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ShieldBattery - BW Revitalized for Modern Mortals - Page 6

Forum Index > BW General
2681 CommentsPost a Reply
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ZaeYeL
Profile Joined July 2011
United States14 Posts
May 13 2016 05:34 GMT
#101
Just wanted to say I'm very thankful for this and hope that I get into the closed beta :D
It'll be awesome if this can get a good player base going.
phyren
Profile Blog Joined October 2009
United States1067 Posts
May 13 2016 05:42 GMT
#102
I can't read all the details right this moment, but man I'm so tempted to get back into bw now.
Mobile08
Profile Joined January 2016
United States12 Posts
May 13 2016 05:50 GMT
#103
Well, good for BW! Sounds pretty cool, congrats on the classic getting some attention.
Macro Macro Macro
_fool
Profile Joined February 2011
Netherlands680 Posts
May 13 2016 05:51 GMT
#104
I'm not a BW player, but I have fond memories of Hunters over UDP on LAN. This sounds awesome!

Few things I don't understand. Is this a server only, as the OP states? But then how would that solve client things like scaling and OS compatibility? Or is it a client? In which case I'm wondering how Blizzard fits into this, IP and all.

Anyways, curious to know how the beta works out!
"News is to the mind what sugar is to the body"
L_Master
Profile Blog Joined April 2009
United States8017 Posts
May 13 2016 05:58 GMT
#105
Holy. Fucking. Shit.

Epic work folks!
EffOrt and Soulkey Hwaiting!
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
May 13 2016 05:59 GMT
#106
I remember first hearing about this project a couple years ago and being blown away by some of these features. Matchmaking alone and ease of getting games is big enough let alone all the other OS/system/networking features.

This has the potential to jolt the BW scene back to life in a big way, imagine this bringing BW back into the esports mainstream.

Amazing stuff, I will totally be playing BW again as a result of this.
Wrath
Profile Blog Joined July 2014
3174 Posts
May 13 2016 06:09 GMT
#107
Not sure how to feel about the web interface...

I registered and hopefully it will be awesome.
tec27
Profile Blog Joined June 2004
United States3702 Posts
May 13 2016 06:24 GMT
#108
Will try and answer some questions. Lots of posts, so sorry if I missed yours

On May 13 2016 09:03 Probemicro wrote:
1) where the server located? who funds the server, is it sustainable?

I fund it out of pocket. Its less expensive than most people expect, and relative to my cost of living, its a pretty small part of my monthly expenses. So, it's totally fine for the foreseeable future.


2)is there an effective antihack for this server. one reason why people play Fish server is because its antihack is definitely effective against the vast majority of hacks and it is constantly updated, despite the fact that it comes with adware.

We don't currently have an antihack, but its planned for down the road. I don't really believe hacking is one of the larger detriments to Brood War at this point in time (the vast majority (all?) of the major hack developers have stopped working on the game). Our approach is also naturally more resilient to such things as we can do a better job of fixing bugs that mineral hacks, drop hacks, etc. make use of. Still, an anti-hack is planned, its just not in the list of high priority things to get perfect.


3) will there be more options for the matchmaking system (racepicking, 2v2 3v3 hunters fastest etc.) i imagine matchmaking for hunters/fastest would be pretty big as well, solo queuing will now be possible..

We've gone back and forth on allowing racepicking a number of times, I don't think we truly have a final answer there. But we do want to be able to support ladders and matchmaking beyond a simple 1v1 "standard" maps setup. To some extent whether matchmaking is worthwhile for these things depends on the population we attract for them, but our system is flexible enough to accomodate these sorts of things.


4) i think more korean publicity is needed. Fish server has around 10k-15k population during peak hours, in comparison iccup only has around few hundred at most. and unless you intend this to be another foreigner server...

Agreed and planned, but we'd like to provide a better experience for Koreans before we actively seek out players there (i.e. we'd like to have the software fully translated into Korean and have a good chat experience for a server that has players speaking many different languages).

On May 13 2016 09:36 9heart wrote:
isnt playing at resolutions other than 640x480 considered an unfair advantage/hacks and generally frowned upon? i know for a fact its not allowed in fishladder or iccup tournaments

Our windowed mode does scaling, it doesn't change how much of the map is visible. It's akin to W-Mode's 2x mode, but unlike that, we can scale to any resolution and do it fully GPU-accelerated (which both makes it much more performant *and* allows for doing a higher quality scale).

On May 13 2016 10:29 MleTempS wrote:
Can I request the option to modify your hotkeys without using a separate program?

Would that be possible?

It's on the table, and something that we've thought about. It's a contentious thing here (whether or not its cheating, etc.), but I mostly don't buy the arguments against it. Different language versions of BW have different hotkeys (some of them very nonsensical), so I find it a bit hard to believe we'd force people to play with worse hotkeys just because they speak a particular language. I also don't think it really significantly affects gameplay difficulty (although this argument can easily be a slipper slope to bad decisions ). Anyway, its not a high priority thing at the moment, but may happen in the future.


Thanks for all the support guys! I'm very happy to have this out there, looking forward to getting you all on the server in the coming days
+
Can you jam with the console cowboys in cyberspace?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
May 13 2016 06:28 GMT
#109
Can we use the iccup version og BW or do we need a "real" one?
aka KanBan85. Working on Starbow.
Excalibur
Profile Joined September 2009
United States58 Posts
May 13 2016 06:33 GMT
#110
@tec27:
Is this completely melee focused or will UMS be welcome/supported as well? To your knowledge are any of the changes you are making going to compromise anything used in UMS mapping?
Whats a 4pool?
FishBattle.net
Profile Joined April 2016
10 Posts
May 13 2016 06:44 GMT
#111
Staff should be very careful about this with Fish being as big as it is. They have a history of DDoS attacks towards rival servers. It killed Brain and shattered NetCraft. They even attacked the Blizzard Asia server when it was still alive.
WGT-Baal
Profile Blog Joined June 2008
France3426 Posts
May 13 2016 06:44 GMT
#112
Oh my.
It looks great, I m in!
Horang2 fan
coolprogrammingstuff
Profile Joined December 2015
906 Posts
May 13 2016 06:47 GMT
#113
On May 13 2016 15:44 FishBattle.net wrote:
Staff should be very careful about this with Fish being as big as it is. They have a history of DDoS attacks towards rival servers. It killed Brain and shattered NetCraft. They even attacked the Blizzard Asia server when it was still alive.


who's they? :O
FishBattle.net
Profile Joined April 2016
10 Posts
May 13 2016 06:49 GMT
#114
On May 13 2016 15:47 coolprogrammingstuff wrote:
Show nested quote +
On May 13 2016 15:44 FishBattle.net wrote:
Staff should be very careful about this with Fish being as big as it is. They have a history of DDoS attacks towards rival servers. It killed Brain and shattered NetCraft. They even attacked the Blizzard Asia server when it was still alive.


who's they? :O

The owners of Fish as well as the staff, admins, officers, and operators. Something the foreigners don't have to experience is how childish most high ranking members of the server are. The majority of them are quite rude and use being unpaid as an excuse to fuel fires.
Probemicro
Profile Joined February 2014
3708 Posts
May 13 2016 06:49 GMT
#115
On May 13 2016 15:44 FishBattle.net wrote:
Staff should be very careful about this with Fish being as big as it is. They have a history of DDoS attacks towards rival servers. It killed Brain and shattered NetCraft. They even attacked the Blizzard Asia server when it was still alive.


buzz off wintertrollbot
FishBattle.net
Profile Joined April 2016
10 Posts
Last Edited: 2016-05-13 06:50:57
May 13 2016 06:50 GMT
#116
On May 13 2016 15:49 Probemicro wrote:
Show nested quote +
On May 13 2016 15:44 FishBattle.net wrote:
Staff should be very careful about this with Fish being as big as it is. They have a history of DDoS attacks towards rival servers. It killed Brain and shattered NetCraft. They even attacked the Blizzard Asia server when it was still alive.


buzz off wintertrollbot

Ask Scan or something, there's nothing more to be said.

I simply advise that this server obtains some kind of DDoS protection service, such as CloudFare.
Netto.
Profile Blog Joined August 2010
Poland523 Posts
May 13 2016 06:51 GMT
#117
On May 13 2016 15:44 FishBattle.net wrote:
Staff should be very careful about this with Fish being as big as it is. They have a history of DDoS attacks towards rival servers. It killed Brain and shattered NetCraft. They even attacked the Blizzard Asia server when it was still alive.


But why would they DDoS foreign servers... They don't really want foreigners on fish, even got SMS verification but they will attack the servers we make for ourselves? For what? Thats really some high level bs if they decide to do so.
Be the change you want to see in the world.
FishBattle.net
Profile Joined April 2016
10 Posts
Last Edited: 2016-05-13 06:54:34
May 13 2016 06:53 GMT
#118
On May 13 2016 15:51 Netto. wrote:
Show nested quote +
On May 13 2016 15:44 FishBattle.net wrote:
Staff should be very careful about this with Fish being as big as it is. They have a history of DDoS attacks towards rival servers. It killed Brain and shattered NetCraft. They even attacked the Blizzard Asia server when it was still alive.


But why would they DDoS foreign servers... They don't really want foreigners on fish, even got SMS verification but they will attack the servers we make for ourselves? For what? Thats really some high level bs if they decide to do so.

They don't care. Nice server, shit staff. If ShieldBattery starts draining Fish they'll consider the server a threat and attack it, through DDoS or other means. This can easily be avoided through basic DDoS protection services and a regularly scheduled flush.
HaN-
Profile Blog Joined June 2009
France1920 Posts
Last Edited: 2016-05-13 06:58:44
May 13 2016 06:56 GMT
#119
Will it work for 2v2s ?

Edit: Nvm it got answered a few posts ago.
Calendaraka Foxhan
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 13 2016 07:03 GMT
#120
Screenshots of the interface?!
maru lover forever
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