• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:08
CEST 02:08
KST 09:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon8[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia3Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
What happened to Singapore/Brazil servers? SC4ALL: A North American StarCraft LAN Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
[ASL20] Ro16 Group B Small VOD Thread 2.0 [ASL20] Ro16 Group A [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1334 users

SC:R Launch Detected - Page 9

Forum Index > BW General
973 CommentsPost a Reply
Prev 1 7 8 9 10 11 49 Next All
B-royal
Profile Joined May 2015
Belgium1330 Posts
July 04 2017 16:21 GMT
#161
I am sorely missing observer tools when watching my own replays for analysis purposes.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Little-Chimp
Profile Joined February 2008
Canada948 Posts
Last Edited: 2017-07-04 16:48:27
July 04 2017 16:47 GMT
#162
On July 04 2017 14:43 Jealous wrote:
Lol. So they implement measures to prevent current pro competitions. They make old school servers impractical for novel users. Put $15 on the ladder pricetag. And people are meant to swallow this.

Kk


Ya? 15 bucks is nothing for a revised brood war scene with a good matchmaking system and updated graphics.

Blizz made a dumb move saying matchmaking would be implemented in 1.18, but no one is entitled to new features for free.
207aicila
Profile Joined January 2015
1237 Posts
July 04 2017 16:51 GMT
#163
On July 05 2017 01:47 Little-Chimp wrote:

Blizz made a dumb move saying matchmaking would be implemented in 1.18, but no one is entitled to new features for free.


Ultimately yeah this is what it comes down to... they should've announced it this way from the start and no one would have batted an eye. As it stands, some people are feeling like they've been bait and switched and with good reason.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Velr
Profile Blog Joined July 2008
Switzerland10760 Posts
July 04 2017 18:20 GMT
#164
On July 05 2017 00:59 Grumbels wrote:
Show nested quote +
On July 02 2017 15:16 eviltomahawk wrote:
On July 02 2017 13:42 iPlaY.NettleS wrote:
On July 02 2017 04:26 blunderfulguy wrote:
Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

Getting off topic though.

War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
Personally i think it could be D2 remastered followed by War3


D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.

I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.


Uhm... Pathing and stuff seems even more important in wc3, all the bodyblocks' surrounds.... Are you mad?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 04 2017 18:31 GMT
#165
On July 05 2017 01:21 B-royal wrote:
I am sorely missing observer tools when watching my own replays for analysis purposes.

That could be an interesting compromise. More observer tools when watching replays but not when watching live games. It could be good for post-game analysis without tempting observers to use them in live games.
ㅇㅅㅌㅅ
PuroYO
Profile Joined May 2014
Norway163 Posts
July 05 2017 06:32 GMT
#166
On June 30 2017 21:46 Jealous wrote:
Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.

User was temp banned for this post.


Can someone explain why this is worthy of a ban?
Unless everyone here are 12 years old I think people can handle being called dense without having to ban someone.
Science above all. - Go Snute!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2017-07-05 09:20:03
July 05 2017 09:04 GMT
#167
On July 05 2017 01:02 The_Red_Viper wrote:
Well i would like it to have these features simply because you theoretically could show these things when analyzing the game. In my ideal world that would happen after the game is already done, some sort of analysis desk.

I like the argument in the interview:
Show nested quote +
They’re now doing too much analysis, too much forethought and too much ‘Oh the game is probably over now because according to this statistic, he now loses 97% of the time if this happens’. That’s terrible.


That's exactly the problem imo. WHen talking about observer mode before i oftentimes used a similar concept. Would anybody really want to see win% in different scenarious all the time? That would be even more information, but why then even watch the game? Watching the game should be entertainment, it gets less and less entertaining though the more information you have. Just like you don't wanna know immediately who the murderer is in the mystery novel, same concept.

But as i said before, having all these tools for analysis would be great. Players who watch the game also want to learn how to play the game. At that point a lack of features is a negative.

This exists for chess broadcasts: the computer engine evaluation of a position, which tells you with very high confidence who is winning, and what the best moves to play are. But a lot of people complain about this, and many commentators try to avoid abusing it, only occasionally mentioning (with some embarrassment) that according to the engine this or that move they overlooked is winning.

The analogy doesn't hold completely though, because the chess engine also gives you move suggestions and this brings something to broadcasts because you can learn about interesting tactics possible in positions. And in Starcraft it's typically more obvious who is winning based on supply numbers and some general knowledge, while chess strategy and tactics are more obscure.

It could be argued that the engine evaluation in chess serves to give full information, akin to removing the fog of war. It then creates suspense because you are wondering whether the players will find the solution. The tension created by the juxtaposition between the player's limited perspective and the viewer's omniscience has been noted as one of the main draws of BW broadcasts by Korean commentators.

On July 05 2017 03:31 eviltomahawk wrote:
Show nested quote +
On July 05 2017 01:21 B-royal wrote:
I am sorely missing observer tools when watching my own replays for analysis purposes.

That could be an interesting compromise. More observer tools when watching replays but not when watching live games. It could be good for post-game analysis without tempting observers to use them in live games.

I think the basic issue here is that Blizzard has to develop tools only so that people can not use them when watching live games. And it is a slippery slope, because once the tools exist for replays Blizzard will be pressured to add them to live games too.

On July 05 2017 03:20 Velr wrote:
Show nested quote +
On July 05 2017 00:59 Grumbels wrote:
On July 02 2017 15:16 eviltomahawk wrote:
On July 02 2017 13:42 iPlaY.NettleS wrote:
On July 02 2017 04:26 blunderfulguy wrote:
Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

Getting off topic though.

War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
Personally i think it could be D2 remastered followed by War3


D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.

I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.


Uhm... Pathing and stuff seems even more important in wc3, all the bodyblocks' surrounds.... Are you mad?

I don't think this is worth discussing, but pathfinding is way more important relatively to the feel of BW than it is for WC3. You literally only have to keep the ability to block units and otherwise you can use any arbitrary type of pathfinding for WC3, since you're controlling every unit individually anyway. Also, I'm of the opinion that WC3 is slightly too blocky and slow-paced and that it could benefit from an improved pathfinding (and assorted changes for unit stats) while not affecting the essence of the game. I don't think this is true for the transition from BW to SC2, where changing the unit movement was incredibly fundamental and necessitated throwing everything overboard.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
nikj
Profile Joined July 2010
Canada669 Posts
July 05 2017 22:07 GMT
#168
On July 05 2017 15:32 PuroYO wrote:
Show nested quote +
On June 30 2017 21:46 Jealous wrote:
Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.

User was temp banned for this post.


Can someone explain why this is worthy of a ban?
Unless everyone here are 12 years old I think people can handle being called dense without having to ban someone.


This question is best asked and answered in Website Feedback.
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
July 06 2017 06:02 GMT
#169
On July 05 2017 03:20 Velr wrote:
Show nested quote +
On July 05 2017 00:59 Grumbels wrote:
On July 02 2017 15:16 eviltomahawk wrote:
On July 02 2017 13:42 iPlaY.NettleS wrote:
On July 02 2017 04:26 blunderfulguy wrote:
Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

Getting off topic though.

War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
Personally i think it could be D2 remastered followed by War3


D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.

I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.


Uhm... Pathing and stuff seems even more important in wc3, all the bodyblocks' surrounds.... Are you mad?

Yeah I was about to write this, for another time/thread, though.
Blunder Man doing everything thing a blunder can.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
July 06 2017 06:56 GMT
#170
So tommorow is 7th July and we get unit presentation according to starcraft.com ?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
July 07 2017 16:51 GMT
#171
August 14th, the day that the world as we know changes. Can't wait! Thanks for the amazing post and write-up, answered a lot of my questions.
AKA: TelecoM[WHITE] Protoss fighting
DropBear
Profile Blog Joined January 2011
Australia4365 Posts
July 07 2017 17:11 GMT
#172
Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc

Would be cool if they had a whole bunch of kespa maps instead of their own lul
Sucker for nostalgia
NickHotS
Profile Joined May 2014
United States105 Posts
July 07 2017 20:05 GMT
#173
On July 06 2017 15:56 739 wrote:
So tommorow is 7th July and we get unit presentation according to starcraft.com ?

Unit Spotlight: Protoss is now live!
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
July 07 2017 21:04 GMT
#174
On July 08 2017 05:05 NickHotS wrote:
Show nested quote +
On July 06 2017 15:56 739 wrote:
So tommorow is 7th July and we get unit presentation according to starcraft.com ?

Unit Spotlight: Protoss is now live!


Seeing how drones can have the same kind of explosion sprite as firebats and siege tanks makes me believe that animation is a placeholder. I wish someone from Blizz would step in and clear that up. I'm interested to see the additional F7 effects in action.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 07 2017 21:26 GMT
#175
On July 08 2017 06:04 CobaltBlu wrote:
Show nested quote +
On July 08 2017 05:05 NickHotS wrote:
On July 06 2017 15:56 739 wrote:
So tommorow is 7th July and we get unit presentation according to starcraft.com ?

Unit Spotlight: Protoss is now live!


Seeing how drones can have the same kind of explosion sprite as firebats and siege tanks makes me believe that animation is a placeholder. I wish someone from Blizz would step in and clear that up. I'm interested to see the additional F7 effects in action.

Drones had the same explosion sprite as firebats in classic BW as well. Siege tanks had a slightly different explosion, and I think they still arguably have a slightly different explosion in SC:R as well. Going back to the videos, siege tanks explode with a slightly longer animation that has more of a radiating orange tint. Small explosions, like SCVs, vultures, firebats, goliaths, and drones share a smaller explosion that is smokier.

It seems that they're replacing the explosion sprites, but not making a greater variation of explosion sprites between units.
ㅇㅅㅌㅅ
ii.blitzkrieg
Profile Joined November 2006
Canada1122 Posts
July 07 2017 21:33 GMT
#176
Pretty sure that explosion animation in the drone gif is the mineral the drone is carrying exploding (like in BW)

Drones don't explode in BW but if they are carrying minerals the mineral will explode
iloveoov / Flash / Fantasy / Midas / Boxer -BW forever
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
July 07 2017 21:59 GMT
#177
On July 08 2017 06:26 eviltomahawk wrote:
Show nested quote +
On July 08 2017 06:04 CobaltBlu wrote:
On July 08 2017 05:05 NickHotS wrote:
On July 06 2017 15:56 739 wrote:
So tommorow is 7th July and we get unit presentation according to starcraft.com ?

Unit Spotlight: Protoss is now live!


Seeing how drones can have the same kind of explosion sprite as firebats and siege tanks makes me believe that animation is a placeholder. I wish someone from Blizz would step in and clear that up. I'm interested to see the additional F7 effects in action.

Drones had the same explosion sprite as firebats in classic BW as well. Siege tanks had a slightly different explosion, and I think they still arguably have a slightly different explosion in SC:R as well. Going back to the videos, siege tanks explode with a slightly longer animation that has more of a radiating orange tint. Small explosions, like SCVs, vultures, firebats, goliaths, and drones share a smaller explosion that is smokier.

It seems that they're replacing the explosion sprites, but not making a greater variation of explosion sprites between units.


I knew drones exploded when they had gas/minerals but I didn't know they had the same death animation as firebats. I just confirmed that myself. I guess I just don't like the way it looks so it stands out to me a lot
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 08 2017 05:49 GMT
#178
What do you guys think about the gifs on the Protoss spotlight post? I can't tell conclusively if its the gif quality that got better or the game gfx or both. Either way, it looks much closer now to how I want remastered to look like.

Thanks for sharing!
WriterMovie, 진영화 : "StarCraft will never die".
GTR
Profile Blog Joined September 2004
51476 Posts
July 08 2017 06:03 GMT
#179
On July 08 2017 02:11 DropBear wrote:
Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc

Would be cool if they had a whole bunch of kespa maps instead of their own lul


Come on, who doesn't want to ladder on maps like Ashrigo, Rivalry and Lost Temple?
Commentator
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 08 2017 06:20 GMT
#180
On July 08 2017 15:03 GTR wrote:
Show nested quote +
On July 08 2017 02:11 DropBear wrote:
Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc

Would be cool if they had a whole bunch of kespa maps instead of their own lul


Come on, who doesn't want to ladder on maps like Ashrigo, Rivalry and Lost Temple?

Having played Lost Temple on Bnet a few times now i never realized just how awful of a map it actually was
Artillery spawned from the forges of Hell
Prev 1 7 8 9 10 11 49 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 152
JuggernautJason94
ProTech71
StarCraft: Brood War
Shuttle 386
LaStScan 105
Dewaltoss 87
ZZZero.O 33
sSak 30
Dota 2
The International113920
Gorgc10985
PGG 33
Counter-Strike
Stewie2K509
flusha195
Super Smash Bros
Liquid`Ken4
Heroes of the Storm
Liquid`Hasu500
Other Games
summit1g4359
Grubby3288
fl0m632
shahzam174
C9.Mang0173
SortOf136
PPMD46
XaKoH 35
ViBE28
Organizations
Other Games
gamesdonequick1719
BasetradeTV25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta20
• sitaska18
• Reevou 7
• RyuSc2 4
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1360
• Ler71
League of Legends
• Doublelift3220
Other Games
• Scarra1483
• imaqtpie1062
• Shiphtur187
Upcoming Events
RSL Revival
9h 52m
Classic vs TriGGeR
ByuN vs Maru
Online Event
11h 52m
Kung Fu Cup
11h 52m
BSL Team Wars
18h 52m
RSL Revival
1d 9h
Maestros of the Game
1d 13h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 15h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 17h
RSL Revival
2 days
Maestros of the Game
2 days
[ Show More ]
BSL Team Wars
2 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.