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StarCraft: Remastered to be released Summer 2017 - Page 34

Forum Index > BW General
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TelecoM
Profile Blog Joined January 2010
United States10673 Posts
May 12 2017 07:22 GMT
#661
On May 12 2017 16:08 Vegetarian wrote:
Show nested quote +
On May 11 2017 06:02 erin[go]bragh wrote:
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.


I think it is hard to say exactly how it would affect the overall balance. I know that as an A level terran player, changing the hotkeys for mines and tanks would make it easier to push vs protoss. Even just changing the siege mode hotkey from o to s would make it a lot easier for me to control marine/tank pushes in tvz. They might seem like very minor changes, but they would affect the game play and the skill level required to perform different mechanics would decrease. It is possible that it would create real imbalances by making it possible for some types of micro to be abused.

I also don't really buy the arguments in favor of changing the hotkeys. Brood War will be a very mechanically challenging game regardless of whether or not custom hotkeys are implemented. To play Brood War well you really need 200+ apm and at that level I don't think anyone is concerned with where the hot keys are. This seems like a change that is wanted by newer players, that wouldn't affect low level games, but could destroy the balance at higher levels, where I don't think this change is really wanted.


Well said...
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-12 07:47:57
May 12 2017 07:47 GMT
#662
On May 12 2017 16:08 Vegetarian wrote:
Show nested quote +
On May 11 2017 06:02 erin[go]bragh wrote:
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.


I think it is hard to say exactly how it would affect the overall balance. I know that as an A level terran player, changing the hotkeys for mines and tanks would make it easier to push vs protoss. Even just changing the siege mode hotkey from o to s would make it a lot easier for me to control marine/tank pushes in tvz. They might seem like very minor changes, but they would affect the game play and the skill level required to perform different mechanics would decrease. It is possible that it would create real imbalances by making it possible for some types of micro to be abused.

I also don't really buy the arguments in favor of changing the hotkeys. Brood War will be a very mechanically challenging game regardless of whether or not custom hotkeys are implemented. To play Brood War well you really need 200+ apm and at that level I don't think anyone is concerned with where the hot keys are. This seems like a change that is wanted by newer players, that wouldn't affect low level games, but could destroy the balance at higher levels, where I don't think this change is really wanted.

It would affect low level games a lot by making the gameplay smoother. Having hotkeys closer together makes the gameplay for people not having 200+ apm more fun. Without fun people will not stay and play the game.
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2017-05-12 13:21:18
May 12 2017 13:20 GMT
#663
On May 12 2017 05:04 onlystar wrote:
Show nested quote +
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. I

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.



okay at first your saying ''it reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).''

than in contradictionairy your saying ''It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition. ''

so.. lol youre saying it will be easier to hotkey stuff for people that are bad at mechanicall play.. there you have it it lowers the skill ceiling for mechanical play keyboard/handspeed. where you get youre logic is beyond me.

as said and ill explain it to you again since you're too ignorant to understand it from endymions post:

if you can hotkey 12345/qwert to unitgroups zerg have an incredible boost in their 200/200 attacks since it is so much easier(and in most cases faster and takes less stamina from the finger/hands)to make a perfect surround/timing with 200/200. same goes for the SKT-terran style it does effect the game DIRECTLY it can not be denied ALL pro-gamers will give you this explanation go ask scan.
again mechanical is almost 50% of the skill in BW are you playing sc2 or something where u get this stuff from?
hotkey remapping will effect how the races perform across the board.


Again, it's not a contradiction. It's a moot point to say that if you are able to choose your hotkeys subject to the preference of each person, it will make desired actions easier. That is of course the case, by definition. Hotkey remapping won't increase skill ceilings. However, you don't want to conflate the obvious point with the idea that the game will break if you implement this.

I believe that we can at least agree that D ranks won't become C just because they can do some wrong action faster.
At the middle ranks, there will still be a mix of player skills.
At the high ranks, it's currently indeterminable, but it will probably make some changes. Some actions may be faster and easier, but it's hard to say how it will affect the game as a whole. High skilled players are very good at making adjustments, even at the stake of the meta.

If zerg can remap 12345qwert for 200/200, so can terran. Every race and every person can benefit from personalizing hotkeys.

I don't like the ad hominem argument that I'm to ignorant to understand, or that I'm making contradictions. Give me concrete examples/arguments, not theoretical anecdotes, why hotkey remapping is a disastrous change.

For the record, I don't love this change either. Even if/when it does come out, I will still use the default hotkeys, as I've been using for the past 10+ years. I just don't see it as them being wrong for trying to acknowledge the newbies in the scene. It's been too long that BW has gone unnoticed, without any Blizz support. Yet, when they come in and try to help, we reject them. I don't like the idea of this game being stuck in a corner forever. It's 2017.
|Terran|
KrOjah
Profile Joined March 2017
United Kingdom68 Posts
May 12 2017 14:00 GMT
#664
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-12 14:08:15
May 12 2017 14:06 GMT
#665
On May 12 2017 23:00 KrOjah wrote:
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.

That could have been avoided if Blizzard had guts to make Remastered overall a more modern game. I am sure it would have surpassed Sc2 fast even if they only made it half way to sc2 with improvements.
The BW elitists could have stayed on BW 1.16 or something.

BW pro scene is not going to miraculously become great again if new people do not start playing BW, having fun with it and then watching BW tournaments.

Blizzard is not going to pump money into BW pro scene too just to give it fake popularity.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
Last Edited: 2017-05-12 14:18:50
May 12 2017 14:16 GMT
#666
On May 12 2017 23:06 -Archangel- wrote:
Show nested quote +
On May 12 2017 23:00 KrOjah wrote:
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.

That could have been avoided if Blizzard had guts to make Remastered overall a more modern game. I am sure it would have surpassed Sc2 fast even if they only made it half way to sc2 with improvements.
The BW elitists could have stayed on BW 1.16 or something.

BW pro scene is not going to miraculously become great again if new people do not start playing BW, having fun with it and then watching BW tournaments.

Blizzard is not going to pump money into BW pro scene too just to give it fake popularity.

I don't think so. If they would have done a mixture of BW and SC2 they wouldn't get oldschool BW players to play the game, wouldn't get SC2 players to play it and wouldn't get Newbies to test it because there would be no hype. Now with Remastered oldschool BW players are gonna play it. Alot former Players are at least gonna come and see how the game changed. Alot SC2 only players will want to see what the fuzz is about and Newbies will hear of the hype.

I think that Remastered is the right move to make the scene bigger and get players to play again
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
lestye
Profile Blog Joined August 2010
United States4163 Posts
May 12 2017 14:28 GMT
#667
On May 12 2017 23:06 -Archangel- wrote:
Show nested quote +
On May 12 2017 23:00 KrOjah wrote:
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.

That could have been avoided if Blizzard had guts to make Remastered overall a more modern game. I am sure it would have surpassed Sc2 fast even if they only made it half way to sc2 with improvements.
The BW elitists could have stayed on BW 1.16 or something.

BW pro scene is not going to miraculously become great again if new people do not start playing BW, having fun with it and then watching BW tournaments.

Blizzard is not going to pump money into BW pro scene too just to give it fake popularity.

I don't think thats reasonable. People are always going to want the classic gameplay.

It'd be easier to pull SC2 into some of the designs of BW rather than pushing BW into a weird direction with no audience.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
May 12 2017 14:59 GMT
#668
On May 12 2017 23:06 -Archangel- wrote:
Show nested quote +
On May 12 2017 23:00 KrOjah wrote:
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.

That could have been avoided if Blizzard had guts to make Remastered overall a more modern game. I am sure it would have surpassed Sc2 fast even if they only made it half way to sc2 with improvements.
The BW elitists could have stayed on BW 1.16 or something.

BW pro scene is not going to miraculously become great again if new people do not start playing BW, having fun with it and then watching BW tournaments.

Blizzard is not going to pump money into BW pro scene too just to give it fake popularity.


Every game doesn't need to appeal to the masses like this. Blizzard has a lot of games that fill that role right now and SC2 and HotS etc. aren't going to go away when SC:R comes out. Right now Blizz has an untapped market when it comes to games like BW. I bought Wings of Liberty and never bought into the next two expansions but I absolutely will put money down for more BW. If BW is too hard for you or something that is okay there are plenty of other games out there for you so you don't need to try and force every game to have the mechanics you enjoy.
2Pacalypse-
Profile Joined October 2006
Croatia9505 Posts
May 12 2017 16:04 GMT
#669
On May 12 2017 23:06 -Archangel- wrote:
Show nested quote +
On May 12 2017 23:00 KrOjah wrote:
I guess the Korean scene (mostly the pros) will decide whether custom hotkeys are going to be a mainstay or not. Other regions can have input, but custom hotkeys or not the foreign scene will go go back to a small and barely recognised scene after the initial hype wears down. Everyone might as well chill and go with the flow.

That could have been avoided if Blizzard had guts to make Remastered overall a more modern game. I am sure it would have surpassed Sc2 fast even if they only made it half way to sc2 with improvements.
The BW elitists could have stayed on BW 1.16 or something.

BW pro scene is not going to miraculously become great again if new people do not start playing BW, having fun with it and then watching BW tournaments.

Blizzard is not going to pump money into BW pro scene too just to give it fake popularity.

You really should stop following this project altogether. It's clear you have no idea what you're talking about, and what we've seen from Blizzard's interviews so far, you're not getting what you want. So save yourself a lot of trouble, and us from reading your nonsense, and just stop following this project.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-05-12 16:24:00
May 12 2017 16:12 GMT
#670
On May 12 2017 22:20 Demurity wrote:
Show nested quote +
On May 12 2017 05:04 onlystar wrote:
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. I

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.



okay at first your saying ''it reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).''

than in contradictionairy your saying ''It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition. ''

so.. lol youre saying it will be easier to hotkey stuff for people that are bad at mechanicall play.. there you have it it lowers the skill ceiling for mechanical play keyboard/handspeed. where you get youre logic is beyond me.

as said and ill explain it to you again since you're too ignorant to understand it from endymions post:

if you can hotkey 12345/qwert to unitgroups zerg have an incredible boost in their 200/200 attacks since it is so much easier(and in most cases faster and takes less stamina from the finger/hands)to make a perfect surround/timing with 200/200. same goes for the SKT-terran style it does effect the game DIRECTLY it can not be denied ALL pro-gamers will give you this explanation go ask scan.
again mechanical is almost 50% of the skill in BW are you playing sc2 or something where u get this stuff from?
hotkey remapping will effect how the races perform across the board.


Again, it's not a contradiction. It's a moot point to say that if you are able to choose your hotkeys subject to the preference of each person, it will make desired actions easier. That is of course the case, by definition. Hotkey remapping won't increase skill ceilings. However, you don't want to conflate the obvious point with the idea that the game will break if you implement this.

I believe that we can at least agree that D ranks won't become C just because they can do some wrong action faster.
At the middle ranks, there will still be a mix of player skills.
At the high ranks, it's currently indeterminable, but it will probably make some changes. Some actions may be faster and easier, but it's hard to say how it will affect the game as a whole. High skilled players are very good at making adjustments, even at the stake of the meta.

If zerg can remap 12345qwert for 200/200, so can terran. Every race and every person can benefit from personalizing hotkeys.

I don't like the ad hominem argument that I'm to ignorant to understand, or that I'm making contradictions. Give me concrete examples/arguments, not theoretical anecdotes, why hotkey remapping is a disastrous change.

For the record, I don't love this change either. Even if/when it does come out, I will still use the default hotkeys, as I've been using for the past 10+ years. I just don't see it as them being wrong for trying to acknowledge the newbies in the scene. It's been too long that BW has gone unnoticed, without any Blizz support. Yet, when they come in and try to help, we reject them. I don't like the idea of this game being stuck in a corner forever. It's 2017.


youre in a monolog with your self ignoring arguments made twisting stuff like '''breaks the game''

in the end you cant really ''prove'' these kind of changes up front, that for the expert level/pro level things would tip out of balance it is expected at least.. anyway its what we fear at expert level/pro level for novice level fish F/E/D nobody cares really..

we will have to wait and see if and how hotkey remapping would be received/tested by pro-gamers i am pretty confident how this will go down i can give you that right away we will not see hotkey remapping aloud in pro matches in korea mark my words
ldv
Profile Blog Joined April 2017
United States103 Posts
May 12 2017 16:16 GMT
#671
arguing against hotkey rebinding in 2017 is the most mind numbingly stupid thing i can imagine in the context of video games. it's really awe inspiring how self important some people can become.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
May 12 2017 16:22 GMT
#672
Did Blizzard talk about enhancing the observer UI in the remastered version?
The mind is like a parachute, it doesnt work unless its open. - Zappa
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2017-05-12 18:08:44
May 12 2017 18:07 GMT
#673
On May 13 2017 01:12 onlystar wrote:
Show nested quote +
On May 12 2017 22:20 Demurity wrote:
On May 12 2017 05:04 onlystar wrote:
On May 12 2017 01:10 Demurity wrote:
On May 11 2017 22:38 blade55555 wrote:
On May 11 2017 17:52 Endymion wrote:
1.18 is already hated enough as is in korea for splitting fish and the ASL drama while being inferior to 1.16, if they add rebindable hotkeys it'll just be even more dead... the thing is, korea doesn't need or want "QOL" adjustments for d- players that think it's hard to hit o for overlord.. they also don't need or want input issues or a new dependency on blizzard for servers/updates when sc2 is still plagued with maphack and bnet .20. 1.18 is a charade given that we have a perfect game already in 1.16, a game that has been available for free for the past like 15+ years..

and yes, hotkeys do affect balance, how can you even argue that decreasing the mechanical difficulty of a game so dependent on mechanical proficiency wouldn't affect balance? maybe a new hotkey setup for terran would make them easy as hell to play? for instance, having all of your control groups on 1234qwert, maybe controlling 9 control groups of bio would be retardedly easy to play, making skterran the dominant build? or zerg, which routinely use all 9 control groups and vision hot keys? it's not a QOL 'improvement', it's a fundamental change to the game which is why it has been banned from ladders for those 15 years+ that 1.16 has been free..


You think rebinding hotkeys is all of a sudden going to make a player macro better? Common man it won't effect balance at all. Timings are going to be the exact same, macro is going to be the exact thing.

Now if they increased selection limit or added MBS you have a good argument. But putting overlord to V or putting a muta to T is not going to change anything at all.

I would bet money that changing hotkeys wouldn't effect the game at all in terms of balance or builds.

On May 11 2017 19:40 onlystar wrote:
You need verification on endymions post?
Just use youre brain any bw player who played competitively can understand this

Thx endymion for spitting the truth


I used to play BW competitively and no you are wrong lol.


Facts: Hotkey rebinding is inevitably coming. I

And to reply to Endymion: the premise that because hotkey remapping been banned for 15+ years therefore it is a fundamental change is incorrect. It was banned because it required manipulation of the game/code. Now they will be implementing it.

Analysis: Hotkey rebinding will not make the game any better or worse. It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition.

In the game of BW, you either know what you're doing, or you don't. It's not a matter of how efficiently you can make press a button to send a command, it's knowing which commands to make. lol @ SK terran style will be dominant if you can remap to 1234qwert. Enough berating - Get some experience with playing games and you will learn that hotkey remapping is strictly for preference, it won't improve in-game skill. Pro's know what they're doing and can execute just fine. Not being good with hotkeys is no excuse for skill barrier.



okay at first your saying ''it reduces the menial task of reaching across keyboard for certain commands. It will help those who are new at the game and those who are poor with typing (albeit marginally).''

than in contradictionairy your saying ''It will not affect balance, because it is an external factor, not within the game. Bads will be bad regardless of this upcoming addition. ''

so.. lol youre saying it will be easier to hotkey stuff for people that are bad at mechanicall play.. there you have it it lowers the skill ceiling for mechanical play keyboard/handspeed. where you get youre logic is beyond me.

as said and ill explain it to you again since you're too ignorant to understand it from endymions post:

if you can hotkey 12345/qwert to unitgroups zerg have an incredible boost in their 200/200 attacks since it is so much easier(and in most cases faster and takes less stamina from the finger/hands)to make a perfect surround/timing with 200/200. same goes for the SKT-terran style it does effect the game DIRECTLY it can not be denied ALL pro-gamers will give you this explanation go ask scan.
again mechanical is almost 50% of the skill in BW are you playing sc2 or something where u get this stuff from?
hotkey remapping will effect how the races perform across the board.


Again, it's not a contradiction. It's a moot point to say that if you are able to choose your hotkeys subject to the preference of each person, it will make desired actions easier. That is of course the case, by definition. Hotkey remapping won't increase skill ceilings. However, you don't want to conflate the obvious point with the idea that the game will break if you implement this.

I believe that we can at least agree that D ranks won't become C just because they can do some wrong action faster.
At the middle ranks, there will still be a mix of player skills.
At the high ranks, it's currently indeterminable, but it will probably make some changes. Some actions may be faster and easier, but it's hard to say how it will affect the game as a whole. High skilled players are very good at making adjustments, even at the stake of the meta.

If zerg can remap 12345qwert for 200/200, so can terran. Every race and every person can benefit from personalizing hotkeys.

I don't like the ad hominem argument that I'm to ignorant to understand, or that I'm making contradictions. Give me concrete examples/arguments, not theoretical anecdotes, why hotkey remapping is a disastrous change.

For the record, I don't love this change either. Even if/when it does come out, I will still use the default hotkeys, as I've been using for the past 10+ years. I just don't see it as them being wrong for trying to acknowledge the newbies in the scene. It's been too long that BW has gone unnoticed, without any Blizz support. Yet, when they come in and try to help, we reject them. I don't like the idea of this game being stuck in a corner forever. It's 2017.


youre in a monolog with your self ignoring arguments made twisting stuff like '''breaks the game''

in the end you cant really ''prove'' these kind of changes up front, that for the expert level/pro level things would tip out of balance it is expected at least.. anyway its what we fear at expert level/pro level for novice level fish F/E/D nobody cares really..

we will have to wait and see if and how hotkey remapping would be received/tested by pro-gamers i am pretty confident how this will go down i can give you that right away we will not see hotkey remapping aloud in pro matches in korea mark my words


-.-

The only thing that you established is that you think you're right and I'm wrong. That doesn't provide any insight as to why you think that way. You failed to give reasons to reject the notion that hotkey remapping is a net positive for the game. I was hoping for some good ideas.

Maybe they will disallow remapping hotkeys in pro matches. Who knows. It doesn't make it a bad thing to implement for 99.9% of the non-pros.

What's going to happen is: SC:R comes out with remapping hotkeys option, pros complain (which you think you will be correct here), but the important step is: they will learn to adapt.
|Terran|
onlystar
Profile Joined March 2015
United States971 Posts
May 12 2017 19:31 GMT
#674
you're doing it again... blindly ignoring valid points i made in this discussion,
we agree to disagree while you are trying to minimize my contribution to the subject by saying i established nothing and gave no insight... you are one amazing kind my friend Trumpish style of replying to one's discussion partner.

i am contributing to why and what the effect could be at the highest level of play in this topic.
explained to some posters why hotkey remapping has such a huge impact on the game how mechanics in BW are far more important than almost all other e-sports hence the connection with hotkey remapping



Demurity
Profile Joined April 2011
United States424 Posts
May 12 2017 19:56 GMT
#675
On May 13 2017 04:31 onlystar wrote:
you're doing it again... blindly ignoring valid points i made in this discussion,
we agree to disagree while you are trying to minimize my contribution to the subject by saying i established nothing and gave no insight... you are one amazing kind my friend Trumpish style of replying to one's discussion partner.

i am contributing to why and what the effect could be at the highest level of play in this topic.
explained to some posters why hotkey remapping has such a huge impact on the game how mechanics in BW are far more important than almost all other e-sports hence the connection with hotkey remapping



You need to take an entry level debate or logics course. The only thing you've said to me in your last four responses have been: I'm contradicting myself, I'm an mediocre foreigner, I'm ignorant, Trumpish, and blindly ignoring valid points you made.

You were getting close with the 1234qwer argument. If you had presented more points relevant to the discussion, like maybe saying: "hey, terran will become harder to play against as zerg because their hotkeys can now go from "i" (irradiate) to "g", they can kill defiler 2x faster which might be op", then we can go back and forth and maybe you can show me how wrong I maybe am.

Calling me names and saying I'm "ignoring valid points" you made without presenting any to me, is not manner.
I enjoy crushing people like you with words.
|Terran|
onlystar
Profile Joined March 2015
United States971 Posts
May 12 2017 20:07 GMT
#676
to each his own, i enjoyed enlightening a couple of posters with some insights besides the OBVIOUS point of that is hotkey remapping = closer hotkeys lols.
while you where ''crushing people with words'' on the interwebs
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 12 2017 20:48 GMT
#677
On May 13 2017 01:22 Kevin_Sorbo wrote:
Did Blizzard talk about enhancing the observer UI in the remastered version?

They added a few observer UI features to 1.8, but they're being very cautious.

Will there be esports support for SC:R in the future? E.g. observer tools like gameheart, zoom out.

We are adding a few features to improve the experience for viewers at home and Observer slots in game lobbies.

Feedback from the shoutcasters was to temper our enthusiasm for data though. They believe the excitement of Brood War is often in the discovery of what is about to happen. We’ll introduce a few new key features and gauge feedback. As usual, we’ll err on the side of caution with change.


http://www.teamliquid.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered
ㅇㅅㅌㅅ
ldv
Profile Blog Joined April 2017
United States103 Posts
May 12 2017 20:53 GMT
#678
On May 13 2017 05:07 onlystar wrote:
to each his own, i enjoyed enlightening a couple of posters with some insights besides the OBVIOUS point of that is hotkey remapping = closer hotkeys lols.
while you where ''crushing people with words'' on the interwebs

you're so "enlightening" with your "insights"
such a stylish fedora too
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 12 2017 21:00 GMT
#679
On May 13 2017 05:48 eviltomahawk wrote:
Show nested quote +
On May 13 2017 01:22 Kevin_Sorbo wrote:
Did Blizzard talk about enhancing the observer UI in the remastered version?

They added a few observer UI features to 1.8, but they're being very cautious.

Show nested quote +
Will there be esports support for SC:R in the future? E.g. observer tools like gameheart, zoom out.

We are adding a few features to improve the experience for viewers at home and Observer slots in game lobbies.

Feedback from the shoutcasters was to temper our enthusiasm for data though. They believe the excitement of Brood War is often in the discovery of what is about to happen. We’ll introduce a few new key features and gauge feedback. As usual, we’ll err on the side of caution with change.


http://www.teamliquid.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered

That is bullshit. They can just allow these other features to be turned on or off. So people that are excited by nothing knowing anything about what is about to happen can keep them off.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-05-12 21:22:44
May 12 2017 21:08 GMT
#680
On May 13 2017 06:00 -Archangel- wrote:
Show nested quote +
On May 13 2017 05:48 eviltomahawk wrote:
On May 13 2017 01:22 Kevin_Sorbo wrote:
Did Blizzard talk about enhancing the observer UI in the remastered version?

They added a few observer UI features to 1.8, but they're being very cautious.

Will there be esports support for SC:R in the future? E.g. observer tools like gameheart, zoom out.

We are adding a few features to improve the experience for viewers at home and Observer slots in game lobbies.

Feedback from the shoutcasters was to temper our enthusiasm for data though. They believe the excitement of Brood War is often in the discovery of what is about to happen. We’ll introduce a few new key features and gauge feedback. As usual, we’ll err on the side of caution with change.


http://www.teamliquid.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered

That is bullshit. They can just allow these other features to be turned on or off. So people that are excited by nothing knowing anything about what is about to happen can keep them off.

We already got complaints about some of the 1.8 observer UI features, especially the player view boxes in the minimap. Keeping them toggle-able would be a good compromise. The tools are good, but mostly in the hands of a good observer.

edit: also, looks like they're gonna release a preview article about hotkeys next week, according to the Remastered edition official site. Hold on to your butts.
ㅇㅅㅌㅅ
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