|
|
On March 06 2016 01:22 Shinokuki wrote:Show nested quote +On March 05 2016 18:46 vOdToasT wrote:On March 05 2016 04:42 Shinokuki wrote:On March 04 2016 12:22 vOdToasT wrote: Now that Flash is back, I really think that the time has come to get rid of Fighting Spirit and Circuit Breaker. (Source: Post KeSPA TLPD stats) Even without Flash, those maps are Terran favoured. Imagine what they will be like with Flash. I agree with you on getting rid of FS as it is so heavily favored by terran and protoss that it isn't even funny. No wonder zerg progamers pick circuit because it is the most balanced map by far. Rush distance is just about right. FS rush distance is abnormally close. 8 barrack on fs vs zerg is just so easy to pull off because rush distance is ridiculously short. Just about everything about that map is bad for zergs and protoss(vs terran). As you know, zergs must constantly defend against rushes/timing pushes (toss deathball, 3 tank push death ball, +1 zlot, sairs, dt, MnM push( 4 barrack, 3 barrack) Not to mention that its extremely easy for terrans and protoss to get 3rd and that means zerg has to play much harder. Of course zergs can also hydra rush/ling rush but thats about it and it usually gets roflstomped by one of the most ridiculous simcity(toss makin gate=>nexus=>cybernex=> forge BECAUSE of simcity). Circuit should be the most popular map in my opinion. I don't like other maps when both players have to show their best skills. I do like other maps when its individual leages but generally when progamers or we just want to play on ladder/casually to improve and practice i'd say circuit HAS to be the best. FS is not Protoss favoured. It is 50% in ZvP. It is. The fact that you said it is 50% in zvp even more enforces that FS isn't a balanced map.. ZvP generally is 54:46 somewhere like that. A true balanced map is where tvz is favored, zvp is favored, pvt is favored. On fs, zvt IS MASSIVELY unfavored while zvp is 50%. Its basically a death sentence for zergs. Come on with that poverty knowledge. FS is the best map good tosses can do 1 gate and get away with murder=> (gate=>nexus=>cybernex=>forge). Simcity is so ridiculous that toss can just block 10-20 lings with one cannon because opening is limited to one space. Zergs have to go eiher hydra first or deviate from a good build in order to respond to ridiculousness of protoss. Now what I meant by rush distance being so short was that zergs are subject to all kinds of timing pushes/rushes so zergs must cut down their drone(CRITICAL to economy) and respond faster to them by making sunks/units. Hence it is also easier for t/P to cheese. u can do that on bloody ridge
|
On March 06 2016 01:22 Shinokuki wrote:Show nested quote +On March 05 2016 18:46 vOdToasT wrote:On March 05 2016 04:42 Shinokuki wrote:On March 04 2016 12:22 vOdToasT wrote: Now that Flash is back, I really think that the time has come to get rid of Fighting Spirit and Circuit Breaker. (Source: Post KeSPA TLPD stats) Even without Flash, those maps are Terran favoured. Imagine what they will be like with Flash. I agree with you on getting rid of FS as it is so heavily favored by terran and protoss that it isn't even funny. No wonder zerg progamers pick circuit because it is the most balanced map by far. Rush distance is just about right. FS rush distance is abnormally close. 8 barrack on fs vs zerg is just so easy to pull off because rush distance is ridiculously short. Just about everything about that map is bad for zergs and protoss(vs terran). As you know, zergs must constantly defend against rushes/timing pushes (toss deathball, 3 tank push death ball, +1 zlot, sairs, dt, MnM push( 4 barrack, 3 barrack) Not to mention that its extremely easy for terrans and protoss to get 3rd and that means zerg has to play much harder. Of course zergs can also hydra rush/ling rush but thats about it and it usually gets roflstomped by one of the most ridiculous simcity(toss makin gate=>nexus=>cybernex=> forge BECAUSE of simcity). Circuit should be the most popular map in my opinion. I don't like other maps when both players have to show their best skills. I do like other maps when its individual leages but generally when progamers or we just want to play on ladder/casually to improve and practice i'd say circuit HAS to be the best. FS is not Protoss favoured. It is 50% in ZvP. It is. The fact that you said it is 50% in zvp even more enforces that FS isn't a balanced map.. ZvP generally is 54:46 somewhere like that. A true balanced map is where tvz is favored, zvp is favored, pvt is favored. On fs, zvt IS MASSIVELY unfavored while zvp is 50%. Its basically a death sentence for zergs. Come on with that poverty knowledge. FS is the best map good tosses can do 1 gate and get away with murder=> (gate=>nexus=>cybernex=>forge). Simcity is so ridiculous that toss can just block 10-20 lings with one cannon because opening is limited to one space. Zergs have to go eiher hydra first or deviate from a good build in order to respond to ridiculousness of protoss. Now what I meant by rush distance being so short was that zergs are subject to all kinds of timing pushes/rushes so zergs must cut down their drone(CRITICAL to economy) and respond faster to them by making sunks/units. Hence it is also easier for t/P to cheese.
If FS is imbalanced i wonder how you felt about Reverse temple or Longinus in ZvT :p
|
Is he streaming tue-thu-sat or tue-thu-sun?
|
Dominican Republic627 Posts
|
On March 06 2016 03:17 FFW_Rude wrote:Show nested quote +On March 06 2016 01:22 Shinokuki wrote:On March 05 2016 18:46 vOdToasT wrote:On March 05 2016 04:42 Shinokuki wrote:On March 04 2016 12:22 vOdToasT wrote: Now that Flash is back, I really think that the time has come to get rid of Fighting Spirit and Circuit Breaker. (Source: Post KeSPA TLPD stats) Even without Flash, those maps are Terran favoured. Imagine what they will be like with Flash. I agree with you on getting rid of FS as it is so heavily favored by terran and protoss that it isn't even funny. No wonder zerg progamers pick circuit because it is the most balanced map by far. Rush distance is just about right. FS rush distance is abnormally close. 8 barrack on fs vs zerg is just so easy to pull off because rush distance is ridiculously short. Just about everything about that map is bad for zergs and protoss(vs terran). As you know, zergs must constantly defend against rushes/timing pushes (toss deathball, 3 tank push death ball, +1 zlot, sairs, dt, MnM push( 4 barrack, 3 barrack) Not to mention that its extremely easy for terrans and protoss to get 3rd and that means zerg has to play much harder. Of course zergs can also hydra rush/ling rush but thats about it and it usually gets roflstomped by one of the most ridiculous simcity(toss makin gate=>nexus=>cybernex=> forge BECAUSE of simcity). Circuit should be the most popular map in my opinion. I don't like other maps when both players have to show their best skills. I do like other maps when its individual leages but generally when progamers or we just want to play on ladder/casually to improve and practice i'd say circuit HAS to be the best. FS is not Protoss favoured. It is 50% in ZvP. It is. The fact that you said it is 50% in zvp even more enforces that FS isn't a balanced map.. ZvP generally is 54:46 somewhere like that. A true balanced map is where tvz is favored, zvp is favored, pvt is favored. On fs, zvt IS MASSIVELY unfavored while zvp is 50%. Its basically a death sentence for zergs. Come on with that poverty knowledge. FS is the best map good tosses can do 1 gate and get away with murder=> (gate=>nexus=>cybernex=>forge). Simcity is so ridiculous that toss can just block 10-20 lings with one cannon because opening is limited to one space. Zergs have to go eiher hydra first or deviate from a good build in order to respond to ridiculousness of protoss. Now what I meant by rush distance being so short was that zergs are subject to all kinds of timing pushes/rushes so zergs must cut down their drone(CRITICAL to economy) and respond faster to them by making sunks/units. Hence it is also easier for t/P to cheese. If FS is imbalanced i wonder how you felt about Reverse temple or Longinus in ZvT :p
and thats why those are never played on tournament/ladder matchups (excluding iccup). It's time to just pick a map that is BALANCED. Circuit gives us that solution
|
FS is balanced enough in my oppinion.
http://www.teamliquid.net/tlpd/korean/maps/237_Fighting_Spirit TvZ 148-139 (51.6%) ZvP 134-117 (53.4%) PvT 143-137 (51.1%) In the pro scene, it's very balanced, specially for the terran matchups, with skeweness only towards the usual imbalance P>T>Z>P. Thats why they play it so much.
Also, in the foreigner scene, you can't really take advantage of this imbalance and the better player usually wins.
How did this get into a balance thread. Since Flash started streaming I've learned so much about greed )
|
On March 06 2016 05:56 SC2BF3Love wrote:well flash lost this game vs BeSt www.youtube.com
Some things never change
|
On March 06 2016 05:56 SC2BF3Love wrote:well flash lost this game vs BeSt www.youtube.com
welcome to afreeca
|
On March 06 2016 05:29 kogeT wrote: Is he streaming tue-thu-sat or tue-thu-sun?
sunday
|
When is he streaming today guys?
|
|
|
On March 06 2016 20:38 kogeT wrote: 13:00 CET. (20 minutes) Thanks!
|
This time I wont miss it
|
|
|
|
|
|
|
Global stream doesn't seem to be loading, however, the normal stream link doesn't seem to be lagging so... okay?
|
|
|
Who is the second opponent?
|
|
|
|
|
|
|
|