On December 18 2014 17:44 BisuDagger wrote:
Sorry I don't have time to do this. Hopefully you're off work by now.
Sorry I don't have time to do this. Hopefully you're off work by now.
can u post footage of bisu practicing with it please ?
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Boonbag
France3318 Posts
On December 18 2014 17:44 BisuDagger wrote: Show nested quote + On December 18 2014 09:16 GGzerG wrote: Can you post a youtube video of this in action please??? I'm at work , won't let me download it T_T Sorry I don't have time to do this. Hopefully you're off work by now. can u post footage of bisu practicing with it please ? | ||
TelecoM
United States10673 Posts
EDIT : hmm I was going pretty fast and it said I only have 10 apm .. i'm newb :O | ||
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BisuDagger
Bisutopia19239 Posts
On December 18 2014 19:09 GGzerG wrote: I tried it now thanks anyways, it wasn't what I thought but really nice job very creative. Some bugs in the actual game mode when I was trying to build spawning pool , hotkey for B wasn't working for some reason then game started flickering and glitched out. will be streaming this game for a few hours to show how its done. EDIT : hmm I was going pretty fast and it said I only have 10 apm .. i'm newb :O Oh damnit. I put up my latest build with debug tools on. Ill fix asap. edit: Okay take new build plz. Link in OP is updated.The timer is now based on 60 seconds again instead of 10 lol. | ||
vOdToasT
Sweden2870 Posts
SC1 APM Trainer is a trainer I developed so I could practice Starcraft at work Get back to programming, you slacker. | ||
JieXian
Malaysia4677 Posts
On December 18 2014 20:20 vOdToasT wrote: Get back to programming, you slacker. hahah he got bored with programming so he decided to do some programming. | ||
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BisuDagger
Bisutopia19239 Posts
On December 18 2014 20:53 JieXian wrote: Show nested quote + On December 18 2014 20:20 vOdToasT wrote: SC1 APM Trainer is a trainer I developed so I could practice Starcraft at work Get back to programming, you slacker. hahah he got bored with programming so he decided to do some programming. Rofl. This post really hits home. | ||
FFGenerations
7088 Posts
this is for Real gamers lol | ||
puppykiller
United States3128 Posts
![]() One suggestion just from a few minutes aside from custom hot keys is to use the actual letters and numbers instead of words. In a real game you use visual ques to decide what buttons to press. Replacing that with reading descriptions of what is going on really fast I think is a hindrance. Instead of "Select Control Group 6", "Hatchery Unit Select", and "Build Ultralisk." It simply said: "6su". Players will know what these combos stand for but more importantly it will allow people to get used to doing the key sequences fast without getting hung up on reading the words (something that you never have to do in a real game). Also some people use the F keys for macro so you could throw in like: f2 mx5 (for f2 mmmmm) or f2 z for using macro hatches. Another thing would be to add a button press or mouse click if possible into 1a2a3a sequences to ensure that you don't train the timing incorrectly. This could become really incredible though, thanks ![]() | ||
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BisuDagger
Bisutopia19239 Posts
On December 18 2014 23:27 puppykiller wrote: This is really cool and has potential to be AMAZING, thank you. ![]() One suggestion just from a few minutes aside from custom hot keys is to use the actual letters and numbers instead of words. In a real game you use visual ques to decide what buttons to press. Replacing that with reading descriptions of what is going on really fast I think is a hindrance. Instead of "Select Control Group 6", "Hatchery Unit Select", and "Build Ultralisk." It simply said: "6su". Players will know what these combos stand for but more importantly it will allow people to get used to doing the key sequences fast without getting hung up on reading the words (something that you never have to do in a real game). Also some people use the F keys for macro so you could throw in like: f2 mx5 (for f2 mmmmm) or f2 z for using macro hatches. Another thing would be to add a button press or mouse click if possible into 1a2a3a sequences to ensure that you don't train the timing incorrectly. This could become really incredible though, thanks ![]() Those are great ideas. 1. I'll create a pro mode that uses character visuals instead of reading descriptions as suggested so both can be used. Reading descriptions for abilities and upgrades is where I really felt the benefit, but for experienced players definitely need to amp it up. 2. I felt like the f keys were very lacking. You finally gave a suggestion that will add great value! 3. Mouse clicking is something I felt was severely missed, but I had not come up with an intelligent way to implement it. I want to add a box area for precision clicking in the future too. This is a feature that will come, but will require careful thought. edit: You can only use the ctrl key when commanded to now. | ||
vOdToasT
Sweden2870 Posts
On December 18 2014 21:12 BisuDagger wrote: Show nested quote + On December 18 2014 20:53 JieXian wrote: On December 18 2014 20:20 vOdToasT wrote: SC1 APM Trainer is a trainer I developed so I could practice Starcraft at work Get back to programming, you slacker. hahah he got bored with programming so he decided to do some programming. Rofl. This post really hits home. I wish I had your passion. My inner fire is but an ember. | ||
trutaCz
Poland686 Posts
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BisuDagger
Bisutopia19239 Posts
On December 19 2014 04:15 trutaCz wrote: DL link isn't working for me. Use this one then: http://www.filedropper.com/sc1apmtrainer_1 ![]() | ||
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BisuDagger
Bisutopia19239 Posts
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ArmadA[NaS]
United States347 Posts
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BisuDagger
Bisutopia19239 Posts
On December 20 2014 01:39 f10eqq wrote: Does this have a mode equivalent to the 1a2a3a Program? Nope, but I can definitely add that in. | ||
sabas123
Netherlands3122 Posts
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BisuDagger
Bisutopia19239 Posts
On December 20 2014 06:24 sabas123 wrote: does this work in linux? It uses a windows based timer since I was using visual studio. Ill make a Linux friendly version soon. As mentioned in the OP it was just something simple I've been building at work so didn't consider multiple OSs. | ||
wimpwimpwimp
169 Posts
Any chance you might add a full screen mode, with larger and centered text? | ||
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BisuDagger
Bisutopia19239 Posts
On December 23 2014 09:49 wimpwimpwimp wrote: Very cool! Any chance you might add a full screen mode, with larger and centered text? I can add that to the feature list. It's that size because it's easier to get away with at work xD. | ||
vOdToasT
Sweden2870 Posts
On December 23 2014 09:52 BisuDagger wrote: Show nested quote + On December 23 2014 09:49 wimpwimpwimp wrote: Very cool! Any chance you might add a full screen mode, with larger and centered text? I can add that to the feature list. It's that size because it's easier to get away with at work xD. You sneaky monkey | ||
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