• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:49
CEST 22:49
KST 05:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent2Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris57Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Production Quality - Maestros of the Game Vs RSL 2 #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Geoff 'iNcontroL' Robinson has passed away Heaven's Balance Suggestions (roast me)
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond) LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro16 Preview Pt1: Ascent The Korean Terminology Thread Pros React To: herO's Baffling Game ASL20 General Discussion
Tourneys
[Megathread] Daily Proleagues [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1509 users

SC:R Closed beta is out - Page 19

Forum Index > BW General
Post a Reply
Prev 1 17 18 19 20 21 22 Next All
Bonyth
Profile Joined August 2010
Poland569 Posts
August 03 2017 10:40 GMT
#361
On August 03 2017 08:43 SnowfaLL wrote:
but SC2 had the opportunity to make a more strategically balanced micro/macro setting RTS over the macro-oriented BW (how many times do you see flash or jaedong, the top 2 players of all time, just a-move units without micro because they know macroing is more important) - BW is the definition of macro-intensive, speed-based RTS.


The answer is: not many times u see flash or jaedong just a-move units without micro.

And that's why there are so many replies against you, because u made a false statement (well actually just implied one). Now go ahead, win a ZvZ match up without microing too hard.

I've heard somewhere on the internet "the best way to find an answer for your question is not to ask, but to make a false statement". And that's what happened here.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 03 2017 11:18 GMT
#362
On August 03 2017 19:40 Bonyth wrote:
Show nested quote +
On August 03 2017 08:43 SnowfaLL wrote:
but SC2 had the opportunity to make a more strategically balanced micro/macro setting RTS over the macro-oriented BW (how many times do you see flash or jaedong, the top 2 players of all time, just a-move units without micro because they know macroing is more important) - BW is the definition of macro-intensive, speed-based RTS.


The answer is: not many times u see flash or jaedong just a-move units without micro.

And that's why there are so many replies against you, because u made a false statement (well actually just implied one). Now go ahead, win a ZvZ match up without microing too hard.

I've heard somewhere on the internet "the best way to find an answer for your question is not to ask, but to make a false statement". And that's what happened here.

It's because his question is extremely silly. You can see the importance of micro throughout the game. Take TvZ for example. You see Flash move out with 4 marines sometimes and in some cases, he'll get caught but does some great splits to minimize the damage. I mean it's only 4 marines right? Who cares if he loses them, no?

Then once he's expanded, he goes up to his favourite 5rax build and he's moving all over the map, targeting mutas, placing firebats in front for lings and pulling back (or into chokes to minimize damage) depending on situation. Heck, sometimes if he looks away to macro, he gets caught and quickly switches back. Losing map control as terran can be devastating. In the same vein, if the zerg can't micro his mutalisks, he may as well not make them lol. These scenarios are also very simplistic and don't even consider the late game with either mech or the older apm intensive SK Terran. Then once you consider that ZvZ is a microfest and well, you wonder how he would make such a statement.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
207aicila
Profile Joined January 2015
1237 Posts
August 03 2017 11:36 GMT
#363
On August 03 2017 20:18 BigFan wrote:
Show nested quote +
On August 03 2017 19:40 Bonyth wrote:
On August 03 2017 08:43 SnowfaLL wrote:
but SC2 had the opportunity to make a more strategically balanced micro/macro setting RTS over the macro-oriented BW (how many times do you see flash or jaedong, the top 2 players of all time, just a-move units without micro because they know macroing is more important) - BW is the definition of macro-intensive, speed-based RTS.


The answer is: not many times u see flash or jaedong just a-move units without micro.

And that's why there are so many replies against you, because u made a false statement (well actually just implied one). Now go ahead, win a ZvZ match up without microing too hard.

I've heard somewhere on the internet "the best way to find an answer for your question is not to ask, but to make a false statement". And that's what happened here.

It's because his question is extremely silly. You can see the importance of micro throughout the game. Take TvZ for example. You see Flash move out with 4 marines sometimes and in some cases, he'll get caught but does some great splits to minimize the damage. I mean it's only 4 marines right? Who cares if he loses them, no?

Then once he's expanded, he goes up to his favourite 5rax build and he's moving all over the map, targeting mutas, placing firebats in front for lings and pulling back (or into chokes to minimize damage) depending on situation. Heck, sometimes if he looks away to macro, he gets caught and quickly switches back. Losing map control as terran can be devastating. In the same vein, if the zerg can't micro his mutalisks, he may as well not make them lol. These scenarios are also very simplistic and don't even consider the late game with either mech or the older apm intensive SK Terran. Then once you consider that ZvZ is a microfest and well, you wonder how he would make such a statement.


The only interpretation that I can come up with that isn't completely, demonstrably false when it comes to the notion of micro being less important in BW (compared to SC2 micro) is the fact that generally speaking, on average, a BW match will very rarely be decided by a single micro or positioning mistake, especially in the late game. The same is obviously not true of SC2, where many many games over the years have been decided by a single engagement; and in that sense sure you could say micro is more important in SC2 because if you lose that one big fight you will lose the game, therefore you have to micro really hard when it does happen.

(It's certainly not anything to brag about or point to as evidence of SC2 being a more "strategically balanced micro/macro RTS" though, and therein lies the irony.)
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
August 03 2017 11:37 GMT
#364
On August 03 2017 20:18 BigFan wrote:
Show nested quote +
On August 03 2017 19:40 Bonyth wrote:
On August 03 2017 08:43 SnowfaLL wrote:
but SC2 had the opportunity to make a more strategically balanced micro/macro setting RTS over the macro-oriented BW (how many times do you see flash or jaedong, the top 2 players of all time, just a-move units without micro because they know macroing is more important) - BW is the definition of macro-intensive, speed-based RTS.


The answer is: not many times u see flash or jaedong just a-move units without micro.

And that's why there are so many replies against you, because u made a false statement (well actually just implied one). Now go ahead, win a ZvZ match up without microing too hard.

I've heard somewhere on the internet "the best way to find an answer for your question is not to ask, but to make a false statement". And that's what happened here.

It's because his question is extremely silly. You can see the importance of micro throughout the game. Take TvZ for example. You see Flash move out with 4 marines sometimes and in some cases, he'll get caught but does some great splits to minimize the damage. I mean it's only 4 marines right? Who cares if he loses them, no?

Then once he's expanded, he goes up to his favourite 5rax build and he's moving all over the map, targeting mutas, placing firebats in front for lings and pulling back (or into chokes to minimize damage) depending on situation. Heck, sometimes if he looks away to macro, he gets caught and quickly switches back. Losing map control as terran can be devastating. In the same vein, if the zerg can't micro his mutalisks, he may as well not make them lol. These scenarios are also very simplistic and don't even consider the late game with either mech or the older apm intensive SK Terran. Then once you consider that ZvZ is a microfest and well, you wonder how he would make such a statement.


Micro is very important. What makes the pros so good is that they macro so efficiently that they also have time for micro, and they know when to focus on what.
maru G5L pls
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
Last Edited: 2017-08-03 12:00:06
August 03 2017 11:52 GMT
#365
On August 03 2017 20:18 BigFan wrote:
Show nested quote +
On August 03 2017 19:40 Bonyth wrote:
On August 03 2017 08:43 SnowfaLL wrote:
but SC2 had the opportunity to make a more strategically balanced micro/macro setting RTS over the macro-oriented BW (how many times do you see flash or jaedong, the top 2 players of all time, just a-move units without micro because they know macroing is more important) - BW is the definition of macro-intensive, speed-based RTS.


The answer is: not many times u see flash or jaedong just a-move units without micro.

And that's why there are so many replies against you, because u made a false statement (well actually just implied one). Now go ahead, win a ZvZ match up without microing too hard.

I've heard somewhere on the internet "the best way to find an answer for your question is not to ask, but to make a false statement". And that's what happened here.

It's because his question is extremely silly. You can see the importance of micro throughout the game. Take TvZ for example. You see Flash move out with 4 marines sometimes and in some cases, he'll get caught but does some great splits to minimize the damage. I mean it's only 4 marines right? Who cares if he loses them, no?

Then once he's expanded, he goes up to his favourite 5rax build and he's moving all over the map, targeting mutas, placing firebats in front for lings and pulling back (or into chokes to minimize damage) depending on situation. Heck, sometimes if he looks away to macro, he gets caught and quickly switches back. Losing map control as terran can be devastating. In the same vein, if the zerg can't micro his mutalisks, he may as well not make them lol. These scenarios are also very simplistic and don't even consider the late game with either mech or the older apm intensive SK Terran. Then once you consider that ZvZ is a microfest and well, you wonder how he would make such a statement.


I think he had a fair point about Flash though, Flash is indeed a fearsome mechanical player, but his forte was never otherworldly micro-management. I first noticed it when his bionic micro-management wasn't as jaw-dropping as someone like BoxeR, or Casy during their primes, despite making his debut being initially dubbed as the "Bionic Genius".

Flash didn't have many moments like Jaedong, JangBi, or Stork, making a situation out of nothing with naught but micro-management magic. He would often get out micro-managed by players with precise siege tank utilization like FBH during the early game, which is why he initially had so much trouble against FBH. Flash's initial relationship with Stork was Flash getting the advantageous situation, but gradually losing his grip on the game to Stork's masterful micro-management of protoss units.

Flash was usually on the receiving end of godlike micro-managament super plays, rather than Flash winning from a bleak situation with nothing but his micro-management to fall back on. Even the game you mentioned, Flash lost that game to MVP because his late-game Battlecruiser micro-management was nothing out of the ordinary, and if I remember correctly, Flash was leading for most of the game, so it was his micro-management that let him down. NaDa during his prime would often win disadvantageous games just with his superior Battlecruiser micro-management in the late game.

It's not to say that Flash had sub-par micro-management, but rather that his forte lied elsewhere. Even now when he streams, and plays custom maps with other streamers like EffOrt and BeSt, Flash doesn't tend to fair that well when he plays in micro-management intensive custom maps (although I admit familiarity is more important in this situation). I personally think Flash's micro-management, even during his prime, was good enough to be not abused by the very best micro-management players, but Flash himself didn't belong to that very few select group of players.

Perhaps if another game has incredibly high demand for managing a single death ball of units (like late-game terran-versus-terran with Battlecruisers), rather than multi-tasking from multiple bases, Flash might have been rendered mortal.

However, the theory that every top class Starcraft 2 player had superior micro-management abilities to their Brood War counterpart is quite clearly false. For example Jaedong must rank within the top five micro-management players of all time of any race and era, and yet from what I hear his Starcraft 2 success didn't mirror that ability. That's why I hoped someone would give clarification of exactly which skill-sets were required to reach the top in Starcraft 2, because that would be really helpful in characterizing some of the players I am interested in.

TL+ Member
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2017-08-03 12:16:03
August 03 2017 12:08 GMT
#366
The guy who thinks BW is all about macro has no idea how it works. To macro like FlaSh you need to bind all your production building from 4 to 8,9 and produce units without even looking back to your base while moving with your army on map where he microes which requires a lot APM. Can we then equate macro cycle to micro? Because it requires so many constant actions. Then you need to bind newcoming units to hotkeys, position them because A move never works.

Now take a look at SC2: 1 key for all production facilites (yes, if you have 5 rax and 5 facts, 2 ports you can just bind them to one key then switch them via TAB), 1 key for your army, A move mostly works. The only thing depends is a bit micro when deathball vs. deathball scenario occurrs. You can win without micro if your army composition is better.

BW isn't just macro or micro or both, it's the real trategy, it's about everything: timing, decision making, positioning, spell casting, multitasking, map control. BW requires everything and pros master all of them to get ahead of their opponent. Having macro but not having micro and vice versa never works.
sunbeams are never made like me...
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2017-08-03 12:27:12
August 03 2017 12:21 GMT
#367
On August 03 2017 21:08 outscar wrote:
The guy who thinks BW is all about macro has no idea how it works. To macro like FlaSh you need to bind all your production building from 4 to 8,9 and produce units without even looking back to your base while moving with your army on map where he microes which requires a lot APM. Can we then equate macro cycle to micro? Because it requires so many constant actions.

I believe you're overexaggerating a little. I don't think macro in BW works that way, at least for all the players, someone may correct me - from what I've seen to produce units people bind one of the buildings and while having camera over the production they just click each building and produce units separately. That's what I try to do as well, is it the wrong way? Although it may be true when the production building number is low.
TL+ Member
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-03 12:47:58
August 03 2017 12:38 GMT
#368
^ it works fine to macro that way yeah ; personally I group gates into 5 6 7 @start of game and use these hotkeys during early game to produce occasionaly but then mostly I do it like you, ofc you just can't group all your gates anyway, and well its just faster to click on gates if you have many gates. However the benefit in early game of keeping eyes on units while producing out of few gates exists.
micro and tactics are really important in BW all the time, only if you have a big advantage you can afford to do A-move, when you have won and for some reason you don't care about playing out the last battle or smtg. There can be some a-move situations but.. it's hard to justify really a-moving. It's just you rly want to get your macro right sure, so many times you will sacrifice some micro to macro, but the opposite can be true as well in some situations I think. I used to have a style where I focused a lot on micro or tactics, trying to make the most of my units all the time, it's nice because it can scare/pressure your opponent too. You just want to make sure you don't sacrifice macro for it unless it's justified, like you are sure that you will get smtg worth more out of it. But macro comes in cycles, so if you are fast and organized enough you should have time to get a lot of micro done most of the time. There is so much you can potentially do, that you can argue it's impossible to micro everything to the max. It's part of personal style to choose how much/when to focus on what. But since it's lot less volatile compared to SC2, yes you have some extra freedom to leave some stuff behind sometimes. Also of note is you more often spread your units and engage with parts of them instead of all, and action occurs over more spread out area and time, plus the defender or positional advantage gives you space to let something be for a few seconds without being too harshly punished for that (if not out of position etc). Since its all very hard and there is a lot to do and lot that can happen, any player can make mistake so you can see a pro not pay attention to some units and lose smtg he could have done better with.. Trying to prey on your opponent's units not reacting in time is a tactic that can works just like in SC2, you will just not gain as much in as little time out of it.
Sihrtogg
Profile Joined September 2010
Netherlands29 Posts
Last Edited: 2017-08-03 12:53:41
August 03 2017 12:53 GMT
#369
The big distinction is not between macro and micro, which are both characterized by rapid clicking and pressing buttons, but rather between mechanics (those two combined) and strategy. In ASL we saw that with proper pre-game analysis and counter-strategy, Shine was able to defeat many opponents that were considered 'better players' but who did not have the adaptivity to deal with Shine's bag of builds. Shine took them out of their comfort zone of contemporary standard play that these pros practice day in day out.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-03 13:01:19
August 03 2017 13:00 GMT
#370
yeah I agree mechanics and decision making (= strategy and tactics), I guess in the middle is awareness or focus
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-08-03 13:09:55
August 03 2017 13:07 GMT
#371
On August 03 2017 20:52 Letmelose wrote:
Show nested quote +
On August 03 2017 20:18 BigFan wrote:
On August 03 2017 19:40 Bonyth wrote:
On August 03 2017 08:43 SnowfaLL wrote:
but SC2 had the opportunity to make a more strategically balanced micro/macro setting RTS over the macro-oriented BW (how many times do you see flash or jaedong, the top 2 players of all time, just a-move units without micro because they know macroing is more important) - BW is the definition of macro-intensive, speed-based RTS.


The answer is: not many times u see flash or jaedong just a-move units without micro.

And that's why there are so many replies against you, because u made a false statement (well actually just implied one). Now go ahead, win a ZvZ match up without microing too hard.

I've heard somewhere on the internet "the best way to find an answer for your question is not to ask, but to make a false statement". And that's what happened here.

It's because his question is extremely silly. You can see the importance of micro throughout the game. Take TvZ for example. You see Flash move out with 4 marines sometimes and in some cases, he'll get caught but does some great splits to minimize the damage. I mean it's only 4 marines right? Who cares if he loses them, no?

Then once he's expanded, he goes up to his favourite 5rax build and he's moving all over the map, targeting mutas, placing firebats in front for lings and pulling back (or into chokes to minimize damage) depending on situation. Heck, sometimes if he looks away to macro, he gets caught and quickly switches back. Losing map control as terran can be devastating. In the same vein, if the zerg can't micro his mutalisks, he may as well not make them lol. These scenarios are also very simplistic and don't even consider the late game with either mech or the older apm intensive SK Terran. Then once you consider that ZvZ is a microfest and well, you wonder how he would make such a statement.


I think he had a fair point about Flash though, Flash is indeed a fearsome mechanical player, but his forte was never otherworldly micro-management. I first noticed it when his bionic micro-management wasn't as jaw-dropping as someone like BoxeR, or Casy during their primes, despite making his debut being initially dubbed as the "Bionic Genius".

Flash didn't have many moments like Jaedong, JangBi, or Stork, making a situation out of nothing with naught but micro-management magic. He would often get out micro-managed by players with precise siege tank utilization like FBH during the early game, which is why he initially had so much trouble against FBH. Flash's initial relationship with Stork was Flash getting the advantageous situation, but gradually losing his grip on the game to Stork's masterful micro-management of protoss units.

Flash was usually on the receiving end of godlike micro-managament super plays, rather than Flash winning from a bleak situation with nothing but his micro-management to fall back on. Even the game you mentioned, Flash lost that game to MVP because his late-game Battlecruiser micro-management was nothing out of the ordinary, and if I remember correctly, Flash was leading for most of the game, so it was his micro-management that let him down. NaDa during his prime would often win disadvantageous games just with his superior Battlecruiser micro-management in the late game.

It's not to say that Flash had sub-par micro-management, but rather that his forte lied elsewhere. Even now when he streams, and plays custom maps with other streamers like EffOrt and BeSt, Flash doesn't tend to fair that well when he plays in micro-management intensive custom maps (although I admit familiarity is more important in this situation). I personally think Flash's micro-management, even during his prime, was good enough to be not abused by the very best micro-management players, but Flash himself didn't belong to that very few select group of players.

Perhaps if another game has incredibly high demand for managing a single death ball of units (like late-game terran-versus-terran with Battlecruisers), rather than multi-tasking from multiple bases, Flash might have been rendered mortal.

However, the theory that every top class Starcraft 2 player had superior micro-management abilities to their Brood War counterpart is quite clearly false. For example Jaedong must rank within the top five micro-management players of all time of any race and era, and yet from what I hear his Starcraft 2 success didn't mirror that ability. That's why I hoped someone would give clarification of exactly which skill-sets were required to reach the top in Starcraft 2, because that would be really helpful in characterizing some of the players I am interested in.


I think you missed my point lol. I wasn't trying to argue whether Flash or Jaedong is doing more macro or micro, just that both are important in the game. The guy I responded to was understating the importance of micro in the game. Having said that, this was a nice small piece about Flash. Thanks!

On August 03 2017 21:21 aQuaSC wrote:
Show nested quote +
On August 03 2017 21:08 outscar wrote:
The guy who thinks BW is all about macro has no idea how it works. To macro like FlaSh you need to bind all your production building from 4 to 8,9 and produce units without even looking back to your base while moving with your army on map where he microes which requires a lot APM. Can we then equate macro cycle to micro? Because it requires so many constant actions.

I believe you're overexaggerating a little. I don't think macro in BW works that way, at least for all the players, someone may correct me - from what I've seen to produce units people bind one of the buildings and while having camera over the production they just click each building and produce units separately. That's what I try to do as well, is it the wrong way? Although it may be true when the production building number is low.

I'm not sure if I've seen Flash doing it that way before (only tune in here and there) but early to mid game, lots of pros will bind their production buildings and cycle through to make units. If you watch the Camelot game between Bisu vs sSak in the last ASL, Bisu is mine sweeping while making probes and goons. The way you describe is something that typically gets done mid to late. Flash for example does it when he has 5 rax and onwards. I think it all comes down to comfort level in the end as well. I only bind 1-2 buildings and stick to that camera method because I'm slow at cycling etc...
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
August 03 2017 13:09 GMT
#372
On August 03 2017 21:08 outscar wrote:
[...]
Now take a look at SC2: 1 key for all production facilites (yes, if you have 5 rax and 5 facts, 2 ports you can just bind them to one key then switch them via TAB), 1 key for your army, A move mostly works. The only thing depends is a bit micro when deathball vs. deathball scenario occurrs. You can win without micro if your army composition is better.
[...]


I don't play sc2 and rarely watch it, but that statement seems as ignorant as the statement that bw only needs macro.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-08-03 13:13:58
August 03 2017 13:12 GMT
#373
On August 03 2017 22:09 Keniji wrote:
Show nested quote +
On August 03 2017 21:08 outscar wrote:
[...]
Now take a look at SC2: 1 key for all production facilites (yes, if you have 5 rax and 5 facts, 2 ports you can just bind them to one key then switch them via TAB), 1 key for your army, A move mostly works. The only thing depends is a bit micro when deathball vs. deathball scenario occurrs. You can win without micro if your army composition is better.
[...]


I don't play sc2 and rarely watch it, but that statement seems as ignorant as the statement that bw only needs macro.

His production facilities structure is true afaik, you can tab between structures. As for the army one, I think the better players try to split their army up into 3-4 control groups. The AI does a great job of giving you a concave during engagements but I wouldn't say there's no micro at all. Just highly depends on what's facing what. An immortal all-in requires a great deal of micro for example which is why only Parting managed to keep winning with it while something like the 1-1-1 against protoss back in the early was more of establish a position and do target firing etc...
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2017-08-03 13:38:23
August 03 2017 13:19 GMT
#374
On August 03 2017 22:09 Keniji wrote:
Show nested quote +
On August 03 2017 21:08 outscar wrote:
[...]
Now take a look at SC2: 1 key for all production facilites (yes, if you have 5 rax and 5 facts, 2 ports you can just bind them to one key then switch them via TAB), 1 key for your army, A move mostly works. The only thing depends is a bit micro when deathball vs. deathball scenario occurrs. You can win without micro if your army composition is better.
[...]


I don't play sc2 and rarely watch it, but that statement seems as ignorant as the statement that bw only needs macro.

I just read that post again... what does this mean, "a move mostly works"? Does it not work in BW? Do you actualy have to micro each unit individually in Brood War for any attack to work? You can win without micro if your army composition is better? Is it impossible to happen in BW? I'll give you benefit of the doubt and assume you had in mind those early to mid-game engagements where units are not as numerous and micro really counts, but you are trying really, really hard to twist arguments to your favor and make SC2 sound as dumb as possible.

BW isn't just macro or micro or both, it's the real trategy, it's about everything: timing, decision making, positioning, spell casting, multitasking, map control.

Please, PLEASE tell me which of those beautifully pointed out terms does not apply to SC2.

On August 03 2017 22:12 BigFan wrote:
The AI does a great job of giving you a concave during engagements but I wouldn't say there's no micro at all

What do you mean by "AI giving you a concave"? In SC2 AI just makes units execute orders in the quickest possible manner, it never does anything else.

Back to topic, can anyone with Remastered tell me how does it look on their battle.net account? Does the Remastered license have any text or is it this image of box and nothing next to it?
TL+ Member
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2017-08-03 13:49:10
August 03 2017 13:28 GMT
#375
On August 03 2017 21:21 aQuaSC wrote:
Show nested quote +
On August 03 2017 21:08 outscar wrote:
The guy who thinks BW is all about macro has no idea how it works. To macro like FlaSh you need to bind all your production building from 4 to 8,9 and produce units without even looking back to your base while moving with your army on map where he microes which requires a lot APM. Can we then equate macro cycle to micro? Because it requires so many constant actions.

I believe you're overexaggerating a little. I don't think macro in BW works that way, at least for all the players, someone may correct me - from what I've seen to produce units people bind one of the buildings and while having camera over the production they just click each building and produce units separately. That's what I try to do as well, is it the wrong way? Although it may be true when the production building number is low.


Some players macro without looking back to their bases early to mid game when you don't have more than 5 producing buildings. Then of course players bind camera location to macro point when they got more buildings.

In SC2 I'm saying A move mostly works because AI has no issues with pathfinding. AI auto gives you concave the rest is up to you to make split and micro your units etc.
sunbeams are never made like me...
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
Last Edited: 2017-08-03 13:33:58
August 03 2017 13:33 GMT
#376
I think you missed my point lol. I wasn't trying to argue whether Flash or Jaedong is doing more macro or micro, just that both are important in the game. The guy I responded to was understating the importance of micro in the game. Having said that, this was a nice small piece about Flash. Thanks!


Well we can't be correct about everything. I did think he had some interesting points (albeit with some misinformation) which is why I wanted to bounce some ideas around. Starcraft is a very taxing game, but rather than looking from a quantitative point of view, other games might have differing orders of importance.

I don't know whether Brood War or Starcraft 2 is more demanding from a sheer micro-management perspective, but it could be the case that excellence in micro-management could be rewarded more heavily in the latter. Maybe he had a point about the reasons for Flash not being able to sustaining his level of domination in Starcraft 2, although it cannot be denied that his thoughts on Brood War was riddled with inaccuracies.

Since professional Brood War and professional Starcraft 2 has a decent overlap of players, trying to come up with an order of importance in various skill-sets may be an interesting way of finding out which player was good at what. If it of some interest to someone, you could do the reverse, and use successful players from each game to figure out which skill-sets were rewarded the most highly. It's not that I trusted his opinion on Brood War, but more that I wanted to know what some of his thoughts on Starcraft 2, but he got tilted off the face of the earth after being called out on his ignorance.
TL+ Member
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
August 03 2017 13:39 GMT
#377
On August 03 2017 22:19 aQuaSC wrote:
Show nested quote +
On August 03 2017 22:09 Keniji wrote:
On August 03 2017 21:08 outscar wrote:
[...]
Now take a look at SC2: 1 key for all production facilites (yes, if you have 5 rax and 5 facts, 2 ports you can just bind them to one key then switch them via TAB), 1 key for your army, A move mostly works. The only thing depends is a bit micro when deathball vs. deathball scenario occurrs. You can win without micro if your army composition is better.
[...]


I don't play sc2 and rarely watch it, but that statement seems as ignorant as the statement that bw only needs macro.

I just read that post again... what does this mean, "a move mostly works"? Does it not work in BW? Do you actualy have to micro each unit individually in Brood War for any attack to work? You can win without micro if your army composition is better? Is it impossible to happen in BW? I'll give you benefit of the doubt and assume you had in mind those early to mid-game engagements where units are not as numerous and micro really counts, but you are trying really, really hard to twist arguments to your favor and make SC2 sound as dumb as possible.

Show nested quote +
BW isn't just macro or micro or both, it's the real trategy, it's about everything: timing, decision making, positioning, spell casting, multitasking, map control.

Please, PLEASE tell me which of those beautifully pointed out terms does not apply to SC2.

Show nested quote +
On August 03 2017 22:12 BigFan wrote:
The AI does a great job of giving you a concave during engagements but I wouldn't say there's no micro at all

What do you mean by "AI giving you a concave"? In SC2 AI just makes units execute orders in the easiest possible manner, it never does anything else.

Back to topic, can anyone with Remastered tell me how does it look on their battle.net account? Does the Remastered license have any text or is it this image of box and nothing next to it?


Mate, you sound like you never played BW or SC2 lol. You never noticed the nice surround the SC2 AI is giving you when you a-move your units into the opponents? When you a-click in SC2 (1 action), does the AI just execute that single action you did, or does it really give you something, you would have to apply maybe 20-40 actions for in BW? Get a full surround of a control group of units with another 1 or 2 full control groups (thats 12 btw) in BW, record it. Do the same in SC2. Come back here, post your evidence of it being the same. Nobody will laugh at you, promised.
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2017-08-03 13:59:55
August 03 2017 13:47 GMT
#378
On August 03 2017 22:39 [DUF]MethodMan wrote:
Show nested quote +
On August 03 2017 22:19 aQuaSC wrote:
On August 03 2017 22:09 Keniji wrote:
On August 03 2017 21:08 outscar wrote:
[...]
Now take a look at SC2: 1 key for all production facilites (yes, if you have 5 rax and 5 facts, 2 ports you can just bind them to one key then switch them via TAB), 1 key for your army, A move mostly works. The only thing depends is a bit micro when deathball vs. deathball scenario occurrs. You can win without micro if your army composition is better.
[...]


I don't play sc2 and rarely watch it, but that statement seems as ignorant as the statement that bw only needs macro.

I just read that post again... what does this mean, "a move mostly works"? Does it not work in BW? Do you actualy have to micro each unit individually in Brood War for any attack to work? You can win without micro if your army composition is better? Is it impossible to happen in BW? I'll give you benefit of the doubt and assume you had in mind those early to mid-game engagements where units are not as numerous and micro really counts, but you are trying really, really hard to twist arguments to your favor and make SC2 sound as dumb as possible.

BW isn't just macro or micro or both, it's the real trategy, it's about everything: timing, decision making, positioning, spell casting, multitasking, map control.

Please, PLEASE tell me which of those beautifully pointed out terms does not apply to SC2.

On August 03 2017 22:12 BigFan wrote:
The AI does a great job of giving you a concave during engagements but I wouldn't say there's no micro at all

What do you mean by "AI giving you a concave"? In SC2 AI just makes units execute orders in the easiest possible manner, it never does anything else.

Back to topic, can anyone with Remastered tell me how does it look on their battle.net account? Does the Remastered license have any text or is it this image of box and nothing next to it?


Mate, you sound like you never played BW or SC2 lol. You never noticed the nice surround the SC2 AI is giving you when you a-move your units into the opponents? When you a-click in SC2 (1 action), does the AI just execute that single action you did, or does it really give you something, you would have to apply maybe 20-40 actions for in BW? Get a full surround of a control group of units with another 1 or 2 full control groups (thats 12 btw) in BW, record it. Do the same in SC2. Come back here, post your evidence of it being the same. Nobody will laugh at you, promised.

I thought we were talking about real in-game scenarios, this 'nice surround' and '1 action a-click' can be very inefficient no matter how beautiful it may seem to you. Are we now quantifying amount of actions needed to do actions, more clicks = better game? Have you ever seen a regular player in SC2 making attacks by clicking a-move once with his army?

All these comments on how easy control in SC2 is are just continuous attempts to make the game look overly simple while suggesting that Brood War is better simply because you have to click more.

You can laugh at me all you want, it doesn't bother me. I promise. You could also hold those comments about me supposedly being an idiot for yourself. Or is it how old-school Brood War elite talks? Because I've seen this attitude towards me here repeatedly, along with ^^ and
TL+ Member
outscar
Profile Joined September 2014
2832 Posts
August 03 2017 13:59 GMT
#379
^ Ignore this SC2 guy, he came here to defend his game. Why don't you go back to SC2 general mate? No one cares anymore what you say because either you troll or act dumb.
sunbeams are never made like me...
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2017-08-03 14:08:11
August 03 2017 14:00 GMT
#380
On August 03 2017 22:59 outscar wrote:
^ Ignore this SC2 guy, he came here to defend his game. Why don't you go back to SC2 general mate? No one cares anymore what you say because either you troll or act dumb.

Can I play your game still at least?

I can't imagine how some of you guys can act in real life being so bitter and trying to downplay everybody's else different arguments, I never said one bad thing towards any of you or Brood War and yet I'm treated like that for no reason. Or maybe it's because I try to put my perspective on SC2 that you hate purely because it's not BW. I guess that's what TL has become, an ultimate circlejerk.
TL+ Member
Prev 1 17 18 19 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Round 6
Team Hawk vs Team Sziky
LiquipediaDiscussion
Maestros of the Game
17:00
Group Stage - Group D
Lambo vs herO
Maru vs TBD
ComeBackTV 1255
SteadfastSC424
CranKy Ducklings336
IndyStarCraft 278
BRAT_OK 148
EnkiAlexander 97
CosmosSc2 96
Rex69
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 424
IndyStarCraft 278
BRAT_OK 148
CosmosSc2 96
Rex 69
JuggernautJason67
Vindicta 27
StarCraft: Brood War
sSak 44
sas.Sziky 28
yabsab 20
NaDa 5
Dota 2
The International79788
Gorgc15244
Dendi635
KheZu50
League of Legends
JimRising 471
Counter-Strike
Stewie2K96
kRYSTAL_19
Super Smash Bros
C9.Mang02433
Mew2King97
Other Games
summit1g4313
Grubby3665
FrodaN2081
fl0m1129
B2W.Neo828
Hui .196
Organizations
Other Games
gamesdonequick2483
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• musti20045 61
• Adnapsc2 14
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki23
• FirePhoenix12
• blackmanpl 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2069
• masondota21002
League of Legends
• Doublelift6326
Other Games
• imaqtpie1508
• Shiphtur177
Upcoming Events
Sparkling Tuna Cup
13h 11m
Monday Night Weeklies
19h 11m
The PondCast
3 days
RSL Revival
3 days
Cure vs SHIN
Reynor vs Zoun
RSL Revival
4 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
4 days
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
BSL Team Wars
4 days
RSL Revival
5 days
Maestros of the Game
5 days
[ Show More ]
Cosmonarchy
5 days
Bonyth vs Dewalt
[BSL 2025] Weekly
5 days
RSL Revival
6 days
Maestros of the Game
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Ultimate Battle Special: Larva vs Mini
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.