StarCraft: Remastered Graphics Comparisons - Page 11
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KrOjah
United Kingdom68 Posts
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mOnion
United States5651 Posts
storm defiler cloud reaver scarab iradiate arbiter warp in/stasis etc hoping the spell animations got an overhaul as well. I can't really tell from these videos | ||
RedW4rr10r
Germany741 Posts
On March 29 2017 02:03 mOnion wrote: I would really like to see a side by side with all unit and building models, as well as animations like storm defiler cloud reaver scarab iradiate arbiter warp in/stasis etc hoping the spell animations got an overhaul as well. I can't really tell from these videos Why would you? You don't even know the spells' real names .. xD Jokes aside: True though, since after the trailer, I've been wondering, too, how the spells animation look like. I was thinking about storm and plague the most. | ||
mOnion
United States5651 Posts
On March 29 2017 02:35 RedW4rr10r wrote: Why would you? You don't even know the spells' real names .. xD Jokes aside: True though, since after the trailer, I've been wondering, too, how the spells animation look like. I was thinking about storm and plague the most. lol been a long time since I played actively, i'm getting old cut me some slack xD I didn't think about plaguu, the old red gunk on the new designed models would look strange for sure | ||
RedW4rr10r
Germany741 Posts
On March 29 2017 02:42 mOnion wrote: lol been a long time since I played actively, i'm getting old cut me some slack xD I didn't think about plaguu, the old red gunk on the new designed models would look strange for sure Haha, I imagine dark swarm (aka defiler cloud^^) looking weird. My brain just can't handle it being in HD... weird. I guess plague will be HD red instead of just red... Gonna be exciting how the spells will look like for sure! | ||
mOnion
United States5651 Posts
On March 29 2017 02:49 RedW4rr10r wrote: Haha, I imagine dark swarm (aka defiler cloud^^) looking weird. My brain just can't handle it being in HD... weird. I guess plague will be HD red instead of just red... Gonna be exciting how the spells will look like for sure! I fixed it in my quooooote :D | ||
Bloodshot89
Canada4 Posts
So, the updated marine does not pop out on the screen as much. On the Starcraft Remastered homepage, where there are the 5 graphical comparisons, there's a group of brown marine/medic getting killed by yellow muta/ling. I'm sure you've all seen it by now. I don't know if it's just me, but the marines really badly blend into the dark road tiles. In the original artwork,they're less "realistic" looking, but have better visibility because of the lighter grey color glints on the armor. The new artwork looks cool but has a darker grey metal design, which seems to blend in with darker tile sets pretty badly. Does this bother anyone else? | ||
RedW4rr10r
Germany741 Posts
On March 29 2017 03:03 Bloodshot89 wrote: I made a long post on the official blizzard forums addressing my concern with the updated marine graphics, which got deleted twice... Not sure why but I'll add it here. So, the updated marine does not pop out on the screen as much. On the Starcraft Remastered homepage, where there are the 5 graphical comparisons, there's a group of brown marine/medic getting killed by yellow muta/ling. I'm sure you've all seen it by now. I don't know if it's just me, but the marines really badly blend into the dark road tiles. In the original artwork,they're less "realistic" looking, but have better visibility because of the lighter grey color glints on the armor. The new artwork looks cool but has a darker grey metal design, which seems to blend in with darker tile sets pretty badly. Does this bother anyone else? I wonder why it got deleted o.O Well, I've seen it before but didn't think about it but I know (and now see) what you mean. In a certain angle they're harder to see, that's true. I assume this won't be the final version but if yes, allied colors could help? I don't know. To be fair, burrowed lurker are hard to see, too. Especially on Ground Zero (or Ash tilesets in general) - and yes, I'm a Zerg player myself ^^ edit: Hm... burrowed lurkers seem to be seen better now since they a greyish semi-circle on the top (can't really explain but it looks more 3D this way). | ||
sfca
Mexico12 Posts
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Bloodshot89
Canada4 Posts
On March 29 2017 03:14 RedW4rr10r wrote: I wonder why it got deleted o.O Well, I've seen it before but didn't think about it but I know (and now see) what you mean. In a certain angle they're harder to see, that's true. I assume this won't be the final version but if yes, allied colors could help? I don't know. To be fair, burrowed lurker are hard to see, too. Especially on Ground Zero (or Ash tilesets in general) - and yes, I'm a Zerg player myself ^^ edit: Hm... burrowed lurkers seem to be seen better now since they a greyish semi-circle on the top (can't really explain but it looks more 3D this way). I posted it twice and it was deleted both times with no reason given so I dunno. I figure feedback like that would be helpful unless they're completely done with the new sprite designs. And yeah I agree, using allied colors would improve it, but I'm just finding the dark grey they are using for the metal parts of their armor to be too dark. Should be fine, might just take some getting used to. | ||
Bloodshot89
Canada4 Posts
On March 29 2017 04:00 sfca wrote: anyone know something about this SC:R working on mac?? please some one help me !! Yes they said remaster will be available for mac. They're also releasing a 1.18 mac beta this Thursday or something according to this: https://us.battle.net/forums/en/starcraft/topic/20753805418?page=2#post-22 | ||
JungleTerrain
Chile799 Posts
On March 29 2017 00:00 Broodwar4lyf wrote: would they ever dare try to do another expansion? or is that blasphemous already? lol Uh... you mean SC2? | ||
Yoshi Kirishima
United States10288 Posts
On March 28 2017 13:57 RWLabs wrote: Considering the video has the Battlecruiser with updated portraits, I presume those are concept art. On March 28 2017 13:59 eviltomahawk wrote: Maybe the portraits will be animated based on the 2D paintings. In the screenshots in the interview thread, the portraits look redone in that style. Ah makes sense, thanks. It's cool looking at such skilled artist's concept art. On March 28 2017 14:55 Acritter wrote: I don't entirely see why they couldn't be 2D and also animated. Perhaps it could be prerendered, for one? Err, I mean that they couldn't have possibly had painted 2D images being animated since that's just ridiculous work. | ||
FFW_Rude
France10201 Posts
On March 29 2017 03:03 Bloodshot89 wrote: I made a long post on the official blizzard forums addressing my concern with the updated marine graphics, which got deleted twice... Not sure why but I'll add it here. So, the updated marine does not pop out on the screen as much. On the Starcraft Remastered homepage, where there are the 5 graphical comparisons, there's a group of brown marine/medic getting killed by yellow muta/ling. I'm sure you've all seen it by now. I don't know if it's just me, but the marines really badly blend into the dark road tiles. In the original artwork,they're less "realistic" looking, but have better visibility because of the lighter grey color glints on the armor. The new artwork looks cool but has a darker grey metal design, which seems to blend in with darker tile sets pretty badly. Does this bother anyone else? Oh well they will fix that i guess. Marines are a little bit darker and burrowed lurker are a bit thin but if it's a problem they'll update it. After being released and seeing it crumble to rise on the chinese side. Then to be back in Korea and now to be updated.... I'm so happy to see this game beeing birthed a 4th time. | ||
Broodwar4lyf
303 Posts
BW, I mean there are empty boxes in the units window. I'm scared but also a bit excited they might put their filthy paws on the game for microtransactions haha | ||
eviltomahawk
United States11133 Posts
Dunno why the medic keeps changing her shield positioning lol | ||
miercat
394 Posts
Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better. Overall the graphic improvements are good move though. | ||
ejac
United States1195 Posts
On March 29 2017 10:22 eviltomahawk wrote: New comparison gif from the official Starcraft Facebook page Dunno why the medic keeps changing her shield positioning lol This happens in game, not that anyone would ever notice. Pretty sure it's so that her shield is never blocking her "healing light" regardless of her orientation. | ||
JungleTerrain
Chile799 Posts
On March 29 2017 10:22 eviltomahawk wrote: New comparison gif from the official Starcraft Facebook page Dunno why the medic keeps changing her shield positioning lol Wow they look pretty good I feel. And I didn't know the medic had a zapper thingy on her hand, always thought it was her hand that lit up when she was healing | ||
eviltomahawk
United States11133 Posts
On March 29 2017 12:27 JungleTerrain wrote: Wow they look pretty good I feel. And I didn't know the medic had a zapper thingy on her hand, always thought it was her hand that lit up when she was healing The original concept art and renders of the medic had a syringes on her arm. It's cool to see that detail on the new sprite. | ||
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