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SC:R Launch Detected - Page 7

Forum Index > BW General
973 CommentsPost a Reply
Prev 1 5 6 7 8 9 49 Next All
PuroYO
Profile Joined May 2014
Norway163 Posts
July 01 2017 21:57 GMT
#121
When you realise the SC Protoss HUD is cooler than the SC2 toss HUD.
Science above all. - Go Snute!
Ziggy
Profile Blog Joined June 2013
South Korea2106 Posts
July 01 2017 22:01 GMT
#122
On July 02 2017 06:18 RealityIsKing wrote:
I really dislike some of the death/building destruction animation.

They last way too long and deters from the gameplay. But otherwise, everything else is okay.


They've gone a bit too far when it comes to marines and toss buildings imho
WriterDefeating a sandwich only makes it tastier. @imjustziggy
KungKras
Profile Joined August 2008
Sweden484 Posts
July 01 2017 22:20 GMT
#123
On July 02 2017 07:01 ZiggyPG wrote:
Show nested quote +
On July 02 2017 06:18 RealityIsKing wrote:
I really dislike some of the death/building destruction animation.

They last way too long and deters from the gameplay. But otherwise, everything else is okay.


They've gone a bit too far when it comes to marines and toss buildings imho


I like the big deaths. I think they made zerglings have too little blood.

Marines break apart just like they do in SCBW. In fact more blood overall would have been nice. And I think the SCV explosions were shrunken too much. I liked the satisfying big explosions when killing workers in the original.
"When life gives me lemons, I go look for oranges"
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 02 2017 00:14 GMT
#124
On June 30 2017 20:36 Glioburd wrote:
Yeah, but a small one.


That's what she said.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4435 Posts
Last Edited: 2017-07-02 04:44:05
July 02 2017 04:42 GMT
#125
On July 02 2017 04:26 blunderfulguy wrote:
Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

Getting off topic though.

War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
Personally i think it could be D2 remastered followed by War3

https://www.youtube.com/watch?v=e7PvoI6gvQs
franzji
Profile Joined September 2013
United States583 Posts
July 02 2017 05:40 GMT
#126
so many nit-picky keyboard warriors when it comes to the remaster. I'm sure people would find something else to complain about if everything people complained about was changed.

no game is perfect on release these days, look at how different every modern multiplayer game changes over the course of it's lifetime. Stuff like more observing features will easily come.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 02 2017 06:16 GMT
#127
On July 02 2017 13:42 iPlaY.NettleS wrote:
Show nested quote +
On July 02 2017 04:26 blunderfulguy wrote:
Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

Getting off topic though.

War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
Personally i think it could be D2 remastered followed by War3


D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.
ㅇㅅㅌㅅ
cutler
Profile Joined March 2010
Germany609 Posts
July 02 2017 06:17 GMT
#128
On July 02 2017 14:40 youngjiddle wrote:
so many nit-picky keyboard warriors...


Thats Team Liquid in a Nutshell :-)
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 02 2017 07:35 GMT
#129
On July 02 2017 15:16 eviltomahawk wrote:
Show nested quote +
On July 02 2017 13:42 iPlaY.NettleS wrote:
On July 02 2017 04:26 blunderfulguy wrote:
Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

Getting off topic though.

War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
Personally i think it could be D2 remastered followed by War3


D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.

it could use with fixing some of the faces in the portraits, like have you see Arthas' head? i shudder when i think about it. but other than that the game looks fine as is
Artillery spawned from the forges of Hell
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4435 Posts
Last Edited: 2017-07-02 09:36:20
July 02 2017 09:35 GMT
#130
Need confirmation as to whether it will be possible to use original graphics in widescreen on remastered as this would be my preferable choice.If it's only 4:3 i will have to use new settings.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Jubinell
Profile Blog Joined September 2009
333 Posts
July 02 2017 14:20 GMT
#131
Will users using the Remastered version and the original version be able to play in the same server / game?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 02 2017 14:26 GMT
#132
On July 02 2017 23:20 Jubinell wrote:
Will users using the Remastered version and the original version be able to play in the same server / game?

it was originally thought to be the case but no one knows at this point..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
JimmyJRaynor
Profile Blog Joined April 2010
Canada17713 Posts
Last Edited: 2017-07-02 15:07:04
July 02 2017 15:00 GMT
#133
i'd like a checkbox in OPTIONS to decide if you want the original death animations or the new death animations.

i thought i would hate the crazy death animations in LotV while playing 1v1 Ladder; i wanted a return to the simple animations of WoL. After playing some LotV ladder games.. It turned out i liked the new LotV death animations.

its hard to know ahead of time what you'll like until you actually play the game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17713 Posts
Last Edited: 2017-07-02 15:18:28
July 02 2017 15:16 GMT
#134
On July 02 2017 14:40 youngjiddle wrote:
no game is perfect on release these days, look at how different every modern multiplayer game changes over the course of it's lifetime. Stuff like more observing features will easily come.

to add to your point.. SC1 was far from perfect upon its release date in March 31 ,1998. ( the day after Raven gave the greatest speech in WCW Nitro history). SC1 went through a lot of fundamental changes. pretty sure larva production speed was lowered.. Academy price went down... all kinds of basic stuff was wrong. SC1 was an ambitious title with lots of small flaws due to Blizzard's ambitious lofty goals.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Endymion
Profile Blog Joined November 2009
United States3701 Posts
July 02 2017 15:21 GMT
#135
On July 03 2017 00:16 JimmyJRaynor wrote:
Show nested quote +
On July 02 2017 14:40 youngjiddle wrote:
no game is perfect on release these days, look at how different every modern multiplayer game changes over the course of it's lifetime. Stuff like more observing features will easily come.

to add to your point.. SC1 was far from perfect upon its release date in March 31 ,1998. ( the day after Raven gave the greatest speech in WCW Nitro history). SC1 went through a lot of fundamental changes. pretty sure larva production speed was lowered.. Academy price went down... all kinds of basic stuff was wrong. SC1 was an ambitious title with lots of small flaws due to Blizzard's ambitious lofty goals.

most important change was the spawning pool increasing from 150 minerals to 200, hardcore nerfing gosu 4pool timings on bloodbath
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
digmouse
Profile Blog Joined November 2010
China6331 Posts
July 02 2017 15:40 GMT
#136
On July 02 2017 23:20 Jubinell wrote:
Will users using the Remastered version and the original version be able to play in the same server / game?

I think realistically we might see matchmaking being limited to SCR, but custom games might be compatible.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2017-07-02 17:06:11
July 02 2017 16:27 GMT
#137
out of every single picture i like only the dragoon and the factory. Hand drawn style is killing the good for me. Its like im watching some cartoon. Nothing was improved in graphics but rather the opposite. This lacks so much depth and the distinction between units and buildings on screen is gone. There is super bad blurry details on almost every unit and building making it looking like unfinished photoshop work rather than a game engine. Its like everything melts together like in a painting and some units and buildings looking like stickers flapped on the screen, its pretty a poor job. SC original looking more real than the remastered, SCR simply lacks real depth on the screen.
Luv ya BroodWar!
dr.shrinker
Profile Joined June 2009
Norway369 Posts
July 02 2017 19:27 GMT
#138
I haven't really paid too much attention to news related to SC:R, but one questions stands out to me (let me know if this have already been answered!); Why scatter a community that is already small over several different servers? The number of players will probably increase with time, but since it is P2P would it not be more suitable for all users to be in the same server when it comes to time spent finding games etc.? The amount of good players is quite small per region, so having to jump back and forth between 3 servers seems like a waste of time.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2017-07-02 21:30:31
July 02 2017 21:11 GMT
#139
On July 01 2017 13:56 MorroW wrote:
in before they forget to add upside down ramps


I'm gonna be upset if we have proper reverse ramps and not the weird copy paste ones I've grown to love.
@RealHeyoka | ESL / DreamHack StarCraft Lead
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2017-07-02 23:25:16
July 02 2017 22:43 GMT
#140
On July 03 2017 04:27 dr.shrinker wrote:
I haven't really paid too much attention to news related to SC:R, but one questions stands out to me (let me know if this have already been answered!); Why scatter a community that is already small over several different servers? The number of players will probably increase with time, but since it is P2P would it not be more suitable for all users to be in the same server when it comes to time spent finding games etc.? The amount of good players is quite small per region, so having to jump back and forth between 3 servers seems like a waste of time.

Because sc2 failed in korea and because Blizzard want money. And do i need to say they dont care about fans(but their money)? They killed the proscene once for sc2, now dividing the remnants of the player base untill there is nothing left they can suck out from this game, the fun years are gone its all business now.

looking again at the screenshots, archon looking like a cheap version of the real one. Tank unit portrait looking like fat mexican and terran women voice portrait is almost profile perspective which does not look right. Its far from remastered version, something like cartoon or alternate version will fit better. I doubt it will get properly done, they couldnt do a better game with so much money put into sc2, what about this side project.
The reason many of todays games suck is because people does not put their heart into it, like it was in the 90s. Its all about business, sales and standarts. Game companies make noise for some release then we see that its empty and shallow. Much like movies and music nowdays, most of them are effects showtime. Its hard to put soul to business corporate stuff, but hey thats the capitalism for u, growth wealth and more money, its all thats important right?
Luv ya BroodWar!
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