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StarCraft: Remastered Graphics Comparisons - Page 12

Forum Index > BW General
255 CommentsPost a Reply
Prev 1 10 11 12 13 Next All
qu0czer
Profile Joined June 2012
United States15 Posts
March 29 2017 04:26 GMT
#221
Here's me nitpicking, but these zerglings and probes just don't have the same look/feel as the original. I hope they get touched up a bit.

[image loading][image loading]
The arms on the SD Zergling don't appear as prominent, and the shadows are darker on it. The SD Zergling looks 80% teal, while the HD Zergling looks more like 60% teal.

[image loading][image loading]
The HD probe looks odd to me. The brown circle seems more angled and it has antennae sticking out of it. It looks way different than the SD version.
It's unsafe to leave loaded guns in exploding rooms.
Empyrean
Profile Blog Joined September 2004
17082 Posts
March 29 2017 05:00 GMT
#222
Whoa. Incredible.
Moderator
Magic Powers
Profile Joined April 2012
Austria4478 Posts
March 29 2017 05:35 GMT
#223
Arbiter, archon, dropship, battle cruiser, guardian, mineral patches, resources display, all of that and more looks incredible, I'm very happy with most of the designs. But there are some things I'd like to see fixed.

Like others I also have concerns with the marine design. My first thought was that it blends into the background too much and after a day of pondering I still think that. It should be brighter. And wasn't it more buff before, too?
Similar with the sieged tank. In some of the images in I've seen from BW:R it appears much more flat (imo a clear design failure) and lighter shaded/colored than in BW. I don't like it because distinguishing it seems odd now and it doesn't look right. The vulture is also pretty lightly shaded/colored.
The probe's shape looks really odd, I really hope they change it.
Zergling design isn't buff enough. It has always had resemblence to a small, deformed, ball of muscles. It shouldn't be slimmed down.

A somewhat clunky and cartoony look to the units is important. When design gets more refined and smooth and thinner (and lighter in particular, that's a no-no) there's a significant risk that distinguishing things becomes more difficult. Most importantly, it shouldn't affect the old gameplay in terms of visual cues.
Also, BW has always had a cuteness factors to it. I think that's relevant for personal reasons, but playability is of course more important.

I haven't seen the dark swarm design yet. I don't know if I'm being hypocritical or reasonable when I say that I hope the new dark swarm design won't make things more visible underneath it in BW:R than in BW. After all these years I consider it an essential part of the gameplay.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 29 2017 06:06 GMT
#224
The remastered Probe has that pair of middle-back fins were much more subdued in the original sprite. They may have based the remastered model on the model from Starcraft: Ghost, though perhaps exaggerating those fins even more than was in that game. Fixing those fins would bring it more in line with the original sprite.
ㅇㅅㅌㅅ
Freakling
Profile Joined October 2012
Germany1534 Posts
March 29 2017 07:40 GMT
#225
Copied from the other thread, a quick anaylysis what seems to be fundamentally wrong with the lighting right now.:

If you look closely, it is actually not shiny enough! Just compare the new sprites to the old ones and you will see it.
Right now it only looks plastic-shiny (compare: SC2...) instead of metal-shiny (Terran) or wet-organic-tissue-shiny (Zerg), as it is supposed to. The light-dark contrast needs to be stronger and sharper. This would also help make things look more 3D.
thezanursic
Profile Blog Joined July 2011
5504 Posts
March 29 2017 07:59 GMT
#226
On March 29 2017 10:47 miercat wrote:
http://giant.gfycat.com/ChubbyUntimelyFossa.mp4

Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better.

Overall the graphic improvements are good move though.

Looks beautiful imho
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
psd
Profile Joined February 2016
France94 Posts
March 29 2017 08:34 GMT
#227
That double cybernetic core remind me of the double observatory build.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2017-03-29 09:43:05
March 29 2017 09:39 GMT
#228
On March 29 2017 10:22 eviltomahawk wrote:
New comparison gif from the official Starcraft Facebook page

[image loading]

Dunno why the medic keeps changing her shield positioning lol

I think these look amazing. The detail on the medic and firebat! And the science vessel is a carbon copy of the old pixels
Neosteel Enthusiast
plast1c
Profile Joined June 2011
Germany101 Posts
March 29 2017 14:27 GMT
#229
Sorry, but the graphical style remembers me a lot of a browser game.
kinda right, kinda wrong
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
March 29 2017 15:12 GMT
#230
On March 29 2017 10:47 miercat wrote:
http://giant.gfycat.com/ChubbyUntimelyFossa.mp4

Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better.

Overall the graphic improvements are good move though.

this is my main concern as well
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
mOnion
Profile Blog Joined August 2009
United States5660 Posts
March 29 2017 19:39 GMT
#231
I think the zealots look kinda goofy, this is my first real complaint

it looks like they have two forms, a walking form and an attacking form. below we see some goofy units walking around that I can only assume are zealots. they have no psi blades and just walk with their hands out.

[image loading]
[image loading]

but below we see the zealots attacking with their stabby stabby motion like usual, with psi blades lookin sexy AF

[image loading]

so I dont really know what to think about this. the stabby zealots look great, but whatever is walking around the top left corner in the first second of the mp4 looks hideous
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
duke91
Profile Joined April 2014
Germany1458 Posts
March 29 2017 21:02 GMT
#232
On March 30 2017 04:39 mOnion wrote:
I think the zealots look kinda goofy, this is my first real complaint

it looks like they have two forms, a walking form and an attacking form. below we see some goofy units walking around that I can only assume are zealots. they have no psi blades and just walk with their hands out.

[image loading]
[image loading]

but below we see the zealots attacking with their stabby stabby motion like usual, with psi blades lookin sexy AF

[image loading]

so I dont really know what to think about this. the stabby zealots look great, but whatever is walking around the top left corner in the first second of the mp4 looks hideous


I vote for Zealots doing the Naruto Ninja run when they have zealot speed
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
miercat
Profile Joined November 2011
394 Posts
Last Edited: 2017-03-29 22:49:28
March 29 2017 22:48 GMT
#233
On March 30 2017 00:12 Cricketer12 wrote:
Show nested quote +
On March 29 2017 10:47 miercat wrote:
http://giant.gfycat.com/ChubbyUntimelyFossa.mp4

Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better.

Overall the graphic improvements are good move though.

this is my main concern as well


To improve:

- Make explosion animation radius smaller.
- Decrease length of time of animation
- Possibly make animation less opaque (or otherwise design the animation in such a way that it does not significantly interfere with a viewer's ability to see other units/map features surrounding the animation - ties in with length of time).

Right now, it reminds me of SC2 style explosions, which look annoying as hell. Again, I would refer to the BW style pylon explosions regarding the size/duration of explosion. Watching buildings explode in BW is not really that high of a priority that it should significantly interfere with being able to see the screen. Watching multiple pylons explode beside each other so bright like that, would be even more annoying.



No Swear
Profile Joined October 2016
51 Posts
March 29 2017 23:14 GMT
#234
[image loading]

User was warned for this post
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
March 29 2017 23:28 GMT
#235
I hope my gtx 1070 will be able to run this in max settings and 144+fps.

Jokes aside, I shit you not--I have not been excited about playing on my computer like this before in a LONG TIME.
Skol
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
March 30 2017 16:18 GMT
#236
umm both us and eu battle net is still saying sc anthology is currently unavailable. I thought it was going free today?
Age of Mythology forever!
hifriend
Profile Blog Joined June 2009
China7935 Posts
March 30 2017 16:25 GMT
#237
fuck this is amazing
muzzy
Profile Joined March 2010
United States640 Posts
March 30 2017 16:53 GMT
#238
On March 30 2017 08:28 Emnjay808 wrote:
I hope my gtx 1070 will be able to run this in max settings and 144+fps.

Jokes aside, I shit you not--I have not been excited about playing on my computer like this before in a LONG TIME.

We all have monster gaming rigs but go back to playing the games we played in the 90s...

The vast majority of my gaming time is spent on stuff like StarCraft, SNES emulators and other classic games.

Actually, the last big modern release that I played a lot of was SC2...not much else holds my attention for long.
yeawhatever
Profile Joined March 2017
12 Posts
Last Edited: 2017-03-30 19:31:38
March 30 2017 19:31 GMT
#239
Frankly I'm not impressed. Any noob with photoshop can do that.
The fact that such a big company like Blizard that sits on a huge pile of money was incapable to do this 10 years ago makes me think it's run by incompetent thieves.
Games with such trivial graphics can be made by anyone these days and in a matter of days.
Blualpha
Profile Joined March 2017
1 Post
March 31 2017 01:53 GMT
#240
I just want a goddamn button to select my colour, that's really a serius global issue.
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