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Teamplay Map : (6)Paradigm

Forum Index > BW General
Post a Reply
Herb
Profile Joined February 2016
6 Posts
Last Edited: 2016-02-29 07:47:32
February 29 2016 07:14 GMT
#1
[image loading]

Mineral walls : 999 * 6
Map Download Link : http://goo.gl/GgPOLa


Hi, I'm Melee map maker Herb from Korea.
Sorry, My English is not very good. So I'll say short.


This map is 3v3 Teamplay Map. (2v2 is possible)
It is divided into three ground.

-----------------------------------------------------------------------------------

[3v3 CASE]

1) 1v1 / 1v1 / 1v1
2) 1v1 / 2 / 2


It is relatively simple in 3v3 case.
but, 2v2 case is so confused.

-----------------------------------------------------------------------------------

[2v2 CASE] (A1&A2 vs B1&B2)

[FAIR]
1) A1vB1 / A2vB2 / None
2) A1vB1 / A2 / B2
3) A1&A2 / B1&B2 / None

[UNFAIR]
4) A1&A2 / B1 / B2
5) B1&B2 / A1 / A2

-----------------------------------------------------------------------------------

Most appear '2) case'.

Anyway, an interesting map.

Thanks!

Noah2nd
Profile Joined February 2016
59 Posts
February 29 2016 07:28 GMT
#2
hihihi
Jealous
Profile Blog Joined December 2011
10400 Posts
February 29 2016 07:37 GMT
#3
Hi! Welcome to TeamLiquid! It is great to have so many map makers coming here (:

I'm surprised you didn't mention 2v2v2 in your post.

Also, how many minerals are the walls? Can the mineral walls be reached with Siege Tanks from the high ground?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Herb
Profile Joined February 2016
6 Posts
Last Edited: 2016-02-29 07:58:26
February 29 2016 07:55 GMT
#4
Cuz random starting location, 2v2v2 is very unfair. So I didn't mention.
Mineral walls is composed of 999*6. The last question is not understood. Probably it will be possible.
Herb
Profile Joined February 2016
6 Posts
Last Edited: 2016-02-29 07:58:15
February 29 2016 07:57 GMT
#5
Jealous
Profile Blog Joined December 2011
10400 Posts
February 29 2016 08:46 GMT
#6
On February 29 2016 16:55 Herb wrote:
Cuz random starting location, 2v2v2 is very unfair. So I didn't mention.
Mineral walls is composed of 999*6. The last question is not understood. Probably it will be possible.

2v2v2 random teams - partner with your neighbor! I have a group of friends would be interested in this. FFA would be interesting too - 1v1 to win the rights to both bases!

999 is a lot! More than I expected.

By the last question, I meant can a Tank on the middle platform reach the mineral wall?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Herb
Profile Joined February 2016
6 Posts
February 29 2016 09:24 GMT
#7
It is impossible. A central resource disturbed only.
And 999 minerals is suitable. Otherwise, the wall is torn down too easily.
Jealous
Profile Blog Joined December 2011
10400 Posts
February 29 2016 17:54 GMT
#8
On February 29 2016 18:24 Herb wrote:
It is impossible. A central resource disturbed only.
And 999 minerals is suitable. Otherwise, the wall is torn down too easily.

That's good, thank you.

I think it causes many interesting scenarios If I get enough friends on, I will link you the replays.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
February 29 2016 20:26 GMT
#9
On February 29 2016 17:46 Jealous wrote:
Show nested quote +
On February 29 2016 16:55 Herb wrote:
Cuz random starting location, 2v2v2 is very unfair. So I didn't mention.
Mineral walls is composed of 999*6. The last question is not understood. Probably it will be possible.

2v2v2 random teams - partner with your neighbor! I have a group of friends would be interested in this. FFA would be interesting too - 1v1 to win the rights to both bases!



That reminds me of the 2 vs 2 vs 2 vs 2 games the people played in WarCraft II, on the map "Friends".
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2016-02-29 23:52:21
February 29 2016 23:47 GMT
#10
Nice to see all the good old Korean map makers publish some maps again, even though this one is another old one (it's been on BWMN for some years or so...).

I would say this is really a a 3v3 map. 2v2 will have really imbalanced spawns in some cases (statistically 2 out of 9 games), where one team has to share a section whereas the other team has players spawn alone on each of the other ones.

The walkable doodads should be removed from the high basilica platforms, due to being terrain level bugged.

999 is a weird amount to set mineral to O_o...
Jealous
Profile Blog Joined December 2011
10400 Posts
March 01 2016 00:01 GMT
#11
On March 01 2016 05:26 vOdToasT wrote:
Show nested quote +
On February 29 2016 17:46 Jealous wrote:
On February 29 2016 16:55 Herb wrote:
Cuz random starting location, 2v2v2 is very unfair. So I didn't mention.
Mineral walls is composed of 999*6. The last question is not understood. Probably it will be possible.

2v2v2 random teams - partner with your neighbor! I have a group of friends would be interested in this. FFA would be interesting too - 1v1 to win the rights to both bases!



That reminds me of the 2 vs 2 vs 2 vs 2 games the people played in WarCraft II, on the map "Friends".

There is a port of that called something like "Friends in Space '98" on the vanilla map pack, that was a fun map back in the day when no one knew any better ^^
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Jealous
Profile Blog Joined December 2011
10400 Posts
March 01 2016 00:03 GMT
#12
On March 01 2016 08:47 Freakling wrote:
999 is a weird amount to set mineral to O_o...

I thought so too at first, but then as I theorycrafted more about it, I realized that if there was some sort of fast-expand to those minerals then if there was a significantly lower mineral count then it would be quickly broken, and if it was significantly higher then it would be treated as a normal wall for the majority of the game, creating an island map scenario. Would it be completely wrong to make it 888? I don't think so, that's a change that would have to happen after extensive testing. However, as is, I think this a decent starting point for map testing, in my novice experience.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2016-03-01 00:08:43
March 01 2016 00:08 GMT
#13
Yeah, but just setting them to 1000 would not exactly constitute a huge change...
Herb
Profile Joined February 2016
6 Posts
March 01 2016 04:34 GMT
#14
On March 01 2016 08:47 Freakling wrote:
this one is another old one


I didn't know that. It's not what I posted.
The map was produced in 2009, it was uploaded to time Intothemap. And it seems others have posted there. But now this map is the latest version.
Jealous
Profile Blog Joined December 2011
10400 Posts
March 01 2016 10:52 GMT
#15
On March 01 2016 09:08 Freakling wrote:
Yeah, but just setting them to 1000 would not exactly constitute a huge change...

Oh haha xD Misunderstood your meaning.

In theory, a multiple of 8 would be cleanest, so 8 x125 certainly makes sense. Maybe it's psychological, like how 99 cent things are really a dollar but marketed as under a dollar?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Bisu-Fan
Profile Joined January 2010
Russian Federation3339 Posts
March 05 2016 14:21 GMT
#16
Could you make a user map settings where spawns are fixed/choosable?
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
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