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Brood War Unit Damage/Class Types

Forum Index > BW General
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-19 09:47:28
April 18 2007 18:08 GMT
#1
I thought I would post this because people weren't sure about what kinds of damage units give/receive in this thread. and they were quoting old or incorrect information from various sources.

--------------
[ KEY: ]
Armor Types:
-S = Small/Light
-M = Medium
-L = Large/Heavy

Attack Types:
-G = Ground Attack
-A = Air Attack

*If a unit attacks both air and ground but the damage type is the same for both it is not listed.
ie; Cannon or BC.

Damage Types:
-Normal = 100% to all armor/class types.
-Concussive/Plasma = 100% Small/Light, 50% Medium, 25% Large/Heavy
-Explosive = 100% Large/Heavy, 75% Medium, 50% Small/Light

** Number of hits means that unit's attack is divided. If the unit attacks with 2 hits (it is equal to half of the total damage listed) both of which factor armor before total damage is tallied.
ie; Zealot does (8-1)+(8-1)=14 to a Zergling with 1 armor upgrade.

A Valkyrie would do (6-1)x8=20 to a Mutalisk with 1 armor (also take into account the way its shots miss and splash.

A Firebat would do (8-1)/25%+(8-1)/25%=3 to an Ultralisk with 1 armor.
Also A Firebat technically has 3 hits of 8 but usually it only hits a unit with 2 of them. I'm going to leave it as 2 hits below just for practical purposes.

Also Note the game does divide evenly, 15/2=7.5 damage, and a unit that does equal or lesser damage than the target's armor does 0.5 damage.

*** Shields take full damage from any attack no matter the unit size or damage type.

Units Behind Tree Type Doodads and uphill or on cliffs only have a 70% chance of being hit.

Buildings are considered "Large" units and Naturally have 1 armor that is not shown. Although Turrets, Cannons, and Spores have 0 armor and Sunken have 2 armor.


~~~~~Terran
SCV-S --------------------- Normal
Marine-S ------------------ Normal
Firebat-S ----------------- Concussive (2 hits)**
Ghost-S ------------------- Concussive
Vulture-M ----------------- Concussive
[Spider Mine]-S ----------- Explosive
Goliath-G-L --------------- Normal
Goliath-A-L --------------- Explosive (2 hits)**
Tank-L -------------------- Explosive
Sieged Tank-L ------------- Explosive
Wraith-G-L ---------------- Normal
Wraith-A-L ---------------- Explosive
Battle Cruiser-L ---------- Normal*
Valkyrie-L ---------------- Explosive (8 hits)**
[Nuke] -------------------- Explosive/Special (see below)

Turret -------------------- Explosive

Science Vessel-L
Dropship-L
Medic-S

~~~~~Protoss***
Probe-S ------------------- Normal
Zealot-S ------------------ Normal (2 hits)**
Dragoon-L ----------------- Explosive
Dark Templar-S ------------ Normal
Archon-L ------------------ Normal
Reaver(scarab)-L ---------- Normal
Scout-G-L ----------------- Normal
Scout-A-L ----------------- Explosive (2 hits)**
Corsair-M ----------------- Explosive
Carrier(interceptor)-L/S -- Normal
Arbiter-L ----------------- Explosive

Cannon -------------------- Normal*

Dark Archon-L
High Templar-S
Shuttle-L
Observer-S



~~~~Zerg
Drone-S ------------------- Normal
Zergling-S ---------------- Normal
Broodling-S --------------- Normal
Hydralisk-M --------------- Explosive
Lurker-M ------------------ Normal
Mutalisk-S ---------------- Normal
Scourge-S ----------------- Normal
Infested Terran-S --------- Explosive
Guardian-L ---------------- Normal
Devourer-L ---------------- Explosive
Ultralisk-L --------------- Normal

Sunken -------------------- Explosive
Spore --------------------- Normal

Overlord-L
Cocoon-L
Larva-S
Egg-M
Lurker Egg-M
Queen-M
Defiler-M


PS- Did Blizzard ever fix the bug where cocoons had ground unit armor? No, T_T


Spider Mine:
Marine with 1000 hp takes 62 damage. Leaving him with 938 HP.

50%damage = Explosive

Infested Terran:
Marine with 1000 hp takes 250 damage. Leaving him with 750 HP.

50%damage = Explosive

Yamato Cannon:
Marine with 1000 hp takes 130 damage. Leaving him with 870 HP.

50%damage = Explosive

Scourge with 500 hp takes 110 damage. Leaving it with 391 HP.

100%damage. = Normal


The damage radius of a Nuke is 16 Marines standing juxtapose.

From Epicenter to 8th Marine it does 'Full' damage.
From 9th to 12th Marine it does 1/2 of the previous damage.
From 13th to 16th Marine it does 1/4 of the previous damage.

Nuclear Launch 1:
Marine with 1000 hp (Epicenter) takes 333 damage. Leaving it with 667HP.

33%damage. = ??

Marine with 1000 hp (9th) takes 166 damage. Leaving it with 834HP.

16.5%damage. = ??

Marine with 1000 hp (13th) takes 83 damage. Leaving it with 917HP.

8.25%damage. = ??

Nuclear Launch 2:
Marine with 501 hp (Epicenter) takes 250 damage. Leaving it with 251HP.

50%damage. = ??

Marine with 501 hp (9th) takes 125 damage. Leaving it with 376HP.

25%damage. = ??

Marine with 501 hp (13th) takes 62 damage. Leaving it with 439HP.

12.5%damage. = ??



I guess the Official SC website is wrong too. They do Explosive.



I am 98.5% sure about all of this. If anyone is 1.5% more sure than me about anything in here

please correct me.


Just a little advice, Units that attack fast and do normal damage are usually the best units for Use Map Settings defense games. Marines,Lings,Goliath, etc.
..and then I would, ya know, check em'. (Aka SpoR)
dredredre
Profile Joined December 2006
100 Posts
April 18 2007 18:10 GMT
#2
How does a scout make 8 hits?
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
April 18 2007 18:10 GMT
#3
i hate it that shields take full damage from everything.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 18 2007 18:12 GMT
#4
On April 19 2007 03:10 dredredre wrote:
How does a scout make 8 hits?


sorry meant 2 hits, typo.
..and then I would, ya know, check em'. (Aka SpoR)
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
Last Edited: 2007-04-18 18:18:44
April 18 2007 18:17 GMT
#5
I thought tanks did explosive for both modes.

Yea...lurkers take more than 15 damage and i think langs can take 3 hits.
Oh and im pretty sure concussive does 100%, 50%, and 25% damage on small/medium/large.

Good thread though
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-04-18 18:21:50
April 18 2007 18:19 GMT
#6
fire bat is actually 3 hits, tanks are explosive for both sieged and unsieged


corsairs are explosive i think

this chart isn't even necessary but considering the amount of errors you have i think you might actually need it

anyone that's interested in this should just go to the blizzard sc compendium, there's not really a point having a thread like this


also your damage calculations are off i think.... armor should be subtracted before damage type
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-04-18 18:30:17
April 18 2007 18:24 GMT
#7
oh didn't realize you had unit sizes too, guess i'll correct those...

dragoons are large, scouts are large, corsairs are medium

pretty sure all eggs are large, although lurkers are medium so many lurker eggs are medium too


oh and you typoed wraith
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-18 18:27:46
April 18 2007 18:24 GMT
#8
Sorry, those were typos. I had the draft saved to a notepad and I fixed up the errors before I posted and then I saved over it and copy pasted cause I got lazy.

How does Firebat have 3 hits?
..and then I would, ya know, check em'. (Aka SpoR)
Locked
Profile Joined September 2004
United States4182 Posts
April 18 2007 18:27 GMT
#9
uhhh that's all the mistakes i saw at first glance might be a few more... why don't you just check yourself at http://www.battle.net/scc/

fireblasts having 3 hits is some small trivia that's in most of the oddity threads here, it says they deal 16 damage but really they deal 3 cones of 8 damage, normally only two will hit but on large structures at certain angles all 3 will hit
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Locked
Profile Joined September 2004
United States4182 Posts
April 18 2007 18:31 GMT
#10
oh and infested terrans are explosive
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-18 18:43:38
April 18 2007 18:42 GMT
#11
On April 19 2007 03:31 Locked wrote:
oh and infested terrans are explosive


No they do full to all, even if they do 'explode'.

Shit, I didn't realize there was this http://www.battle.net/scc/GS/damage.shtml
..and then I would, ya know, check em'. (Aka SpoR)
yisun518
Profile Joined August 2004
Canada480 Posts
Last Edited: 2007-04-18 22:13:25
April 18 2007 22:10 GMT
#12
On April 19 2007 03:08 CharlieMurphy wrote:

A Firebat would do (8/50%-1)+(8/50%-1)=6 to an Ultralisk with 1 armor.


ahh... im pretty sure that should be a *50% instead of /50%... /50% = X2.....

and isnt ultralist large? so concussive do 25% to ultra?
if two cones hit the ultra with 1 armor, (8/4-1)*2=2 dmg... ROFL!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 18 2007 22:36 GMT
#13
http://starcraft.strategy-gaming.com/sc/viewtopic.php?t=1620

I made one like that too. If there is anything you missed it should be in there. Your one > mine though TT. Much neater and everything. Although I put info on spells and such.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2007-04-19 00:18:59
April 19 2007 00:14 GMT
#14
Your order of operations is wrong. Armor comes before size modifier.

The Wraith anti-air attack is one hit, not two.

And Cocoons still have ground armor, yes.
Moderator
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2007-04-19 00:21:29
April 19 2007 00:20 GMT
#15
All this info can be found at scc I think...

but good stuff anyway.
When you want something, all the universe conspires in helping you to achieve it.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 19 2007 00:21 GMT
#16
On April 19 2007 09:20 Cambium wrote:
All this info can be found at scc I think...

but good stuff anyway.


Yeah I don't understand the point of this thread either.
Moderator
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
April 19 2007 00:39 GMT
#17
Excal has spoken.
Moderator<:3-/-<
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2007-04-19 02:09:40
April 19 2007 01:37 GMT
#18
On April 19 2007 09:14 Excalibur_Z wrote:
Your order of operations is wrong. Armor comes before size modifier.

The Wraith anti-air attack is one hit, not two.

And Cocoons still have ground armor, yes.

Ditto on all points. Armour subtraction comes before splash damage modifier too Also, splash damage modification comes before armour subtraction, for what it's worth. This is why air armour is so effective against corsairs and valkyries.

e.g. a Vulture deals 4.5 damage to a tank with +1 armour: (20-2)x0.25 = 4.5

It might also be worth pointing out that hit (and shield) points are descretized into units of 0.5, so you can have "half a hit point". I don't know whether 4.75 rounds up or down.

Lastly, the minimum damage to any unit is 0.5.
Smurg
Profile Blog Joined November 2004
Australia3818 Posts
April 19 2007 01:40 GMT
#19
CHARLIE WANTS A STAR!
lololol
Profile Joined February 2006
5198 Posts
April 19 2007 01:40 GMT
#20
These are the errors I found:
Spider Mines damage is explosive, not normal.
Firebats attack is 3 hits by 8 damage, not 2.
Wraith air is 1 hit, not 2.
Nuke damage is explosive, not normal.
Infested Terran damage is explosive, not normal.

Yamato Gun is also explosive
I'll call Nada.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
April 19 2007 01:47 GMT
#21
There is something I have always wondered. Maybe Excal can answer it . If not then I suppose I could just test it myself with StarEdit.

If a unit has 3 shield armour and 1 hp armour, 1 shield point left, and is hit by a normal attack with power 5, how much damage does the unit take? That is, in this situation, are BOTH the shield AND normal armours subtracted from the attack? If they are both subtracted then +3 shields would be more useful because every ~1 second a protoss unit with 0 shields will regenerate 1 shield point and thus absorb 4 (1 shield point + 3 shield armour) damage points from one attack, rather than just 1.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2007-04-19 01:57:09
April 19 2007 01:52 GMT
#22
On April 19 2007 10:40 lololol wrote:
Yamato Gun is also explosive

Wow, I just checked with Arsenal III and yeah, it is. I never knew that o.O.

Also, apparently Psi Storm has a circular damage radius, even though the animation is larger horizontally than vertically O_O. Either that, or all splash radii are larger horizontally than vertically, which I doubt but I guess it's possible...

Edit: Wow, according to this a spider mine's full-damage splash radius is the same size as a psionic storm. (50 vs 48, actually)
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-04-19 01:55:13
April 19 2007 01:54 GMT
#23
wraith antiair is deceptive and only hits once i think (unlike scout, goliath etc.)
and yeah spider mines, nukes, and yamato are also explosive


to bill:
i want to say 0.5 damage because first the shields take damage (5 - 3 = 2) one damage to the shield point, so a single damage is then translated to the unit (but it has an armor of 1, also you broke through the shield barrier) but attacks can't do less than 0.5 so that's how much it deals =O
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-04-19 02:14:47
April 19 2007 01:56 GMT
#24
Damage is calculate as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again, so yes the attack will be reduced by both armor and shield upgrades, but since it deals damage to the shield in the example you gave NO damage will be dealt to the hp.
The minimum damage is 0.5 and the calculations are with accuracy of 1/256.
All AoE spells and attacks have "circular" area of effect - it's more like a square with rounded edges
I'll call Nada.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
April 19 2007 02:08 GMT
#25
On April 19 2007 10:56 lololol wrote:
Damage is calculate as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again, so yes the attack will be reduced by both armor and shield upgrades.
The minimum damage is 0.5 and the calculations are with accuracy of 1/256. All AoE spells and attacks have "circular" area of effect - it's more like a square with rounded edges


Thanks. It's funny: I always knew air armour was extra-useful against corsairs and valks because it would subtract 1 from the splash damage as well, yet I also thought the splash damage modification came after the armour subtraction T_T. Thanks for correcting me. And I tested both it and the shields thingy that I was wondering in StarEdit, and you're right on both accounts .
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
April 19 2007 02:13 GMT
#26
On April 19 2007 10:54 Locked wrote:
wraith antiair is deceptive and only hits once i think (unlike scout, goliath etc.)
and yeah spider mines, nukes, and yamato are also explosive


to bill:
i want to say 0.5 damage because first the shields take damage (5 - 3 = 2) one damage to the shield point, so a single damage is then translated to the unit (but it has an armor of 1, also you broke through the shield barrier) but attacks can't do less than 0.5 so that's how much it deals =O

Thanks. By the way, on the subject of nuke damage, isn't there a special formula to calculate how much damage it deals? I remember someone mentioning it before.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 19 2007 02:14 GMT
#27
On April 19 2007 10:54 Locked wrote:
wraith antiair is deceptive and only hits once i think (unlike scout, goliath etc.)
and yeah spider mines, nukes, and yamato are also explosive


to bill:
i want to say 0.5 damage because first the shields take damage (5 - 3 = 2) one damage to the shield point, so a single damage is then translated to the unit (but it has an armor of 1, also you broke through the shield barrier) but attacks can't do less than 0.5 so that's how much it deals =O


Yeah the unit would take minimal damage. I used to think it would greatly increase unit survivability if you had an upgraded shield and upgraded armor, since that's a lot of damage reduced for the one hit where damage is being transferred from shields to armor, but it's really not viable at all. Especially so considering how fast units die =)
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 19 2007 02:15 GMT
#28
On April 19 2007 11:13 Bill307 wrote:
Show nested quote +
On April 19 2007 10:54 Locked wrote:
wraith antiair is deceptive and only hits once i think (unlike scout, goliath etc.)
and yeah spider mines, nukes, and yamato are also explosive


to bill:
i want to say 0.5 damage because first the shields take damage (5 - 3 = 2) one damage to the shield point, so a single damage is then translated to the unit (but it has an armor of 1, also you broke through the shield barrier) but attacks can't do less than 0.5 so that's how much it deals =O

Thanks. By the way, on the subject of nuke damage, isn't there a special formula to calculate how much damage it deals? I remember someone mentioning it before.


Point-blank is 500 or 2/3 of the unit's max health, whichever is greater.
First splash ring is 250 or 1/3, whichever is greater.
Second splash ring is 125 or 1/6, whichever is greater.
Moderator
lololol
Profile Joined February 2006
5198 Posts
April 19 2007 02:26 GMT
#29
If a unit has more than 750 hp it receives damage equal to 2/3 of its maximum hp, else it receives 500 damage. Smaller(damage wise) zones follow the same rule, but deal 50%/25% of the damage they would if the target was in the epicenter.
Also, note about the shield/armor example you gave no damage will be done to the hit points, since the shield takes damage(I edited my previous post too late
I'll call Nada.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-19 05:43:35
April 19 2007 04:12 GMT
#30
On April 19 2007 10:40 lololol wrote:
These are the errors I found:
Spider Mines damage is explosive, not normal.
Firebats attack is 3 hits by 8 damage, not 2.
Wraith air is 1 hit, not 2.
Nuke damage is explosive, not normal.
Infested Terran damage is explosive, not normal.

Yamato Gun is also explosive


http://www.battle.net/scc/GS/damage.shtml




On there it says Infested do Normal.

If it does explosive wouldn't a zealot
look like this:

(500-1)/25%= 124.75 Damage. Thats not enough to kill him.


A zealot has 60/100=160 total. I just tested, It kills a zealot.

On April 19 2007 10:56 lololol wrote:
Damage is calculate as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again, so yes the attack will be reduced by both armor and shield upgrades, but since it deals damage to the shield in the example you gave NO damage will be dealt to the hp.
The minimum damage is 0.5 and the calculations are with accuracy of 1/256.
All AoE spells and attacks have "circular" area of effect - it's more like a square with rounded edges


Does that mean it does the full 60 to the shields and then with the leftover being (440-1)/25%= 84.75? Thats not enough to kill him.


I'm confused how does the zealot die if its explosive? Its definitely not Concussive because its kills an Ultra in one hit (ultras have 400 hp) It has to be normal, thats the only way.


PS- In the manual and in C:/Program Files/Starcraft/BroodUnits.doc It says a Lurker is 'Heavy' armor type when it is actually medium.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-19 05:55:03
April 19 2007 04:37 GMT
#31
Yamato Cannon on a BC with 3 armor does 257.

Yamato to a Devourer with 2 armor kills it. Even a fully upgraded one with 5 armor dies to Yamato.

Yamato to an Archon does 260.

I'm going to make a marine with 1000 HP and 501 HP and see about spider mine,Yamato,Nuke, And infested damage types.

I'll also make a scourge with 1000 HP and test scourge damage type.

Spider Mine:
Marine with 1000 hp takes 62 damage. Leaving him with 938 HP.
50%damage = Explosive

Infested Terran:
Marine with 1000 hp takes 250 damage. Leaving him with 750 HP.
50%damage = Explosive

Yamato Cannon:
Marine with 1000 hp takes 130 damage. Leaving him with 870 HP. 50%damage = Explosive

Scourge with 500 hp takes 110 damage. Leaving it with 391 HP.
100%damage. = Normal

Nuclear Launch:
Marine with 1000 hp (Epicenter) takes 333 damage. Leaving it with 667HP.
33%damage. = ??

Marine with 1000 hp (9th) takes 166 damage. Leaving it with 834HP.
16.5%damage. = ??

Marine with 1000 hp (13th) takes 83 damage. Leaving it with 917HP.
8.25%damage. = ??

Nuclear Launch:
Marine with 501 hp (Epicenter) takes 250 damage. Leaving it with 251HP.
50%damage. = ??


The damage radius of a Nuke is 16 Marines standing juxtapose.
From Epicenter to 8th Marine it does 250 Damage or 50%.
From 9th to 12th Marine it does 125 Damage or 25%.
From 13th to 16th Marine it does 62 Damage or 12.5%

I guess the Official SC website is wrong too. They do Explosive.


The math in my other post about the zealot is wrong. I'm not gonna fix it this is easier to understand anyways.


..and then I would, ya know, check em'. (Aka SpoR)
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
April 19 2007 04:44 GMT
#32
On April 19 2007 13:12 CharlieMurphy wrote:
Show nested quote +
On April 19 2007 10:40 lololol wrote:
These are the errors I found:
Spider Mines damage is explosive, not normal.
Firebats attack is 3 hits by 8 damage, not 2.
Wraith air is 1 hit, not 2.
Nuke damage is explosive, not normal.
Infested Terran damage is explosive, not normal.

Yamato Gun is also explosive


http://www.battle.net/scc/GS/damage.shtml




On there it says Infested do Normal.

If it does explosive wouldn't a zealot
look like this:

(500-1)/25%= 124.75 Damage. Thats not enough to kill him.


A zealot has 60/100=160 total. I just tested, It kills a zealot.

Show nested quote +
On April 19 2007 10:56 lololol wrote:
Damage is calculate as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again, so yes the attack will be reduced by both armor and shield upgrades, but since it deals damage to the shield in the example you gave NO damage will be dealt to the hp.
The minimum damage is 0.5 and the calculations are with accuracy of 1/256.
All AoE spells and attacks have "circular" area of effect - it's more like a square with rounded edges


Does that mean it does the full 60 to the shields and then with the leftover being (440-1)/25%= 84.75? Thats not enough to kill him.


I'm confused how does the zealot die if its explosive? Its definitely not Concussive because its kills an Ultra in one hit (ultras have 400 hp) It has to be normal, thats the only way.


PS- In the manual and in C:/Program Files/Starcraft/BroodUnits.doc It says a Lurker is 'Heavy' armor type when it is actually medium.


It doesnt look like you are including shields taking full dmg from the explosion in that equation
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
April 19 2007 04:46 GMT
#33
On April 19 2007 11:13 Bill307 wrote:
Show nested quote +
On April 19 2007 10:54 Locked wrote:
wraith antiair is deceptive and only hits once i think (unlike scout, goliath etc.)
and yeah spider mines, nukes, and yamato are also explosive


to bill:
i want to say 0.5 damage because first the shields take damage (5 - 3 = 2) one damage to the shield point, so a single damage is then translated to the unit (but it has an armor of 1, also you broke through the shield barrier) but attacks can't do less than 0.5 so that's how much it deals =O

Thanks. By the way, on the subject of nuke damage, isn't there a special formula to calculate how much damage it deals? I remember someone mentioning it before.


I know the formula has been posted before. I think its the greater of 400dmg or 75% hp
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
April 19 2007 05:28 GMT
#34
Is there a difference between Ground armor and Air armor?
Graphics
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-19 05:34:21
April 19 2007 05:33 GMT
#35
On April 19 2007 14:28 SigrUn wrote:
Is there a difference between Ground armor and Air armor?


No, they recieve damage the same way. Its just that when your enemy has Corsairs attacking your Mutas with +2 armor then you morph them to devourers, all the sudden the cocoon has 0 armor (if you haven't upgraded ground armor) because it acts like a ground unit. And that really sucks ass.
..and then I would, ya know, check em'. (Aka SpoR)
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-04-19 05:41:49
April 19 2007 05:36 GMT
#36
On April 19 2007 13:12 CharlieMurphy wrote:
Show nested quote +
On April 19 2007 10:40 lololol wrote:
These are the errors I found:
Spider Mines damage is explosive, not normal.
Firebats attack is 3 hits by 8 damage, not 2.
Wraith air is 1 hit, not 2.
Nuke damage is explosive, not normal.
Infested Terran damage is explosive, not normal.

Yamato Gun is also explosive


http://www.battle.net/scc/GS/damage.shtml




On there it says Infested do Normal.

If it does explosive wouldn't a zealot
look like this:

(500-1)/25%= 124.75 Damage. Thats not enough to kill him.


A zealot has 60/100=160 total. I just tested, It kills a zealot.

Show nested quote +
On April 19 2007 10:56 lololol wrote:
Damage is calculate as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again, so yes the attack will be reduced by both armor and shield upgrades, but since it deals damage to the shield in the example you gave NO damage will be dealt to the hp.
The minimum damage is 0.5 and the calculations are with accuracy of 1/256.
All AoE spells and attacks have "circular" area of effect - it's more like a square with rounded edges


Does that mean it does the full 60 to the shields and then with the leftover being (440-1)/25%= 84.75? Thats not enough to kill him.


I'm confused how does the zealot die if its explosive? Its definitely not Concussive because its kills an Ultra in one hit (ultras have 400 hp) It has to be normal, thats the only way.


PS- In the manual and in C:/Program Files/Starcraft/BroodUnits.doc It says a Lurker is 'Heavy' armor type when it is actually medium.


You are supposedly dividing by 25%, which is = multiplying by 4 instead of multiplying by 50%, since Explosive does 50% to small units.

You can be sure what I posted is correct, I have tested lots of things numerous times and about unit size/attack type could just download DatEdit and check them yourself

The cocoon bug is quite simple to fix, but as it was with the hatchery bug - Blizz simply may not be aware of it
I'll call Nada.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 19 2007 05:40 GMT
#37
On April 19 2007 14:36 lololol wrote:
Show nested quote +
On April 19 2007 13:12 CharlieMurphy wrote:
On April 19 2007 10:40 lololol wrote:
These are the errors I found:
Spider Mines damage is explosive, not normal.
Firebats attack is 3 hits by 8 damage, not 2.
Wraith air is 1 hit, not 2.
Nuke damage is explosive, not normal.
Infested Terran damage is explosive, not normal.

Yamato Gun is also explosive


http://www.battle.net/scc/GS/damage.shtml




On there it says Infested do Normal.

If it does explosive wouldn't a zealot
look like this:

(500-1)/25%= 124.75 Damage. Thats not enough to kill him.


A zealot has 60/100=160 total. I just tested, It kills a zealot.

On April 19 2007 10:56 lololol wrote:
Damage is calculate as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again, so yes the attack will be reduced by both armor and shield upgrades, but since it deals damage to the shield in the example you gave NO damage will be dealt to the hp.
The minimum damage is 0.5 and the calculations are with accuracy of 1/256.
All AoE spells and attacks have "circular" area of effect - it's more like a square with rounded edges


Does that mean it does the full 60 to the shields and then with the leftover being (440-1)/25%= 84.75? Thats not enough to kill him.


I'm confused how does the zealot die if its explosive? Its definitely not Concussive because its kills an Ultra in one hit (ultras have 400 hp) It has to be normal, thats the only way.


PS- In the manual and in C:/Program Files/Starcraft/BroodUnits.doc It says a Lurker is 'Heavy' armor type when it is actually medium.


You are supposedly dividing by 25%, which is = multiplying by 4 instead of multiplying by 50%, since Explosive does 50% to small units.

You can be sure what I posted is correct, I have tested lots of things numerous times and about unit size/attack type could just download DatEdit and check them yourself


I'm doing the math correctly I'm just writing it down wrong. I think of 25% as equal to 1/4 and if you divide 100 into fourths its 25.

Probably why I always hated math.
..and then I would, ya know, check em'. (Aka SpoR)
lololol
Profile Joined February 2006
5198 Posts
April 19 2007 05:46 GMT
#38
25% is equal to 1/4
Also, (440-1)/25%= 84.75 -> (440-1)*25%=109.75, which is enough to kill him, even if explosive did 25% to small units
I'll call Nada.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 19 2007 05:48 GMT
#39
Yeah Explosive vs Small is 50%, not 25%. That screwed up your entire calculation.

Nukes do Explosive damage.

Yamato Gun also does Explosive. By the way it's spelled Yamato, after the Japanese superbattleship, not Yamoto.

You can't really count on the BroodUnits.doc or the manual because they were never updated. The manual is printed before the game even goes gold and the BroodUnits.doc was created around the same time. The SCC is a far more reliable source of information for most things (though it does have some errors as lololol has mentioned).
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 19 2007 05:50 GMT
#40
On April 19 2007 14:40 CharlieMurphy wrote:
Show nested quote +
On April 19 2007 14:36 lololol wrote:
On April 19 2007 13:12 CharlieMurphy wrote:
On April 19 2007 10:40 lololol wrote:
These are the errors I found:
Spider Mines damage is explosive, not normal.
Firebats attack is 3 hits by 8 damage, not 2.
Wraith air is 1 hit, not 2.
Nuke damage is explosive, not normal.
Infested Terran damage is explosive, not normal.

Yamato Gun is also explosive


http://www.battle.net/scc/GS/damage.shtml




On there it says Infested do Normal.

If it does explosive wouldn't a zealot
look like this:

(500-1)/25%= 124.75 Damage. Thats not enough to kill him.


A zealot has 60/100=160 total. I just tested, It kills a zealot.

On April 19 2007 10:56 lololol wrote:
Damage is calculate as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again, so yes the attack will be reduced by both armor and shield upgrades, but since it deals damage to the shield in the example you gave NO damage will be dealt to the hp.
The minimum damage is 0.5 and the calculations are with accuracy of 1/256.
All AoE spells and attacks have "circular" area of effect - it's more like a square with rounded edges


Does that mean it does the full 60 to the shields and then with the leftover being (440-1)/25%= 84.75? Thats not enough to kill him.


I'm confused how does the zealot die if its explosive? Its definitely not Concussive because its kills an Ultra in one hit (ultras have 400 hp) It has to be normal, thats the only way.


PS- In the manual and in C:/Program Files/Starcraft/BroodUnits.doc It says a Lurker is 'Heavy' armor type when it is actually medium.


You are supposedly dividing by 25%, which is = multiplying by 4 instead of multiplying by 50%, since Explosive does 50% to small units.

You can be sure what I posted is correct, I have tested lots of things numerous times and about unit size/attack type could just download DatEdit and check them yourself


I'm doing the math correctly I'm just writing it down wrong. I think of 25% as equal to 1/4 and if you divide 100 into fourths its 25.

Probably why I always hated math.


He's not wrong. He said "you're dividing by 25% which = multiplying by 4". If 25% = 0.25 and you divide 1/0.25 that = 4. Multiplying by 25%, or 1*0.25 = 1/4 =)
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 19 2007 06:07 GMT
#41
Ok, So I updated the main post. With Nuke, etc fixed and explained.
..and then I would, ya know, check em'. (Aka SpoR)
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
April 19 2007 06:13 GMT
#42
Cool. Could we sticky this maybe? Because these questions always come up a lot.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Locked
Profile Joined September 2004
United States4182 Posts
April 19 2007 06:31 GMT
#43
On April 19 2007 15:13 mikeymoo wrote:
Cool. Could we sticky this maybe? Because these questions always come up a lot.


waste of a sticky when people could look this up almost anywhere...
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 19 2007 07:00 GMT
#44
On April 19 2007 14:48 Excalibur_Z wrote:

Yamato Gun also does Explosive. By the way it's spelled Yamato, after the Japanese superbattleship, not Yamoto.



I can't believe for like 9 years now, I've been saying and spelling it wrong.
..and then I would, ya know, check em'. (Aka SpoR)
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
April 19 2007 07:13 GMT
#45
Doesnt a spore do 30 damagae? Im almost positive it explosive I couldnt see a spore doing 30 damage to a muta or a sair....
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
April 19 2007 07:14 GMT
#46
On April 19 2007 15:31 Locked wrote:
Show nested quote +
On April 19 2007 15:13 mikeymoo wrote:
Cool. Could we sticky this maybe? Because these questions always come up a lot.


waste of a sticky when people could look this up almost anywhere...


Yeah but how often has the "Use search, noob" line been used? This might minimize SOMETHING, maybe. You're probably right, though.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 19 2007 07:32 GMT
#47
On April 19 2007 16:13 houseurmusic wrote:
Doesnt a spore do 30 damagae? Im almost positive it explosive I couldnt see a spore doing 30 damage to a muta or a sair....


A Spore killing a Wraith in 4 hits? I think not. It's 15 normal.
Moderator
lololol
Profile Joined February 2006
5198 Posts
April 19 2007 07:37 GMT
#48
Missile turrets, spore colonies and cannons have 0 armor, sunken colonies have 2, all others have 1.
I'll call Nada.
Normal
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