|
On September 09 2006 19:37 Blind wrote:Show nested quote +On September 09 2006 19:11 L!MP wrote: to all those suggesting that 10scv rush would actually work i suggest you actually try it out in a real game. it's good in theory i guess, but by the time you get to their base they already outnumber you and also have the advantage of having more workers joining the fray while the battle is underway. it IS certain death and the only way scv rushing is ever effective is when you have a partner scv rushing with your. I have tried it out in a real game and had it work. With that aside, I was only arguing with those who said it wouldn't work because probes/scvs have regeneration. edit: That is, if it doesn't work, it's because they're producing zealots/lings, not because they're getting extra workers with regeneration. Message me FightAsBlind on west and I'll try it.
try it vs someone good, not public lamers...
they use great strats like 9pylon 10pylon 11pylon
I think it would be 12 pylon, but my opponent died..
|
|
On September 12 2006 01:10 8882 wrote:Show nested quote +On September 09 2006 19:37 Blind wrote:On September 09 2006 19:11 L!MP wrote: to all those suggesting that 10scv rush would actually work i suggest you actually try it out in a real game. it's good in theory i guess, but by the time you get to their base they already outnumber you and also have the advantage of having more workers joining the fray while the battle is underway. it IS certain death and the only way scv rushing is ever effective is when you have a partner scv rushing with your. I have tried it out in a real game and had it work. With that aside, I was only arguing with those who said it wouldn't work because probes/scvs have regeneration. edit: That is, if it doesn't work, it's because they're producing zealots/lings, not because they're getting extra workers with regeneration. Message me FightAsBlind on west and I'll try it. try it vs someone good, not public lamers... they use great strats like 9pylon 10pylon 11pylon I think it would be 12 pylon, but my opponent died.. I wasn't going to say anything, but since you brought it up, L!MP did message me in game and asked me to try it. He agreed to play normal, which was 9pool/9ovie, and he lost to a 10 scv rush.
edit: I also informed him I was going to scv rush in the game lobby.
|
On September 12 2006 01:29 Blind wrote:Show nested quote +On September 12 2006 01:10 8882 wrote:On September 09 2006 19:37 Blind wrote:On September 09 2006 19:11 L!MP wrote: to all those suggesting that 10scv rush would actually work i suggest you actually try it out in a real game. it's good in theory i guess, but by the time you get to their base they already outnumber you and also have the advantage of having more workers joining the fray while the battle is underway. it IS certain death and the only way scv rushing is ever effective is when you have a partner scv rushing with your. I have tried it out in a real game and had it work. With that aside, I was only arguing with those who said it wouldn't work because probes/scvs have regeneration. edit: That is, if it doesn't work, it's because they're producing zealots/lings, not because they're getting extra workers with regeneration. Message me FightAsBlind on west and I'll try it. try it vs someone good, not public lamers... they use great strats like 9pylon 10pylon 11pylon I think it would be 12 pylon, but my opponent died.. I wasn't going to say anything, but since you brought it up, L!MP did message me in game and asked me to try it. He agreed to play normal, which was 9pool/9ovie, and he lost to a 10 scv rush. edit: I also informed him I was going to scv rush in the game lobby.
who is l!mp? is he a typical D- teamliquid.net poster? and who said to 9pool on BB ZvT? but well, I will try it vs you.
the beauty of blood bath is that you cant make a wallin btw..
|
No the beauty of Bloodbath is that YOU CAN wallin but the bases are such close proximity and the bridges are wide enough for it to not be much of a tech advantage at all.
Even the original version you can wall in at 3/4 of the bases. What are you talking about?
|
4 pool sucks on bloodbath. I've won many many games 9pooling vs. 4/5 pool. Lings arrive right before mine are done, but i have a colony waiting and there's shit they can do... game ends in 5 minutes usually.
|
who 4pools in zvz at bb? seriously nobody needs to point out that its fucking baaad
|
Charlie murhpy I'm 4-0 you in bb games btw. But just to validate walling on bb is fucking pointless trust me fucking pointless.
|
|
everyone quit suggesting early pools..
|
On September 13 2006 13:15 TheGreatOne wrote: Charlie murhpy I'm 4-0 you in bb games btw. But just to validate walling on bb is fucking pointless trust me fucking pointless. He was saying you can wall-in, but it would be pointless.
|
Hey guys, I want an argument, a challenge, a replay and a bad excuse!
|
5385 Posts
posting in bloodbath thread, because I love bloodbath. Want to find other bloodbath users? Idle in OP EVILROOM on US East.
It's the home of many good bloodbath players, namely Evil(V)agicLord, ke422azn, Slicey (13DL-Enforcer), Shane(OD) and other bloodbath heroes.
There is also channel op bbath that remains empty most of the time.
|
lol, I've owned Slicey so many times, everytime he makes a 1v1 BB game I go in there and just tear him up.
Blind, you are a good player so I don't really get why you are valiantly supporting the SCV rush. They can stall for time by avoiding direct battle and then wait for Zerglings.
You are right that regeneration isn't a threat, but you won't be able to take the hatchery down before they have zerglings. If the hatchery is under threat, they can stall by attacking with drones, and then retreat.
However, I must say that most of the posters in this thread have no idea really how to play fastest let alone BB.
|
Haha, I'll play you. Rush maps are so incredibly easy.
|
lol. of course regenerate is the thing. they attack and retreat and then they have units. scv get weaker probe/drone not
|
[QUOTE]On September 09 2006 11:25 TheGreatOne wrote: There hasn't been a discussion on bloodbath in a long while so I thought I'd bring one back up. I know theres some good players on tl.net that play this map. I wanted to see what are some of the builds you guys use for this map. [QUOTE] TvZ - I use bbs 9 rax 9 rax 9 depot into quick m&m. [/QUOTE]
WRONG. Its 9 rax, 10 supply, 10 rax
[QUOTE]TvP - Same bbs but range first instead of stim.[/QUOTE]
WRONG. You dont make M&M vs toss on BB
[QUOTE]TvT - 8 rax / 9 rax 9 depot many people 6 rax so you gotta scout early.[/QUOTE]
WRONG. 9 rax, 10 supply , then factory. Many people 6 rax? Like 1 person out of 5 million?
[QUOTE]PvT - 9/10 zea rush into cannon rush but if you can tell there going to stop it I just get fast goon range and power 2 gate goon into dt or just mass goon.[/QUOTE]
Oh yeah cannon rush. LOL! You mean in the replay where you lost to me?
[QUOTE] PvZ - 10/11 zea rush into fast ups tech to templar archives.[/QUOTE]
I think you are planning too far ahead. Can you even survive to adun of citadel?
[QUOTE]ZvP - 9 pool into fast speed or just sunk turtle. Get the close minerals with hatches and just mass hydra/ling.[/QUOTE]
WRONG, You dont get speed vs toss
[QUOTE]ZvT - 12 pool 12 hat quick ass lurkers.[/QUOTE] WRONG 12 pool is too late. You cant pressure and harass terran. Its 9 pool, not 12.
[QUOTE]ZvZ - 9 pool or 12 pool into mass ling muta if necessary.[/QUOTE]
WRONG, Hydra ling works better on BB. On smaller maps like BB, Hydras are much better.
[QUOTE]These are just the strategys I usually use for each mu I wanted to see what other people think about them and what they do.[/QUOTE]
I think your strat blows balls
|
|
Hong Kong20321 Posts
what the hell this thread is like a year old lol
|
On September 03 2007 22:39 alffla wrote: what the hell this thread is like a year old lol
WRONG! 50½ weeks old.
|
|
|
|