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Brood War Unit Damage/Class Types

Forum Index > BW General
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-19 09:47:28
April 18 2007 18:08 GMT
#1
I thought I would post this because people weren't sure about what kinds of damage units give/receive in this thread. and they were quoting old or incorrect information from various sources.

--------------
[ KEY: ]
Armor Types:
-S = Small/Light
-M = Medium
-L = Large/Heavy

Attack Types:
-G = Ground Attack
-A = Air Attack

*If a unit attacks both air and ground but the damage type is the same for both it is not listed.
ie; Cannon or BC.

Damage Types:
-Normal = 100% to all armor/class types.
-Concussive/Plasma = 100% Small/Light, 50% Medium, 25% Large/Heavy
-Explosive = 100% Large/Heavy, 75% Medium, 50% Small/Light

** Number of hits means that unit's attack is divided. If the unit attacks with 2 hits (it is equal to half of the total damage listed) both of which factor armor before total damage is tallied.
ie; Zealot does (8-1)+(8-1)=14 to a Zergling with 1 armor upgrade.

A Valkyrie would do (6-1)x8=20 to a Mutalisk with 1 armor (also take into account the way its shots miss and splash.

A Firebat would do (8-1)/25%+(8-1)/25%=3 to an Ultralisk with 1 armor.
Also A Firebat technically has 3 hits of 8 but usually it only hits a unit with 2 of them. I'm going to leave it as 2 hits below just for practical purposes.

Also Note the game does divide evenly, 15/2=7.5 damage, and a unit that does equal or lesser damage than the target's armor does 0.5 damage.

*** Shields take full damage from any attack no matter the unit size or damage type.

Units Behind Tree Type Doodads and uphill or on cliffs only have a 70% chance of being hit.

Buildings are considered "Large" units and Naturally have 1 armor that is not shown. Although Turrets, Cannons, and Spores have 0 armor and Sunken have 2 armor.


~~~~~Terran
SCV-S --------------------- Normal
Marine-S ------------------ Normal
Firebat-S ----------------- Concussive (2 hits)**
Ghost-S ------------------- Concussive
Vulture-M ----------------- Concussive
[Spider Mine]-S ----------- Explosive
Goliath-G-L --------------- Normal
Goliath-A-L --------------- Explosive (2 hits)**
Tank-L -------------------- Explosive
Sieged Tank-L ------------- Explosive
Wraith-G-L ---------------- Normal
Wraith-A-L ---------------- Explosive
Battle Cruiser-L ---------- Normal*
Valkyrie-L ---------------- Explosive (8 hits)**
[Nuke] -------------------- Explosive/Special (see below)

Turret -------------------- Explosive

Science Vessel-L
Dropship-L
Medic-S

~~~~~Protoss***
Probe-S ------------------- Normal
Zealot-S ------------------ Normal (2 hits)**
Dragoon-L ----------------- Explosive
Dark Templar-S ------------ Normal
Archon-L ------------------ Normal
Reaver(scarab)-L ---------- Normal
Scout-G-L ----------------- Normal
Scout-A-L ----------------- Explosive (2 hits)**
Corsair-M ----------------- Explosive
Carrier(interceptor)-L/S -- Normal
Arbiter-L ----------------- Explosive

Cannon -------------------- Normal*

Dark Archon-L
High Templar-S
Shuttle-L
Observer-S



~~~~Zerg
Drone-S ------------------- Normal
Zergling-S ---------------- Normal
Broodling-S --------------- Normal
Hydralisk-M --------------- Explosive
Lurker-M ------------------ Normal
Mutalisk-S ---------------- Normal
Scourge-S ----------------- Normal
Infested Terran-S --------- Explosive
Guardian-L ---------------- Normal
Devourer-L ---------------- Explosive
Ultralisk-L --------------- Normal

Sunken -------------------- Explosive
Spore --------------------- Normal

Overlord-L
Cocoon-L
Larva-S
Egg-M
Lurker Egg-M
Queen-M
Defiler-M


PS- Did Blizzard ever fix the bug where cocoons had ground unit armor? No, T_T


Spider Mine:
Marine with 1000 hp takes 62 damage. Leaving him with 938 HP.

50%damage = Explosive

Infested Terran:
Marine with 1000 hp takes 250 damage. Leaving him with 750 HP.

50%damage = Explosive

Yamato Cannon:
Marine with 1000 hp takes 130 damage. Leaving him with 870 HP.

50%damage = Explosive

Scourge with 500 hp takes 110 damage. Leaving it with 391 HP.

100%damage. = Normal


The damage radius of a Nuke is 16 Marines standing juxtapose.

From Epicenter to 8th Marine it does 'Full' damage.
From 9th to 12th Marine it does 1/2 of the previous damage.
From 13th to 16th Marine it does 1/4 of the previous damage.

Nuclear Launch 1:
Marine with 1000 hp (Epicenter) takes 333 damage. Leaving it with 667HP.

33%damage. = ??

Marine with 1000 hp (9th) takes 166 damage. Leaving it with 834HP.

16.5%damage. = ??

Marine with 1000 hp (13th) takes 83 damage. Leaving it with 917HP.

8.25%damage. = ??

Nuclear Launch 2:
Marine with 501 hp (Epicenter) takes 250 damage. Leaving it with 251HP.

50%damage. = ??

Marine with 501 hp (9th) takes 125 damage. Leaving it with 376HP.

25%damage. = ??

Marine with 501 hp (13th) takes 62 damage. Leaving it with 439HP.

12.5%damage. = ??



I guess the Official SC website is wrong too. They do Explosive.



I am 98.5% sure about all of this. If anyone is 1.5% more sure than me about anything in here

please correct me.


Just a little advice, Units that attack fast and do normal damage are usually the best units for Use Map Settings defense games. Marines,Lings,Goliath, etc.
..and then I would, ya know, check em'. (Aka SpoR)
dredredre
Profile Joined December 2006
100 Posts
April 18 2007 18:10 GMT
#2
How does a scout make 8 hits?
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
April 18 2007 18:10 GMT
#3
i hate it that shields take full damage from everything.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 18 2007 18:12 GMT
#4
On April 19 2007 03:10 dredredre wrote:
How does a scout make 8 hits?


sorry meant 2 hits, typo.
..and then I would, ya know, check em'. (Aka SpoR)
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
Last Edited: 2007-04-18 18:18:44
April 18 2007 18:17 GMT
#5
I thought tanks did explosive for both modes.

Yea...lurkers take more than 15 damage and i think langs can take 3 hits.
Oh and im pretty sure concussive does 100%, 50%, and 25% damage on small/medium/large.

Good thread though
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-04-18 18:21:50
April 18 2007 18:19 GMT
#6
fire bat is actually 3 hits, tanks are explosive for both sieged and unsieged


corsairs are explosive i think

this chart isn't even necessary but considering the amount of errors you have i think you might actually need it

anyone that's interested in this should just go to the blizzard sc compendium, there's not really a point having a thread like this


also your damage calculations are off i think.... armor should be subtracted before damage type
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-04-18 18:30:17
April 18 2007 18:24 GMT
#7
oh didn't realize you had unit sizes too, guess i'll correct those...

dragoons are large, scouts are large, corsairs are medium

pretty sure all eggs are large, although lurkers are medium so many lurker eggs are medium too


oh and you typoed wraith
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-18 18:27:46
April 18 2007 18:24 GMT
#8
Sorry, those were typos. I had the draft saved to a notepad and I fixed up the errors before I posted and then I saved over it and copy pasted cause I got lazy.

How does Firebat have 3 hits?
..and then I would, ya know, check em'. (Aka SpoR)
Locked
Profile Joined September 2004
United States4182 Posts
April 18 2007 18:27 GMT
#9
uhhh that's all the mistakes i saw at first glance might be a few more... why don't you just check yourself at http://www.battle.net/scc/

fireblasts having 3 hits is some small trivia that's in most of the oddity threads here, it says they deal 16 damage but really they deal 3 cones of 8 damage, normally only two will hit but on large structures at certain angles all 3 will hit
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Locked
Profile Joined September 2004
United States4182 Posts
April 18 2007 18:31 GMT
#10
oh and infested terrans are explosive
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-04-18 18:43:38
April 18 2007 18:42 GMT
#11
On April 19 2007 03:31 Locked wrote:
oh and infested terrans are explosive


No they do full to all, even if they do 'explode'.

Shit, I didn't realize there was this http://www.battle.net/scc/GS/damage.shtml
..and then I would, ya know, check em'. (Aka SpoR)
yisun518
Profile Joined August 2004
Canada480 Posts
Last Edited: 2007-04-18 22:13:25
April 18 2007 22:10 GMT
#12
On April 19 2007 03:08 CharlieMurphy wrote:

A Firebat would do (8/50%-1)+(8/50%-1)=6 to an Ultralisk with 1 armor.


ahh... im pretty sure that should be a *50% instead of /50%... /50% = X2.....

and isnt ultralist large? so concussive do 25% to ultra?
if two cones hit the ultra with 1 armor, (8/4-1)*2=2 dmg... ROFL!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 18 2007 22:36 GMT
#13
http://starcraft.strategy-gaming.com/sc/viewtopic.php?t=1620

I made one like that too. If there is anything you missed it should be in there. Your one > mine though TT. Much neater and everything. Although I put info on spells and such.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
Last Edited: 2007-04-19 00:18:59
April 19 2007 00:14 GMT
#14
Your order of operations is wrong. Armor comes before size modifier.

The Wraith anti-air attack is one hit, not two.

And Cocoons still have ground armor, yes.
Moderator
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2007-04-19 00:21:29
April 19 2007 00:20 GMT
#15
All this info can be found at scc I think...

but good stuff anyway.
When you want something, all the universe conspires in helping you to achieve it.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 19 2007 00:21 GMT
#16
On April 19 2007 09:20 Cambium wrote:
All this info can be found at scc I think...

but good stuff anyway.


Yeah I don't understand the point of this thread either.
Moderator
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
April 19 2007 00:39 GMT
#17
Excal has spoken.
Moderator<:3-/-<
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2007-04-19 02:09:40
April 19 2007 01:37 GMT
#18
On April 19 2007 09:14 Excalibur_Z wrote:
Your order of operations is wrong. Armor comes before size modifier.

The Wraith anti-air attack is one hit, not two.

And Cocoons still have ground armor, yes.

Ditto on all points. Armour subtraction comes before splash damage modifier too Also, splash damage modification comes before armour subtraction, for what it's worth. This is why air armour is so effective against corsairs and valkyries.

e.g. a Vulture deals 4.5 damage to a tank with +1 armour: (20-2)x0.25 = 4.5

It might also be worth pointing out that hit (and shield) points are descretized into units of 0.5, so you can have "half a hit point". I don't know whether 4.75 rounds up or down.

Lastly, the minimum damage to any unit is 0.5.
Smurg
Profile Blog Joined November 2004
Australia3818 Posts
April 19 2007 01:40 GMT
#19
CHARLIE WANTS A STAR!
lololol
Profile Joined February 2006
5198 Posts
April 19 2007 01:40 GMT
#20
These are the errors I found:
Spider Mines damage is explosive, not normal.
Firebats attack is 3 hits by 8 damage, not 2.
Wraith air is 1 hit, not 2.
Nuke damage is explosive, not normal.
Infested Terran damage is explosive, not normal.

Yamato Gun is also explosive
I'll call Nada.
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