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SC:R Developer Update 2 31.10.2017 - Page 5

Forum Index > BW General
102 CommentsPost a Reply
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L_Master
Profile Blog Joined April 2009
United States8017 Posts
November 03 2017 23:06 GMT
#81
On November 04 2017 04:18 AManHasNoName wrote:
Show nested quote +
On November 04 2017 03:59 L_Master wrote:
On November 04 2017 03:44 AManHasNoName wrote:
On November 04 2017 03:11 FiWiFaKi wrote:
On November 04 2017 02:20 AManHasNoName wrote:
On November 04 2017 01:49 FiWiFaKi wrote:
On November 03 2017 21:26 AManHasNoName wrote:
My $.02:

-The game is definitely functional and playable as is and I'm very happy to have it. It has given me the motivation to really start playing BW seriously again.
-There are absolutely improvements that can be made to many things.
-A substantial amount of bug fixes are needed, but none of the bugs that exist are game breaking by any means.
-People spend too much time fixating on small bugs that... bug them...

Try to enjoy the game for what it is everyone. Provide your feedback to Blizzard but also try to think about things in perspective.

I see so many people upset about the chat bug, the interface bugs, the SD graphics. I get that these are things everyone wants to function optimally. But, if they are ruining your experience and causing you to not play the game, you're blowing them out of proportion.


I bought Remastered, and I played ladder/RMM, and after every game, I wouldn't get a score screen, and my point wouldn't update, would be random, etc. I decided to watch a tournament, one of the first things the caster said was that he can't see what I say in chat because of the bug, can you tell him this instead.

Now when there are a dozen of games coming out every year that have 10s on millions of dollars spent on development, and are way more polished, why would I stay and put up with this stuff?

I was excited to really start playing a lot of BW, but because of those experiences, I haven't loaded up remastered in a few weeks, and I just make sure to catch every ASL. I think if these bugs weren't present at launch (or 1-2 weeks afterwards in my case), it's very likely that I'd be playing multiple times per week.


I’m trying to see where you’re coming from on this, but to me this just sounds like a huge overreaction.

Maybe it’s cause I’m from a different generation of gamers. But, what I care about is the actual gameplay being challenging and enjoyable.

The things you’re talking about are small annoyances to be certain. Your reaction to them seems well beyond what is reasonable to me, though.

I’m certainly in the minority with my opinions. And you’re right there are tons of new games coming out every day. Personally the challenge of playing a game like BW where I can feel true pride in the progress I make and each win/loss gives me lots of things to think about is worth putting up with a buggy UI.

That said, there’s a reason games coming out are simplified and made to look pretty. Because your opinions are shared by a large majority of the community these days.

TL;DR: If you’re someone who never played BW and was just trying it out, your reaction makes some sense. But, if you’re someone returning because you love what the game of BW has to offer then I just can’t understand how things like these would drive you away.

Edit: http://www.teamliquid.net/blogs/528254-on-starcraft-remastered things like this are why I love StarCraft.


I've been posting on Teamliquid since early 2009, and watched it an insane amount. I played mostly UMS back in the day, but I played some iccup for 1-2 years trying to get good, then I played ShieldBattery for 6 months trying to get good. I'll keep watching BW, but this stuff had a big impact on me not continuing to play, or at least, playing a lot more casually.

I suppose to an extent it's not even about how big the changes are, but also about how indicative of future performance, how these little fuck ups by Blizzard occur. Many of us are not fans of the route SC2 took, and after what was a pretty messy game to start with Diablo 3 and Heroes, Blizzard did nothing to convey the message that the SC:RM development will be any different. So if Blizzard saw this as an easy way to make a few bucks, but doesn't have a long term vision for the game, I don't want to get invested either.


With this post I absolutely understand where you are coming from. I too have been let down by Blizzard's more recent games. My dislike for them is largely gameplay based though, so as long as the BW gameplay doesn't get touched I'll be happy.

That said, what sort of long term vision are you hoping for Blizzard to have for SC:R?

IMO what they've demonstrated so far is that the people working on the game have a love for BW and are willing to listen to the community when making changes. The interface is buggy, yes. They are taking software designed almost 20 years ago and trying to appropriate it to work with the vast array of current machines WITHOUT changing the way the game plays. When it comes to programming that's actually a much more difficult project than starting from scratch and building your own game.

My goal is not to say that what we have now is perfect and doesn't need to be altered. I simply believe that leniency is in order. They are working on the game and trying to do things the right way. They are showing dedication to the community, the devs post on the forums very frequently and are giving us these videos as well.

Cut them some slack, enjoy playing the game, note and report the bugs you see, but don't let little things ruin your experience.


In my opinion, I largely agree with you. I'm under the impression this dev team does actually give a shit about what the playerbase thinks.

Unfortunately, there are a good 8 years of negative blizzard experience involving blizzard fuck ups or active hostility towards BW. Mix that with the fact that some of the biggest cries; lag issues, ladder not working, and chat/friend functionality are still unresolved and it's not hard at all to see why many people are very pessimistic.

I personally am not, but I can absolutely understand where those that are pessimistic are coming from. In all honesty, I can't really make an argument that they shouldn't be past "I dunno guys, just seems like this Dev team gets it and actually cares".

In sum, even if I don't share it, I think the pessimism and angst are absolutely justifiable reactions for people to have.


I agree with the majority of what you've said in the last two posts. I also agree that if we're using Blizzard's recent history as a guide, there's ample reason to be skeptical. I do think it's important to try to judge this dev team by their actions and I hope people will be open minded.

One thing I wanted to provide input on:
1) Yes lag is a big issue. But, it's something they have been putting what I see to be great effort to resolve. Lag is the #1 issue in any online game, and I haven't played a game in the last 10 years where the forums were not filled with posts complaining about lag.

I play against primarily Koreans myself, and live in Colorado. Somehow I manage to have very little lag against them, so considering my location I think that shows that there's at least hope for it to get better.

However, I do watch streams all the time and see the lag Europeans in particular experience when facing Koreans. I absolutely think it's a valid concern.

That's all I've got, I just wanted to provide some sort of argument in defense of Blizzard since in my line of work I see these type of complaints all the time with no acknowledgment of the work we are putting in to fix them and no perspective on the difficulty of resolving some of these issues.

I appreciate everyone who took time to read these posts and provided feedback of your own. TL has a lot of very intelligent members and I love the discussion that happens here!


Say what?!

Sounds like an SC meetup is in order!
EffOrt and Soulkey Hwaiting!
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2017-11-03 23:28:48
November 03 2017 23:22 GMT
#82
On November 04 2017 07:48 chuDr3t4 wrote:
[image loading]
How can EXACT RANKING NUMBER be vague? How can it be possibly more vague than something like Plastic League Division 2?


In my opinion the ideal system is having an MMR system much like they do now, but have some anti-inflationary algorithm in place, for example make it that the top 100 players have an average MMR of 3000, or that the top 10% of players have x points, whatever. Just throw in a couple extra points or give less points for wins and more for losses when a minor adjustment needs to be made.

And then use objects to represent ranks, 3000+ olympic, 2800+ A+, 1500 C, etc. I'd prefer letter ranks simply because it has a history in BW (and differentiates nicely from rare elements used in other games). And then some point decay, lets say minus 10 points for every week not playing more than 3 games~.

On November 04 2017 08:22 FiWiFaKi wrote:
Show nested quote +
On November 04 2017 07:48 chuDr3t4 wrote:
[image loading]
How can EXACT RANKING NUMBER be vague? How can it be possibly more vague than something like Plastic League Division 2?


In my opinion the ideal system is having an MMR system much like they do now, but have some anti-inflationary algorithm in place, for example make it that the top 100 players have an average MMR of 3000, or that the top 10% of players have x points, whatever. Just throw in a couple extra points or give less points for wins and more for losses when a minor adjustment needs to be made.

And then use objects to represent ranks, 3000+ olympic, 2800+ A+, 1500 C, etc. I'd prefer letter ranks simply because it has a history in BW (and differentiates nicely from rare elements used in other games). And then some point decay, lets say minus 10 points for every week not playing more than 3 games~.



On November 04 2017 08:06 L_Master wrote:
Show nested quote +
On November 04 2017 04:18 AManHasNoName wrote:
I agree with the majority of what you've said in the last two posts. I also agree that if we're using Blizzard's recent history as a guide, there's ample reason to be skeptical. I do think it's important to try to judge this dev team by their actions and I hope people will be open minded.

One thing I wanted to provide input on:
1) Yes lag is a big issue. But, it's something they have been putting what I see to be great effort to resolve. Lag is the #1 issue in any online game, and I haven't played a game in the last 10 years where the forums were not filled with posts complaining about lag.

I play against primarily Koreans myself, and live in Colorado. Somehow I manage to have very little lag against them, so considering my location I think that shows that there's at least hope for it to get better.

However, I do watch streams all the time and see the lag Europeans in particular experience when facing Koreans. I absolutely think it's a valid concern.

That's all I've got, I just wanted to provide some sort of argument in defense of Blizzard since in my line of work I see these type of complaints all the time with no acknowledgment of the work we are putting in to fix them and no perspective on the difficulty of resolving some of these issues.

I appreciate everyone who took time to read these posts and provided feedback of your own. TL has a lot of very intelligent members and I love the discussion that happens here!


Say what?!

Sounds like an SC meetup is in order!


Careful with L_Master, unless you cycle to the summit of Pike's Peak with your PC in your backpack, he probably wont want to see you.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2017-11-03 23:25:26
November 03 2017 23:24 GMT
#83
opps
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
AManHasNoName
Profile Joined September 2017
United States165 Posts
November 04 2017 00:20 GMT
#84
On November 04 2017 08:06 L_Master wrote:
Show nested quote +
On November 04 2017 04:18 AManHasNoName wrote:
On November 04 2017 03:59 L_Master wrote:
On November 04 2017 03:44 AManHasNoName wrote:
On November 04 2017 03:11 FiWiFaKi wrote:
On November 04 2017 02:20 AManHasNoName wrote:
On November 04 2017 01:49 FiWiFaKi wrote:
On November 03 2017 21:26 AManHasNoName wrote:
My $.02:

-The game is definitely functional and playable as is and I'm very happy to have it. It has given me the motivation to really start playing BW seriously again.
-There are absolutely improvements that can be made to many things.
-A substantial amount of bug fixes are needed, but none of the bugs that exist are game breaking by any means.
-People spend too much time fixating on small bugs that... bug them...

Try to enjoy the game for what it is everyone. Provide your feedback to Blizzard but also try to think about things in perspective.

I see so many people upset about the chat bug, the interface bugs, the SD graphics. I get that these are things everyone wants to function optimally. But, if they are ruining your experience and causing you to not play the game, you're blowing them out of proportion.


I bought Remastered, and I played ladder/RMM, and after every game, I wouldn't get a score screen, and my point wouldn't update, would be random, etc. I decided to watch a tournament, one of the first things the caster said was that he can't see what I say in chat because of the bug, can you tell him this instead.

Now when there are a dozen of games coming out every year that have 10s on millions of dollars spent on development, and are way more polished, why would I stay and put up with this stuff?

I was excited to really start playing a lot of BW, but because of those experiences, I haven't loaded up remastered in a few weeks, and I just make sure to catch every ASL. I think if these bugs weren't present at launch (or 1-2 weeks afterwards in my case), it's very likely that I'd be playing multiple times per week.


I’m trying to see where you’re coming from on this, but to me this just sounds like a huge overreaction.

Maybe it’s cause I’m from a different generation of gamers. But, what I care about is the actual gameplay being challenging and enjoyable.

The things you’re talking about are small annoyances to be certain. Your reaction to them seems well beyond what is reasonable to me, though.

I’m certainly in the minority with my opinions. And you’re right there are tons of new games coming out every day. Personally the challenge of playing a game like BW where I can feel true pride in the progress I make and each win/loss gives me lots of things to think about is worth putting up with a buggy UI.

That said, there’s a reason games coming out are simplified and made to look pretty. Because your opinions are shared by a large majority of the community these days.

TL;DR: If you’re someone who never played BW and was just trying it out, your reaction makes some sense. But, if you’re someone returning because you love what the game of BW has to offer then I just can’t understand how things like these would drive you away.

Edit: http://www.teamliquid.net/blogs/528254-on-starcraft-remastered things like this are why I love StarCraft.


I've been posting on Teamliquid since early 2009, and watched it an insane amount. I played mostly UMS back in the day, but I played some iccup for 1-2 years trying to get good, then I played ShieldBattery for 6 months trying to get good. I'll keep watching BW, but this stuff had a big impact on me not continuing to play, or at least, playing a lot more casually.

I suppose to an extent it's not even about how big the changes are, but also about how indicative of future performance, how these little fuck ups by Blizzard occur. Many of us are not fans of the route SC2 took, and after what was a pretty messy game to start with Diablo 3 and Heroes, Blizzard did nothing to convey the message that the SC:RM development will be any different. So if Blizzard saw this as an easy way to make a few bucks, but doesn't have a long term vision for the game, I don't want to get invested either.


With this post I absolutely understand where you are coming from. I too have been let down by Blizzard's more recent games. My dislike for them is largely gameplay based though, so as long as the BW gameplay doesn't get touched I'll be happy.

That said, what sort of long term vision are you hoping for Blizzard to have for SC:R?

IMO what they've demonstrated so far is that the people working on the game have a love for BW and are willing to listen to the community when making changes. The interface is buggy, yes. They are taking software designed almost 20 years ago and trying to appropriate it to work with the vast array of current machines WITHOUT changing the way the game plays. When it comes to programming that's actually a much more difficult project than starting from scratch and building your own game.

My goal is not to say that what we have now is perfect and doesn't need to be altered. I simply believe that leniency is in order. They are working on the game and trying to do things the right way. They are showing dedication to the community, the devs post on the forums very frequently and are giving us these videos as well.

Cut them some slack, enjoy playing the game, note and report the bugs you see, but don't let little things ruin your experience.


In my opinion, I largely agree with you. I'm under the impression this dev team does actually give a shit about what the playerbase thinks.

Unfortunately, there are a good 8 years of negative blizzard experience involving blizzard fuck ups or active hostility towards BW. Mix that with the fact that some of the biggest cries; lag issues, ladder not working, and chat/friend functionality are still unresolved and it's not hard at all to see why many people are very pessimistic.

I personally am not, but I can absolutely understand where those that are pessimistic are coming from. In all honesty, I can't really make an argument that they shouldn't be past "I dunno guys, just seems like this Dev team gets it and actually cares".

In sum, even if I don't share it, I think the pessimism and angst are absolutely justifiable reactions for people to have.


I agree with the majority of what you've said in the last two posts. I also agree that if we're using Blizzard's recent history as a guide, there's ample reason to be skeptical. I do think it's important to try to judge this dev team by their actions and I hope people will be open minded.

One thing I wanted to provide input on:
1) Yes lag is a big issue. But, it's something they have been putting what I see to be great effort to resolve. Lag is the #1 issue in any online game, and I haven't played a game in the last 10 years where the forums were not filled with posts complaining about lag.

I play against primarily Koreans myself, and live in Colorado. Somehow I manage to have very little lag against them, so considering my location I think that shows that there's at least hope for it to get better.

However, I do watch streams all the time and see the lag Europeans in particular experience when facing Koreans. I absolutely think it's a valid concern.

That's all I've got, I just wanted to provide some sort of argument in defense of Blizzard since in my line of work I see these type of complaints all the time with no acknowledgment of the work we are putting in to fix them and no perspective on the difficulty of resolving some of these issues.

I appreciate everyone who took time to read these posts and provided feedback of your own. TL has a lot of very intelligent members and I love the discussion that happens here!


Say what?!

Sounds like an SC meetup is in order!


Hahaha let's make it happen! Would be sweet to meet up with some other Starcraft players! We could even live the dream and play LAN games xD
“To love the journey is to accept no such end. I have found, through painful experience, that the most important step a person can take is always the next one.”
AManHasNoName
Profile Joined September 2017
United States165 Posts
November 04 2017 00:25 GMT
#85
On November 04 2017 08:22 FiWiFaKi wrote:
Show nested quote +
On November 04 2017 07:48 chuDr3t4 wrote:
[image loading]
How can EXACT RANKING NUMBER be vague? How can it be possibly more vague than something like Plastic League Division 2?


In my opinion the ideal system is having an MMR system much like they do now, but have some anti-inflationary algorithm in place, for example make it that the top 100 players have an average MMR of 3000, or that the top 10% of players have x points, whatever. Just throw in a couple extra points or give less points for wins and more for losses when a minor adjustment needs to be made.

And then use objects to represent ranks, 3000+ olympic, 2800+ A+, 1500 C, etc. I'd prefer letter ranks simply because it has a history in BW (and differentiates nicely from rare elements used in other games). And then some point decay, lets say minus 10 points for every week not playing more than 3 games~.

Show nested quote +
On November 04 2017 08:22 FiWiFaKi wrote:
On November 04 2017 07:48 chuDr3t4 wrote:
[image loading]
How can EXACT RANKING NUMBER be vague? How can it be possibly more vague than something like Plastic League Division 2?


In my opinion the ideal system is having an MMR system much like they do now, but have some anti-inflationary algorithm in place, for example make it that the top 100 players have an average MMR of 3000, or that the top 10% of players have x points, whatever. Just throw in a couple extra points or give less points for wins and more for losses when a minor adjustment needs to be made.

And then use objects to represent ranks, 3000+ olympic, 2800+ A+, 1500 C, etc. I'd prefer letter ranks simply because it has a history in BW (and differentiates nicely from rare elements used in other games). And then some point decay, lets say minus 10 points for every week not playing more than 3 games~.



Show nested quote +
On November 04 2017 08:06 L_Master wrote:
On November 04 2017 04:18 AManHasNoName wrote:
I agree with the majority of what you've said in the last two posts. I also agree that if we're using Blizzard's recent history as a guide, there's ample reason to be skeptical. I do think it's important to try to judge this dev team by their actions and I hope people will be open minded.

One thing I wanted to provide input on:
1) Yes lag is a big issue. But, it's something they have been putting what I see to be great effort to resolve. Lag is the #1 issue in any online game, and I haven't played a game in the last 10 years where the forums were not filled with posts complaining about lag.

I play against primarily Koreans myself, and live in Colorado. Somehow I manage to have very little lag against them, so considering my location I think that shows that there's at least hope for it to get better.

However, I do watch streams all the time and see the lag Europeans in particular experience when facing Koreans. I absolutely think it's a valid concern.

That's all I've got, I just wanted to provide some sort of argument in defense of Blizzard since in my line of work I see these type of complaints all the time with no acknowledgment of the work we are putting in to fix them and no perspective on the difficulty of resolving some of these issues.

I appreciate everyone who took time to read these posts and provided feedback of your own. TL has a lot of very intelligent members and I love the discussion that happens here!


Say what?!

Sounds like an SC meetup is in order!


Careful with L_Master, unless you cycle to the summit of Pike's Peak with your PC in your backpack, he probably wont want to see you.


I'm partial to the letter ranks as well and I like the idea of a point + letter rank system. That's the classic (unless you want to go all the way back to original BW Ladder and Gamei Ladder) Starcraft ranking system.

I'll watch out. Trying to fit my PC in my backup sounds like more than enough challenge alone LOL
“To love the journey is to accept no such end. I have found, through painful experience, that the most important step a person can take is always the next one.”
Little-Chimp
Profile Joined February 2008
Canada949 Posts
November 04 2017 00:48 GMT
#86
On November 04 2017 07:48 chuDr3t4 wrote:
[image loading]
How can EXACT RANKING NUMBER be vague? How can it be possibly more vague than something like Plastic League Division 2?


Vague as in going from the 400,000th best player to 375,000th doesn't do anything for me. Doesn't have to be plastic I'm down with the letter grades. It's just fun to work towards league accomplishment.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
November 04 2017 00:52 GMT
#87
And what stops you from feeling accomplishment from reaching 1700 1800 1900 2000 2100?
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Me_ToKa
Profile Joined September 2009
Bulgaria309 Posts
November 04 2017 09:26 GMT
#88
Estimated time: 42 seconds
Elapsed time: 433 seconds and still counts..........
WTF??? Nice match finder!
DOgMeAt
Profile Joined August 2005
Czech Republic142 Posts
November 04 2017 13:33 GMT
#89
On November 04 2017 18:26 Me_ToKa wrote:
Estimated time: 42 seconds
Elapsed time: 433 seconds and still counts..........
WTF??? Nice match finder!

yeah ladder hasnt been working since yesterday, europe

[image loading]
Ban Baal
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
November 04 2017 14:03 GMT
#90
On November 04 2017 22:33 DOgMeAt wrote:
Show nested quote +
On November 04 2017 18:26 Me_ToKa wrote:
Estimated time: 42 seconds
Elapsed time: 433 seconds and still counts..........
WTF??? Nice match finder!

yeah ladder hasnt been working since yesterday, europe

[image loading]


I just played 2 games without any issues on Europe. I guess the one thing I did do was cancel and research the one time it crashed mme out.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
DOgMeAt
Profile Joined August 2005
Czech Republic142 Posts
November 04 2017 14:18 GMT
#91
cancelled 3 times 100s+, it just doesnt work for me
Ban Baal
elKa-ThE-FeArEd
Profile Joined October 2010
Sweden177 Posts
November 04 2017 16:28 GMT
#92
well the ladder is totally unplayable vs koreans now, i lag every single game

Funny thing now is that i lag more nowadays than i did 15yrs ago with 56k
DOgMeAt
Profile Joined August 2005
Czech Republic142 Posts
November 04 2017 17:07 GMT
#93
at least you get games
[image loading]
its laughable someone takes blizzards side on this, stockholm syndrom much? after FOUR fucking months superbasic features like flist and even seeing messages on general channels doont work, ladder doesnt work, glad we got dynamic lighting, coz thats why i bought remaster in the first place

anyone know how to apply for a refund? i m done.
Ban Baal
Ganfei2
Profile Blog Joined July 2010
473 Posts
Last Edited: 2017-11-04 17:33:23
November 04 2017 17:30 GMT
#94
Still have the following issues:

Frequently cannot /w--must relog into blizzard app, not just bnet, to fix.

Frequently cannot /r--must relog into blizzard app, not just bnet, to fix.

If I whisper someone while in a channel, I cannot change the "to:" field back to the channel. If I want to type in the channel again after this point I must relog onto bnet.

Cannot simply friend add someone who is playing on a unique account name on the same server in the same game as I am. Having to figure out someone's unique bnet identifier to friend add is a pain in the ass not least because I still don't know how to do it without having to ask them to go find it for me and tell me what it is so that I can add them. This has led in at least three instances to situations in which I play 5-10 teamgames with someone, we like one another, but I can't communicate with them (due to their poor English abilities) in order to coordinate friend adding. In the past, one would simply /f add ACCOUNT--doesn't work anymore.

This is terrible game design. If I am in a game with someone, I should be able to type /f add account and have all the finding-the-real-id bullshit happen automatically and behind the scenes because we're in the same game on the same server. I get that Blizzard wants to maintain their system they developed for their more modern games with these bnet app regions, or whatever, but come on. This is incredibly basic.

We're 2? 3? months down the road and these problems still exist. Lag issues are also substantial, with the lag being on average significantly worse than it was in the old days. But setting the lag problems aside, the broken social features--chat and friend list functions--really do impact the playability and enjoyability of this game for me and for many others. Countless times I've had friends whisper me while I'm in a game asking if I want to play and I'll be unable to communicate with them unless I minimize the game and use the stupid Blizzard app to respond. If someone whispers me and they're not on my friend list on the Blizzard app, then too bad, I can't communicate until I exit BW, exit the app, relog onto the app, and relog into BW.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17672 Posts
November 04 2017 17:58 GMT
#95
On November 02 2017 22:03 Silentenigma wrote:
Show nested quote +
On November 02 2017 10:28 404AlphaSquad wrote:
On November 02 2017 04:14 RealityIsKing wrote:
the fact that Blizzard is forcing a lot of servers shutting down

Is this a fact or are you just making stuff up? If so, can i have a source please? Because if there is no proof it can hardly be called "fact".

Also the 1.16 build also had alot of interface problems. Ot was also slow and clunky (gamelist not loading for example). Nobody gave a fuck about it. But now its "unplayable" if you dont see your stats correctly immediately after your game.

Yes its a rushed product, and yes it still got flaws which are being adressed. What bothers me is that certain people keep bitching about the money blizzard made from this, even though this project is probably a net loss for them or at most barely noticeable income. Srsly all these guys working on it, would have benefitted blizz financially more if they just fixed bugs in WoW or Overwatch. Games with an actual playerbase. They dont gain much if anything by pleasing the minuscule bw community.

The people working on sc:r certainly dont deserve to be harrassed by the ungrateful fucks that certain people here in this forum are. If there is a problem with the game you can tell them about it without being bitches every single time there are news about potential updates.

How is charging 15$ for a graphic and netcode update for a 17 year old game losing them money lol.

depends on how many copies they sell.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
L_Master
Profile Blog Joined April 2009
United States8017 Posts
November 04 2017 18:33 GMT
#96
On November 04 2017 09:25 AManHasNoName wrote:
Show nested quote +
On November 04 2017 08:22 FiWiFaKi wrote:
On November 04 2017 07:48 chuDr3t4 wrote:
[image loading]
How can EXACT RANKING NUMBER be vague? How can it be possibly more vague than something like Plastic League Division 2?


In my opinion the ideal system is having an MMR system much like they do now, but have some anti-inflationary algorithm in place, for example make it that the top 100 players have an average MMR of 3000, or that the top 10% of players have x points, whatever. Just throw in a couple extra points or give less points for wins and more for losses when a minor adjustment needs to be made.

And then use objects to represent ranks, 3000+ olympic, 2800+ A+, 1500 C, etc. I'd prefer letter ranks simply because it has a history in BW (and differentiates nicely from rare elements used in other games). And then some point decay, lets say minus 10 points for every week not playing more than 3 games~.

On November 04 2017 08:22 FiWiFaKi wrote:
On November 04 2017 07:48 chuDr3t4 wrote:
[image loading]
How can EXACT RANKING NUMBER be vague? How can it be possibly more vague than something like Plastic League Division 2?


In my opinion the ideal system is having an MMR system much like they do now, but have some anti-inflationary algorithm in place, for example make it that the top 100 players have an average MMR of 3000, or that the top 10% of players have x points, whatever. Just throw in a couple extra points or give less points for wins and more for losses when a minor adjustment needs to be made.

And then use objects to represent ranks, 3000+ olympic, 2800+ A+, 1500 C, etc. I'd prefer letter ranks simply because it has a history in BW (and differentiates nicely from rare elements used in other games). And then some point decay, lets say minus 10 points for every week not playing more than 3 games~.



On November 04 2017 08:06 L_Master wrote:
On November 04 2017 04:18 AManHasNoName wrote:
I agree with the majority of what you've said in the last two posts. I also agree that if we're using Blizzard's recent history as a guide, there's ample reason to be skeptical. I do think it's important to try to judge this dev team by their actions and I hope people will be open minded.

One thing I wanted to provide input on:
1) Yes lag is a big issue. But, it's something they have been putting what I see to be great effort to resolve. Lag is the #1 issue in any online game, and I haven't played a game in the last 10 years where the forums were not filled with posts complaining about lag.

I play against primarily Koreans myself, and live in Colorado. Somehow I manage to have very little lag against them, so considering my location I think that shows that there's at least hope for it to get better.

However, I do watch streams all the time and see the lag Europeans in particular experience when facing Koreans. I absolutely think it's a valid concern.

That's all I've got, I just wanted to provide some sort of argument in defense of Blizzard since in my line of work I see these type of complaints all the time with no acknowledgment of the work we are putting in to fix them and no perspective on the difficulty of resolving some of these issues.

I appreciate everyone who took time to read these posts and provided feedback of your own. TL has a lot of very intelligent members and I love the discussion that happens here!


Say what?!

Sounds like an SC meetup is in order!


Careful with L_Master, unless you cycle to the summit of Pike's Peak with your PC in your backpack, he probably wont want to see you.


I'm partial to the letter ranks as well and I like the idea of a point + letter rank system. That's the classic (unless you want to go all the way back to original BW Ladder and Gamei Ladder) Starcraft ranking system.

I'll watch out. Trying to fit my PC in my backup sounds like more than enough challenge alone LOL


Haha I'm not quite that ruthless, we can settle for just going up to the top of Flagstaff with PC in the backpack :D
EffOrt and Soulkey Hwaiting!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 04 2017 18:35 GMT
#97
Anybody doing an LR of the SC:R panel?
ㅇㅅㅌㅅ
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
November 04 2017 20:03 GMT
#98
On November 05 2017 02:07 DOgMeAt wrote:
anyone know how to apply for a refund? i m done.


After seeing the number of bugs introduced in 1.18/19/20 I told myself I wouldn't buy SC:R until they'd fix the bugs. Looks like it's not gonna happen. If after 6 months basic features like /f m and friends list in general or the tiny cursor bug haven't been fixed yet I'm guessing they won't ever be.

The only good thing about SC:R is that we have the pleasure of seeing Draco play again.
ॐ
TelecoM
Profile Blog Joined January 2010
United States10760 Posts
November 04 2017 20:05 GMT
#99
If Blizzard is making SC2 Free 2 Play, why wouldn't they make SC:R Free to play too? Just seems kind of backwards to me lol
AKA: TelecoM[WHITE] Protoss fighting
merz
Profile Blog Joined July 2004
Sweden2760 Posts
Last Edited: 2017-11-04 21:23:16
November 04 2017 21:22 GMT
#100
On November 05 2017 05:05 GGzerG wrote:
If Blizzard is making SC2 Free 2 Play, why wouldn't they make SC:R Free to play too? Just seems kind of backwards to me lol


I imagine they might. Once they feel they have milked all the potential purchasers from spending 14$
Winners never quit, quitters never win.
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