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Hi guys long time away for the BW forums 
Because the inminent launch of SC:Remastered aka BW HD i modified the original Hotkey & Multi trainer for ZvT. Maybe will do it for ZvZ and ZvP but i dont have too much time at the moment.
Please download and try at the PTR
http://www.mediafire.com/file/3kwd93r49s2dvyl/3_Hotkey_Trainer_V1_FDL_ZvT.scx
Comments & suggestions to: jfranciscodeleon@gmail.com
NOtes:
The modifications list are as follow: - 1 more mineral patch for the main - now u can expand at west - Brieffing mission are modified to zerg objectives
Important: - The map default speed still that same - The worker Kill count is set at 5 - The default game speed is Fast
Images
MISION OBJECTIVES
![[image loading]](http://i.imgur.com/1VkT3bO.jpg)
START CONDITIONS
![[image loading]](http://i.imgur.com/ilVIUZL.jpg)
MAIN
![[image loading]](http://i.imgur.com/FNdoVv5.jpg)
NOW u CAN EXPAND AT WEST
![[image loading]](http://i.imgur.com/imkVJag.png)
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Nice work, I was looking for something like this back then. Thanks a lot!
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This is great! I remember back in 2008/09 I could only find a map like this for Terran. Good to see a Zerg one Thanks!
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The PvT one is SO hard. You pretty much have to wall with Pylons between the two gasses at the choke otherwise you're toast T_T
Anyway, thank you for doing this I've been looking for the Zerg version for a long time but never found it.
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Anyone know where the original Terran one is?
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if some one had another request please tell me
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Nice. I remember in some of the original ones, there was this bug where if you lost workers to the attack, it counted as losing your scouting worker and it would decrease your count / fail you. Did you make sure that isn't the case in this one?
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On April 17 2017 04:32 Deimos wrote:if some one had another request please tell me 
Is there a UMS for just practicing wall-ins, sim citys, timings and build orders where anytime you can just "restart" and pick a race at any time? You had the same starting minerals but no opponent but a timer is visible. It would be easy to do and a great help for newbies trying out different builds and timings for all races, one could also see timings of other races via the timer and take notes when creating counters for it.
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Man thats a dream and if you ask me maybe Remastered must be inclueded a feature like this as tutorial for newies
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On April 17 2017 07:39 Broodwar4lyf wrote:Show nested quote +On April 17 2017 04:32 Deimos wrote:if some one had another request please tell me  Is there a UMS for just practicing wall-ins, sim citys, timings and build orders where anytime you can just "restart" and pick a race at any time? You had the same starting minerals but no opponent but a timer is visible. It would be easy to do and a great help for newbies trying out different builds and timings for all races, one could also see timings of other races via the timer and take notes when creating counters for it. You can start a game with no opponent by removing the computer before the game starts (during the countdown timer). The timer will be the in-game timer given to you by mca. Problem solved?
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^ race change will be tricky. having it selectable at any time would be so helpful. like a practice session of sorts
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On April 17 2017 12:32 Broodwar4lyf wrote: ^ race change will be tricky. having it selectable at any time would be so helpful. like a practice session of sorts Just start a new game? I don't think that when the "almost" solution is so simple, expecting someone to put in hours of work to create a UMS that creates an environment that takes someone 5 seconds and 10 clicks is a bit of a pipedream.
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United States4883 Posts
On April 16 2017 05:35 Deimos wrote:NOW u CAN EXPAND AT WEST ![[image loading]](http://i.imgur.com/imkVJag.png)
:thinking: I think you meant "east".
Anyways, thanks for this! Multitasking trainers are so hard, though...my poor brain can't handle it. 
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Indeed is east thx
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"You can expand *to the* East"
Oh and it's fantastic to have something like this available for practise. Thanks!
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yes.. maybe i will modified this one for ZvZ and ZvP... but in that case... i wanna hear first some suggestions.. because the standar in zvP as i know is 5 or 6 hatches hydras and we will need more space in the map... another idea is change the IA default for a modified one that play Reaver or Corsair Dt---- So please help me with suggestions, wishes and Ideas
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I just tested it and it needs to be harder. Here is my experience:
AI was building stuff close to my base after I had lings out (went for 12 hatch). I killed to scvs constructing. They sent 3 marines to attack me, I killed them and a tank and that was it. The two bunkers were empty so I just killed the guy with lings. I also killed the zealot with my mutas because there is nothing defending him and no triggers to stop it
Second game I went for overpool and just won with lings
What I suggest is: Put units in the bunker by default, maybe put a trigger so they never come out. Put some turrets to help against muta and detect Put the tank with siege mode in a defensive position (or more than 1 tank)
Another suggestion I have that is unrelated is to put some form of programmed harass to make sure the player keeps an eye on the minimap. I'm a terran user so in the TvZ one I'd love if every now and then some arbiter showed up and I had to emp or lose a life (provide the vessel to the player ofc)
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Thx a lot for your feedback.. can u provide me the Reps... so will be easy for me to introduce the modifications that you suggest.. cheers
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I can't, my autoreplay is not working at the moment (linux issues)
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Heya, would you be able to post the other T ones (e.g. TvP), thanks so much for these
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Heya, would you be able to post the other T ones (e.g. TvP), thanks so much for these Sorry man but i dont have the TvP one... only PvT and PvZ... thats why i decieded to modify for zerg and maybe with time and before Sc:Remaster i will do it the Zvz and the ZvP ones
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Something I noticed that threw me off really hard one attempt. When researching ventral-sacs, the upgrade is re-re-searchable a 2nd time after you've finished it ( and a 3rd ).
I thought i'd cancelled the upgrade twice, but it turns out I just waited for it to finish 3 times before moving the civ
thanks for this though, I think it helped me a bunch
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That drone can just be burrowed since burrow is researched by deafult ;D
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Nice ,,thx for your answers Loliser and RedW4rr10r...
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You're welcome! I also think that the AI can be way harder, I had exactly the same expiriences as Loliser when I played it. But then again it is a hotkey and multitask trainer, I assume mostly for beginners. Maybe it's easier that way as it is now. Or just make an option in starting section where you can choose the AI's diffucutly (like choosing via a probe or whatever going to a beacon to choose easy/hard/extreme or whatever).
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On April 19 2017 03:22 RedW4rr10r wrote: That drone can just be burrowed since burrow is researched by deafult ;D On this note, you also start with lurker aspect researched. and the Zealot is kill-able by mutas or something you bring over there.
and finally, I had a 2nd drone spawn in the top-right at one point ( so there was 2 up there at the same time ), im not sure what caused it.
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On April 19 2017 09:13 Loliser wrote:Show nested quote +On April 19 2017 03:22 RedW4rr10r wrote: That drone can just be burrowed since burrow is researched by deafult ;D On this note, you also start with lurker aspect researched. and the Zealot is kill-able by mutas or something you bring over there. and finally, I had a 2nd drone spawn in the top-right at one point ( so there was 2 up there at the same time ), im not sure what caused it. Maybe you lost a drone on the battlefield? Depends on how the trigger is set for that drone task.
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Let me check your suggestions at weekend and i will publish a new versión maybe next monday.. Cheers
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On April 18 2017 04:15 rand0MPrecisi0n wrote: I just tested it and it needs to be harder. Here is my experience:
AI was building stuff close to my base after I had lings out (went for 12 hatch). I killed to scvs constructing. They sent 3 marines to attack me, I killed them and a tank and that was it. The two bunkers were empty so I just killed the guy with lings. I also killed the zealot with my mutas because there is nothing defending him and no triggers to stop it
Second game I went for overpool and just won with lings
What I suggest is: Put units in the bunker by default, maybe put a trigger so they never come out. Put some turrets to help against muta and detect Put the tank with siege mode in a defensive position (or more than 1 tank)
Another suggestion I have that is unrelated is to put some form of programmed harass to make sure the player keeps an eye on the minimap. I'm a terran user so in the TvZ one I'd love if every now and then some arbiter showed up and I had to emp or lose a life (provide the vessel to the player ofc) Nice Post i fully agree.. i was very disappointed after i move my lurkers to bunkers but they were empty(LOL) its a very nice map anyway Thank you!
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