Information from Korea - Page 83
Forum Index > BW General |
Qikz
United Kingdom12022 Posts
| ||
Ikirouta
Finland727 Posts
http://www.teamliquid.net/forum/brood-war/530659-asl5-map-submissions-request?page=6#118 http://www.teamliquid.net/forum/brood-war/530659-asl5-map-submissions-request?page=6#119 | ||
Miragee
8465 Posts
On February 12 2018 23:10 K.H.J wrote: ASL Winner's prize pool is decreased. 80,000,000 won -> 30,000,000 won also, overall prize pool is decreased, too. and, map named ' 붉은시월 ' means 'rea october' or 'flamming october' Probably the difference of the sum they had to pay Blizzard... | ||
iPlaY.NettleS
Australia4327 Posts
| ||
TT1
Canada9990 Posts
| ||
Qikz
United Kingdom12022 Posts
On February 13 2018 10:52 TT1 wrote: I like Circulator and Sylphide the most, the other maps are decent.. nothing special tho. Not a fan of Transistor. I think the desert one is just Sylphide and Circulator but more interesting. | ||
TT1
Canada9990 Posts
| ||
Freakling
Germany1526 Posts
On February 13 2018 07:55 Cryoc wrote: Maybe the island map makes it to the ASL, though I cannot imagine Zerg not dominating on this map. Zerg immediately gets 3 gas at the start of the game while T and P can only get 2 and the second gas only after they killed off the sunken. Plus there is even creep on every island except the middle one, so Zerg can take the whole map without even needing drop. The main strat for Zerg is probably rushing to hive to take the whole map and getting hive air units to keep air control. I am interested in what ZvZs would look like, since that map seems highly suitable for Hive ZvZ. A quick, sad history of island maps in BW: There are of course the classics, usually only one starting base or one starting base with two geysers and a mineral only expansion (read: Paradoxx). Turns out (no surprise, just do the math!), that Shuttle Zealot into Shuttle Reaver (EDIT: Oh, and Corsairs, of course, which is the only think that Protoss actually needs to fork much gas into) into Carriers just dominates everything in this scenario. In comes the "fix": Now there are cliffs everywhere where tanks can just kill an opponent for minimal investment (Gorky Island, Hall of Valhalla, Desert Fox – take your pick). All the while Zerg simply starve to death, unable to grab an early expansion or two and get the gas economy that they so desperately need, and even more on Island maps where in addition to Mutalsisks and fast Hive, Ovi speed and drop are not optional. So I guess overcompensation has reached its logical third and final phase now, where all the advantages are given to Zerg, before finally we can actually establish something that is fair for all races and an enrichment for the game/meta in general. | ||
![]()
Liquid`Drone
Norway28584 Posts
for pvz, the problem isn't really that sair reaver dominates so hard (zerg air beats toss air once you get hive and +2 armor), but that dark archon templar cannon compleeetely stomps the zerg air that manages to beat the lategame sair carrier combo. The bases are so big though, and with enough unbuildable terrain, that turtling might be sufficiently difficult. And hell if it turns into zvz fest, we'd get to watch a bunch of zvz games with ensnare and devourers in action. | ||
kogeT
Poland2031 Posts
I think the only maps where zerg would be fine is some kind of islands with expansion + big continent. We've seen Estrella in the past and Forbidden zone, both sadly were didn't have an extra expo on initial island and were very bad for zerg. | ||
K.H.J
Korea (South)769 Posts
2 maps of the list which i uploaded before will be used in ASL. And Preliminary place and date are changed. 2/24 Seoul 2/25 Busan 2/26 Gwangju Ro24~Final : 3/11~5/20 Every Sunday, Tuesday 19:00 KST Wildcard match 2/21 Rain vs Soulkey vs Mind vs Killer | ||
![]()
Liquid`Drone
Norway28584 Posts
| ||
Freakling
Germany1526 Posts
On February 14 2018 01:11 Liquid`Drone wrote: koget it's definitely about the corsairs for the first 10 minutes, but on this map, where zerg can get 3 gas without having to leave their main island, zerg won't necessarily be disadvantaged at the point where they reach hive and +2 armor, because they can defend and expand with only using hydras, and they won't be forced to fight sairs head on during the phase where sairs are totally dominant. devourer muta queen with upgrades crushes corsairs - on most island maps, it's very difficult for zerg to get to that point, on this map, zerg will get to that point. But then they will still have to deal with maelstrom+storm - which crushes devourer muta queen much harder than devourer muta queen crushes corsairs. But by then Zerg will also have Defilers, which crash Carrier/Sair pretty much as hard. The real problem might be the game turning into a giant turtle fest for both sides, due to the lack of offensive mobility of most casters (here Nydus Canals give Zerg another edge in late game) on an island map. However, there's always the possibility of recalls and Zerg doom drops. The potential to see a truly modern island meta develop on the highest level of play would certainly be enticing. | ||
![]()
Liquid`Drone
Norway28584 Posts
but zerg on islands does not have an answer to dark archons in the late game stage. they have answers to corsairs and carriers and templars and cannons and reavers. But feedback and mael really destroy all those answers. | ||
![]()
HaN-
France1919 Posts
Wildcard match 2/21 Rain vs Soulkey vs Mind vs Killer 19:00 KST? | ||
Freakling
Germany1526 Posts
On February 14 2018 01:26 Liquid`Drone wrote: yeah I definitely think there's a possibility of games turning into total turtle fests. I've played enough primeval isles ffas to know that breaking a turtling toss is virtually impossible if he knows how to play - but this map has the benefit that there's quite some unbuildable terrain, so there can't be cannons everywhere. I can totally picture scenarios where z has parasited everything from p so p has to keep templars in shuttles and feedback queens to hold vs broodlings that come before lords drop lings+swarm :D but zerg on islands does not have an answer to dark archons in the late game stage. they have answers to corsairs and carriers and templars and cannons and reavers. But feedback and mael really destroy all those answers. Well, sounds like just another variation on the typical super late ZvP for me: In the mid game Zerg tries to grab as much map as possible over the Toss and then focuses on being everywhere at once, attacking and harassing wherever they find the chance to gnaw away at Protoss' bases and army, while Protoss slowly tries to build up a critical mass of high tech units, being as efficient as possible with resources and defending against Zerg attacks, eventually gaining the advantage if they can starve Zerg out… | ||
![]()
Kau
![]()
Canada3500 Posts
On February 14 2018 01:26 Liquid`Drone wrote: yeah I definitely think there's a possibility of games turning into total turtle fests. I've played enough primeval isles ffas to know that breaking a turtling toss is virtually impossible if he knows how to play - but this map has the benefit that there's quite some unbuildable terrain, so there can't be cannons everywhere. I can totally picture scenarios where z has parasited everything from p so p has to keep templars in shuttles and feedback queens to hold vs broodlings that come before lords drop lings+swarm :D but zerg on islands does not have an answer to dark archons in the late game stage. they have answers to corsairs and carriers and templars and cannons and reavers. But feedback and mael really destroy all those answers. Mass overlords for the doom drop? | ||
PorkSoda
170 Posts
| ||
FOXin
China15 Posts
Map: (2)circulator Bug: the entrance of 9 is a blackhole, units will be trapped in it. just like entrance of 3 on lost-temple, and left entrance of 12 on fighting-spirit. On February 12 2018 14:16 K.H.J wrote: ![]() ![]() ![]() ASL 5 New Map candidates. if you want to download it, then go here. https://blog.naver.com/kangkuyol/221206946806 it is 910's blog. https://goo.gl/forms/t2kziekI1oynGH682 <- vote https://starleague.kr/ <-participate in prelimenary and, one more information about preliminary maps. Neo Jade will be replaced by Gladiator. So, Preliminary maps are FS / Gladiator / Matchpoint And, tommorrow, AfreecaTV CEO will hold a meeting with 40 SCR ex-pros. it will be a closed meetng. so IDK the contents of the meeting. | ||
K.H.J
Korea (South)769 Posts
Ro4 Bo3 1. Rain vs Killer Gladiator / FS / CB 2. Mind vs Soulkey Matchpoint / CB / Gladiator Final Bo5 2/21 13:00 KST | ||
| ||