• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:18
CEST 13:18
KST 20:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL21Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)17Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL How does the number of casters affect your enjoyment of esports? Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN Can anyone explain to me why u cant veto a matchup Karma, Domino Effect, and how it relates to SC2.
Tourneys
Last Chance Qualifiers for OlimoLeague 2024 Winter [GSL 2025] Code S:Season 2 - RO12 - Group B DreamHack Dallas 2025 EWC 2025 Regional Qualifiers (May 28-June 1) [GSL 2025] Code S:Season 2 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ Will foreigners ever be able to challenge Koreans? Battle.net is not working Practice Partners (Official)
Tourneys
[ASL19] Grand Finals [BSL20] RO20 Group D - Sunday 20:00 CET [BSL20] RO20 Group B - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Monster Hunter Wilds Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
lawless labs myosarm sarm yk-11 Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13464 users

ScmDraft 0.9.0 released

Forum Index > BW General
24 CommentsPost a Reply
1 2 Next All
S.I.
Profile Joined April 2017
58 Posts
Last Edited: 2019-05-11 12:05:49
August 28 2017 04:17 GMT
#1
I have officially released the next iteration of ScmDraft 2, 0.9.

For those that do not know what this is, this is a StarCraft map editor with support for all the capabilities of staredit as well as all sorts of advanced features, such as extended ramps. The original ScmDraft 1 was a project I worked on during high school written in Dephi, released in 2001 and 2002. At some point I restarted the project switching to C++ and the first release of version 2 took place in 2003.

Overview of the editor, with various palette windows open:
[image loading]
View Screenshot Album

This release contains many many changes compared to the previous 0.8.0 and 0.8.1 versions. While the full set of changes is too large to list, here is an overview of the major features added:

  • Vastly expanded visual overlay abilities. (Terrain properties, unit ranges, transparent creep among others)
  • New unit, unit sprite, pure sprite palette windows.
  • Completely redone doodad, user-defined brush, and terrain palettes
  • Completely redone map properties window, including string filtering.
  • Overhaul of the entire UI to support HiDPI / font scaling, nicer looking controls, better resizing, etc.
  • Expanded terrain symmetry options, to support rotational symmetry with various parameters.
  • Preview of the in-game pathfinder regions
  • Added support for the vorbis OGG sound file format in triggers.
  • Lots and lots of performance improvements and bug fixes
  • Much nicer code, and cleaner error handling
  • Enhanced logging to simplify error reporting, available via -console command line or in the debug menu.



And just to forestall the most common question, does it support SC:R graphics?
- Not at the moment. I would like to add support for those at some point, but adding a second graphics engine is a large undertaking, and this is a project I work on in my free time as my full time job allows. However all of the changes I have done in the past 9 months have been designed to eventually support the new graphics.

Download links:
Installer
Portable Zip
Nightlies (Newer, but potentially less stable)




Additional screenshots:
[image loading]
Rotational Terrain Symmetry.

[image loading]
Pathfinding region preview, and terrain height display.

[image loading]
Terrain height overlays.

OS Support:
Windows: This should work under windows XP, however I have not personally tried it on anything older than Windows 7.
Mac: Poiuy_qwert has provided a step by step guide on how to run ScmDraft on a mac, view it here
Linux: Similar to Mac, WINE is required. ScmDraft will run, but some of the windows may occasionally glitch.


If something does not work as expected, let me know so I can fix it. Worse, if it crashes for any reason, save the generated minidump and pass it along so it can be fixed in the next version. I cannot fix bugs unless they are reported.
Facebook Twitter Reddit
lagcats
Profile Joined February 2016
172 Posts
August 27 2017 20:06 GMT
#2
gj dude keep it up
http://www.twitter.com/lagcats <---> http://www.twitch.tv/lagcats Challenger League of Legends player.
pheer
Profile Blog Joined July 2004
5387 Posts
August 28 2017 03:12 GMT
#3
I haven't made a map in years, but I am excited that you are still developing scmdraft and I'll open it up this week to give the new features a test.

When you say 'will it support SC:R' -- obviously the maps will work on SC:R just fine. I assume you mean having the ability to view the map/doodads/units/spells/etc as it would appear in SC:R?
Moderator
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
August 28 2017 03:26 GMT
#4
This looks fantastic. You get so much credit for still working on this piece of software after all this time. Without ScmDraft 2 the Brood War scene would be a very different place.

I don't know much about map making, and I've only messed around with ScmDraft a couple of times. Does this update let map makers create some new things in-game? I don't know if there are any barriers like that left unbroken.
TL+ Member
S.I.
Profile Joined April 2017
58 Posts
August 28 2017 08:00 GMT
#5
On August 28 2017 12:12 pheer wrote:
When you say 'will it support SC:R' -- obviously the maps will work on SC:R just fine. I assume you mean having the ability to view the map/doodads/units/spells/etc as it would appear in SC:R?


Ya, I'm just referring to the HD graphics. Everything else is unchanged between SC and SC:R.


On August 28 2017 12:26 Aylear wrote:
This looks fantastic. You get so much credit for still working on this piece of software after all this time. Without ScmDraft 2 the Brood War scene would be a very different place.

I don't know much about map making, and I've only messed around with ScmDraft a couple of times. Does this update let map makers create some new things in-game? I don't know if there are any barriers like that left unbroken.

Thanks

Mostly it makes a few things that were difficult to do/edit much easier, adds better/faster access to various editing layers and objects, and likely the most important thing is it includes various diagnostic views to find map bugs without needing extensive play testing.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2017-08-28 08:41:24
August 28 2017 08:07 GMT
#6
That's excellent. I know map makers have had to use third party tools and extensive testing to make sure their maps work right, especially with pathfinding and the like. I'm sure v0.9.0 will be a godsend for that.

Can I donate you $20 for your work? I don't know if you accept donations anywhere.

Edit: Found a donate button on the website, assuming it still works. =)

Edit 2: Done. Hope it went through all right. <3
TL+ Member
JungleTerrain
Profile Joined January 2012
Chile799 Posts
August 28 2017 08:42 GMT
#7
On August 28 2017 17:07 Aylear wrote:
That's excellent. I know map makers have had to use third party tools and extensive testing to make sure their maps work right, especially with pathfinding and the like. I'm sure v0.9.0 will be a godsend for that.

Can I donate you $20 for your work? I don't know if you accept donations anywhere.

Edit: Found a donate button on the website, assuming it still works. =)

Edit 2: Done. Hope it went through all right. <3


What third party tools for pathfinding? I've only ever done it through in-game testing...
www.broodwarmaps.net
jncraton
Profile Joined May 2011
United States8 Posts
August 28 2017 14:51 GMT
#8
Wow! Thanks for this. I had no idea you wrote ScmDraft while in high school. I've always felt that it was a well designed piece of software and I've really appreciated working with it.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 28 2017 14:57 GMT
#9
Very nice overall. Thanks for sharing this information S.I. Looking forward to future releases
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
S.I.
Profile Joined April 2017
58 Posts
August 28 2017 17:23 GMT
#10
On August 28 2017 17:07 Aylear wrote:
That's excellent. I know map makers have had to use third party tools and extensive testing to make sure their maps work right, especially with pathfinding and the like. I'm sure v0.9.0 will be a godsend for that.

Can I donate you $20 for your work? I don't know if you accept donations anywhere.

Edit: Found a donate button on the website, assuming it still works. =)

Edit 2: Done. Hope it went through all right. <3


Thanks, appreciate it !!



On August 28 2017 23:51 jncraton wrote:
Wow! Thanks for this. I had no idea you wrote ScmDraft while in high school. I've always felt that it was a well designed piece of software and I've really appreciated working with it.


Just to be clear: ScmDraft 1 was highschool, this is ScmDraft 2 which I wrote when I started college (and then continued incrementally improving until I got a full time job, then only did occasional work on it until I heard about SC:R)
Junseba
Profile Joined August 2015
2 Posts
August 28 2017 23:27 GMT
#11
If you have a google docs spreadsheet for bugs, feel free to post it here and I'll be more than happy to QA it.

If not, I can I just make one up.
KOtical
Profile Joined January 2011
Germany451 Posts
August 29 2017 13:43 GMT
#12
wow great job. maybe u can find some helpers in here for the implementation of the SC:R graphics.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
August 29 2017 18:06 GMT
#13
Amazing!!

What about indoor tileset maps playable in melee mode? :D
"I am very tired of your grammar errors" - Zoler[MB]
JungleTerrain
Profile Joined January 2012
Chile799 Posts
August 29 2017 18:57 GMT
#14
On August 30 2017 03:06 AntiHack wrote:
Amazing!!

What about indoor tileset maps playable in melee mode? :D


Installation tileset is all unbuildable I think. You wouldn't be able to build anything anywhere.
www.broodwarmaps.net
S.I.
Profile Joined April 2017
58 Posts
August 29 2017 19:04 GMT
#15
On August 29 2017 08:27 Junseba wrote:
If you have a google docs spreadsheet for bugs, feel free to post it here and I'll be more than happy to QA it.

If not, I can I just make one up.


So far there have only been a handful of reported bugs and in general I could verify and fix em within a day. As long as the reports don't increase to a level I fall behind I think that's overkill.
letian
Profile Blog Joined May 2010
Germany4221 Posts
August 29 2017 19:31 GMT
#16
Man, it won't work on Linux, duh!
AntiHack
Profile Joined January 2009
Switzerland553 Posts
August 29 2017 19:54 GMT
#17
On August 30 2017 03:57 JungleTerrain wrote:
Show nested quote +
On August 30 2017 03:06 AntiHack wrote:
Amazing!!

What about indoor tileset maps playable in melee mode? :D


Installation tileset is all unbuildable I think. You wouldn't be able to build anything anywhere.

I know and I asked this question because as far as I know Blizzard is willing to put resources to improve the map editor.
"I am very tired of your grammar errors" - Zoler[MB]
S.I.
Profile Joined April 2017
58 Posts
August 29 2017 20:05 GMT
#18
On August 30 2017 04:31 letian wrote:
Man, it won't work on Linux, duh!


With WINE it runs on Linux.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2017-08-29 21:33:02
August 29 2017 21:28 GMT
#19
On August 30 2017 04:31 letian wrote:
Man, it won't work on Linux, duh!

I run it with WINE just fine (unlike SC:R D: ). Only some menu minimizations don't work and window scaling is a bit glitchy.

On August 30 2017 04:54 AntiHack wrote:
Show nested quote +
On August 30 2017 03:57 JungleTerrain wrote:
On August 30 2017 03:06 AntiHack wrote:
Amazing!!

What about indoor tileset maps playable in melee mode? :D


Installation tileset is all unbuildable I think. You wouldn't be able to build anything anywhere.

I know and I asked this question because as far as I know Blizzard is willing to put resources to improve the map editor.

The problem is not with the editor but with the game engine. Since so far it seems like Blizzard's "don't change gameplay" policy does extend to even serious terrain bugs (among some other stuff that effectively changes melee gameplay between 1.16 and 1.18++) I wouldn't expect this to happen. And even if, Installation is utter crap for designing melee maps for for lots of reasons. So on my list of priorities for possible improvement's from Blizzard's side this is far down.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2017-08-29 21:31:33
August 29 2017 21:30 GMT
#20
Weird posting glitch... Can be deleted.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Road to EWC
10:00
Asia Closed Qualifiers
RotterdaM787
3DClanTV 98
Liquipedia
Road to EWC
09:00
Korea Open Qualifiers #1
CranKy Ducklings144
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 787
StarCraft: Brood War
Britney 11374
Calm 9884
Rain 7130
Bisu 4380
Shuttle 2369
GuemChi 461
Mini 257
EffOrt 170
Killer 100
ToSsGirL 90
[ Show more ]
ZerO 88
Aegong 56
Rush 48
Mind 46
NaDa 28
sSak 26
Icarus 21
GoRush 17
SilentControl 12
Shinee 12
Noble 12
Barracks 11
IntoTheRainbow 11
ajuk12(nOOB) 10
Hm[arnc] 9
Movie 7
Stork 2
Dota 2
Dendi2821
XcaliburYe748
PGG 255
Fuzer 176
Counter-Strike
olofmeister2724
allub171
Heroes of the Storm
Khaldor175
Other Games
Happy551
XBOCT541
B2W.Neo464
crisheroes236
XaKoH 216
DeMusliM213
Mew2King115
KnowMe53
ArmadaUGS38
QueenE32
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick677
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 65
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RaNgeD 13
• Rasowy 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV754
• lizZardDota2328
League of Legends
• Stunt1002
Upcoming Events
Road to EWC
10h 42m
Road to EWC
21h 42m
Road to EWC
1d 4h
BSL Season 20
1d 6h
Sziky vs Razz
Sziky vs StRyKeR
Sziky vs DragOn
Sziky vs Tech
Razz vs StRyKeR
Razz vs DragOn
Razz vs Tech
DragOn vs Tech
Online Event
1d 16h
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
1d 21h
BSL Season 20
2 days
Bonyth vs Doodle
Bonyth vs izu
Bonyth vs MadiNho
Bonyth vs TerrOr
MadiNho vs TerrOr
Doodle vs izu
Doodle vs MadiNho
Doodle vs TerrOr
Replay Cast
2 days
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.