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Active: 1360 users

[UMS] New ! Hotkey trainer & Multitask for Zerg:)

Forum Index > BW General
Post a Reply
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Deimos
Profile Joined June 2009
Mexico134 Posts
April 15 2017 20:35 GMT
#1
Hi guys long time away for the BW forums

Because the inminent launch of SC:Remastered aka BW HD i modified the original Hotkey & Multi trainer for ZvT. Maybe will do it for ZvZ and ZvP but i dont have too much time at the moment.

Please download and try at the PTR

http://www.mediafire.com/file/3kwd93r49s2dvyl/3_Hotkey_Trainer_V1_FDL_ZvT.scx

Comments & suggestions to: jfranciscodeleon@gmail.com

NOtes:

The modifications list are as follow:
- 1 more mineral patch for the main
- now u can expand at west
- Brieffing mission are modified to zerg objectives

Important:
- The map default speed still that same
- The worker Kill count is set at 5
- The default game speed is Fast

Images

MISION OBJECTIVES
[image loading]

START CONDITIONS
[image loading]

MAIN
[image loading]

NOW u CAN EXPAND AT WEST
[image loading]
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 15 2017 21:34 GMT
#2
Nice work, I was looking for something like this back then. Thanks a lot!
Denzak
Profile Joined March 2008
Canada80 Posts
April 15 2017 22:10 GMT
#3
This is great! I remember back in 2008/09 I could only find a map like this for Terran. Good to see a Zerg one Thanks!
"Friends are as companions on a journey, who ought to aid each other to persevere in the road to a happier life." - Pythagoras
Jealous
Profile Blog Joined December 2011
10267 Posts
Last Edited: 2017-04-15 22:38:38
April 15 2017 22:38 GMT
#4
The PvT one is SO hard. You pretty much have to wall with Pylons between the two gasses at the choke otherwise you're toast T_T

Anyway, thank you for doing this I've been looking for the Zerg version for a long time but never found it.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
jra64
Profile Joined November 2008
United States104 Posts
Last Edited: 2017-04-16 04:38:52
April 16 2017 04:05 GMT
#5
Anyone know where the original Terran one is?
-jra64
Deimos
Profile Joined June 2009
Mexico134 Posts
April 16 2017 05:13 GMT
#6
Here you go! the original TvZ ums map

http://www.mediafire.com/file/ewvb1arhdrbd525/3_Hotkey_TrainerV4s.scx
Deimos
Profile Joined June 2009
Mexico134 Posts
April 16 2017 19:32 GMT
#7
if some one had another request please tell me
AbstractDaddy
Profile Joined April 2017
23 Posts
April 16 2017 20:17 GMT
#8
Nice. I remember in some of the original ones, there was this bug where if you lost workers to the attack, it counted as losing your scouting worker and it would decrease your count / fail you. Did you make sure that isn't the case in this one?
nSL.TrenDaddy
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
April 16 2017 22:39 GMT
#9
On April 17 2017 04:32 Deimos wrote:
if some one had another request please tell me


Is there a UMS for just practicing wall-ins, sim citys, timings and build orders where anytime you can just "restart" and pick a race at any time? You had the same starting minerals but no opponent but a timer is visible. It would be easy to do and a great help for newbies trying out different builds and timings for all races, one could also see timings of other races via the timer and take notes when creating counters for it.
https://cinesnipe.com
Deimos
Profile Joined June 2009
Mexico134 Posts
April 17 2017 00:09 GMT
#10
Man thats a dream and if you ask me maybe Remastered must be inclueded a feature like this as tutorial for newies
Jealous
Profile Blog Joined December 2011
10267 Posts
April 17 2017 00:43 GMT
#11
On April 17 2017 07:39 Broodwar4lyf wrote:
Show nested quote +
On April 17 2017 04:32 Deimos wrote:
if some one had another request please tell me


Is there a UMS for just practicing wall-ins, sim citys, timings and build orders where anytime you can just "restart" and pick a race at any time? You had the same starting minerals but no opponent but a timer is visible. It would be easy to do and a great help for newbies trying out different builds and timings for all races, one could also see timings of other races via the timer and take notes when creating counters for it.

You can start a game with no opponent by removing the computer before the game starts (during the countdown timer). The timer will be the in-game timer given to you by mca. Problem solved?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
April 17 2017 03:32 GMT
#12
^ race change will be tricky. having it selectable at any time would be so helpful. like a practice session of sorts
https://cinesnipe.com
Jealous
Profile Blog Joined December 2011
10267 Posts
April 17 2017 04:17 GMT
#13
On April 17 2017 12:32 Broodwar4lyf wrote:
^ race change will be tricky. having it selectable at any time would be so helpful. like a practice session of sorts

Just start a new game? I don't think that when the "almost" solution is so simple, expecting someone to put in hours of work to create a UMS that creates an environment that takes someone 5 seconds and 10 clicks is a bit of a pipedream.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 17 2017 04:47 GMT
#14
On April 16 2017 05:35 Deimos wrote:
NOW u CAN EXPAND AT WEST
[image loading]


:thinking: I think you meant "east".

Anyways, thanks for this! Multitasking trainers are so hard, though...my poor brain can't handle it.
StrategyAllyssa Grey <3<3
Deimos
Profile Joined June 2009
Mexico134 Posts
April 17 2017 04:56 GMT
#15
Indeed is east thx
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
Last Edited: 2017-04-17 10:55:56
April 17 2017 10:55 GMT
#16
"You can expand *to the* East"

Oh and it's fantastic to have something like this available for practise. Thanks!
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Deimos
Profile Joined June 2009
Mexico134 Posts
April 17 2017 15:37 GMT
#17
yes.. maybe i will modified this one for ZvZ and ZvP... but in that case... i wanna hear first some suggestions.. because the standar in zvP as i know is 5 or 6 hatches hydras and we will need more space in the map... another idea is change the IA default for a modified one that play Reaver or Corsair Dt---- So please help me with suggestions, wishes and Ideas
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 17 2017 19:15 GMT
#18
I just tested it and it needs to be harder. Here is my experience:

AI was building stuff close to my base after I had lings out (went for 12 hatch). I killed to scvs constructing. They sent 3 marines to attack me, I killed them and a tank and that was it. The two bunkers were empty so I just killed the guy with lings. I also killed the zealot with my mutas because there is nothing defending him and no triggers to stop it

Second game I went for overpool and just won with lings

What I suggest is:
Put units in the bunker by default, maybe put a trigger so they never come out.
Put some turrets to help against muta and detect
Put the tank with siege mode in a defensive position (or more than 1 tank)

Another suggestion I have that is unrelated is to put some form of programmed harass to make sure the player keeps an eye on the minimap. I'm a terran user so in the TvZ one I'd love if every now and then some arbiter showed up and I had to emp or lose a life (provide the vessel to the player ofc)
Deimos
Profile Joined June 2009
Mexico134 Posts
April 17 2017 19:39 GMT
#19
Thx a lot for your feedback.. can u provide me the Reps... so will be easy for me to introduce the modifications that you suggest.. cheers
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 17 2017 19:59 GMT
#20
I can't, my autoreplay is not working at the moment (linux issues)
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
April 17 2017 22:34 GMT
#21
Heya, would you be able to post the other T ones (e.g. TvP), thanks so much for these
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Deimos
Profile Joined June 2009
Mexico134 Posts
April 18 2017 16:27 GMT
#22
Heya, would you be able to post the other T ones (e.g. TvP), thanks so much for these
Sorry man but i dont have the TvP one... only PvT and PvZ... thats why i decieded to modify for zerg and maybe with time and before Sc:Remaster i will do it the Zvz and the ZvP ones
Loliser
Profile Joined December 2010
Canada58 Posts
Last Edited: 2017-04-18 18:20:31
April 18 2017 18:20 GMT
#23
Something I noticed that threw me off really hard one attempt. When researching ventral-sacs, the upgrade is re-re-searchable a 2nd time after you've finished it ( and a 3rd ).

I thought i'd cancelled the upgrade twice, but it turns out I just waited for it to finish 3 times before moving the civ

thanks for this though, I think it helped me a bunch
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
April 18 2017 18:22 GMT
#24
That drone can just be burrowed since burrow is researched by deafult ;D
Rip & Tear until it is done!
Deimos
Profile Joined June 2009
Mexico134 Posts
April 18 2017 18:49 GMT
#25
Nice ,,thx for your answers Loliser and RedW4rr10r...
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
April 18 2017 19:16 GMT
#26
You're welcome!
I also think that the AI can be way harder, I had exactly the same expiriences as Loliser when I played it. But then again it is a hotkey and multitask trainer, I assume mostly for beginners. Maybe it's easier that way as it is now. Or just make an option in starting section where you can choose the AI's diffucutly (like choosing via a probe or whatever going to a beacon to choose easy/hard/extreme or whatever).
Rip & Tear until it is done!
Loliser
Profile Joined December 2010
Canada58 Posts
April 19 2017 00:13 GMT
#27
On April 19 2017 03:22 RedW4rr10r wrote:
That drone can just be burrowed since burrow is researched by deafult ;D

On this note, you also start with lurker aspect researched. and the Zealot is kill-able by mutas or something you bring over there.

and finally, I had a 2nd drone spawn in the top-right at one point ( so there was 2 up there at the same time ), im not sure what caused it.
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
April 19 2017 09:44 GMT
#28
On April 19 2017 09:13 Loliser wrote:
Show nested quote +
On April 19 2017 03:22 RedW4rr10r wrote:
That drone can just be burrowed since burrow is researched by deafult ;D

On this note, you also start with lurker aspect researched. and the Zealot is kill-able by mutas or something you bring over there.

and finally, I had a 2nd drone spawn in the top-right at one point ( so there was 2 up there at the same time ), im not sure what caused it.

Maybe you lost a drone on the battlefield? Depends on how the trigger is set for that drone task.
Rip & Tear until it is done!
Deimos
Profile Joined June 2009
Mexico134 Posts
April 19 2017 16:41 GMT
#29
Let me check your suggestions at weekend and i will publish a new versión maybe next monday.. Cheers
jonhy-
Profile Blog Joined September 2010
Slovakia167 Posts
April 21 2017 22:18 GMT
#30
On April 18 2017 04:15 rand0MPrecisi0n wrote:
I just tested it and it needs to be harder. Here is my experience:

AI was building stuff close to my base after I had lings out (went for 12 hatch). I killed to scvs constructing. They sent 3 marines to attack me, I killed them and a tank and that was it. The two bunkers were empty so I just killed the guy with lings. I also killed the zealot with my mutas because there is nothing defending him and no triggers to stop it

Second game I went for overpool and just won with lings

What I suggest is:
Put units in the bunker by default, maybe put a trigger so they never come out.
Put some turrets to help against muta and detect
Put the tank with siege mode in a defensive position (or more than 1 tank)

Another suggestion I have that is unrelated is to put some form of programmed harass to make sure the player keeps an eye on the minimap. I'm a terran user so in the TvZ one I'd love if every now and then some arbiter showed up and I had to emp or lose a life (provide the vessel to the player ofc)

Nice Post i fully agree.. i was very disappointed after i move my lurkers to bunkers but they were empty(LOL) its a very nice map anyway Thank you!
Best of luck
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