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BW General Discussion - Page 293

Forum Index > BW General
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Prev 1 291 292 293 294 295 503 Next
WaterSerpentM
Profile Joined November 2018
United Kingdom139 Posts
July 05 2019 01:36 GMT
#5841
maybe im lacking vocabulary, because i dont know what "veto" or "afaik" means
CadenZie
Profile Blog Joined May 2010
Korea (South)545 Posts
July 05 2019 01:47 GMT
#5842
holy
WaterSerpentM
Profile Joined November 2018
United Kingdom139 Posts
Last Edited: 2019-07-05 01:53:29
July 05 2019 01:50 GMT
#5843
oh wow its caden, i like watching you play btw
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
July 05 2019 01:56 GMT
#5844
What does vocabulary mean?
kwark_uk: @father_sc learn to play maybe?
WaterSerpentM
Profile Joined November 2018
United Kingdom139 Posts
July 05 2019 01:57 GMT
#5845
On July 05 2019 10:56 9-BiT wrote:
What does vocabulary mean?


words you know/use
Jealous
Profile Blog Joined December 2011
10260 Posts
July 05 2019 01:59 GMT
#5846
On July 05 2019 10:36 WaterSerpentM wrote:
maybe im lacking vocabulary, because i dont know what "veto" or "afaik" means

Google!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
WaterSerpentM
Profile Joined November 2018
United Kingdom139 Posts
July 05 2019 02:03 GMT
#5847
On July 05 2019 10:59 Jealous wrote:
Show nested quote +
On July 05 2019 10:36 WaterSerpentM wrote:
maybe im lacking vocabulary, because i dont know what "veto" or "afaik" means

Google!


oh, basically banning maps
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
July 05 2019 04:53 GMT
#5848
On July 05 2019 08:19 WaterSerpentM wrote:
Show nested quote +
On July 05 2019 08:16 Jealous wrote:
On July 05 2019 07:41 WaterSerpentM wrote:
On July 05 2019 07:35 Jealous wrote:
On July 05 2019 07:06 WaterSerpentM wrote:
There are a couple thing bothering me about the current ranked/ladder maps

1. The Colosseum Map, you probably already know that, there is Zerg creep on the very narrow choke, this means that Zerg can put down proxy sunkens without a hatchery, this in my opinion, is very bias on Zergs favor.

2. There are some Maps; Ground_Zero_2.0_iCCup, CircuitBreakers, Overwatch, that does not allow proxy buildings at all because there are things in the way.

what is your opinion?

My opinion is that map balance/factors are not the main reason you are losing your games.


i wasn't talking about my losses, please do not stereotype

I know how to beat the proxy sunken, i was just giving my opinion

You were asking us for ours, not the other way around btw. Opinions are like assholes, in the sense that even 1100 MMR players have them.


ye well it was quite off topic

btw ive just started ladder, i have made it up to 1356 so far with a 52% win rate

Jokes aside that's pretty impressive given your first post's advice. You've progressed quickly.
Aldaris was the good guy of Brood War.
WaterSerpentM
Profile Joined November 2018
United Kingdom139 Posts
July 05 2019 14:47 GMT
#5849
On July 05 2019 13:53 RWLabs wrote:
Show nested quote +
On July 05 2019 08:19 WaterSerpentM wrote:
On July 05 2019 08:16 Jealous wrote:
On July 05 2019 07:41 WaterSerpentM wrote:
On July 05 2019 07:35 Jealous wrote:
On July 05 2019 07:06 WaterSerpentM wrote:
There are a couple thing bothering me about the current ranked/ladder maps

1. The Colosseum Map, you probably already know that, there is Zerg creep on the very narrow choke, this means that Zerg can put down proxy sunkens without a hatchery, this in my opinion, is very bias on Zergs favor.

2. There are some Maps; Ground_Zero_2.0_iCCup, CircuitBreakers, Overwatch, that does not allow proxy buildings at all because there are things in the way.

what is your opinion?

My opinion is that map balance/factors are not the main reason you are losing your games.


i wasn't talking about my losses, please do not stereotype

I know how to beat the proxy sunken, i was just giving my opinion

You were asking us for ours, not the other way around btw. Opinions are like assholes, in the sense that even 1100 MMR players have them.


ye well it was quite off topic

btw ive just started ladder, i have made it up to 1356 so far with a 52% win rate

Jokes aside that's pretty impressive given your first post's advice. You've progressed quickly.


Thanks, good to know
Models
Profile Joined March 2019
Canada88 Posts
July 05 2019 15:45 GMT
#5850
So your suggestion is all maps are the exact same? lol
this guy was SO BAD that you could not predict what he was going to do
WaterSerpentM
Profile Joined November 2018
United Kingdom139 Posts
Last Edited: 2019-07-05 16:02:00
July 05 2019 15:46 GMT
#5851
On July 06 2019 00:45 Models wrote:
So your suggestion is all maps are the exact same? lol


not really

i get your point, and its true
Columbo1
Profile Joined May 2015
8 Posts
July 05 2019 17:21 GMT
#5852
somebody already came up with the idea of different maps for different Ranks. The better your rank gets, the maps will get more complex.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
Last Edited: 2019-07-05 18:23:45
July 05 2019 18:15 GMT
#5853
You guys are douchebags lol

Every map has advantages and disadvantages. Where you can build buildings is one of these, but it isn't the most important one. As you play and learn more you will see other benefits that different races get from each map.

I can't speak for each map, but sometimes when areas of the map are unbuildable it is more about nerfing terran mech than preventing proxies. Terran players like to build turrets to support their armies and sometimes it can make terran too powerful on that particular map so, so part of the map is made unbuildable.

Neutral creep can be used for a few things, but on a map like Colloseum, it is so that zerg's can defend both their natural and main with the same group of sunken colonies. Otherwise Zerg players would be forced to spend extra money on creep colonies, always use 3 hatch builds, or use unusual strategies every time they played on Colloseum. Even though the neutral creep is meant to help Zergs defend, it can also be an opportunity to attack with a forward sunken colony. Usually good players can defeat this strategy though.
Why would I play sctoo when I can play BW?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
July 05 2019 20:21 GMT
#5854
On July 06 2019 03:15 puppykiller wrote:
You guys are douchebags lol

Every map has advantages and disadvantages. Where you can build buildings is one of these, but it isn't the most important one. As you play and learn more you will see other benefits that different races get from each map.

I can't speak for each map, but sometimes when areas of the map are unbuildable it is more about nerfing terran mech than preventing proxies. Terran players like to build turrets to support their armies and sometimes it can make terran too powerful on that particular map so, so part of the map is made unbuildable.

Neutral creep can be used for a few things, but on a map like Colloseum, it is so that zerg's can defend both their natural and main with the same group of sunken colonies. Otherwise Zerg players would be forced to spend extra money on creep colonies, always use 3 hatch builds, or use unusual strategies every time they played on Colloseum. Even though the neutral creep is meant to help Zergs defend, it can also be an opportunity to attack with a forward sunken colony. Usually good players can defeat this strategy though.
Cant a maps sum of advantages and disadvantages be something that we can rightfully complain about? Like, Colo for instance has a weirdly designed and cramped main base. Annoying as shit for terrans and protosses, and given the map isnt well loved for other gameplay reasons, I certainly think its fair for anyone to hark on collos main. Mediocre map, bad feature...
Never say Die! ||| Fight you? No, I want to kill you.
jinjin5000
Profile Joined May 2010
United States1470 Posts
July 05 2019 20:30 GMT
#5855
On July 06 2019 05:21 Dazed. wrote:
Show nested quote +
On July 06 2019 03:15 puppykiller wrote:
You guys are douchebags lol

Every map has advantages and disadvantages. Where you can build buildings is one of these, but it isn't the most important one. As you play and learn more you will see other benefits that different races get from each map.

I can't speak for each map, but sometimes when areas of the map are unbuildable it is more about nerfing terran mech than preventing proxies. Terran players like to build turrets to support their armies and sometimes it can make terran too powerful on that particular map so, so part of the map is made unbuildable.

Neutral creep can be used for a few things, but on a map like Colloseum, it is so that zerg's can defend both their natural and main with the same group of sunken colonies. Otherwise Zerg players would be forced to spend extra money on creep colonies, always use 3 hatch builds, or use unusual strategies every time they played on Colloseum. Even though the neutral creep is meant to help Zergs defend, it can also be an opportunity to attack with a forward sunken colony. Usually good players can defeat this strategy though.
Cant a maps sum of advantages and disadvantages be something that we can rightfully complain about? Like, Colo for instance has a weirdly designed and cramped main base. Annoying as shit for terrans and protosses, and given the map isnt well loved for other gameplay reasons, I certainly think its fair for anyone to hark on collos main. Mediocre map, bad feature...



Stale stale stale
Highgamer
Profile Joined October 2015
1444 Posts
Last Edited: 2019-07-06 07:31:01
July 06 2019 07:25 GMT
#5856
I too find Colo very annoying in TvP because, without a ramp and with that highground right outside your choke, it's always a real fight to not die to a (proxy) 2gate, the build gets even stronger than it is by default. I tend to speed up my siege-mode to do well against it... but then you can't do anything if P just goes for that in-base 12nex which, conveniently, is not really bunkerable.

Still I don't down-vote any maps because A) for the challenge to play a disadvantageous/disliked map, the pressure to adapt and B) you never know when the training on exactly such a map might come in handy.
Jealous
Profile Blog Joined December 2011
10260 Posts
July 06 2019 09:14 GMT
#5857
On July 06 2019 16:25 Highgamer wrote:
I too find Colo very annoying in TvP because, without a ramp and with that highground right outside your choke, it's always a real fight to not die to a (proxy) 2gate, the build gets even stronger than it is by default. I tend to speed up my siege-mode to do well against it... but then you can't do anything if P just goes for that in-base 12nex which, conveniently, is not really bunkerable.

Still I don't down-vote any maps because A) for the challenge to play a disadvantageous/disliked map, the pressure to adapt and B) you never know when the training on exactly such a map might come in handy.

Getting 2 Fac high ground siege contained is equally unpleasant IMO so it balances out.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-07-06 13:02:54
July 06 2019 11:20 GMT
#5858
i think i remember playing colo around the time that a lot of Terrans seemed to switch from doing a lot of 10/11min ~100 or 120pop pushes to often turtling to 200/200 with upgrades -_-
there was some cool space tileset 3 player map that i haven't seen in a long time can't remember name. Why it's not around anymore, probably because natural expos were quite open so you can't do the usual wall in so it doesnt work in the end i guess^^ it was a cool map pretty popular at some point
i like colo but it's quite awkward as P vs Z especially ofc.. lul. (seems you end up kinda having to canon wall-in again). and you can barely attack T ofc
Wonk
Profile Joined March 2017
546 Posts
July 06 2019 13:14 GMT
#5859
Anybody got an idea who the casters for tomorrow's ASL are if tasteless is still on holiday? It's JD's group so I'm hoping it's artosis/cadenzie again plz
Kalent
Profile Joined March 2011
Canada253 Posts
Last Edited: 2019-07-06 13:37:42
July 06 2019 13:37 GMT
#5860
Jaedong playing against Bisu rn on his stream, it's a must-watch! Current score is Jaedong 0 - Bisu 3.
It's an 'unknown' toss player but pretty much every pro and the entire community agrees it's Bisu after watching the playstyle and analyzing sim city/hotkeys on a replay. He's quite good!
Korean-Canadian who spends way too much time on Afreeca
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