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StarCraft: Remastered Graphics Comparisons - Page 11

Forum Index > BW General
255 CommentsPost a Reply
Prev 1 9 10 11 12 13 Next All
KrOjah
Profile Joined March 2017
United Kingdom68 Posts
Last Edited: 2017-03-28 15:47:45
March 28 2017 15:46 GMT
#201
I am happy with the vast majority of changes. Not quite sure about the Hydra design, but things are shaping up nicely so far.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 28 2017 17:03 GMT
#202
I would really like to see a side by side with all unit and building models, as well as animations like

storm
defiler cloud
reaver scarab
iradiate
arbiter warp in/stasis
etc

hoping the spell animations got an overhaul as well. I can't really tell from these videos
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
March 28 2017 17:35 GMT
#203
On March 29 2017 02:03 mOnion wrote:
I would really like to see a side by side with all unit and building models, as well as animations like

storm
defiler cloud
reaver scarab
iradiate
arbiter warp in/stasis
etc

hoping the spell animations got an overhaul as well. I can't really tell from these videos

Why would you? You don't even know the spells' real names .. xD

Jokes aside: True though, since after the trailer, I've been wondering, too, how the spells animation look like. I was thinking about storm and plague the most.
Rip & Tear until it is done!
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 28 2017 17:42 GMT
#204
On March 29 2017 02:35 RedW4rr10r wrote:
Show nested quote +
On March 29 2017 02:03 mOnion wrote:
I would really like to see a side by side with all unit and building models, as well as animations like

storm
defiler cloud dark swarm
reaver scarab
iradiate
warp in RECALLU/stasis
etc

hoping the spell animations got an overhaul as well. I can't really tell from these videos

Why would you? You don't even know the spells' real names .. xD

Jokes aside: True though, since after the trailer, I've been wondering, too, how the spells animation look like. I was thinking about storm and plague the most.


lol been a long time since I played actively, i'm getting old cut me some slack xD

I didn't think about plaguu, the old red gunk on the new designed models would look strange for sure
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
March 28 2017 17:49 GMT
#205
On March 29 2017 02:42 mOnion wrote:
Show nested quote +
On March 29 2017 02:35 RedW4rr10r wrote:
On March 29 2017 02:03 mOnion wrote:
I would really like to see a side by side with all unit and building models, as well as animations like

storm
defiler cloud dark swarm
reaver scarab
iradiate
warp in RECALLU/stasis
etc

hoping the spell animations got an overhaul as well. I can't really tell from these videos

Why would you? You don't even know the spells' real names .. xD

Jokes aside: True though, since after the trailer, I've been wondering, too, how the spells animation look like. I was thinking about storm and plague the most.


lol been a long time since I played actively, i'm getting old cut me some slack xD

I didn't think about plaguu, the old red gunk on the new designed models would look strange for sure

Haha, I imagine dark swarm (aka defiler cloud^^) looking weird. My brain just can't handle it being in HD... weird. I guess plague will be HD red instead of just red... Gonna be exciting how the spells will look like for sure!
Rip & Tear until it is done!
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 28 2017 17:49 GMT
#206
On March 29 2017 02:49 RedW4rr10r wrote:
Show nested quote +
On March 29 2017 02:42 mOnion wrote:
On March 29 2017 02:35 RedW4rr10r wrote:
On March 29 2017 02:03 mOnion wrote:
I would really like to see a side by side with all unit and building models, as well as animations like

storm
defiler cloud dark swarm
reaver scarab
iradiate
warp in RECALLU/stasis
etc

hoping the spell animations got an overhaul as well. I can't really tell from these videos

Why would you? You don't even know the spells' real names .. xD

Jokes aside: True though, since after the trailer, I've been wondering, too, how the spells animation look like. I was thinking about storm and plague the most.


lol been a long time since I played actively, i'm getting old cut me some slack xD

I didn't think about plaguu, the old red gunk on the new designed models would look strange for sure

Haha, I imagine dark swarm (aka defiler cloud^^) looking weird. My brain just can't handle it being in HD... weird. I guess plague will be HD red instead of just red... Gonna be exciting how the spells will look like for sure!


I fixed it in my quooooote :D
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Bloodshot89
Profile Joined August 2011
Canada4 Posts
March 28 2017 18:03 GMT
#207
I made a long post on the official blizzard forums addressing my concern with the updated marine graphics, which got deleted twice... Not sure why but I'll add it here.

So, the updated marine does not pop out on the screen as much.

On the Starcraft Remastered homepage, where there are the 5 graphical comparisons, there's a group of brown marine/medic getting killed by yellow muta/ling. I'm sure you've all seen it by now.

I don't know if it's just me, but the marines really badly blend into the dark road tiles. In the original artwork,they're less "realistic" looking, but have better visibility because of the lighter grey color glints on the armor. The new artwork looks cool but has a darker grey metal design, which seems to blend in with darker tile sets pretty badly.

Does this bother anyone else?
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
Last Edited: 2017-03-28 18:16:29
March 28 2017 18:14 GMT
#208
On March 29 2017 03:03 Bloodshot89 wrote:
I made a long post on the official blizzard forums addressing my concern with the updated marine graphics, which got deleted twice... Not sure why but I'll add it here.

So, the updated marine does not pop out on the screen as much.

On the Starcraft Remastered homepage, where there are the 5 graphical comparisons, there's a group of brown marine/medic getting killed by yellow muta/ling. I'm sure you've all seen it by now.

I don't know if it's just me, but the marines really badly blend into the dark road tiles. In the original artwork,they're less "realistic" looking, but have better visibility because of the lighter grey color glints on the armor. The new artwork looks cool but has a darker grey metal design, which seems to blend in with darker tile sets pretty badly.

Does this bother anyone else?

I wonder why it got deleted o.O
Well, I've seen it before but didn't think about it but I know (and now see) what you mean. In a certain angle they're harder to see, that's true. I assume this won't be the final version but if yes, allied colors could help? I don't know. To be fair, burrowed lurker are hard to see, too. Especially on Ground Zero (or Ash tilesets in general) - and yes, I'm a Zerg player myself ^^

edit: Hm... burrowed lurkers seem to be seen better now since they a greyish semi-circle on the top (can't really explain but it looks more 3D this way).
Rip & Tear until it is done!
sfca
Profile Joined December 2015
Mexico12 Posts
March 28 2017 19:00 GMT
#209
anyone know something about this SC:R working on mac?? please some one help me !!
Bloodshot89
Profile Joined August 2011
Canada4 Posts
March 28 2017 19:01 GMT
#210
On March 29 2017 03:14 RedW4rr10r wrote:
I wonder why it got deleted o.O
Well, I've seen it before but didn't think about it but I know (and now see) what you mean. In a certain angle they're harder to see, that's true. I assume this won't be the final version but if yes, allied colors could help? I don't know. To be fair, burrowed lurker are hard to see, too. Especially on Ground Zero (or Ash tilesets in general) - and yes, I'm a Zerg player myself ^^

edit: Hm... burrowed lurkers seem to be seen better now since they a greyish semi-circle on the top (can't really explain but it looks more 3D this way).


I posted it twice and it was deleted both times with no reason given so I dunno. I figure feedback like that would be helpful unless they're completely done with the new sprite designs.

And yeah I agree, using allied colors would improve it, but I'm just finding the dark grey they are using for the metal parts of their armor to be too dark. Should be fine, might just take some getting used to.
Bloodshot89
Profile Joined August 2011
Canada4 Posts
March 28 2017 19:07 GMT
#211
On March 29 2017 04:00 sfca wrote:
anyone know something about this SC:R working on mac?? please some one help me !!


Yes they said remaster will be available for mac.

They're also releasing a 1.18 mac beta this Thursday or something according to this:
https://us.battle.net/forums/en/starcraft/topic/20753805418?page=2#post-22
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 28 2017 19:10 GMT
#212
On March 29 2017 00:00 Broodwar4lyf wrote:
would they ever dare try to do another expansion? or is that blasphemous already? lol



Uh... you mean SC2?
www.broodwarmaps.net
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2017-03-28 20:47:28
March 28 2017 20:47 GMT
#213
On March 28 2017 13:57 RWLabs wrote:
Show nested quote +
On March 28 2017 13:46 Yoshi Kirishima wrote:
Confused about the unit portraits, what are those?

Those aren't the little portraits you see at the bottom are they?

Cus the 3 here are obviously painted in 2D. But in the footage they shared, the unit portraits are animated and thus must be in 3D.

Considering the video has the Battlecruiser with updated portraits, I presume those are concept art.

On March 28 2017 13:59 eviltomahawk wrote:

Show nested quote +
On March 28 2017 13:46 Yoshi Kirishima wrote:
Confused about the unit portraits, what are those?

Those aren't the little portraits you see at the bottom are they?

Cus the 3 here are obviously painted in 2D. But in the footage they shared, the unit portraits are animated and thus must be in 3D.

Maybe the portraits will be animated based on the 2D paintings. In the screenshots in the interview thread, the portraits look redone in that style.


Ah makes sense, thanks. It's cool looking at such skilled artist's concept art.

On March 28 2017 14:55 Acritter wrote:
Show nested quote +
On March 28 2017 13:46 Yoshi Kirishima wrote:
Confused about the unit portraits, what are those?

Those aren't the little portraits you see at the bottom are they?

Cus the 3 here are obviously painted in 2D. But in the footage they shared, the unit portraits are animated and thus must be in 3D.

I don't entirely see why they couldn't be 2D and also animated. Perhaps it could be prerendered, for one?


Err, I mean that they couldn't have possibly had painted 2D images being animated since that's just ridiculous work.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 28 2017 21:47 GMT
#214
On March 29 2017 03:03 Bloodshot89 wrote:
I made a long post on the official blizzard forums addressing my concern with the updated marine graphics, which got deleted twice... Not sure why but I'll add it here.

So, the updated marine does not pop out on the screen as much.

On the Starcraft Remastered homepage, where there are the 5 graphical comparisons, there's a group of brown marine/medic getting killed by yellow muta/ling. I'm sure you've all seen it by now.

I don't know if it's just me, but the marines really badly blend into the dark road tiles. In the original artwork,they're less "realistic" looking, but have better visibility because of the lighter grey color glints on the armor. The new artwork looks cool but has a darker grey metal design, which seems to blend in with darker tile sets pretty badly.

Does this bother anyone else?


Oh well they will fix that i guess. Marines are a little bit darker and burrowed lurker are a bit thin but if it's a problem they'll update it.

After being released and seeing it crumble to rise on the chinese side. Then to be back in Korea and now to be updated....

I'm so happy to see this game beeing birthed a 4th time.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
March 28 2017 23:37 GMT
#215
On March 29 2017 04:10 JungleTerrain wrote:
Show nested quote +
On March 29 2017 00:00 Broodwar4lyf wrote:
would they ever dare try to do another expansion? or is that blasphemous already? lol



Uh... you mean SC2?


BW, I mean there are empty boxes in the units window. I'm scared but also a bit excited they might put their filthy paws on the game for microtransactions haha
https://cinesnipe.com
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-29 01:26:22
March 29 2017 01:22 GMT
#216
New comparison gif from the official Starcraft Facebook page

[image loading]

Dunno why the medic keeps changing her shield positioning lol
ㅇㅅㅌㅅ
miercat
Profile Joined November 2011
394 Posts
March 29 2017 01:47 GMT
#217
http://giant.gfycat.com/ChubbyUntimelyFossa.mp4

Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better.

Overall the graphic improvements are good move though.
ejac
Profile Blog Joined January 2009
United States1195 Posts
March 29 2017 02:54 GMT
#218
On March 29 2017 10:22 eviltomahawk wrote:
New comparison gif from the official Starcraft Facebook page

[image loading]

Dunno why the medic keeps changing her shield positioning lol

This happens in game, not that anyone would ever notice. Pretty sure it's so that her shield is never blocking her "healing light" regardless of her orientation.
esq>n
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 29 2017 03:27 GMT
#219
On March 29 2017 10:22 eviltomahawk wrote:
New comparison gif from the official Starcraft Facebook page

[image loading]

Dunno why the medic keeps changing her shield positioning lol


Wow they look pretty good I feel.
And I didn't know the medic had a zapper thingy on her hand, always thought it was her hand that lit up when she was healing
www.broodwarmaps.net
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-29 03:58:29
March 29 2017 03:58 GMT
#220
On March 29 2017 12:27 JungleTerrain wrote:
Show nested quote +
On March 29 2017 10:22 eviltomahawk wrote:
New comparison gif from the official Starcraft Facebook page

[image loading]

Dunno why the medic keeps changing her shield positioning lol


Wow they look pretty good I feel.
And I didn't know the medic had a zapper thingy on her hand, always thought it was her hand that lit up when she was healing

The original concept art and renders of the medic had a syringes on her arm. It's cool to see that detail on the new sprite.
ㅇㅅㅌㅅ
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