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Information from Korea - Page 83

Forum Index > BW General
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Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
February 12 2018 22:56 GMT
#1641
I've been playing the new maps with TT1, Ty2, Cadenzie, Munkie and Faust and 붉은시월 is easily my favourite.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ikirouta
Profile Blog Joined November 2017
Finland728 Posts
Last Edited: 2018-02-13 00:06:17
February 12 2018 23:52 GMT
#1642
I did some quick research about the crystals on Sparkle and its possible for terran and toss to mine the gas in some positions.
http://www.teamliquid.net/forum/brood-war/530659-asl5-map-submissions-request?page=6#118
http://www.teamliquid.net/forum/brood-war/530659-asl5-map-submissions-request?page=6#119
Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta
Miragee
Profile Joined December 2009
8558 Posts
February 13 2018 00:39 GMT
#1643
On February 12 2018 23:10 K.H.J wrote:
ASL Winner's prize pool is decreased.

80,000,000 won -> 30,000,000 won

also, overall prize pool is decreased, too.


and,

map named ' 붉은시월 ' means 'rea october' or 'flamming october'




Probably the difference of the sum they had to pay Blizzard...
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4339 Posts
February 13 2018 01:10 GMT
#1644
Don't like transistor or sunburst, others are good.Voted sparkle
https://www.youtube.com/watch?v=e7PvoI6gvQs
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2018-02-13 04:31:29
February 13 2018 01:52 GMT
#1645
I like Circulator and Sylphide the most, the other maps are decent.. nothing special tho. Not a fan of Transistor.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
February 13 2018 08:09 GMT
#1646
On February 13 2018 10:52 TT1 wrote:
I like Circulator and Sylphide the most, the other maps are decent.. nothing special tho. Not a fan of Transistor.


I think the desert one is just Sylphide and Circulator but more interesting.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TT1
Profile Blog Joined December 2008
Canada10011 Posts
February 13 2018 10:52 GMT
#1647
The desert one (with the korean name) has like 6 mineral patches at the exp and the gas is super far away, reminds me of those old blizzard maps with horribly positioned gasses.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-02-13 16:07:22
February 13 2018 12:09 GMT
#1648
On February 13 2018 07:55 Cryoc wrote:
Maybe the island map makes it to the ASL, though I cannot imagine Zerg not dominating on this map. Zerg immediately gets 3 gas at the start of the game while T and P can only get 2 and the second gas only after they killed off the sunken. Plus there is even creep on every island except the middle one, so Zerg can take the whole map without even needing drop.

The main strat for Zerg is probably rushing to hive to take the whole map and getting hive air units to keep air control.

I am interested in what ZvZs would look like, since that map seems highly suitable for Hive ZvZ.

A quick, sad history of island maps in BW: There are of course the classics, usually only one starting base or one starting base with two geysers and a mineral only expansion (read: Paradoxx). Turns out (no surprise, just do the math!), that Shuttle Zealot into Shuttle Reaver (EDIT: Oh, and Corsairs, of course, which is the only think that Protoss actually needs to fork much gas into) into Carriers just dominates everything in this scenario.
In comes the "fix": Now there are cliffs everywhere where tanks can just kill an opponent for minimal investment (Gorky Island, Hall of Valhalla, Desert Fox – take your pick).
All the while Zerg simply starve to death, unable to grab an early expansion or two and get the gas economy that they so desperately need, and even more on Island maps where in addition to Mutalsisks and fast Hive, Ovi speed and drop are not optional.
So I guess overcompensation has reached its logical third and final phase now, where all the advantages are given to Zerg, before finally we can actually establish something that is fair for all races and an enrichment for the game/meta in general.
Liquid`Drone
Profile Joined September 2002
Norway28692 Posts
February 13 2018 14:05 GMT
#1649
my initial impression from the island map is that with all the pro-zerg compensation, pvz is gonna be exciting. but tvz wasn't sufficiently imbalanced on island maps (aside from maps like gorky) in the first place, so z might end up dominating that.

for pvz, the problem isn't really that sair reaver dominates so hard (zerg air beats toss air once you get hive and +2 armor), but that dark archon templar cannon compleeetely stomps the zerg air that manages to beat the lategame sair carrier combo. The bases are so big though, and with enough unbuildable terrain, that turtling might be sufficiently difficult. And hell if it turns into zvz fest, we'd get to watch a bunch of zvz games with ensnare and devourers in action.
Moderator
kogeT
Profile Joined September 2013
Poland2040 Posts
Last Edited: 2018-02-13 15:13:16
February 13 2018 15:12 GMT
#1650
Eriador, don't lie, we all know it's about corsairs. Toss air is just too strong too early, there is no way zerg can counter that without having 3+ gases. And toss can easily pull off +1 double stargate from one base getting 100% air dominance. (not even mentioning from two bases)

I think the only maps where zerg would be fine is some kind of islands with expansion + big continent. We've seen Estrella in the past and Forbidden zone, both sadly were didn't have an extra expo on initial island and were very bad for zerg.
https://www.twitch.tv/kogetbw
K.H.J
Profile Blog Joined January 2017
Korea (South)769 Posts
February 13 2018 16:02 GMT
#1651
Additional info.

2 maps of the list which i uploaded before will be used in ASL.

And Preliminary place and date are changed.

2/24 Seoul
2/25 Busan
2/26 Gwangju

Ro24~Final : 3/11~5/20
Every Sunday, Tuesday 19:00 KST



Wildcard match

2/21

Rain vs Soulkey vs Mind vs Killer
Liquid`Drone
Profile Joined September 2002
Norway28692 Posts
February 13 2018 16:11 GMT
#1652
koget it's definitely about the corsairs for the first 10 minutes, but on this map, where zerg can get 3 gas without having to leave their main island, zerg won't necessarily be disadvantaged at the point where they reach hive and +2 armor, because they can defend and expand with only using hydras, and they won't be forced to fight sairs head on during the phase where sairs are totally dominant. devourer muta queen with upgrades crushes corsairs - on most island maps, it's very difficult for zerg to get to that point, on this map, zerg will get to that point. But then they will still have to deal with maelstrom+storm - which crushes devourer muta queen much harder than devourer muta queen crushes corsairs.
Moderator
Freakling
Profile Joined October 2012
Germany1529 Posts
February 13 2018 16:19 GMT
#1653
On February 14 2018 01:11 Liquid`Drone wrote:
koget it's definitely about the corsairs for the first 10 minutes, but on this map, where zerg can get 3 gas without having to leave their main island, zerg won't necessarily be disadvantaged at the point where they reach hive and +2 armor, because they can defend and expand with only using hydras, and they won't be forced to fight sairs head on during the phase where sairs are totally dominant. devourer muta queen with upgrades crushes corsairs - on most island maps, it's very difficult for zerg to get to that point, on this map, zerg will get to that point. But then they will still have to deal with maelstrom+storm - which crushes devourer muta queen much harder than devourer muta queen crushes corsairs.

But by then Zerg will also have Defilers, which crash Carrier/Sair pretty much as hard. The real problem might be the game turning into a giant turtle fest for both sides, due to the lack of offensive mobility of most casters (here Nydus Canals give Zerg another edge in late game) on an island map. However, there's always the possibility of recalls and Zerg doom drops. The potential to see a truly modern island meta develop on the highest level of play would certainly be enticing.
Liquid`Drone
Profile Joined September 2002
Norway28692 Posts
February 13 2018 16:26 GMT
#1654
yeah I definitely think there's a possibility of games turning into total turtle fests. I've played enough primeval isles ffas to know that breaking a turtling toss is virtually impossible if he knows how to play - but this map has the benefit that there's quite some unbuildable terrain, so there can't be cannons everywhere. I can totally picture scenarios where z has parasited everything from p so p has to keep templars in shuttles and feedback queens to hold vs broodlings that come before lords drop lings+swarm :D

but zerg on islands does not have an answer to dark archons in the late game stage. they have answers to corsairs and carriers and templars and cannons and reavers. But feedback and mael really destroy all those answers.
Moderator
HaN-
Profile Blog Joined June 2009
France1920 Posts
February 13 2018 16:45 GMT
#1655
Wildcard match

2/21

Rain vs Soulkey vs Mind vs Killer


19:00 KST?
Calendaraka Foxhan
Freakling
Profile Joined October 2012
Germany1529 Posts
February 13 2018 17:33 GMT
#1656
On February 14 2018 01:26 Liquid`Drone wrote:
yeah I definitely think there's a possibility of games turning into total turtle fests. I've played enough primeval isles ffas to know that breaking a turtling toss is virtually impossible if he knows how to play - but this map has the benefit that there's quite some unbuildable terrain, so there can't be cannons everywhere. I can totally picture scenarios where z has parasited everything from p so p has to keep templars in shuttles and feedback queens to hold vs broodlings that come before lords drop lings+swarm :D

but zerg on islands does not have an answer to dark archons in the late game stage. they have answers to corsairs and carriers and templars and cannons and reavers. But feedback and mael really destroy all those answers.

Well, sounds like just another variation on the typical super late ZvP for me: In the mid game Zerg tries to grab as much map as possible over the Toss and then focuses on being everywhere at once, attacking and harassing wherever they find the chance to gnaw away at Protoss' bases and army, while Protoss slowly tries to build up a critical mass of high tech units, being as efficient as possible with resources and defending against Zerg attacks, eventually gaining the advantage if they can starve Zerg out…
Kau *
Profile Joined March 2007
Canada3500 Posts
February 14 2018 04:17 GMT
#1657
On February 14 2018 01:26 Liquid`Drone wrote:
yeah I definitely think there's a possibility of games turning into total turtle fests. I've played enough primeval isles ffas to know that breaking a turtling toss is virtually impossible if he knows how to play - but this map has the benefit that there's quite some unbuildable terrain, so there can't be cannons everywhere. I can totally picture scenarios where z has parasited everything from p so p has to keep templars in shuttles and feedback queens to hold vs broodlings that come before lords drop lings+swarm :D

but zerg on islands does not have an answer to dark archons in the late game stage. they have answers to corsairs and carriers and templars and cannons and reavers. But feedback and mael really destroy all those answers.


Mass overlords for the doom drop?
Moderator
PorkSoda
Profile Joined September 2015
170 Posts
February 14 2018 04:20 GMT
#1658
Could scouts finally have a place in 1v1?
FOXin
Profile Blog Joined May 2017
China15 Posts
Last Edited: 2018-02-14 05:00:42
February 14 2018 05:00 GMT
#1659
bug report

Map: (2)circulator
Bug:
the entrance of 9 is a blackhole, units will be trapped in it.
just like entrance of 3 on lost-temple, and left entrance of 12 on fighting-spirit.

On February 12 2018 14:16 K.H.J wrote:
[image loading]
[image loading]
[image loading]


ASL 5 New Map candidates.

if you want to download it, then go here.

https://blog.naver.com/kangkuyol/221206946806

it is 910's blog.

https://goo.gl/forms/t2kziekI1oynGH682 <- vote

https://starleague.kr/ <-participate in prelimenary

and, one more information about preliminary maps.

Neo Jade will be replaced by Gladiator.

So, Preliminary maps are FS / Gladiator / Matchpoint

And, tommorrow, AfreecaTV CEO will hold a meeting with 40 SCR ex-pros.

it will be a closed meetng. so IDK the contents of the meeting.

K.H.J
Profile Blog Joined January 2017
Korea (South)769 Posts
February 14 2018 15:04 GMT
#1660
Info about wildcard match

Ro4 Bo3
1. Rain vs Killer
Gladiator / FS / CB
2. Mind vs Soulkey
Matchpoint / CB / Gladiator

Final Bo5

2/21 13:00 KST






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