For those that do not know what this is, this is a StarCraft map editor with support for all the capabilities of staredit as well as all sorts of advanced features, such as extended ramps. The original ScmDraft 1 was a project I worked on during high school written in Dephi, released in 2001 and 2002. At some point I restarted the project switching to C++ and the first release of version 2 took place in 2003.
Overview of the editor, with various palette windows open:
View Screenshot Album
This release contains many many changes compared to the previous 0.8.0 and 0.8.1 versions. While the full set of changes is too large to list, here is an overview of the major features added:
- Vastly expanded visual overlay abilities. (Terrain properties, unit ranges, transparent creep among others)
- New unit, unit sprite, pure sprite palette windows.
- Completely redone doodad, user-defined brush, and terrain palettes
- Completely redone map properties window, including string filtering.
- Overhaul of the entire UI to support HiDPI / font scaling, nicer looking controls, better resizing, etc.
- Expanded terrain symmetry options, to support rotational symmetry with various parameters.
- Preview of the in-game pathfinder regions
- Added support for the vorbis OGG sound file format in triggers.
- Lots and lots of performance improvements and bug fixes
- Much nicer code, and cleaner error handling
- Enhanced logging to simplify error reporting, available via -console command line or in the debug menu.
And just to forestall the most common question, does it support SC:R graphics?
- Not at the moment. I would like to add support for those at some point, but adding a second graphics engine is a large undertaking, and this is a project I work on in my free time as my full time job allows. However all of the changes I have done in the past 9 months have been designed to eventually support the new graphics.
Nightlies (Newer, but potentially less stable)
Rotational Terrain Symmetry.
Pathfinding region preview, and terrain height display.
Terrain height overlays.
Windows: This should work under windows XP, however I have not personally tried it on anything older than Windows 7.
Mac: Poiuy_qwert has provided a step by step guide on how to run ScmDraft on a mac, view it here
Linux: Similar to Mac, WINE is required. ScmDraft will run, but some of the windows may occasionally glitch.
If something does not work as expected, let me know so I can fix it. Worse, if it crashes for any reason, save the generated minidump and pass it along so it can be fixed in the next version. I cannot fix bugs unless they are reported.