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On July 06 2019 20:20 ProMeTheus112 wrote: i think i remember playing colo around the time that a lot of Terrans seemed to switch from doing a lot of 10/11min ~100 or 120pop pushes to often turtling to 200/200 with upgrades -_- there was some cool space tileset 3 player map that i haven't seen in a long time can't remember name. Why it's not around anymore, probably because natural expos were quite open so you can't do the usual wall in so it doesnt work in the end i guess^^ it was a cool map pretty popular at some point i like colo but it's quite awkward as P vs Z especially ofc.. lul. (seems you end up kinda having to canon wall-in again). and you can barely attack T ofc Are you thinking of rush hour? I think it was put back in around the time Colo was new.
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On July 06 2019 22:37 Kalent wrote: Jaedong playing against Bisu rn on his stream, it's a must-watch! Current score is Jaedong 0 - Bisu 3. It's an 'unknown' toss player but pretty much every pro and the entire community agrees it's Bisu after watching the playstyle and analyzing sim city/hotkeys on a replay. He's quite good! He just beat Larva as well! I only saw the final game against JD and the Larva game, but the play style was 100% Bisu. Hopefully he starts streaming soon.
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ALLEYCAT BLUES49782 Posts
pretty sure he has a month or two left
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On July 06 2019 23:38 BLinD-RawR wrote: pretty sure he has a month or two left
He's out on leave and practicing, he has been for the past couple of weeks (he's saved up his 'vacation' time and is using them now). 99% sure it's Bisu since the pros who are close to him and in contact with him have confirmed it as well. Also, if you watch the games there's no way it's not Bisu.
He has a little over a month left I think, I wonder if he'll start streaming right away or take more time to practice afterwards.
On July 06 2019 23:15 city42 wrote: He just beat Larva as well! I only saw the final game against JD and the Larva game, but the play style was 100% Bisu. Hopefully he starts streaming soon.
He's playing Larva again right now!
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Croatia9489 Posts
hahaha Larva is so happy after winning that game
did he just say "surprise, surprise, king is back"??
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ALLEYCAT BLUES49782 Posts
On July 06 2019 23:42 Kalent wrote:Show nested quote +On July 06 2019 23:38 BLinD-RawR wrote: pretty sure he has a month or two left He's out on leave and practicing, he has been for the past couple of weeks (he's saved up his 'vacation' time and is using them now). 99% sure it's Bisu since the pros who are close to him and in contact with him have confirmed it as well. Also, if you watch the games there's no way it's not Bisu. He has a little over a month left I think, I wonder if he'll start streaming right away or take more time to practice afterwards. Show nested quote +On July 06 2019 23:15 city42 wrote: He just beat Larva as well! I only saw the final game against JD and the Larva game, but the play style was 100% Bisu. Hopefully he starts streaming soon. He's playing Larva again right now!
I'm not saying its not him, I'm just pondering as to when hes actually fully back.
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On July 06 2019 18:14 Jealous wrote:Show nested quote +On July 06 2019 16:25 Highgamer wrote: I too find Colo very annoying in TvP because, without a ramp and with that highground right outside your choke, it's always a real fight to not die to a (proxy) 2gate, the build gets even stronger than it is by default. I tend to speed up my siege-mode to do well against it... but then you can't do anything if P just goes for that in-base 12nex which, conveniently, is not really bunkerable.
Still I don't down-vote any maps because A) for the challenge to play a disadvantageous/disliked map, the pressure to adapt and B) you never know when the training on exactly such a map might come in handy. Getting 2 Fac high ground siege contained is equally unpleasant IMO so it balances out.
Well, I don't think it balances out, because P can always avoid to get contained against a 2fact (by playing any safe build), whereas T has no way to avoid multiple goons on that highground banging on the door before T can even have a tank with siege. The one thing is an avoidable issue and the other is a situation that you cannot avoid, that Protoss can force on you.
I don't say it's imba or unbeatable or anything.
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after asking in chat it sounded like they thought it was really him, but who knows. Having bisu back and in shape for next season would be a dream
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On July 07 2019 00:20 Highgamer wrote:Show nested quote +On July 06 2019 18:14 Jealous wrote:On July 06 2019 16:25 Highgamer wrote: I too find Colo very annoying in TvP because, without a ramp and with that highground right outside your choke, it's always a real fight to not die to a (proxy) 2gate, the build gets even stronger than it is by default. I tend to speed up my siege-mode to do well against it... but then you can't do anything if P just goes for that in-base 12nex which, conveniently, is not really bunkerable.
Still I don't down-vote any maps because A) for the challenge to play a disadvantageous/disliked map, the pressure to adapt and B) you never know when the training on exactly such a map might come in handy. Getting 2 Fac high ground siege contained is equally unpleasant IMO so it balances out. Well, I don't think it balances out, because P can always avoid to get contained against a 2fact (by playing any safe build), whereas T has no way to avoid multiple goons on that highground banging on the door before T can even have a tank with siege. The one thing is an avoidable issue and the other is a situation that you cannot avoid, that Protoss can force on you. Ah yes, I forgot, Protoss OP, need nerf, Terran noble manly race, yes yes I remember now.
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On July 07 2019 00:24 Jealous wrote:Show nested quote +On July 07 2019 00:20 Highgamer wrote:On July 06 2019 18:14 Jealous wrote:On July 06 2019 16:25 Highgamer wrote: I too find Colo very annoying in TvP because, without a ramp and with that highground right outside your choke, it's always a real fight to not die to a (proxy) 2gate, the build gets even stronger than it is by default. I tend to speed up my siege-mode to do well against it... but then you can't do anything if P just goes for that in-base 12nex which, conveniently, is not really bunkerable.
Still I don't down-vote any maps because A) for the challenge to play a disadvantageous/disliked map, the pressure to adapt and B) you never know when the training on exactly such a map might come in handy. Getting 2 Fac high ground siege contained is equally unpleasant IMO so it balances out. Well, I don't think it balances out, because P can always avoid to get contained against a 2fact (by playing any safe build), whereas T has no way to avoid multiple goons on that highground banging on the door before T can even have a tank with siege. The one thing is an avoidable issue and the other is a situation that you cannot avoid, that Protoss can force on you. Ah yes, I forgot, Protoss OP, need nerf, Terran noble manly race, yes yes I remember now.
Well if you can't point out what's wrong about my post I guess you lose.
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On July 07 2019 00:57 Highgamer wrote:Show nested quote +On July 07 2019 00:24 Jealous wrote:On July 07 2019 00:20 Highgamer wrote:On July 06 2019 18:14 Jealous wrote:On July 06 2019 16:25 Highgamer wrote: I too find Colo very annoying in TvP because, without a ramp and with that highground right outside your choke, it's always a real fight to not die to a (proxy) 2gate, the build gets even stronger than it is by default. I tend to speed up my siege-mode to do well against it... but then you can't do anything if P just goes for that in-base 12nex which, conveniently, is not really bunkerable.
Still I don't down-vote any maps because A) for the challenge to play a disadvantageous/disliked map, the pressure to adapt and B) you never know when the training on exactly such a map might come in handy. Getting 2 Fac high ground siege contained is equally unpleasant IMO so it balances out. Well, I don't think it balances out, because P can always avoid to get contained against a 2fact (by playing any safe build), whereas T has no way to avoid multiple goons on that highground banging on the door before T can even have a tank with siege. The one thing is an avoidable issue and the other is a situation that you cannot avoid, that Protoss can force on you. Ah yes, I forgot, Protoss OP, need nerf, Terran noble manly race, yes yes I remember now. Well if you can't point out what's wrong about my post I guess you lose. Why bother if you're just going to stop responding like last time? No thanks, done wasting my time on that.
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edit: ye, checked on that. To you I responed I think, not to the guy who posted a bit of ladder-rage-rhetoric of mine as if that was my in-my-right-mind position. That ad hominem part ended the room for discussion for me at the time. But you and me were not getting anywhere anymore either, that's right. We don't have to pick that up again. The caricature of a principal position of "Protoss OP, nerf, noble Terrans" is doing me wrong here though, that position is only for jokes. In serious posts like here I try to be precise in the points that I'm trying to make on that topic and scrutinize critique carefully, hope you can see that.
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Any1 have the vods of the Bisu games vs JD/Larva?
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On July 07 2019 03:01 TT1 wrote: Any1 have the vods of the Bisu games vs JD/Larva? Do Afreeca vods work?
Larva vod Game 1 starts at 1 hr 56 min, game 2 @ 2 hr 50 min.
Jaedong vod Game 1 @ 1 hr 11 min, game 2 @ 1 hr 20 min, game 3 @ 1 hr 56 min, game 4 @ 2 hr 7 min
edit: beaten to it
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You don't have to understand Korean to appreciate the chat during those games.
ㅇㅅㅌㅅ
ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
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![[image loading]](https://i.imgur.com/XqE9WrP.jpg)
![[image loading]](https://i.imgur.com/po4U9Ag.jpg)
![[image loading]](https://i.imgur.com/GtHS1Id.jpg)
That's so cool, seeing these seasoned progamers react because something exciting is about to happen. (Well, seems normal behaviour for larva, but JD was like "ooo-oooooh?", too.)
Sick that that first game vs JD happened like that...
edit: lol, and that vs Larva xD
Unfortunatelly I cannot watch the vods except for the "Larva vod" for some reason: What does this say? + Show Spoiler +
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On July 06 2019 22:50 Dazed. wrote:Show nested quote +On July 06 2019 20:20 ProMeTheus112 wrote: i think i remember playing colo around the time that a lot of Terrans seemed to switch from doing a lot of 10/11min ~100 or 120pop pushes to often turtling to 200/200 with upgrades -_- there was some cool space tileset 3 player map that i haven't seen in a long time can't remember name. Why it's not around anymore, probably because natural expos were quite open so you can't do the usual wall in so it doesnt work in the end i guess^^ it was a cool map pretty popular at some point i like colo but it's quite awkward as P vs Z especially ofc.. lul. (seems you end up kinda having to canon wall-in again). and you can barely attack T ofc Are you thinking of rush hour? I think it was put back in around the time Colo was new. yes thats the one!! on Rush Hour it mentions open natural bringing advantage to T vs Z, and not to Z vs P surprisingly. Mmmh, would it be standard to forge FE on that map despite being in such a setup.. anyway i remember lots of ggs on that map
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