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who the fuck can afford to own an internet connection and not be able to pay 15$ for a game they are going to spend loads of hours on?
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Everyone I know bought the game because they think the new remastered art looks cool, the original game is too dated for them to bother with, the skins are cool, and they want to play the remastered campaign. Nobody I know is buying the game for matchmaking, it's just the cherry on top of the rest of the cake.
All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way.
As far as I can tell, the new 1080p/4k resolution and matchmaking are some of the least important things for the larger audience. And if somehow they were, I doubt Blizzard would have ever done a remaster because there wouldn't have been a point to making then selling it. New art for all the units, remastered cinematics in the campaign, new chat features, new matchmaking features, modern resolution, ease of use, modern UI, and a few really cool yet subtle, non-distracting skins altogether are what make this worth it for the people working on the game and for the people buying the game.
The only thing I'm disappointed about is that there isn't any physical release nor a collector's edition for SC:R outside of the extremely limited Korean version (3,000 copies?). It seems a bit, I don't know, odd not to have one for the western fans who love every single CE that Blizz has put out since the early-mid 00s. However, they probably understand that the game is only very successful in Korea due its popularity as a longtime esport there, so *shrug*.
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No linux support, but Mac support? That is disappointing
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So what exactly is the difference between 1.18 and SC:R on SD Graphics?
Besides the $15 price, my understanding is that SC:R SD IS 1.18 but with MM guaranteed. I can totally see its worth if just for that feature.
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On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way.
What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam.
I'm also not against that price tag, to be honest I speculated it would be way higher.
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On June 30 2017 23:15 Creager wrote:Show nested quote +On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary.
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On June 30 2017 23:16 ldv wrote:Show nested quote +On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary.
Sure, they're at a total loss on this one. Blizzard is literally flickin' those bills right at us. People are hilarious sometimes.
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On June 30 2017 23:17 Creager wrote:Show nested quote +On June 30 2017 23:16 ldv wrote:On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary. Sure, they're at a total loss on this one. Blizzard is literally flickin' those bills right at us. People are hilarious sometimes. You skipped a few too many econ classes in high school.
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On June 30 2017 23:16 ldv wrote:Show nested quote +On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary. rofl what about the new royalties from "use 1.18 for tournies and pay us royalties or we'll sue your face off?" there's a lot of money to be made
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On June 30 2017 23:32 Endymion wrote:Show nested quote +On June 30 2017 23:16 ldv wrote:On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary. rofl what about the new royalties from "use 1.18 for tournies and pay us royalties or we'll sue your face off?" there's a lot of money to be made
How much do you think -just- the dev team for SCR makes?
How much do you think they're going to make in sales from SC:R?
How much do you think these fantasy fiction royalties you've just conjured up out of thin air will make for Blizzard?
The numbers don't add up. They are almost certainly running this project as a loss leader.
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Badass Hive, just for that skin alone you could pay $15.
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On June 30 2017 23:23 ldv wrote:Show nested quote +On June 30 2017 23:17 Creager wrote:On June 30 2017 23:16 ldv wrote:On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary. Sure, they're at a total loss on this one. Blizzard is literally flickin' those bills right at us. People are hilarious sometimes. Go back to high school. You skipped a few too many classes.
Continously hilarious. How much do you think did the development cost? From the interview I got the number of 18 months and that they had a small team of about 5 people. lets say, that's about 100k per year for Stilwell (and that's a favorable estimate) and lets say 200k for the engineers altogether. So roughly 450k for the 18 months for personell, plus marketing, let's say it cost them roughly half a million (probably less). Now, let's see, if they sell 100.000 units, and I honestly don't see why they won't, especially considering BW's popularity in Korea, they roughly made 1 million dollars profit. So, what's your estimate?
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On June 30 2017 23:34 ldv wrote:Show nested quote +On June 30 2017 23:32 Endymion wrote:On June 30 2017 23:16 ldv wrote:On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary. rofl what about the new royalties from "use 1.18 for tournies and pay us royalties or we'll sue your face off?" there's a lot of money to be made How much do you think -just- the dev team for SCR makes? How much do you think they're going to make in sales from SC:R? How much do you think these fantasy fiction royalties you've just conjured up out of thin air will make for Blizzard? The numbers don't add up. They are almost certainly running this project as a loss leader.
i can almost guarantee you that they greenlit the project solely for the royalties..
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On June 30 2017 23:41 Creager wrote:Show nested quote +On June 30 2017 23:23 ldv wrote:On June 30 2017 23:17 Creager wrote:On June 30 2017 23:16 ldv wrote:On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary. Sure, they're at a total loss on this one. Blizzard is literally flickin' those bills right at us. People are hilarious sometimes. Go back to high school. You skipped a few too many classes. Continously hilarious. How much do you think did the development cost? From the interview I got the number of 18 months and that they had a small team of about 5 people. lets say, that's about 100k per year for Stilwell (and that's a favorable estimate) and lets say 200k for the engineers altogether. So roughly 450k for the 18 months for personell, plus marketing, let's say it cost them roughly half a million (probably less). Now, let's see, if they sell 100.000 units, and I honestly don't see why they won't, especially considering BW's popularity in Korea, they roughly made 1 million dollars profit. So, what's your estimate? You have no idea the kinds of expenses that are required to produce a project like this. I couldn't even begin to express how terrible your estimate is but you're off by multiples of what this would take.
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On June 30 2017 23:46 bduddy wrote:Show nested quote +On June 30 2017 23:41 Creager wrote:On June 30 2017 23:23 ldv wrote:On June 30 2017 23:17 Creager wrote:On June 30 2017 23:16 ldv wrote:On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary. Sure, they're at a total loss on this one. Blizzard is literally flickin' those bills right at us. People are hilarious sometimes. Go back to high school. You skipped a few too many classes. Continously hilarious. How much do you think did the development cost? From the interview I got the number of 18 months and that they had a small team of about 5 people. lets say, that's about 100k per year for Stilwell (and that's a favorable estimate) and lets say 200k for the engineers altogether. So roughly 450k for the 18 months for personell, plus marketing, let's say it cost them roughly half a million (probably less). Now, let's see, if they sell 100.000 units, and I honestly don't see why they won't, especially considering BW's popularity in Korea, they roughly made 1 million dollars profit. So, what's your estimate? You have no idea the kinds of expenses that are required to produce a project like this. I couldn't even begin to express how terrible your estimate is but you're off by multiples of what this would take.
Oh then please enlighten me with your knowledge, I'd really like to learn something.
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On June 30 2017 23:46 bduddy wrote:Show nested quote +On June 30 2017 23:41 Creager wrote:On June 30 2017 23:23 ldv wrote:On June 30 2017 23:17 Creager wrote:On June 30 2017 23:16 ldv wrote:On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary. Sure, they're at a total loss on this one. Blizzard is literally flickin' those bills right at us. People are hilarious sometimes. Go back to high school. You skipped a few too many classes. Continously hilarious. How much do you think did the development cost? From the interview I got the number of 18 months and that they had a small team of about 5 people. lets say, that's about 100k per year for Stilwell (and that's a favorable estimate) and lets say 200k for the engineers altogether. So roughly 450k for the 18 months for personell, plus marketing, let's say it cost them roughly half a million (probably less). Now, let's see, if they sell 100.000 units, and I honestly don't see why they won't, especially considering BW's popularity in Korea, they roughly made 1 million dollars profit. So, what's your estimate? You have no idea the kinds of expenses that are required to produce a project like this. I couldn't even begin to express how terrible your estimate is but you're off by multiples of what this would take. i mean they could have outsourced the sprites to deviant artists for free and gotten better results, not my fault that they paid "artists" for their "gui" and "sprites"
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Starcraft is a PRESTIGE BRAND for ATVI. They keep Starcraft around for the rub.. for the prestige...
why do you think Kotick bought the Activision brand? all that was left of Activision was the brand. He bought it for the prestige. Kotick paid 90 million bucks for the old memories of River Raid and Pitfall.
in the last 7 years i'd say SC2 has represented less than 2% of ATVI's income. Kotick keeps funding SC for the same reasons he bought Activision. ATVI is paying for the old memories.
don't worry guys.. ATVI knows what they are doing.
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On June 30 2017 23:48 Endymion wrote:Show nested quote +On June 30 2017 23:46 bduddy wrote:On June 30 2017 23:41 Creager wrote:On June 30 2017 23:23 ldv wrote:On June 30 2017 23:17 Creager wrote:On June 30 2017 23:16 ldv wrote:On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary. Sure, they're at a total loss on this one. Blizzard is literally flickin' those bills right at us. People are hilarious sometimes. Go back to high school. You skipped a few too many classes. Continously hilarious. How much do you think did the development cost? From the interview I got the number of 18 months and that they had a small team of about 5 people. lets say, that's about 100k per year for Stilwell (and that's a favorable estimate) and lets say 200k for the engineers altogether. So roughly 450k for the 18 months for personell, plus marketing, let's say it cost them roughly half a million (probably less). Now, let's see, if they sell 100.000 units, and I honestly don't see why they won't, especially considering BW's popularity in Korea, they roughly made 1 million dollars profit. So, what's your estimate? You have no idea the kinds of expenses that are required to produce a project like this. I couldn't even begin to express how terrible your estimate is but you're off by multiples of what this would take. i mean they could have outsourced the sprites to deviant artists for free and gotten better results, not my fault that they paid "artists" for their "gui" and "sprites"
Why don't you go back to liquid legends if all you're gonna do here is bitch about literally everything? We get it, you're way smarter and cooler than Blizzard and BW is horrible and everything sucks. Nobody's keeping you here, and CERTAINLY nobody wants to hear the nonstop bitching and moaning.
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They need to add a new campaign broodwar style would be pretty dope
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On June 30 2017 23:50 ldv wrote:Show nested quote +On June 30 2017 23:48 Endymion wrote:On June 30 2017 23:46 bduddy wrote:On June 30 2017 23:41 Creager wrote:On June 30 2017 23:23 ldv wrote:On June 30 2017 23:17 Creager wrote:On June 30 2017 23:16 ldv wrote:On June 30 2017 23:15 Creager wrote:On June 30 2017 22:57 blunderfulguy wrote: All of the complaints here have been happening within the FGC and the SC2 community for a while now. Competitive players complain about "the art" or "skins" or the fact that a single player campaign/co-op exists and the team isn't focusing solely on competitive gameplay or they complain about some tiny unimportant aspect of the game, completely failing to understand what anyone else wants from video games, fighting games, RTS, etc. People need to understand that games need to have something there for casual players in order for the company to make money, keep their servers up, and make new games/content, or the competitive players need to support it themselves in some way. What you need to understand is that selling a remake of a 20-year old game for $15 IS making money, server costs are negligible (games have provided free online play for ages, why shouldn't it be impossible nowadays?) and at the foremost WHY is spending additional money for a game you already purchased a good thing for casual gamers? Shouldn't be the most important criteria be that the game is fun to play? If I can only motivate people to play a game by offering additional microtransactioned cosmetics, there's something wrong with those people and the industry which is promoting this kind of scam. Sorry, but if you think Blizzard is making a profit off of this project you're sorely mistaken and don't understand the cost of development like this at all. SCR sales won't even pay Pete Stillwell's salary. Sure, they're at a total loss on this one. Blizzard is literally flickin' those bills right at us. People are hilarious sometimes. Go back to high school. You skipped a few too many classes. Continously hilarious. How much do you think did the development cost? From the interview I got the number of 18 months and that they had a small team of about 5 people. lets say, that's about 100k per year for Stilwell (and that's a favorable estimate) and lets say 200k for the engineers altogether. So roughly 450k for the 18 months for personell, plus marketing, let's say it cost them roughly half a million (probably less). Now, let's see, if they sell 100.000 units, and I honestly don't see why they won't, especially considering BW's popularity in Korea, they roughly made 1 million dollars profit. So, what's your estimate? You have no idea the kinds of expenses that are required to produce a project like this. I couldn't even begin to express how terrible your estimate is but you're off by multiples of what this would take. i mean they could have outsourced the sprites to deviant artists for free and gotten better results, not my fault that they paid "artists" for their "gui" and "sprites" Why don't you go back to liquid legends if all you're gonna do here is bitch about literally everything? We get it, you're way smarter and cooler than Blizzard and BW is horrible and everything sucks. Nobody's keeping you here, and CERTAINLY nobody wants to hear the nonstop bitching and moaning.
what is liquid legends?
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