Blizzard's Classic Games has announced that StarCraft: Remastered will retain all of the original gameplay while providing a more modern playing experience through updated graphics, user interfaces and features. Here are some comparison shots between BW Classic and HD.
Hover over some of the images to see the comparison.
My general reaction is that this is way, way less than I thought they were gonna do.
I also figure everyone posting on TL will think it's perfect because they changed literally nothing... they basically added resolution to existing models.
Everyone watching and/or playing BW already in 2017 will think that's 100% correct.
I am however thinking many people who played it in like the early 2000s and were a big target for this update will look at it and say "Oh, it's HD...but its still looks like shit because many of the models are shit"
I think maintaining the gameplay 100% identical was required, but I'm not sure why some of the uglier elements of the UI were kept and why some of the uglier unit or building models were kept...and especially the map textures and graphics.
But again I expect everyone who currently plays and/or watch BW to think I'm completely wrong and every piece of BW art is a masterpiece.
And it's gonna sell millions of copies regardless... but it's like AoE 2 HD, the HD version still looks old like it's 15 years old, just not 20 years old.
BW and SC:R are fully compatible, so if someone doesn't like the remastered graphics can still play on the ladder using the free 1.18 against others with the hd version
On March 26 2017 15:10 seopthi wrote: BW and SC:R are fully compatible, so if someone doesn't like the remastered graphics can still play on the ladder using the free 1.18 against others with the hd version
That doesn't make sense since you can zoom out on the remastered version so it would be an unfair advantage.
I'm not saying you're wrong, but where did you get that info from?
On March 26 2017 15:10 seopthi wrote: BW and SC:R are fully compatible, so if someone doesn't like the remastered graphics can still play on the ladder using the free 1.18 against others with the hd version
That doesn't make sense since you can zoom out on the remastered version so it would be an unfair advantage.
I'm not saying you're wrong, but where did you get that info from?
Read the last question in the remastered interview.
Q: Are there any plans to make BW and SC:R compatible? If gameplay is designed to be identical between both games, can players choose to play BW and SC:R and play against each other? Would replays be playable in both graphic modes?
A: Players will be able to connect and play, watch replays, or share saved games seamlessly between free Brood War, and the SC:R upgrade. It’s all the same client! Each player and observer in the game can opt to play in standard or high def individually, and you can switch instantly and seamlessly at the press of a button right inside the game or while watching a replay.
Here are my qualms with the remaster graphics so far: Minerals are too bright imo Sunken colonies look awkward on creep, we'll have to see what creep colonies and spores look too Zerglings are ugly, look like a failed abortion version of the winged-zergling version in HotS BCs look anorexic Tanks feel too different from the old one and elongated in non-siege mode and too clunky in siege mode
On March 26 2017 15:10 seopthi wrote: BW and SC:R are fully compatible, so if someone doesn't like the remastered graphics can still play on the ladder using the free 1.18 against others with the hd version
That doesn't make sense since you can zoom out on the remastered version so it would be an unfair advantage.
I'm not saying you're wrong, but where did you get that info from?
It's in the interview. It seems like they're keeping the same viewpoint for BWHD just with widescreen.This zoom out stuff is only for observer mode? Someone confirm?
There's a weird thing going on in this image. One of the Goliaths at the top is just mirrored from the other, which means the light is hitting it from the wrong direction and the asymmetrical aspects of the design are inconsistent. I hope this is just a placeholder and not the approach they took for half of the angles for each unit.
e: Note that this was also the case in BW, but it was a lot less noticeable because the units had much less fine detail.
On March 26 2017 15:56 reminisce12 wrote: looks fake and hand drawn...
I think that's what they literally had to do to update the graphics. The original 3D models that were used to render the old sprites may no longer be available so it's likely that they had to hand-draw new sprites on top of the old ones.
The hand-draw remastered portraits may be more debatable, but I think Blizzard is using talented artists like Mr--Jack so I have some hopes that they'll turn out well.
Lots of things look great. Marines and Zerglings and Siege Tanks look somewhat weird. The terrain of the titleset that's in the marine screenshot looks too grungy / noisy. It should be cleaner looking without that much noise. Hydras facing down need to hold their 'arms' closer together, they look too weird spread.
Zerglings don't have the shadow underneath them and some units don't 'pop' from the background enough.
In general I think this is amazing! The team did a great job, just a bit more polish needed here and there.
On March 26 2017 15:10 seopthi wrote: BW and SC:R are fully compatible, so if someone doesn't like the remastered graphics can still play on the ladder using the free 1.18 against others with the hd version
That doesn't make sense since you can zoom out on the remastered version so it would be an unfair advantage.
I'm not saying you're wrong, but where did you get that info from?
It's in the interview. It seems like they're keeping the same viewpoint for BWHD just with widescreen.This zoom out stuff is only for observer mode? Someone confirm?
Yeah I'm curious on this as well. Hopefully it's just for OBS mode which would be pretty fucking amazing.
Graphics look great overall imo. Some things do need more polish etc... but considering the original concerns with this remake, I think it turned out well
Wow, I can really see the difference between the original graphics (a little pixelated) vs the HD graphics. But like the others said, I hope they will polish the HD graphics even more in the coming months.
Most of the graphics are better than what I imagined to be how SC would look if it was in HD. It has a more modern feel but at the same time, the spirit of the originals are there.
Some of the graphics look too unfinished though e.g. the siege tank but then these aren't final renders I suppose.
My only real critique is with a) getting creep and zerg buildings to mesh correctly. Right now the creep looks like it's rejecting the buildings and b) making the units stand out better (which on many models look nicely done already.)
On March 26 2017 14:43 paralleluniverse wrote: Hope this doesn't mean a decline in support for SC2 development.
What support? SC2 rarely receives patches and has a ton of balance issues that plague it for over a year still (swarmhost, raven, adept, warp prism, invincible nydus, etc).
I get what you meant, but honestly i think Starcraft Remastered making Brood War even more popular might help push SC2 devs to get off their asses in terms of patching SC2. One would hope.
Because just watching a few Brood War games it's night and day difference between how well designed Brood War is and how well balanced it is compared to the shitshow SC2 currently is.
I dunno about some Brood War elitists but I was kinda hoping Blizzard would tinker with a secondary "Modern SC" mode that has unlimited selection, MBS, etc like in SC2. But it seems they are scared to do that.
On March 26 2017 14:43 paralleluniverse wrote: Hope this doesn't mean a decline in support for SC2 development.
What support? SC2 rarely receives patches and has a ton of balance issues that plague it for over a year still (swarmhost, raven, adept, warp prism, invincible nydus, etc).
I get what you meant, but honestly i think Starcraft Remastered making Brood War even more popular might help push SC2 devs to get off their asses in terms of patching SC2. One would hope.
Because just watching a few Brood War games it's night and day difference between how well designed Brood War is and how well balanced it is compared to the shitshow SC2 currently is.
I dunno about some Brood War elitists but I was kinda hoping Blizzard would tinker with a secondary "Modern SC" mode that has unlimited selection, MBS, etc like in SC2. But it seems they are scared to do that.
Will get it for the campaign. Looking forward to all the twitch streams jump on the nostalgic train when it launches lol Not so sure about multiplayer though... probably will jump in for some crazy big game hunter game? I don't have nostalgic feeling to the multiplayer aspect of BW but tournaments with updated UI, proper ob mode and graphics would be much nicer to watch.
I'm surprised that most of the replies are so positive. Some of the units alone look good, but all together it just looks cheap. Everything is so plastic and bright. The shading is off.
On March 26 2017 14:43 paralleluniverse wrote: Hope this doesn't mean a decline in support for SC2 development.
What support? SC2 rarely receives patches and has a ton of balance issues that plague it for over a year still (swarmhost, raven, adept, warp prism, invincible nydus, etc).
I get what you meant, but honestly i think Starcraft Remastered making Brood War even more popular might help push SC2 devs to get off their asses in terms of patching SC2. One would hope.
Because just watching a few Brood War games it's night and day difference between how well designed Brood War is and how well balanced it is compared to the shitshow SC2 currently is.
I dunno about some Brood War elitists but I was kinda hoping Blizzard would tinker with a secondary "Modern SC" mode that has unlimited selection, MBS, etc like in SC2. But it seems they are scared to do that.
avilo
not here please
What? It's the truth. I'm pretty hyped because i may switch over completely when this comes out xD :D
Looking at all the videos I think it looks better than how I maybe first judged it. I'll need to see new full games of it to fully know if I'll like it or not, but still I can play on the normal client so it's all good!
I really hope if they do add modern obs features that tournaments don't use them all, because one problem I always had with SC2 was there was never any tension as the observer would show literally every detail about the game.
On March 26 2017 18:01 Urth wrote: I'm surprised that most of the replies are so positive. Some of the units alone look good, but all together it just looks cheap. Everything is so plastic and bright. The shading is off.
It is not final, there will for sure be some tweaking. Why should ppl be always negative? I think this positivity is refreshing.
On March 26 2017 18:01 Urth wrote: I'm surprised that most of the replies are so positive. Some of the units alone look good, but all together it just looks cheap. Everything is so plastic and bright. The shading is off.
Dont really care about the grahpics to much.. Well some unit models looks different from bw original and i for sure liked the original models alot.. Thats the negative for me that the models look a bit...none-true to their real form.
But i can finally play this game on windows 10 fullscreen and then it will have tournament mode and Match making built, no need to "C+ 1v1" spam channel. And also not the lag crap "cant join game" "can only find very few games" and so on. Very nice.
Dunno about you guys, but my plan is to announce to my FB feed that whoever takes a game of me in a 1v1 until the end of the year, I will gift a copy of Starcraft remastered.
lazy, blurry, undetailed graphics... Why the once perfectionist game developer are pushing such disasters to the market dividing the gamers when they can just patch the original.
On March 26 2017 18:45 _Animus_ wrote: lazy, blurry, undetailed graphics... Why the once perfectionist game developer are pushing such disasters to the market dividing the gamers when they can just patch the original.
They are nor dividing the players, you can play with any player on the original or the remake
On March 26 2017 14:43 paralleluniverse wrote: Hope this doesn't mean a decline in support for SC2 development.
What support? SC2 rarely receives patches and has a ton of balance issues that plague it for over a year still (swarmhost, raven, adept, warp prism, invincible nydus, etc).
I get what you meant, but honestly i think Starcraft Remastered making Brood War even more popular might help push SC2 devs to get off their asses in terms of patching SC2. One would hope.
Because just watching a few Brood War games it's night and day difference between how well designed Brood War is and how well balanced it is compared to the shitshow SC2 currently is.
I dunno about some Brood War elitists but I was kinda hoping Blizzard would tinker with a secondary "Modern SC" mode that has unlimited selection, MBS, etc like in SC2. But it seems they are scared to do that.
On March 26 2017 14:43 paralleluniverse wrote: Hope this doesn't mean a decline in support for SC2 development.
What support? SC2 rarely receives patches and has a ton of balance issues that plague it for over a year still (swarmhost, raven, adept, warp prism, invincible nydus, etc).
I get what you meant, but honestly i think Starcraft Remastered making Brood War even more popular might help push SC2 devs to get off their asses in terms of patching SC2. One would hope.
Because just watching a few Brood War games it's night and day difference between how well designed Brood War is and how well balanced it is compared to the shitshow SC2 currently is.
I dunno about some Brood War elitists but I was kinda hoping Blizzard would tinker with a secondary "Modern SC" mode that has unlimited selection, MBS, etc like in SC2. But it seems they are scared to do that.
avilo
not here please
What? It's the truth. I'm pretty hyped because i may switch over completely when this comes out xD :D
yes please do it. Go play mech and get destroyed anyway.
On March 26 2017 15:47 FlaShFTW wrote: Here are my qualms with the remaster graphics so far: Minerals are too bright imo Sunken colonies look awkward on creep, we'll have to see what creep colonies and spores look too Zerglings are ugly, look like a failed abortion version of the winged-zergling version in HotS BCs look anorexic Tanks feel too different from the old one and elongated in non-siege mode and too clunky in siege mode
Agreed. The zerglings don't look like BW zerglings at all anymore and more like weird SC2 lings =/
On March 26 2017 19:29 DwD wrote: This seems like a super minor graphics upgrade. I was actually expecting something... 'more'...
Yeah I have to agree with this. Did they intentionally avoid using a 3D engine so as to better maintain the feel/game play of the original game?
Because when I heard "HD remake"... I was expecting a bit more than just cleaner textures. But oh well, I guess the entire campaign has been remade in 3D using SC2's editor, anyway.
On March 26 2017 15:47 FlaShFTW wrote: Here are my qualms with the remaster graphics so far: Minerals are too bright imo Sunken colonies look awkward on creep, we'll have to see what creep colonies and spores look too Zerglings are ugly, look like a failed abortion version of the winged-zergling version in HotS BCs look anorexic Tanks feel too different from the old one and elongated in non-siege mode and too clunky in siege mode
Agreed. The zerglings don't look like BW zerglings at all anymore and more like weird SC2 lings =/
I mistook them for Broodlings.
The units don't have as much contrast as original BW. They need to at least be as recognisable as they were.
Oh wow, very hyped about this. I thought that this is what they should have done at the time. I haven't been able to play SCBW with a decent experience as my resolution's too high(When I played a lot of SCBW I still had a 1024x768 monitor). I don't mind some changes that make playing the game easier like keybind fixes or a higher resolution. Nor even a slightly higher unit selection limit if it comes to that. To me it's just important that the core mechanics and unit interactions stay the same, especially the caster interaction which to me is the most beautiful thing about the game in several matchups. It's only a good thing that players can do more. I doubt they'll run out of things to do in SCBW anyway and it only makes for a better gameplay and viewing experience.
Hopefully this also includes support for the SCBW tournament scene. I hope that they have realized that Super Smash Bros Melee gets 100k++ viewers for their big tournaments even though the game is 16 years old and has only been getting more popular lately. Not because it's new but because it's fun to watch. Just like SCBW.
In the hopes that this becomes actually popular with a wider audience, one of the things I'm looking forward to the most is reading reactions when people get essentially soloed by a Defiler.
These kinds of units would never fly in today's gaming landscape, which is one of the reasons I like the game so much.
people playing it for the first time will not be interested 99% of the time the game is too mechanically demanding, but for those who have some nostalgia it could bring a lot of old players back.
I hope that that's not the final graphical build. It seems like what they have already is already pretty good, but it doesn't quite look cohesive yet. Protoss and Terran look good for the most part, Zerg definitely needs some further refinement in the art.
Generally I think the contrast could be better .. detail in models and environment is great, but if I'm straining my eyes to differentiate units from each other and from the map, it's a bit problematic. Original BW was wonderful in that respect, where everything was so easy to see.
Just the fact that you can hop instantly between old and new graphics and can play each other regardless is the most important part in this. It will not divide players and since original BW is going full F2P it seems to do about everything right.
Old maps should all work too unless the patch somehow manages to break something. What I would like to see though is improvements to map editor to make it at least on par with all the alternate editors and allow easier/heavier AI tweaking.
Looks worse to me, but I'm happy they didn't mess with gameplay, and have fixed/improved misc. things. Maybe I don't like it just because it's different... in that case I guess I'll get used to it. Things look too skinny, smooth and clean though. Protoss buildings stand out too much from the background, the original ones seemed more as a part of the map. Maybe it's all those sharp new edges that we got by removing the pixels.
A lot of people should watch the yahoo sports interview first before saying things that are just wrong. In the interview he said when they were designing it, they tried to go 1:1 with a lot of sprites, but for some they wanted to make slight changes to how the original team envisioned it to be. That is, how it would be if they could have rendered more pixels on the sprite to begin with, aka more details.
I personally think units look much more clear and prettier. The only problem being some look too shinny, I liked the gritty dirty feel.
Also the ghost looked bad, like really bad. You can see it briefly in the trailer, but there could be a number of factors like the video encoding and the dark background, but it looks really bad.
Well, looks like they are on a good path. I really hope they get some details right before release like:
Contrasts and saturation seem overly cranked up on some of the sprites and terrain textures. The blue of the mineral patches, for example, is just too saturated, and some of the terrain textures look too gritty while other look rather flattened out, asphalt terrain overall is just too light etc...
Some things look more painted or cartoonish now, it seems. Mostly because the lighting is not quite right yet. The original renderings of the units have very spot on gloss effects, which seem to be missing or at least underwhelming so far (most of the terran stuff looks actually allright in this regard, although textures could use more detail, most of the Zerg stuff, on the other hand, for some reason, does not (morphing buildings look terrible, for example.
Some details of the original sprites seem yet to be missing, or their missing becomes more apparent in higher resolution. Look at the creep, for example, or morphing Zerg buildings.
Apart from these little details, I must say I am impressed and also relieved that they keep true to the original, mostly because otherwise they would have probably invalidated the complete stock of legacy maps in the process (but I guess they figured rightly that this would have set them up for total failure with this project). Speaking of map compatibility, they actually used footagefrom (3)Demian, it seems, and it looks fine, so I guess there won't be any problems. Now I am curious : Will there be an official map editor released with the game?
EDIT: Just read the developers interview. Seems like they even have support for old replays...
I know I'm in the minority here...but can't like these, at all. Excessive colours, units looking weird in relation to the map texture...
I'm glad people are happy and somewhat glad that I'll probably be able to play the game once more. However, it will look a lot worse than what it used to, at least for me. Hope it grows on me.
On March 27 2017 00:05 KobraKay wrote: I know I'm in the minority here...but can't like these, at all. Excessive colours, units looking weird in relation to the map texture...
I'm glad people are happy and somewhat glad that I'll probably be able to play the game once more. However, it will look a lot worse than what it used to, at least for me. Hope it grows on me.
You are not the minority at all. Either it is because I'm used to BW graphics, but you can't distinguish some units well enough.
Zerglings and marines are hard to distinguish. It looks quite comically overall. It may be fixed with increasing the contrast etc.
Looks absolutely fantastic. It's literally everything people have been asking for for years; updated graphics, but keeping everything gameplay-wise.
Some people will just be salty because it isn't exactly the original 100%, but the graphics updates are fantastic. It really makes me realize just how horrific BW's graphics are now that I see the updates. I don't have any problems with the colors or distinguishing what's going on in the updated screenshots/videos.
Just to add another graphics comparison I just made, here are the old and new Zergling run cycles. I'm very happy they didn't try to modernize the ling design to look more like the SC2 ones or anything.
One of the reasons they look a bit different is because a lot of the team color areas in the original sprites were added by hand. So in the zergling when the upper arm was in front of the body or head, it switched to being team-colored, and only becomes brown again when it isn't blocking the body. The new one stays light brown the whole time, so the upper arms will stand out a lot more.
(Also though, while details like the individual toes in the webbed feet were always meant to be in the model, I don't know that they needed to be so brightly colored. Makes the new sprite a bit busier than if the toes were also team-colored.)
On March 27 2017 02:52 xiaorobear wrote: Just to add another graphics comparison I just made, here are the old and new Zergling run cycles. I'm very happy they didn't try to modernize the ling design to look more like the SC2 ones or anything.
One of the reasons they look a bit different is because a lot of the team color areas in the original sprites were added by hand. So in the zergling when the upper arm was in front of the body or head, it switched to being team-colored, and only becomes brown again when it isn't blocking the body. The new one stays light brown the whole time, so the upper arms will stand out a lot more.
(Also though, while details like the individual toes in the webbed feet were always meant to be in the model, I don't know that they needed to be so brightly colored. Makes the new sprite a bit busier than if the toes were also team-colored.)
I always thought those were horns, why in the world does it have human arms coming out of its head...?
On March 27 2017 03:51 Scrutinizer wrote: This is much better than I expected, amazing job!
However, I still see 3D graphs, models are not exactly 2D.
The engine is identical such that even replays are compatible between the two. The engine is NOT 3D, rather using 2D sprites presumably generated from 3D models?
On March 27 2017 02:52 xiaorobear wrote: Just to add another graphics comparison I just made, here are the old and new Zergling run cycles. I'm very happy they didn't try to modernize the ling design to look more like the SC2 ones or anything.
One of the reasons they look a bit different is because a lot of the team color areas in the original sprites were added by hand. So in the zergling when the upper arm was in front of the body or head, it switched to being team-colored, and only becomes brown again when it isn't blocking the body. The new one stays light brown the whole time, so the upper arms will stand out a lot more.
(Also though, while details like the individual toes in the webbed feet were always meant to be in the model, I don't know that they needed to be so brightly colored. Makes the new sprite a bit busier than if the toes were also team-colored.)
I always thought those were horns, why in the world does it have human arms coming out of its head...?
It's never been a secret, there was a picture of the original model used to render the ling sprites in the manual:
As for why it has hands, you'll just have to look back at their old concept art. Both Samwise and Metzen's ling concepts (also in the manual) had hands, though only Metzen's had thumbs. (I'd guess the idea of having hands at all was influenced by Xenomorphs and Tyranids.)
Love how the remastered graphics look, but seeing in greater detail what the artists originally intended makes me appreciate how much more I love the designs for the iconic looks of the starcraft 2 units, and how they look in game. (Except the lurker, still prefer BW lurker better)
OMG this is the best news I've heard in years. I don't give a shit what the graphics look like as long as more people are online. I would play SC today if the online wasn't dead. As long as I can play all the old custom maps from before, I will be happy.
Wow, the new hydralisk model looks so fucking badass! I never knew that's what the model actually looked like...And the portrait too! Wonder what the lurker looks like .
This is exactly what a lot of people like myself wanted. Just a better UI, and modern matchmaking with a better battle.net would improve this game a hundred percent over. Getting matched to similar skill players, and having leagues or global rankings would be much more motivating to keep playing This is going to bring in new players to both this and SC 2. Its a winning situation really. I just hope they do this with diablo 2 or warcraft 2/3. Diablo 2 could use this treatment actually too
I have overall a positive impression of the remastered graphics so far : ] could feel really nice, hydra and zealot for example seem not the easiest to redraw and they look classy (marine too it seems, I like the dark metal touch), looking forward to seeing more animations and stuff! terrain, buildings, UI.. yes i might say some things seem a tad shiny or polished but overall rather impressed and happy how its going
On March 27 2017 05:28 snakeeyez wrote: This is exactly what a lot of people like myself wanted. Just a better UI, and modern matchmaking with a better battle.net would improve this game a hundred percent over. Getting matched to similar skill players, and having leagues or global rankings would be much more motivating to keep playing This is going to bring in new players to both this and SC 2. Its a winning situation really. I just hope they do this with diablo 2 or warcraft 2/3. Diablo 2 could use this treatment actually too
Dii is another game I could play ez with it's shitty graphics since it is one of my fav games of all time but if they remake it they need to do something big time about the Chinese market on b.net.
Even if nothing was changed and a lot of people started playing Brood War again I would be extremely happy. The HD graphics, matchmaking, and other improvements are all extras for me. Time to start practicing again!
Im buying it 100%. But why is the original gonna be free? and we should pay for the new one? . I paid for the original and now I gotta pay again? . BIG MEH! I just expect the remastered doesn't cost more than $30 or I would be disappointed
On March 27 2017 09:18 snakethebest9405 wrote: Im buying it 100%. But why is the original gonna be free? and we should pay for the new one? . I paid for the original and now I gotta pay again? . BIG MEH! I just expect the remastered doesn't cost more than $30 or I would be disappointed
I sincerely doubt Blizzard would charge the price of a new game for this 20 year old with a coat of paint.
On March 27 2017 05:28 snakeeyez wrote: This is exactly what a lot of people like myself wanted. Just a better UI, and modern matchmaking with a better battle.net would improve this game a hundred percent over. Getting matched to similar skill players, and having leagues or global rankings would be much more motivating to keep playing This is going to bring in new players to both this and SC 2. Its a winning situation really. I just hope they do this with diablo 2 or warcraft 2/3. Diablo 2 could use this treatment actually too
I hope for a remake of diablo 2, making alot of skills available and more tough decisions while making attribute points more relevant as well. And also adding some sort of "end-game" such as survival mode and adding a serious pvp mode. Would make the game really really good, probably the best arpg in the world
On March 27 2017 13:21 iPlaY.NettleS wrote: So are these the final models or are they still working on them?
I think for at least a couple they are still working on them. For example on the ultralisk it looks like the attack animation is using an earlier version of the model than the run cycle.
On March 27 2017 05:28 snakeeyez wrote: This is exactly what a lot of people like myself wanted. Just a better UI, and modern matchmaking with a better battle.net would improve this game a hundred percent over. Getting matched to similar skill players, and having leagues or global rankings would be much more motivating to keep playing This is going to bring in new players to both this and SC 2. Its a winning situation really. I just hope they do this with diablo 2 or warcraft 2/3. Diablo 2 could use this treatment actually too
I hope for a remake of diablo 2, making alot of skills available and more tough decisions while making attribute points more relevant as well. And also adding some sort of "end-game" such as survival mode and adding a serious pvp mode. Would make the game really really good, probably the best arpg in the world
hell yes also I would like a rule change where a level-difference-modifier for XP you gain for a monster killed by another player is applied with the level of that player who killed the monster, in order to reduce rushing and give more life to normal/nightmare difficulties, non rush games, and non-top items; so if a higher level player is rushing you you get little to no xp - could be more lenient than the monster level difference modifier so there is still room for coop with a level difference but not so much rewarding for playing "ez mode"
lol. the best thing that could happen to BW. goddamn blizzard...respect. lol and some kids are complaining about how "nothing changed". Thats the fucking point and the best part is BETTER MULTIPLAYER SUPPORT AND HOSTING! FUCK YES!
On March 27 2017 02:52 xiaorobear wrote: Just to add another graphics comparison I just made, here are the old and new Zergling run cycles. I'm very happy they didn't try to modernize the ling design to look more like the SC2 ones or anything.
One of the reasons they look a bit different is because a lot of the team color areas in the original sprites were added by hand. So in the zergling when the upper arm was in front of the body or head, it switched to being team-colored, and only becomes brown again when it isn't blocking the body. The new one stays light brown the whole time, so the upper arms will stand out a lot more.
(Also though, while details like the individual toes in the webbed feet were always meant to be in the model, I don't know that they needed to be so brightly colored. Makes the new sprite a bit busier than if the toes were also team-colored.)
I always thought those were horns, why in the world does it have human arms coming out of its head...?
ROFL that looks really stupid Or devs could give those zerglings to carry a can of beer !
On March 27 2017 05:28 snakeeyez wrote: This is exactly what a lot of people like myself wanted. Just a better UI, and modern matchmaking with a better battle.net would improve this game a hundred percent over. Getting matched to similar skill players, and having leagues or global rankings would be much more motivating to keep playing This is going to bring in new players to both this and SC 2. Its a winning situation really. I just hope they do this with diablo 2 or warcraft 2/3. Diablo 2 could use this treatment actually too
I hope for a remake of diablo 2, making alot of skills available and more tough decisions while making attribute points more relevant as well. And also adding some sort of "end-game" such as survival mode and adding a serious pvp mode. Would make the game really really good, probably the best arpg in the world
Totally agreed, but they probably do nothing except better graphic ;(
I guess that the people that are negative about this would be negative whatever Blizzard would do. For those people that consider themselves "real" fan and see this negatively, psychological help might be helpful as constantly being negative about what you love is.. Well..
Blizzard fell for remasters i'm disappointed. It will be just another cash grab or some scenario like modern warfare remastered. It doesn't even look that different from the original. It only has more pixels and little better detail.
I'm concerned with just how different the carrier shadow placement is. That looks to be a significant change that's going to affect how people target abilities against them.
On March 27 2017 19:43 Dampnut wrote: Blizzard fell for remasters i'm disappointed. It will be just another cash grab or some scenario like modern warfare remastered. It doesn't even look that different from the original. It only has more pixels and little better detail.
That's the point, it's literally the same game. Just giving to BW a bit of freshness and add "modern" features, like obs mode, windowed mode, keybinding, etc. It will be free for people already owning BW. I'm amazed how some people can still find reasons to complain about such cool initiatives like that.
On March 27 2017 19:43 Dampnut wrote: Blizzard fell for remasters i'm disappointed. It will be just another cash grab or some scenario like modern warfare remastered. It doesn't even look that different from the original. It only has more pixels and little better detail.
That's the point, it's literally the same game. Just giving to BW a bit of freshness and add "modern" features, like obs mode, windowed mode, keybinding, etc. It will be free for people already owning BW. I'm amazed how some people can still find reasons to complain about such cool initiatives like that.
Yup that's exactly what I stated a few posts above yours. Some people will be negative *whatever* happens. Curiously they usually consider themselves the most hardcore fans. They make me think of old husbands that mistreat they wife but will shout to everyone that they are in love.
On March 27 2017 19:43 Dampnut wrote: Blizzard fell for remasters i'm disappointed. It will be just another cash grab or some scenario like modern warfare remastered. It doesn't even look that different from the original. It only has more pixels and little better detail.
User was warned for this post
nobody wants broodwar to have mechanical differences. all we need is modern online and support for modern windows
On March 27 2017 21:26 Craton wrote: I'm concerned with just how different the carrier shadow placement is. That looks to be a significant change that's going to affect how people target abilities against them.
Nice catch. That shadow is really wierd for a "2D" game :\
On March 27 2017 19:43 Dampnut wrote: Blizzard fell for remasters i'm disappointed. It will be just another cash grab or some scenario like modern warfare remastered. It doesn't even look that different from the original. It only has more pixels and little better detail.
User was warned for this post
nobody wants broodwar to have mechanical differences. all we need is modern online and support for modern windows
just wanna say, though I too have positive opinion about this remaster, it is seriously mental that minority opinions get warned so often or systematically on this forum. When you Frolossus say "nobody", you are wrong first (many dislike 12 unit selection or no MBS and have little gripes against the pathing, maybe not those who are currently playing because hey they probably have left at some point for this reason and/or others), and second any habit of actually banning minority opinions only goes towards enforcing a dominant ideology (dominant on this forum).
sure some people may tend to be negative no matter what and he might be like that, but anybody has also a simple right of having a negative opinion about this and I disapprove of TL tendency to bury/hide/suppress way too quickly certain types of posts or discussions in kind of an authoritarian way
maybe this guy is known to be someone else who trolled or abused before, but if not sorry but his opinion is OK even if I dont agree with it in this case. Even if he is wrong I see little reason to warn him here. Sure the classic team is rly doing this right and we are not even going to have to buy the HD version it seems to play with others and its just win/win, but why not just let people answer to this guy instead of just cutting it
it makes me want to stop reading and posting on TL sometimes
for example, a closed or locked thread is not just closed, its buried, also something I rly dislike
On March 27 2017 19:43 Dampnut wrote: Blizzard fell for remasters i'm disappointed. It will be just another cash grab or some scenario like modern warfare remastered. It doesn't even look that different from the original. It only has more pixels and little better detail.
User was warned for this post
nobody wants broodwar to have mechanical differences. all we need is modern online and support for modern windows
just wanna say, though I too have positive opinion about this remaster, it is seriously mental that minority opinions get warned so often or systematically on this forum. When you Frolossus say "nobody", you are wrong first (many dislike 12 unit selection or no MBS and have little gripes against the pathing, maybe not those who are currently playing because hey they probably have left at some point for this reason and/or others), and second any habit of actually banning minority opinions only goes towards enforcing a dominant ideology (dominant on this forum).
sure some people may tend to be negative no matter what and he might be like that, but anybody has also a simple right of having a negative opinion about this and I disapprove of TL tendency to bury/hide/suppress way too quickly certain types of posts or discussions in kind of an authoritarian way
maybe this guy is known to be someone else who trolled or abused before, but if not sorry but his opinion is OK even if I dont agree with it in this case. Even if he is wrong I see little reason to warn him here. Sure the classic team is rly doing this right and we are not even going to have to buy the HD version it seems to play with others and its just win/win, but why not just let people answer to this guy instead of just cutting it
it makes me want to stop reading and posting on TL sometimes
for example, a closed or locked thread is not just closed, its buried, also something I rly dislike
If you have any concerns about moderation, take it to website feedback please.
I prefer writing publicly where it happens and others read since my message is not addressed only to the moderation but I don't mind copying this to website feedback too
The graphics are very nice! I analyzed the sliding-pictures on starcraft.com that you can have both point of view (old and new) and I have the feeling they have worsened the current state.. When you play BW, it doesnt look that bad. So if it is not made on purpose and it is due to picture quality, the remastered BW will probably 10x better
On March 26 2017 14:43 paralleluniverse wrote: Hope this doesn't mean a decline in support for SC2 development.
This.
In the video interview with Yahoo, the developer said that there is only the 20-person classic games team that has been working on this remaster in addition to the recent patches for Diablo 2 and Warcraft 3. I think the SC2 team still bigger even now, unless they need to temporarily pull people to finish polishing the remaster before launch.
On March 28 2017 13:46 Yoshi Kirishima wrote: Confused about the unit portraits, what are those?
Those aren't the little portraits you see at the bottom are they?
Cus the 3 here are obviously painted in 2D. But in the footage they shared, the unit portraits are animated and thus must be in 3D.
Maybe the portraits will be animated based on the 2D paintings. In the screenshots in the interview thread, the portraits look redone in that style.
hoping the spell animations got an overhaul as well. I can't really tell from these videos
Why would you? You don't even know the spells' real names .. xD
Jokes aside: True though, since after the trailer, I've been wondering, too, how the spells animation look like. I was thinking about storm and plague the most.
On March 29 2017 02:03 mOnion wrote: I would really like to see a side by side with all unit and building models, as well as animations like
storm defiler cloud dark swarm reaver scarab iradiate warp in RECALLU/stasis etc
hoping the spell animations got an overhaul as well. I can't really tell from these videos
Why would you? You don't even know the spells' real names .. xD
Jokes aside: True though, since after the trailer, I've been wondering, too, how the spells animation look like. I was thinking about storm and plague the most.
lol been a long time since I played actively, i'm getting old cut me some slack xD
I didn't think about plaguu, the old red gunk on the new designed models would look strange for sure
On March 29 2017 02:03 mOnion wrote: I would really like to see a side by side with all unit and building models, as well as animations like
storm defiler cloud dark swarm reaver scarab iradiate warp in RECALLU/stasis etc
hoping the spell animations got an overhaul as well. I can't really tell from these videos
Why would you? You don't even know the spells' real names .. xD
Jokes aside: True though, since after the trailer, I've been wondering, too, how the spells animation look like. I was thinking about storm and plague the most.
lol been a long time since I played actively, i'm getting old cut me some slack xD
I didn't think about plaguu, the old red gunk on the new designed models would look strange for sure
Haha, I imagine dark swarm (aka defiler cloud^^) looking weird. My brain just can't handle it being in HD... weird. I guess plague will be HD red instead of just red... Gonna be exciting how the spells will look like for sure!
On March 29 2017 02:03 mOnion wrote: I would really like to see a side by side with all unit and building models, as well as animations like
storm defiler cloud dark swarm reaver scarab iradiate warp in RECALLU/stasis etc
hoping the spell animations got an overhaul as well. I can't really tell from these videos
Why would you? You don't even know the spells' real names .. xD
Jokes aside: True though, since after the trailer, I've been wondering, too, how the spells animation look like. I was thinking about storm and plague the most.
lol been a long time since I played actively, i'm getting old cut me some slack xD
I didn't think about plaguu, the old red gunk on the new designed models would look strange for sure
Haha, I imagine dark swarm (aka defiler cloud^^) looking weird. My brain just can't handle it being in HD... weird. I guess plague will be HD red instead of just red... Gonna be exciting how the spells will look like for sure!
I made a long post on the official blizzard forums addressing my concern with the updated marine graphics, which got deleted twice... Not sure why but I'll add it here.
So, the updated marine does not pop out on the screen as much.
On the Starcraft Remastered homepage, where there are the 5 graphical comparisons, there's a group of brown marine/medic getting killed by yellow muta/ling. I'm sure you've all seen it by now.
I don't know if it's just me, but the marines really badly blend into the dark road tiles. In the original artwork,they're less "realistic" looking, but have better visibility because of the lighter grey color glints on the armor. The new artwork looks cool but has a darker grey metal design, which seems to blend in with darker tile sets pretty badly.
On March 29 2017 03:03 Bloodshot89 wrote: I made a long post on the official blizzard forums addressing my concern with the updated marine graphics, which got deleted twice... Not sure why but I'll add it here.
So, the updated marine does not pop out on the screen as much.
On the Starcraft Remastered homepage, where there are the 5 graphical comparisons, there's a group of brown marine/medic getting killed by yellow muta/ling. I'm sure you've all seen it by now.
I don't know if it's just me, but the marines really badly blend into the dark road tiles. In the original artwork,they're less "realistic" looking, but have better visibility because of the lighter grey color glints on the armor. The new artwork looks cool but has a darker grey metal design, which seems to blend in with darker tile sets pretty badly.
Does this bother anyone else?
I wonder why it got deleted o.O Well, I've seen it before but didn't think about it but I know (and now see) what you mean. In a certain angle they're harder to see, that's true. I assume this won't be the final version but if yes, allied colors could help? I don't know. To be fair, burrowed lurker are hard to see, too. Especially on Ground Zero (or Ash tilesets in general) - and yes, I'm a Zerg player myself ^^
edit: Hm... burrowed lurkers seem to be seen better now since they a greyish semi-circle on the top (can't really explain but it looks more 3D this way).
On March 29 2017 03:14 RedW4rr10r wrote: I wonder why it got deleted o.O Well, I've seen it before but didn't think about it but I know (and now see) what you mean. In a certain angle they're harder to see, that's true. I assume this won't be the final version but if yes, allied colors could help? I don't know. To be fair, burrowed lurker are hard to see, too. Especially on Ground Zero (or Ash tilesets in general) - and yes, I'm a Zerg player myself ^^
edit: Hm... burrowed lurkers seem to be seen better now since they a greyish semi-circle on the top (can't really explain but it looks more 3D this way).
I posted it twice and it was deleted both times with no reason given so I dunno. I figure feedback like that would be helpful unless they're completely done with the new sprite designs.
And yeah I agree, using allied colors would improve it, but I'm just finding the dark grey they are using for the metal parts of their armor to be too dark. Should be fine, might just take some getting used to.
On March 29 2017 03:03 Bloodshot89 wrote: I made a long post on the official blizzard forums addressing my concern with the updated marine graphics, which got deleted twice... Not sure why but I'll add it here.
So, the updated marine does not pop out on the screen as much.
On the Starcraft Remastered homepage, where there are the 5 graphical comparisons, there's a group of brown marine/medic getting killed by yellow muta/ling. I'm sure you've all seen it by now.
I don't know if it's just me, but the marines really badly blend into the dark road tiles. In the original artwork,they're less "realistic" looking, but have better visibility because of the lighter grey color glints on the armor. The new artwork looks cool but has a darker grey metal design, which seems to blend in with darker tile sets pretty badly.
Does this bother anyone else?
Oh well they will fix that i guess. Marines are a little bit darker and burrowed lurker are a bit thin but if it's a problem they'll update it.
After being released and seeing it crumble to rise on the chinese side. Then to be back in Korea and now to be updated....
I'm so happy to see this game beeing birthed a 4th time.
On March 29 2017 00:00 Broodwar4lyf wrote: would they ever dare try to do another expansion? or is that blasphemous already? lol
Uh... you mean SC2?
BW, I mean there are empty boxes in the units window. I'm scared but also a bit excited they might put their filthy paws on the game for microtransactions haha
Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better.
Overall the graphic improvements are good move though.
On March 29 2017 10:22 eviltomahawk wrote: New comparison gif from the official Starcraft Facebook page
Dunno why the medic keeps changing her shield positioning lol
This happens in game, not that anyone would ever notice. Pretty sure it's so that her shield is never blocking her "healing light" regardless of her orientation.
On March 29 2017 10:22 eviltomahawk wrote: New comparison gif from the official Starcraft Facebook page
Dunno why the medic keeps changing her shield positioning lol
Wow they look pretty good I feel. And I didn't know the medic had a zapper thingy on her hand, always thought it was her hand that lit up when she was healing
On March 29 2017 10:22 eviltomahawk wrote: New comparison gif from the official Starcraft Facebook page
Dunno why the medic keeps changing her shield positioning lol
Wow they look pretty good I feel. And I didn't know the medic had a zapper thingy on her hand, always thought it was her hand that lit up when she was healing
The original concept art and renders of the medic had a syringes on her arm. It's cool to see that detail on the new sprite.
Here's me nitpicking, but these zerglings and probes just don't have the same look/feel as the original. I hope they get touched up a bit.
The arms on the SD Zergling don't appear as prominent, and the shadows are darker on it. The SD Zergling looks 80% teal, while the HD Zergling looks more like 60% teal.
The HD probe looks odd to me. The brown circle seems more angled and it has antennae sticking out of it. It looks way different than the SD version.
Arbiter, archon, dropship, battle cruiser, guardian, mineral patches, resources display, all of that and more looks incredible, I'm very happy with most of the designs. But there are some things I'd like to see fixed.
Like others I also have concerns with the marine design. My first thought was that it blends into the background too much and after a day of pondering I still think that. It should be brighter. And wasn't it more buff before, too? Similar with the sieged tank. In some of the images in I've seen from BW:R it appears much more flat (imo a clear design failure) and lighter shaded/colored than in BW. I don't like it because distinguishing it seems odd now and it doesn't look right. The vulture is also pretty lightly shaded/colored. The probe's shape looks really odd, I really hope they change it. Zergling design isn't buff enough. It has always had resemblence to a small, deformed, ball of muscles. It shouldn't be slimmed down.
A somewhat clunky and cartoony look to the units is important. When design gets more refined and smooth and thinner (and lighter in particular, that's a no-no) there's a significant risk that distinguishing things becomes more difficult. Most importantly, it shouldn't affect the old gameplay in terms of visual cues. Also, BW has always had a cuteness factors to it. I think that's relevant for personal reasons, but playability is of course more important.
I haven't seen the dark swarm design yet. I don't know if I'm being hypocritical or reasonable when I say that I hope the new dark swarm design won't make things more visible underneath it in BW:R than in BW. After all these years I consider it an essential part of the gameplay.
The remastered Probe has that pair of middle-back fins were much more subdued in the original sprite. They may have based the remastered model on the model from Starcraft: Ghost, though perhaps exaggerating those fins even more than was in that game. Fixing those fins would bring it more in line with the original sprite.
Copied from the other thread, a quick anaylysis what seems to be fundamentally wrong with the lighting right now.:
If you look closely, it is actually not shiny enough! Just compare the new sprites to the old ones and you will see it. Right now it only looks plastic-shiny (compare: SC2...) instead of metal-shiny (Terran) or wet-organic-tissue-shiny (Zerg), as it is supposed to. The light-dark contrast needs to be stronger and sharper. This would also help make things look more 3D.
Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better.
Overall the graphic improvements are good move though.
Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better.
Overall the graphic improvements are good move though.
I think the zealots look kinda goofy, this is my first real complaint
it looks like they have two forms, a walking form and an attacking form. below we see some goofy units walking around that I can only assume are zealots. they have no psi blades and just walk with their hands out.
but below we see the zealots attacking with their stabby stabby motion like usual, with psi blades lookin sexy AF
so I dont really know what to think about this. the stabby zealots look great, but whatever is walking around the top left corner in the first second of the mp4 looks hideous
On March 30 2017 04:39 mOnion wrote: I think the zealots look kinda goofy, this is my first real complaint
it looks like they have two forms, a walking form and an attacking form. below we see some goofy units walking around that I can only assume are zealots. they have no psi blades and just walk with their hands out.
but below we see the zealots attacking with their stabby stabby motion like usual, with psi blades lookin sexy AF
so I dont really know what to think about this. the stabby zealots look great, but whatever is walking around the top left corner in the first second of the mp4 looks hideous
I vote for Zealots doing the Naruto Ninja run when they have zealot speed
Protoss Pylon explosion animation seems a bit overdone. Animation seems to take up too much space, and lasts a long time. Bright as well, and obscures the units near it. Don't really like the style of the explosion either, old style was better.
Overall the graphic improvements are good move though.
this is my main concern as well
To improve:
- Make explosion animation radius smaller. - Decrease length of time of animation - Possibly make animation less opaque (or otherwise design the animation in such a way that it does not significantly interfere with a viewer's ability to see other units/map features surrounding the animation - ties in with length of time).
Right now, it reminds me of SC2 style explosions, which look annoying as hell. Again, I would refer to the BW style pylon explosions regarding the size/duration of explosion. Watching buildings explode in BW is not really that high of a priority that it should significantly interfere with being able to see the screen. Watching multiple pylons explode beside each other so bright like that, would be even more annoying.
Frankly I'm not impressed. Any noob with photoshop can do that. The fact that such a big company like Blizard that sits on a huge pile of money was incapable to do this 10 years ago makes me think it's run by incompetent thieves. Games with such trivial graphics can be made by anyone these days and in a matter of days.
On March 31 2017 10:53 Blualpha wrote: I just want a goddamn button to select my colour, that's really a serius global issue.
eh, I would like it too, with extra selectable options MAYBE like black? unless it rly gives an advantage by making some units harder to see o_o dont think it does
The original Starcraft still looks better than the remastered version.
It's looks like Blizzard completely redone all the sprites from scratch instead of taking the old sprites and adding more detail to them + updating them to HD.
Plus, SC: RM looks too cartoony. But too realistic (like Starcraft 2) doesn't look good either.
I liked how the original Starcraft looks half cartoony and half realistic. But SC: RM looks 100% cartoony.
And why is Blizzard remastering the sound? They're probably going to make the badass sounding Protoss Zealot sound like a wimp. And they're probably going to make the Terran Ghost not sound cool anymore. If anything, all the units' voices are going to get downgraded. I wouldn't be surprised if Blizzard made the Terran Siege Tank's 120mm Shock Cannon sound like a BB gun.
I am insanely pleased how much Blizzard is listening to the community. Going into the announcements and reveals (and subsequently testing out the PTR) I was a bit disappointed, but they are doing an amazing job going forward listening to the player base.
Is it just me or does the PTR seem to work a little more reliably than yesterday? Maybe I'm imagining things.
Great to see like 7 Brood War USA channels with about 30 people each, PLUS about like 40-50 games in the join game lobby. Haven't seen so much activity for BW in a long time. And this is just the test server.
On March 31 2017 10:53 Blualpha wrote: I just want a goddamn button to select my colour, that's really a serius global issue.
eh, I would like it too, with extra selectable options MAYBE like black? unless it rly gives an advantage by making some units harder to see o_o dont think it does
If a player chooses a camouflage color, you could always change the colors to green and red, so their units will be red and stand out from the background