrote:
+ Show Spoiler +
remember Pete saying the ranks would be like Fish (S to F), this was a while back tho.

I assume the rating system won't change so won/lost points will be based on MMR. The only thing they need to figure out is the rank groupings. Assuming everyone starts at 1500 like right now, we could do:

0 to 1499 = F- (having a wide range of players at this rank isn't a bad thing, they could acquire information more easily)
1500 (default) to 1799 = F
1800 to 2099 = E
2100 to 2399 = D
2400 to 2699 = C
2700 to 2999 = B
3000 to 3299 = A
3300+ = S

I think these rank groupings fall in line with the current ladder ratings/skill lvl as well. There's only 24 3300+ rated players on the ladder right now and i don't think regular ladder seasons are going to last as long as frontier.

Lock every ladder channel above F but keep F unlocked for F- players. When a player moves up a rank leave all the channels below his rank unlocked.

How would team matchmaking work tho? Will players be able to queue up for 2v2 games by themselves? Will they be matched vs other solo queuing players or will they be matched vs an allied team (the allied team would obviously have a big edge over solo Q'ing players)? Are we gonna have separate MMRs for solo Q 2v2 players and allied teams (allied team = players who Q up as a team)? Will team matchmaking have chat channels as well (this would allow ppl with similar interests to meet each other etc.)?


[spoiler]Those are too hars honestly... there are really good players that just CANT win matches and stay in 1800, old ICCUP A players i mean, yours looks like a punch in the balls INMO, more like fish.

People will leave the game is damn to harsh, imagine that 76% of the player base is under 1450, are they going to be F- for months? no no... people need to see shit going up and down, so there has to be more letters and categories otherwise it will be as in ICCUP or FISH where for you to climb UP the rank you had to play like crazy, trust me i am not a good player i was ICCUP B and i cant get over 1700 or 1800, i will hate seeing my rank stay in "D-" forever just to get to D? no no no.... you are nuts, this is not fish.

Only by adding EE, SS, Pro and Gosu you can make things look better. I worked a lot on this idea i hope you like it... is hard to understand. Technically it keeps ICCUP badges similar and creates a felling that FIsh players are over pro Iccup players... give it a shoot.

The league system has to be more mobile, meaning that things must go UP and DOWN all the time, giving you a felling of "doing something", so what i would like to see is also that the symbols mean something, i will explain this a little bit as we progress, at the very top of the Ladder we start having "badges" like SS, PRO, GOSU then just numbers for top players like: 35,34...10,9,8,7,6,5,4,3,2,1 etc... let me explain.

First of all as a way of explaining what is typed down here the ladder goes from 0 as 3300, also check that there are NO D-, E- F-... those symbols are used for other stuff that i will explain after in this section, so we have this:

0 to 699 = EE (Double EE, is better than the old word N00b)
700 to 1099 = E
1100 to 1299 = F
1300 to 1500 = D / NEW (New is for new players)
1501 to 1799 = C
1800 to 2099 = B
2100 to 2399 = A
2400 to 2699 = S
2700 to 2999 = SS
3000 to 3100 = Pro
3100 to 3299 = GOSU
3300+ = NUMBERS.

This "NUMBERS" are just whoever is up 3300, lets say there are only 35 players, then tag will says 35, 34... up to 1.

I would 100 % like to see Remastered include the word GOSU as a badge is a cultural thing that everybody would like INMO. It was on Fish an iccup.

Now about the simbols. I would like the simbols "-" (Minus) and "+" (plus) mean something different and more meaningful as i said before here i explain it to you:

"--" Minus Minus = About to be DEMOTED.
"-" MInus = FLOOR. Going Down the rank half/average points and playing under 20 hours..
"+" Plus = ROOF. Going Up the rank half/average points and playing under 20 hours.
"++" Plus Plus = About to get PROMOTED !.

How is "going down" or "going up" calculated?, is just the exact HALF of you League MMR points.

What does "under 20 hours" means?. Simple, if you win over the HALF of your league you get your rank and plus, like (A+), this "+" will stay in your badge for 20 hours, latter it will disapear, win a game you have it again.

Ao lets say i am in C (As it would be where i personally land now with 1670 MMR points i think), then my range is 1501 to 1799, and the exact half is = 1650.

So based on that i would have my "badge" showing C, now here is the deal... if i win a game my badge will change to C+. if i play another game and win it will remain in C+, but if i don't play another game inside 20 hours it will go back to C (my MMR don't change just the symbol disappears showing i am leaving remastered for 20 hours), . Understand?.

Now lets say i am VERY close (50 MMr points or so) to 1799, which is my roof to be promoted to B, then my badge should change to C++, and show that i am not only good programmer (lol) but also very close, probably a game or 2 to become B, and even if i don't come back for 20 hours it will remain C++. the ++ symbol remains as i am closer to be promoted.

So the same for going down... let say i lose a game, and my MMR goes beneath the "exact half" to 1630... then my Badge should show C-, and stays C- if i keep losing...nobody wants its badge to be like that, you will only make it positive if yo hit that ( half/average) of your league rank in this case 1650, also you could leave for 20 hours and the "-" will dissapear... also if i get very close (50 points close) to my floor of 1501... i will get my badge C--, but -- badges DO disappear after 20 hours because we don't want to communicate to the world "this guys is a loser about o be demoted), we only want to communicate the positive.

++ badges don't dissapear once you stay near being promoted, -- badges dissapear after 20 hours. + means going up an, and - means going down, this last 2 stay in the badge as long as the player plays under 20 hours, or keeps losing or winning over the Half or average of the League rank they belong to.

So long story short, i would like them to keep the symbols "-" and "+" as something active, people like to see that after playing 3 or 5 games they are making a "difference" whether this difference is "good" or "bad" that's up to them and how hard they practice. Is good to remember that people sont play many games... some of the only play one or 2 games a week, give them something to "see", they get a "plus" sign that means is good, they get to see a "++" sing they should stay and play more !!.

In you original League (very similar to fish) people will play 300 games and stay in F-... not cool, in my system at least they will go up to D at some point, then down to F again, be D- D-- and F++ and get some felling of "mobility" etc...

About the chat channels, i think exactly as you, once you reached a letter as you say above, lets say in my case B, i have access to that Channel, even despite i go down to E in the future.

Now Above S we get like another Ladder if you will, for pros, and that's the point... i got to be B in iccup once, but then i stayed in C for years, i was not disciplined enough to climb again. The point is, the "letters" resemble Iccup a bit, but then come like a Ladder inside another ladder this are:

SS, Pro, Gosu. they are self explanatory, but the point is that the word GOSU when over 3299 becomes just numbers, so when you are in those ladder placements that are for the best of the best, they would have the number like: "InteRMindd" would have the badge "1" plain and simple for instance.

Also From SS to pro there is no SS++, just color changes which i explain below.


Another thing to keep in mind is that the badges should very VERY colorful, not just like it was on ICCUP and FISH but more modern, this is my suggestion. EE = Pink, E, F, D = Yellow, C B = Green, A, S, SS = Red, PRO = SIlver, Gosu = GOlD, GosuNUMBER = white?.

Also when you are C+ you get some "contrast", something to tell you visually that you are making progress, when you at SS (about to become PRO) you get some SICK contrast etc... I think colors and design are very 2017.


What do you think?, with this people will fell that the ladder is more "dynamic" if you will.

About TMM obviously i think than when you visit someone profile you should get a League Badge for TMM and another one for 1v1, i think that is out of the question... there should be 2 separated Leader Boards 100%:

I will try to make a thread about this with graphics, i think is worth it i hope is of good enough taste for the TeamLiquid people.


ok then just add more ranks between 0 and 1499


Yes exactly, make it more "active", and also make the simbols mean something,

In my idea i add EE, SS, Pro, Gosu and number, thats it.


Don't need to add different ranking labels and over-complicate things:

0 to 599 = Z-
600 to 1199 = Z rank
1200 to 1499 = F-
1500 (default/starting point) to 1799 = F
1800 to 2099 = E
2100 to 2399 = D
2400 to 2699 = C
2700 to 2999 = B
3000 to 3299 = A
3300+ = S

Anyways the 1v1 ranks are easy to figure out. What i'm not sure is how the team matchmaking system is gonna work and how they're gonna rank players.


I cant but disagree... i was C+ and got to B on iccup, and now i should be F? no no... think about it again please. But in reality this last one is more like it.
My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-12-23 18:31:20
December 23 2017 18:29 GMT
#46
Why not put D at 1500?^^
"F" reminds of a bad rating in school for lot of people no?^^
and then Z? ^^
TT1
Profile Blog Joined December 2008
Canada10011 Posts
December 23 2017 18:30 GMT
#47
On December 24 2017 03:28 hyfrehyfre wrote:
Show nested quote +
On December 24 2017 03:26 TT1 wrote:
On December 24 2017 03:05 hyfrehyfre wrote:
On December 24 2017 02:58 TT1 wrote:
On December 24 2017 02:27 hyfrehyfre wrote:
On December 23 2017 22:05 TT1 wrote:
+ Show Spoiler +
remember Pete saying the ranks would be like Fish (S to F), this was a while back tho.

I assume the rating system won't change so won/lost points will be based on MMR. The only thing they need to figure out is the rank groupings. Assuming everyone starts at 1500 like right now, we could do:

0 to 1499 = F- (having a wide range of players at this rank isn't a bad thing, they could acquire information more easily)
1500 (default) to 1799 = F
1800 to 2099 = E
2100 to 2399 = D
2400 to 2699 = C
2700 to 2999 = B
3000 to 3299 = A
3300+ = S

I think these rank groupings fall in line with the current ladder ratings/skill lvl as well. There's only 24 3300+ rated players on the ladder right now and i don't think regular ladder seasons are going to last as long as frontier.

Lock every ladder channel above F but keep F unlocked for F- players. When a player moves up a rank leave all the channels below his rank unlocked.

How would team matchmaking work tho? Will players be able to queue up for 2v2 games by themselves? Will they be matched vs other solo queuing players or will they be matched vs an allied team (the allied team would obviously have a big edge over solo Q'ing players)? Are we gonna have separate MMRs for solo Q 2v2 players and allied teams (allied team = players who Q up as a team)? Will team matchmaking have chat channels as well (this would allow ppl with similar interests to meet each other etc.)?


[spoiler]Those are too hars honestly... there are really good players that just CANT win matches and stay in 1800, old ICCUP A players i mean, yours looks like a punch in the balls INMO, more like fish.

People will leave the game is damn to harsh, imagine that 76% of the player base is under 1450, are they going to be F- for months? no no... people need to see shit going up and down, so there has to be more letters and categories otherwise it will be as in ICCUP or FISH where for you to climb UP the rank you had to play like crazy, trust me i am not a good player i was ICCUP B and i cant get over 1700 or 1800, i will hate seeing my rank stay in "D-" forever just to get to D? no no no.... you are nuts, this is not fish.

Only by adding EE, SS, Pro and Gosu you can make things look better. I worked a lot on this idea i hope you like it... is hard to understand. Technically it keeps ICCUP badges similar and creates a felling that FIsh players are over pro Iccup players... give it a shoot.

The league system has to be more mobile, meaning that things must go UP and DOWN all the time, giving you a felling of "doing something", so what i would like to see is also that the symbols mean something, i will explain this a little bit as we progress, at the very top of the Ladder we start having "badges" like SS, PRO, GOSU then just numbers for top players like: 35,34...10,9,8,7,6,5,4,3,2,1 etc... let me explain.

First of all as a way of explaining what is typed down here the ladder goes from 0 as 3300, also check that there are NO D-, E- F-... those symbols are used for other stuff that i will explain after in this section, so we have this:

0 to 699 = EE (Double EE, is better than the old word N00b)
700 to 1099 = E
1100 to 1299 = F
1300 to 1500 = D / NEW (New is for new players)
1501 to 1799 = C
1800 to 2099 = B
2100 to 2399 = A
2400 to 2699 = S
2700 to 2999 = SS
3000 to 3100 = Pro
3100 to 3299 = GOSU
3300+ = NUMBERS.

This "NUMBERS" are just whoever is up 3300, lets say there are only 35 players, then tag will says 35, 34... up to 1.

I would 100 % like to see Remastered include the word GOSU as a badge is a cultural thing that everybody would like INMO. It was on Fish an iccup.

Now about the simbols. I would like the simbols "-" (Minus) and "+" (plus) mean something different and more meaningful as i said before here i explain it to you:

"--" Minus Minus = About to be DEMOTED.
"-" MInus = FLOOR. Going Down the rank half/average points and playing under 20 hours..
"+" Plus = ROOF. Going Up the rank half/average points and playing under 20 hours.
"++" Plus Plus = About to get PROMOTED !.

How is "going down" or "going up" calculated?, is just the exact HALF of you League MMR points.

What does "under 20 hours" means?. Simple, if you win over the HALF of your league you get your rank and plus, like (A+), this "+" will stay in your badge for 20 hours, latter it will disapear, win a game you have it again.

Ao lets say i am in C (As it would be where i personally land now with 1670 MMR points i think), then my range is 1501 to 1799, and the exact half is = 1650.

So based on that i would have my "badge" showing C, now here is the deal... if i win a game my badge will change to C+. if i play another game and win it will remain in C+, but if i don't play another game inside 20 hours it will go back to C (my MMR don't change just the symbol disappears showing i am leaving remastered for 20 hours), . Understand?.

Now lets say i am VERY close (50 MMr points or so) to 1799, which is my roof to be promoted to B, then my badge should change to C++, and show that i am not only good programmer (lol) but also very close, probably a game or 2 to become B, and even if i don't come back for 20 hours it will remain C++. the ++ symbol remains as i am closer to be promoted.

So the same for going down... let say i lose a game, and my MMR goes beneath the "exact half" to 1630... then my Badge should show C-, and stays C- if i keep losing...nobody wants its badge to be like that, you will only make it positive if yo hit that ( half/average) of your league rank in this case 1650, also you could leave for 20 hours and the "-" will dissapear... also if i get very close (50 points close) to my floor of 1501... i will get my badge C--, but -- badges DO disappear after 20 hours because we don't want to communicate to the world "this guys is a loser about o be demoted), we only want to communicate the positive.

++ badges don't dissapear once you stay near being promoted, -- badges dissapear after 20 hours. + means going up an, and - means going down, this last 2 stay in the badge as long as the player plays under 20 hours, or keeps losing or winning over the Half or average of the League rank they belong to.

So long story short, i would like them to keep the symbols "-" and "+" as something active, people like to see that after playing 3 or 5 games they are making a "difference" whether this difference is "good" or "bad" that's up to them and how hard they practice. Is good to remember that people sont play many games... some of the only play one or 2 games a week, give them something to "see", they get a "plus" sign that means is good, they get to see a "++" sing they should stay and play more !!.

In you original League (very similar to fish) people will play 300 games and stay in F-... not cool, in my system at least they will go up to D at some point, then down to F again, be D- D-- and F++ and get some felling of "mobility" etc...

About the chat channels, i think exactly as you, once you reached a letter as you say above, lets say in my case B, i have access to that Channel, even despite i go down to E in the future.

Now Above S we get like another Ladder if you will, for pros, and that's the point... i got to be B in iccup once, but then i stayed in C for years, i was not disciplined enough to climb again. The point is, the "letters" resemble Iccup a bit, but then come like a Ladder inside another ladder this are:

SS, Pro, Gosu. they are self explanatory, but the point is that the word GOSU when over 3299 becomes just numbers, so when you are in those ladder placements that are for the best of the best, they would have the number like: "InteRMindd" would have the badge "1" plain and simple for instance.

Also From SS to pro there is no SS++, just color changes which i explain below.


Another thing to keep in mind is that the badges should very VERY colorful, not just like it was on ICCUP and FISH but more modern, this is my suggestion. EE = Pink, E, F, D = Yellow, C B = Green, A, S, SS = Red, PRO = SIlver, Gosu = GOlD, GosuNUMBER = white?.

Also when you are C+ you get some "contrast", something to tell you visually that you are making progress, when you at SS (about to become PRO) you get some SICK contrast etc... I think colors and design are very 2017.


What do you think?, with this people will fell that the ladder is more "dynamic" if you will.

About TMM obviously i think than when you visit someone profile you should get a League Badge for TMM and another one for 1v1, i think that is out of the question... there should be 2 separated Leader Boards 100%:

I will try to make a thread about this with graphics, i think is worth it i hope is of good enough taste for the TeamLiquid people.


ok then just add more ranks between 0 and 1499


Yes exactly, make it more "active", and also make the simbols mean something,

In my idea i add EE, SS, Pro, Gosu and number, thats it.


Don't need to add different ranking labels and over-complicate things:

0 to 599 = Z-
600 to 1199 = Z rank
1200 to 1499 = F-
1500 (default/starting point) to 1799 = F
1800 to 2099 = E
2100 to 2399 = D
2400 to 2699 = C
2700 to 2999 = B
3000 to 3299 = A
3300+ = S

Anyways the 1v1 ranks are easy to figure out. What i'm not sure is how the team matchmaking system is gonna work and how they're gonna rank players.


I cant but disagree... i was C+ and got to B on iccup, and now i should be F? no no... think about it again please. But in reality this last one is more like it.


Why does your ICCup rank matter on a system that's completely different?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
December 23 2017 18:33 GMT
#48
Yeah ICCup ranks are not comparable to SCR ranks because there's no artificial rank inflation, it's pure Elo.
Moderator
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-12-23 18:50:48
December 23 2017 18:35 GMT
#49
playing at 1750 now, my opponents are like iccup C- level easily
of course its possible making these letter ranks close to what they were "worth" on iccup since in the end it grades skill at the same game
yeah its just that on ICCup it got possible/easier to inflate your rank
anyway these letters kinda remind grades C being average, somebody playing around 1800 is totally in that spot imo^^ where you could say they are quite decent players. So, worth better than a "E" ^^

well but then it applies to everyone and many more people were actually using fish letter ranks uh?^^
hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
December 23 2017 18:44 GMT
#50
On December 24 2017 03:35 ProMeTheus112 wrote:
playing at 1750 now, my opponents are like iccup C- level easily
of course its possible making these letter ranks close to what they were "worth" on iccup since in the end it grades skill at the same game
yeah its just that on ICCup it got possible/easier to inflate your rank
anyway these letters kinda remind grades C being average, somebody playing around 1800 is totally in that spot imo^^ where you could say they are quite decent players. So, worth better than a "E" ^^


yeah i actually made the math, i am C+ o Iccup always was, and D and D- on fish.... i dont want to be F, i know is a different rating, but there are somethings that are like "symbols" i refuse to be classified as an F, and i am sure that FISH A+ would prefer to be classified as PROs.
My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
December 23 2017 18:57 GMT
#51
On December 24 2017 03:44 hyfrehyfre wrote:
Show nested quote +
On December 24 2017 03:35 ProMeTheus112 wrote:
playing at 1750 now, my opponents are like iccup C- level easily
of course its possible making these letter ranks close to what they were "worth" on iccup since in the end it grades skill at the same game
yeah its just that on ICCup it got possible/easier to inflate your rank
anyway these letters kinda remind grades C being average, somebody playing around 1800 is totally in that spot imo^^ where you could say they are quite decent players. So, worth better than a "E" ^^


yeah i actually made the math, i am C+ o Iccup always was, and D and D- on fish.... i dont want to be F, i know is a different rating, but there are somethings that are like "symbols" i refuse to be classified as an F, and i am sure that FISH A+ would prefer to be classified as PROs.

If the proposed system by other people doesn't really suit you because you don't want to be F, I guess its time to

GIT GUD.
ppp
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2017-12-23 19:38:29
December 23 2017 19:14 GMT
#52
On December 24 2017 03:44 hyfrehyfre wrote:
Show nested quote +
On December 24 2017 03:35 ProMeTheus112 wrote:
playing at 1750 now, my opponents are like iccup C- level easily
of course its possible making these letter ranks close to what they were "worth" on iccup since in the end it grades skill at the same game
yeah its just that on ICCup it got possible/easier to inflate your rank
anyway these letters kinda remind grades C being average, somebody playing around 1800 is totally in that spot imo^^ where you could say they are quite decent players. So, worth better than a "E" ^^


yeah i actually made the math, i am C+ o Iccup always was, and D and D- on fish.... i dont want to be F, i know is a different rating, but there are somethings that are like "symbols" i refuse to be classified as an F, and i am sure that FISH A+ would prefer to be classified as PROs.


Did the math on what?

If you were C+ on ICCup you'd be F rank on Fish.. inflated ICCup ranks don't matter. Imo my proposed rank groupings are very similar to the old Fish ranks (in terms of skill level). Fish A+ doesn't exist (and neither does D-, Fish ranks are F-/F/E/D/C/B/A/S, starting point is F rank), the highest rank on Fish is S. If you don't like labeling players as F/Z rank players then find different labels, that's not a big deal.

D/C rank on Fish is when you start hitting "solid players", A+ foreigners on ICCup were D rank players on Fish. With the current matchmaking system you can feel the difference in skill level once you hit ~2400 to ~2600 which is why i equate it to somewhere close to D/C rank on Fish. When someone was A rank on Fish his ranked felt special/it was noticeable, 3k MMR feels the same way on the current ladder system.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
December 23 2017 20:04 GMT
#53
+ Show Spoiler +
On December 24 2017 03:27 wslkgmlk wrote:
Well Blizzard have already mentioned team game ladder will include 2v2, 3v3 and 4v4 so there are actually no assumptions being made here. In fact, I'm looking forward to a 3v3 ladder. I agree that seeing Hunters over and over again as hyfrehyfre says would be monotonous though, hence why I raised the 144x144 map size issue.

As to what Freakling asked, I've never really bothered looking into creating maps lager than 128x128 for a number of reasons, primarily because the minimap becomes unbearably small which makes it hard for players to focus on what's happening on the map and throughout the game. I have created a number of 6-player and 8-player maps over the years though, some of these have been uploaded to BWMN a while ago and some others are maps I've been working on lately (hoping maybe some new maps would be required for the new team ladder) but these are still incomplete and would require a little more work and fixing up:

Eon Blue Apocalypse (6 players)
[image loading]

Thermopylae (6 players)
[image loading]

Symbolic (8 players)
[image loading]

Work in progress map #1 (6 players)
[image loading]

Work in progress map #2 (6 players)
[image loading]


Wow those are very nice maps !!

I just think that base shared maps is something that not only I want, if ever 3v3 or 4v4 come to be i would like to see them thats all i am saying. Very nice maps really when release?
My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
December 23 2017 20:16 GMT
#54
On December 24 2017 03:57 supernovamaniac wrote:
Show nested quote +
On December 24 2017 03:44 hyfrehyfre wrote:
On December 24 2017 03:35 ProMeTheus112 wrote:
playing at 1750 now, my opponents are like iccup C- level easily
of course its possible making these letter ranks close to what they were "worth" on iccup since in the end it grades skill at the same game
yeah its just that on ICCup it got possible/easier to inflate your rank
anyway these letters kinda remind grades C being average, somebody playing around 1800 is totally in that spot imo^^ where you could say they are quite decent players. So, worth better than a "E" ^^


yeah i actually made the math, i am C+ o Iccup always was, and D and D- on fish.... i dont want to be F, i know is a different rating, but there are somethings that are like "symbols" i refuse to be classified as an F, and i am sure that FISH A+ would prefer to be classified as PROs.

If the proposed system by other people doesn't really suit you because you don't want to be F, I guess its time to

GIT GUD.



is not just that, is "symbolic" F means bad, i acept D for 1800 MMR.... but the problem is this.... i know old A+ players from Iccup that are 1800 MMR also... they just well... dont play enough to "git gud", not all in life is saying something funny hihihi and then leave.

now watch this:

https://starlog.gg/en/leaderboard/graph

You are saying that based on TT1 ladder everyone should be E or F ? lol so dumb, i dont say is "wrong", just saying that people struggle between 1400 and 1500 (70%) of them do, i am 1650 or something like that, and i have 570 wins and 680 loses, i am a bad player, but i am by no mean a N00b, just don't practice enough, don't have that much talent etc. The point is F is NOT my category period. i am D+ or C.

I have friends that are way better than me, and they are 1900 and crying because RANK is hard, and they suppose to be D- ?? (i know TT1 mistake an E in the last chart)... i hope this ladder as TT1 suggest never comes to be, is not realistic and is sincerely insulting. No disrespect of any kind and is not for us to decide anyways. but at the end i know Blizzard is smarter than that, and wont let 70% of the people be F forever F, they will find a way to classify people, and those crazy guys that are able to obtain 2200 or more should be other Badges, not regular Letter ones, like pro, gosu, etc.
My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
December 23 2017 20:32 GMT
#55
On December 24 2017 04:14 TT1 wrote:
Show nested quote +
On December 24 2017 03:44 hyfrehyfre wrote:
On December 24 2017 03:35 ProMeTheus112 wrote:
playing at 1750 now, my opponents are like iccup C- level easily
of course its possible making these letter ranks close to what they were "worth" on iccup since in the end it grades skill at the same game
yeah its just that on ICCup it got possible/easier to inflate your rank
anyway these letters kinda remind grades C being average, somebody playing around 1800 is totally in that spot imo^^ where you could say they are quite decent players. So, worth better than a "E" ^^


yeah i actually made the math, i am C+ o Iccup always was, and D and D- on fish.... i dont want to be F, i know is a different rating, but there are somethings that are like "symbols" i refuse to be classified as an F, and i am sure that FISH A+ would prefer to be classified as PROs.


Did the math on what?

If you were C+ on ICCup you'd be F rank on Fish.. inflated ICCup ranks don't matter. Imo my proposed rank groupings are very similar to the old Fish ranks (in terms of skill level). Fish A+ doesn't exist (and neither does D-, Fish ranks are F-/F/E/D/C/B/A/S, starting point is F rank), the highest rank on Fish is S. If you don't like labeling players as F/Z rank players then find different labels, that's not a big deal.

D/C rank on Fish is when you start hitting "solid players", A+ foreigners on ICCup were D rank players on Fish. With the current matchmaking system you can feel the difference in skill level once you hit ~2400 to ~2600 which is why i equate it to somewhere close to D/C rank on Fish. When someone was A rank on Fish his ranked felt special/it was noticeable, 3k MMR feels the same way on the current ladder system.


This thread is not to talk about this... but i was D- and then hit D which was hard. I would accept D to be my rank, but F?...i don't think so, i had no idea fish had no A+, i never played fish that much because of the lag, probably just visited it a few times in a row, like 4 months back in 2014 or so, still yes, hitting D in Fish was the really hard, i was honestly younger back then, i know it sounds kind of lame, but today i just dont have the reflexes i used to have to survive, or the will to keep those games going when you lost everything, i just start a new one...

So i agree with you create different "labels", that is exactly what i am saying, let the letters Z,E,F,D,C,B,A be from 0 - 2500 or 2700, then from there classify people with other labels, like Pro, Gosu, and then rank numbers. I am sure that old FISH players that where A on fish etc would LOVE finding they get classified as PRO or GOSU.

Both sides wins, western people will have a rank similar to what they had on iccup, in my case D, or C, and then as you progress you start finding other stuff (Pro, Gosu, number), like i said before, also i added you z which i like, the result is this:

0 to 1099= Z(
1100 to 1299 = F
1300 to 1500 = D / NEW (New is for new players)
1501 to 1799 = C
1800 to 2099 = B
2100 to 2399 = A
2400 to 2699 = S
2700 to 2999 = SS
3000 to 3100 = Pro
3100 to 3299 = GOSU
3300+ = NUMBERS.

Also i like my idea of keeping the +, - and ++, -- symbols to mean "going up", "going down", "about to be promoted", "about to be demoted". that is just something extra i think would be nice to keep people with a felling of "movement", like i said people play 2 or 3 games a week let then "see" they are accomplishing something, is something extra at the end i really don't care.

About TMM... well different ladder i suppose, maybe more simplistic, that really depends on how are they going to do this, remember that RANK prioritize distance and connection type etc more than MMR... in Korea or the US where there are many other players it might not be as noticeable, but here in South American i encounter 2500 MMR all the time from chile, brasil, and as i told you i am 1650 right now... sometimes i win, most of the times i don't, i don't complain game is game... i say this because i don't expect TMM to match you with someone of your same level, and even if you have a team of people and you are missing that other person it might give you someone that just installed the game... is all very complicated.

At the end we can only hope Blizzard reads some of this and takes a nice decision.
My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
December 23 2017 20:35 GMT
#56
Somehow I doubt that Blizzard is going to make a ranking system where 90+% of the player base is rank F and below.
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2017-12-23 21:12:19
December 23 2017 20:49 GMT
#57
On December 24 2017 05:35 CobaltBlu wrote:
Somehow I doubt that Blizzard is going to make a ranking system where 90+% of the player base is rank F and below.


You can have the 1st rank up be like 100 points, past the 1st rank move it up by increments of 300 points. That's how Fish did it. It took 4 wins to rank up from F to E (first rank up), everyone started at 1000 pts and they'd get 25 pts for an evenly ranked win (for example F vs F).

Assuming our base rating starts at 1500 like it does now, it would be: 1500 > 1599 (F), 1600 > 1899 (E), 1900 > 2199 (D), 2200 > 2499 (C), 2500 > 2799 (B), 2800 > 3099 (A), 3100+ (S). We could extend A rank from like 2800 to 3299 (instead of 2800 to 3099) to make S rank feel more prestigious, S rank would then start at 3300.

source: http://wiki.teamliquid.net/starcraft/Fish_Server

Current system (effective April 8, 2017)

Rank Points
S >2600
A 2300–2599
B 2000–2299
C 1700–1999
D 1400–1699
E 1100–1399
F 801–1099 (everyone started at 1000, took 4 wins to reach 1100/E rank)
F- 1–800

So for the current ladder system the equivalent would be to start at 1500 (F) and rank up at 1600 (E), aka 4 wins. F rank (base rank) would have to be around 1300 - 1599, F- would be 1000 to 1299. 0 to 999 would be the beginner rank, you could split it up into 2 ranks if you wanted to, say 0 to 499 and 500 to 999. Call it w/e rank you want.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
Last Edited: 2017-12-23 21:04:25
December 23 2017 21:00 GMT
#58
+ Show Spoiler +
On December 24 2017 05:49 TT1 wrote:
Show nested quote +
On December 24 2017 05:35 CobaltBlu wrote:
Somehow I doubt that Blizzard is going to make a ranking system where 90+% of the player base is rank F and below.


You can have the 1st rank up be like 100 or 200 points, past the 1st rank move it up by increments of 300 points. That's how Fish did it. It took 4 wins to rank up from F to E (first rank up), everyone started at 1000 pts and they'd get 25 pts for an even ranked win (F vs F).

http://wiki.teamliquid.net/starcraft/Fish_Server

Current system (effective April 8, 2017)

Rank Points
S >2600
A 2300–2599
B 2000–2299
C 1700–1999
D 1400–1699
E 1100–1399
F 801–1099 (everyone started at 1000, took 4 wins to reach 1100/E rank)
F- 1–800

So for the current ladder system the equivalent would be to start at 1500 (F) and rank up at 1600 (E), aka 4 wins. F rank would have to be around 1300 - 1599, F- would be 1000 to 1299. 0 to 999 would be the beginner rank, you could split it up into 2 ranks if you wanted to, say 0 to 499 and 500 to 999. Call it w/e rank you want.


That is perfect sir, i agree 100% now, ship it. Above 2600 i would like to see some of the Badges i speak about, they are still S rank but with Pro, Gosu etc... though i like this. 10/10.

I say COPY PASTE BLIZZARD, this one is perfect. NO "conversions" needed, just copy and paste.

Dont forget that i truly think that colors have to play a part in this, also the + and - symbols, hope you agree with those, is not bad idea to keep things moving, specially for people that are "stuck" it will give them some "feeling" of movement and progress. Cheers.
My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 23 2017 21:26 GMT
#59
On December 24 2017 04:14 TT1 wrote:
Show nested quote +
On December 24 2017 03:44 hyfrehyfre wrote:
On December 24 2017 03:35 ProMeTheus112 wrote:
playing at 1750 now, my opponents are like iccup C- level easily
of course its possible making these letter ranks close to what they were "worth" on iccup since in the end it grades skill at the same game
yeah its just that on ICCup it got possible/easier to inflate your rank
anyway these letters kinda remind grades C being average, somebody playing around 1800 is totally in that spot imo^^ where you could say they are quite decent players. So, worth better than a "E" ^^


yeah i actually made the math, i am C+ o Iccup always was, and D and D- on fish.... i dont want to be F, i know is a different rating, but there are somethings that are like "symbols" i refuse to be classified as an F, and i am sure that FISH A+ would prefer to be classified as PROs.


Did the math on what?

If you were C+ on ICCup you'd be F rank on Fish.. inflated ICCup ranks don't matter. Imo my proposed rank groupings are very similar to the old Fish ranks (in terms of skill level). Fish A+ doesn't exist (and neither does D-, Fish ranks are F-/F/E/D/C/B/A/S, starting point is F rank), the highest rank on Fish is S. If you don't like labeling players as F/Z rank players then find different labels, that's not a big deal.

D/C rank on Fish is when you start hitting "solid players", A+ foreigners on ICCup were D rank players on Fish. With the current matchmaking system you can feel the difference in skill level once you hit ~2400 to ~2600 which is why i equate it to somewhere close to D/C rank on Fish. When someone was A rank on Fish his ranked felt special/it was noticeable, 3k MMR feels the same way on the current ladder system.


It's a general ladder now. There's absolutely no reason to throw the entire foreign community into the same "F" rank.
jinjin5000
Profile Joined May 2010
United States1462 Posts
December 23 2017 22:01 GMT
#60
More replay options like unit count may be useful
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