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Active: 2003 users

StarCraft v1.18a Patch Notes; Preparation for SC:R - Page 7

Forum Index > BW General
519 CommentsPost a Reply
Prev 1 5 6 7 8 9 26 Next All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 26 2017 16:25 GMT
#121
On March 26 2017 22:54 Kare wrote:
What do we feel about keybind options? I think this will mess with balance. Every race is basically forced to change to easier choices now, mastering the hotkeys is a huge part of brood war.

Now you can rebind patrol aswell, making it much easier to harass with vultures etc.

Although I feel bad for the probe hotkey, not sure how I feel about this


While I get the temptation to be nostalgic and wary of change, I honestly don't think the keybinding is that significant. It's nice quality of life. While in SC2 I rebinded mutas to m to keep muscle memory consistent, if people don't want to, I don't think that's a problem. If it is one, it's a very small one.
Miragee
Profile Joined December 2009
8633 Posts
March 26 2017 16:34 GMT
#122
On March 26 2017 19:41 Qikz wrote:
Show nested quote +
On March 26 2017 19:37 avilo wrote:
On March 26 2017 18:23 kogeT wrote:
The valk fix will only affect mass wraith scenario in late TvT. (+ 4v4 and ums games)


It also heavily affects TvZ mech. Like massively? You now will be able to go a ton of valks without needing to bank up irradiate versus mass mutalisks.

Unless i'm wrong and the AI is still going to be buggy as hell lol.


There's one huge issue with going mass valks with mech vs zerg (or bio even) and that's once the air is dead the valks lose their utility and they take a bunch fo supply. Valks are good to mix in, but it's always best to get vessels in the long term I think.


The thing is, there is always air units for zerg. They are called overlords. If they are gone as well then sure, the valks won't have a use then. However, that wouldn't matter since the zerg wouldn't be able to produce ground units anyways...
Two
Profile Joined May 2010
United States95 Posts
March 26 2017 16:46 GMT
#123
Please someone answer this question:

I have an account on BW I've owned for a while. I read that, "Stilwell also stated that veteran StarCraft players will be able to “permanently link legacy accounts to your modern account” for online play."


By "modern account" do they mean our battle.net accounts? I want to keep the name I have on OG BW and transfer it to the updated version of the game. Thanks!
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 26 2017 16:54 GMT
#124
On March 27 2017 00:22 duke91 wrote:
Show nested quote +
On March 27 2017 00:20 xtre-razer wrote:
i want them to add an option that u can have more than 25 friends on friends list atleast 50


The technology isn't there yet


Lol this made me laugh.

Some nuggets in these posts honestly. I remember some dude last night said "looks fake and drawn"

Someone answers with "as opposed to a real photograph of a mutalisk?" Lol
www.broodwarmaps.net
raff100
Profile Joined April 2011
498 Posts
March 26 2017 16:59 GMT
#125
Will matchmaking come with this patch?I don't understand if Fish server implies this or not ..
zaMNal
Profile Blog Joined November 2005
Mongolia385 Posts
Last Edited: 2017-03-26 17:17:45
March 26 2017 17:06 GMT
#126
ONE serious balance suggestion for the 1.18 patch, if I may:

As I was watching today's "I <3 StarCraft" The Legend BO3 match between Flash and Stork on Outsider. Stork dropped 2 dragoons with +2 attack upgrade (both 0 kills as the observer clicks to check both) at 9 o'clock to shoot down mining SCVs from other side of the mineral line, which was defended by 1 vulture. 20 seconds later when the observer re-checked, those 2 dragoons had 4 kills combined (2 kills each), which means 1 vulture + 3 scv in 20 seconds.

Link to the video (watch on youtube, timestamp 2h47m05s):
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m05s


Directly afterwards Flash drops 2 vultures with same attack upgrade in one of Storks's bases at 6 o'clock. Within 6 seconds those 2 vultures killed exactly 6 probes, while Stork's dragoons were able to kill just only 4 units within 20 seconds (yes, dragoons do half damage to smaller units. but if 2 vultures do 6 kills in 6 seconds, can't dragons do at least 6 kills in 3 times longer duration of 20 seconds?).

Link to the video (timestamp 2h47m28s):
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m28s


To get to the point, as we all know, SCVs have 60 hp while probes and drones have 40 hp. It takes whole 7 mutalisks to 1-shot an SCV but probe and drone need just 5 mutalisks. This difference is also huge and pretty unfair. Bringing SCV health to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired.

Some say it's because SCVs don't have regeneration like probes or drones. Still, they have direct manual healing(repair) available at any time, which is great, especially when doing bunker/scv rushes vs P and Z. Is 60 hp really necessary given these few examples? Probes and drones are still killed by vultures, marines, mutas withing 2 seconds even with their "regen". So why not make them all at least similar.

Just a thoughtful opinion.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 26 2017 17:08 GMT
#127
Blizzard isn't planning to touch the game's balance.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 17:09 GMT
#128
Can anyone explain to me what UPnP and UTF-8 does?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Endymion
Profile Blog Joined November 2009
United States3701 Posts
March 26 2017 17:09 GMT
#129
On March 27 2017 01:24 Poly_Optimize wrote:
I wonder what will happen to iccup/standard servers? Are people just gonna start playing west/east again?

fish is becoming the korean server, no word on iccup
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 17:16 GMT
#130
On March 27 2017 01:59 raff100 wrote:
Will matchmaking come with this patch?I don't understand if Fish server implies this or not ..

Doesn't look like it. I think matchmaking will just be a remastered feature.
ㅇㅅㅌㅅ
Gak2
Profile Joined September 2010
Canada418 Posts
March 26 2017 17:17 GMT
#131
On March 27 2017 02:06 zaMNal wrote:
ONE serious balance suggestion for the 1.18 patch, if I may:

As I was watching today's "I <3 StarCraft" The Legend BO3 match between Flash and Stork on Outsider. Stork dropped 2 dragoons with +2 attack upgrade (both 0 kills as the observer clicks to check both) at 9 o'clock to shoot down mining SCVs from other side of the mineral line, which was defended by 1 vulture. 20 seconds later when the observer re-checked, those 2 dragoons had 4 kills combined (2 kills each), which means 1 vulture + 3 scv in 20 seconds.

Link to the video (watch on youtube, timestamp 2h47m05s):
Show nested quote +
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m05s


Directly afterwards Flash drops 2 vultures with same attack upgrade in one of Storks's bases at 6 o'clock. Within 6 seconds those 2 vultures killed exactly 6 probes, while Stork's dragoons were able to kill just only 4 units within 20 seconds (yes, dragoons do half damage to smaller units. but if 2 vultures do 6 kill in 6 seconds, can't dragons do at least 6 kill in 3 times longer duration of 20 seconds?).

Link to the video (timestamp 2h47m28s):
Show nested quote +
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m28s


To get to the point, as we all know, SCVs have 60 hp while probes and drones have 40 hp. It takes whole 7 mutalisks to 1-shot an SCV but probe and drone need just 5 mutalisks. This difference is also huge and pretty unfair. Bringing SCV health to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired.

Some say it's because SCVs don't have regeneration like probes or drones. Still, they have direct manual healing(repair) available at any time, which is great, especially when doing bunker/scv rushes vs P and Z. Is 60 hp really necessary given these few examples? Probes and drones are still killed by vultures, marines, mutas withing 2 seconds. So why not make them all same.

Just a thoughtful opinion.

Yeah but probes mine faster and have a larger field of vision so..
..
..
Sorry my response wasn't totally serious, but you get my point. The small differences between races end up balancing nicely in the end,
TurboDreams
Profile Joined April 2009
United States427 Posts
March 26 2017 17:33 GMT
#132
On March 27 2017 02:06 zaMNal wrote:
ONE serious balance suggestion for the 1.18 patch, if I may:

As I was watching today's "I <3 StarCraft" The Legend BO3 match between Flash and Stork on Outsider. Stork dropped 2 dragoons with +2 attack upgrade (both 0 kills as the observer clicks to check both) at 9 o'clock to shoot down mining SCVs from other side of the mineral line, which was defended by 1 vulture. 20 seconds later when the observer re-checked, those 2 dragoons had 4 kills combined (2 kills each), which means 1 vulture + 3 scv in 20 seconds.

Link to the video (watch on youtube, timestamp 2h47m05s):
Show nested quote +
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m05s


Directly afterwards Flash drops 2 vultures with same attack upgrade in one of Storks's bases at 6 o'clock. Within 6 seconds those 2 vultures killed exactly 6 probes, while Stork's dragoons were able to kill just only 4 units within 20 seconds (yes, dragoons do half damage to smaller units. but if 2 vultures do 6 kills in 6 seconds, can't dragons do at least 6 kills in 3 times longer duration of 20 seconds?).

Link to the video (timestamp 2h47m28s):
Show nested quote +
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m28s


To get to the point, as we all know, SCVs have 60 hp while probes and drones have 40 hp. It takes whole 7 mutalisks to 1-shot an SCV but probe and drone need just 5 mutalisks. This difference is also huge and pretty unfair. Bringing SCV health to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired.

Some say it's because SCVs don't have regeneration like probes or drones. Still, they have direct manual healing(repair) available at any time, which is great, especially when doing bunker/scv rushes vs P and Z. Is 60 hp really necessary given these few examples? Probes and drones are still killed by vultures, marines, mutas withing 2 seconds even with their "regen". So why not make them all at least similar.

Just a thoughtful opinion.

Something to keep in mind is that SCVs have slower acceleration then the other workers so they technically cannot attack as fast and or mine as efficiently. SCVs also need to stay on the building they are producing so that HP is kinda needed for that.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Espartaquen
Profile Joined September 2015
88 Posts
March 26 2017 17:33 GMT
#133
Someone should make things clear, because im reading so much conflicting opinions here. Is the REMASTERED version going to be free to play or just the originals (the not remastered ones). Please do answer and if some admin could edit the thread because it seems misleading.
Barneyk
Profile Joined November 2008
Sweden310 Posts
March 26 2017 17:36 GMT
#134
On March 27 2017 02:09 duke91 wrote:
Can anyone explain to me what UPnP and UTF-8 does?


UPnP; Universal Plug and Play, meaning, you don't have to configure most routers with port forwarding and stuff but it will work automatically.

UTF-8, meaning that characters like Korean and åäö etc will work a lot better in chat and stuff.
nah
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-03-26 17:38:58
March 26 2017 17:38 GMT
#135
So does anyone know what the native support for fish means? Is fish going to improve english functionality? Is it going to be easier to get on the ladder/i.e I dont need a kr number anymore or what?

Heard so many koreans declare that fish was the sole province of the korean race, I'll be more than a little pissed if there are no forthcoming changes in the uh...culture..of the server.
Never say Die! ||| Fight you? No, I want to kill you.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 26 2017 17:40 GMT
#136
Will we still have the good old classic battle.net interface or will we get the shitty battle.net 2 ?
after 2 years i reached it = marine icon
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
March 26 2017 17:40 GMT
#137
On March 27 2017 01:34 Miragee wrote:
Show nested quote +
On March 26 2017 19:41 Qikz wrote:
On March 26 2017 19:37 avilo wrote:
On March 26 2017 18:23 kogeT wrote:
The valk fix will only affect mass wraith scenario in late TvT. (+ 4v4 and ums games)


It also heavily affects TvZ mech. Like massively? You now will be able to go a ton of valks without needing to bank up irradiate versus mass mutalisks.

Unless i'm wrong and the AI is still going to be buggy as hell lol.


There's one huge issue with going mass valks with mech vs zerg (or bio even) and that's once the air is dead the valks lose their utility and they take a bunch fo supply. Valks are good to mix in, but it's always best to get vessels in the long term I think.


The thing is, there is always air units for zerg. They are called overlords. If they are gone as well then sure, the valks won't have a use then. However, that wouldn't matter since the zerg wouldn't be able to produce ground units anyways...


Lol if you think the Valk change affects TvZ you obviously don't know the matchup.
resfirestar
Profile Joined January 2012
United States109 Posts
March 26 2017 17:40 GMT
#138
On March 27 2017 02:33 Espartaquen wrote:
Someone should make things clear, because im reading so much conflicting opinions here. Is the REMASTERED version going to be free to play or just the originals (the not remastered ones). Please do answer and if some admin could edit the thread because it seems misleading.

The blue posts on the bnet forums are the definitive answer.
zaMNal
Profile Blog Joined November 2005
Mongolia385 Posts
March 26 2017 17:41 GMT
#139
On March 27 2017 02:33 Espartaquen wrote:
Someone should make things clear, because im reading so much conflicting opinions here. Is the REMASTERED version going to be free to play or just the originals (the not remastered ones). Please do answer and if some admin could edit the thread because it seems misleading.

Original (with 1.18 update) will be free, Remastered will not be free. But you don't have to buy Remastered as it will be same as 1.18 original but only with improved graphics. That means you can play online in a same game, using your original free 1.18 game from your pc with a friend who bought Remastered. That's what developers said.
toriak
Profile Joined December 2008
Slovakia477 Posts
March 26 2017 17:47 GMT
#140
currently what are the exact conditions under which valk bug occurs ?
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