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[ KEY: ]
Armor Types:
-S = Small/Light
-M = Medium
-L = Large/Heavy
Attack Types:
-G = Ground Attack
-A = Air Attack
*If a unit attacks both air and ground but the damage type is the same for both it is not listed.
ie; Cannon or BC.
Damage Types:
-Normal = 100% to all armor/class types.
-Concussive/Plasma = 100% Small/Light, 50% Medium, 25% Large/Heavy
-Explosive = 100% Large/Heavy, 75% Medium, 50% Small/Light
** Number of hits means that unit's attack is divided. If the unit attacks with 2 hits (it is equal to half of the total damage listed) both of which factor armor before total damage is tallied.
ie; Zealot does (8-1)+(8-1)=14 to a Zergling with 1 armor upgrade.
A Valkyrie would do (6-1)x8=20 to a Mutalisk with 1 armor (also take into account the way its shots miss and splash.
A Firebat would do (8-1)/25%+(8-1)/25%=3 to an Ultralisk with 1 armor.
Also A Firebat technically has 3 hits of 8 but usually it only hits a unit with 2 of them. I'm going to leave it as 2 hits below just for practical purposes.
Also Note the game does divide evenly, 15/2=7.5 damage, and a unit that does equal or lesser damage than the target's armor does 0.5 damage.
*** Shields take full damage from any attack no matter the unit size or damage type.
Units Behind Tree Type Doodads and uphill or on cliffs only have a 70% chance of being hit.
Buildings are considered "Large" units and Naturally have 1 armor that is not shown. Although Turrets, Cannons, and Spores have 0 armor and Sunken have 2 armor.
~~~~~Terran
SCV-S --------------------- Normal
Marine-S ------------------ Normal
Firebat-S ----------------- Concussive (2 hits)**
Ghost-S ------------------- Concussive
Vulture-M ----------------- Concussive
[Spider Mine]-S ----------- Explosive
Goliath-G-L --------------- Normal
Goliath-A-L --------------- Explosive (2 hits)**
Tank-L -------------------- Explosive
Sieged Tank-L ------------- Explosive
Wraith-G-L ---------------- Normal
Wraith-A-L ---------------- Explosive
Battle Cruiser-L ---------- Normal*
Valkyrie-L ---------------- Explosive (8 hits)**
[Nuke] -------------------- Explosive/Special (see below)
Turret -------------------- Explosive
Science Vessel-L
Dropship-L
Medic-S
~~~~~Protoss***
Probe-S ------------------- Normal
Zealot-S ------------------ Normal (2 hits)**
Dragoon-L ----------------- Explosive
Dark Templar-S ------------ Normal
Archon-L ------------------ Normal
Reaver(scarab)-L ---------- Normal
Scout-G-L ----------------- Normal
Scout-A-L ----------------- Explosive (2 hits)**
Corsair-M ----------------- Explosive
Carrier(interceptor)-L/S -- Normal
Arbiter-L ----------------- Explosive
Cannon -------------------- Normal*
Dark Archon-L
High Templar-S
Shuttle-L
Observer-S
~~~~Zerg
Drone-S ------------------- Normal
Zergling-S ---------------- Normal
Broodling-S --------------- Normal
Hydralisk-M --------------- Explosive
Lurker-M ------------------ Normal
Mutalisk-S ---------------- Normal
Scourge-S ----------------- Normal
Infested Terran-S --------- Explosive
Guardian-L ---------------- Normal
Devourer-L ---------------- Explosive
Ultralisk-L --------------- Normal
Sunken -------------------- Explosive
Spore --------------------- Normal
Overlord-L
Cocoon-L
Larva-S
Egg-M
Lurker Egg-M
Queen-M
Defiler-M
Spider Mine:
Marine with 1000 hp takes 62 damage. Leaving him with 938 HP.
50%damage = Explosive
Infested Terran:
Marine with 1000 hp takes 250 damage. Leaving him with 750 HP.
50%damage = Explosive
Yamato Cannon:
Marine with 1000 hp takes 130 damage. Leaving him with 870 HP.
50%damage = Explosive
Scourge with 500 hp takes 110 damage. Leaving it with 391 HP.
100%damage. = Normal
The damage radius of a Nuke is 16 Marines standing juxtapose.
From Epicenter to 8th Marine it does 'Full' damage.
From 9th to 12th Marine it does 1/2 of the previous damage.
From 13th to 16th Marine it does 1/4 of the previous damage.
Nuclear Launch 1:
Marine with 1000 hp (Epicenter) takes 333 damage. Leaving it with 667HP.
33%damage. = ??
Marine with 1000 hp (9th) takes 166 damage. Leaving it with 834HP.
16.5%damage. = ??
Marine with 1000 hp (13th) takes 83 damage. Leaving it with 917HP.
8.25%damage. = ??
Nuclear Launch 2:
Marine with 501 hp (Epicenter) takes 250 damage. Leaving it with 251HP.
50%damage. = ??
Marine with 501 hp (9th) takes 125 damage. Leaving it with 376HP.
25%damage. = ??
Marine with 501 hp (13th) takes 62 damage. Leaving it with 439HP.
12.5%damage. = ??
I guess the Official SC website is wrong too. They do Explosive.
I am 98.5% sure about all of this. If anyone is 1.5% more sure than me about anything in here
please correct me.
Just a little advice, Units that attack fast and do normal damage are usually the best units for Use Map Settings defense games. Marines,Lings,Goliath, etc.