• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:50
CEST 05:50
KST 12:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation12$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The GOAT ranking of GOAT rankings
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [G] Progamer Settings ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 524 users

The Antrax Edge

Forum Index > BW General
Post a Reply
1 2 3 Next All
Physician *
Profile Blog Joined January 2004
United States4146 Posts
August 10 2006 13:35 GMT
#1
An introduction to a StarCraft player from Peru, Cusco and his extensive and very smart analysis of Protoss mineral mining. An article with relevance and interesting applications to both map making and gaming, with particular impact to Protoss "macro".

I met a StarCraft gamer, a while back when I worked at GG.net and I had opened their Spanish forum. At that time he had read one of my medically oriented articles about the possible trauma's any keyboard warrior or pc gamers could encounter. He sent me some very sharp observations and ideas about a possible article going a little deeper into the possible impact gaming can have on the developing mind. By itself the advice and comments surprised me, but when I discovered that the man in question was an informatics engineer, a slave to the physical sciences and not a psychology major, I knew that a very highly developed thinking entity had just tried to communicate with me.

http://www.sclegacy.com/showthread.php?p=58861#post58861

Thanks for reading on ~
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
August 10 2006 13:44 GMT
#2
I liked it.

It might get confusing in the middle though.
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
karelen
Profile Joined October 2003
Sweden2407 Posts
August 10 2006 13:55 GMT
#3
interesting stuff, never really thought about "probe wandering" and its implications before.
zzzzzz
DarK]N[exuS
Profile Joined April 2006
China1441 Posts
August 10 2006 13:57 GMT
#4
I read through the whole thing, and though it's a little complicated I definitely learned some stuff. Great article, thanks for pointing it out.
Where joy exists despair will always beckon.
JoMal
Profile Blog Joined April 2006
Trinidad/Tobago1177 Posts
August 10 2006 14:09 GMT
#5
Nice Read
Oh you mad cause i'm stylin on you
dronebabo
Profile Blog Joined December 2003
10866 Posts
August 10 2006 14:46 GMT
#6
--- Nuked ---
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
August 10 2006 14:55 GMT
#7
Agreed with above poster. Good read. However, ingame situations will never allow for just 2probes per patch and then stopping. Gotta keep building to recover from economy harasses even though that will increase wandering.
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
Sir.Kimmel
Profile Blog Joined May 2006
United States785 Posts
August 10 2006 15:09 GMT
#8
SO lets say there are 4 patches of mine

one north of the nexus

one south

one east

one west



having more than 8 would be worthless than ?
Lets throw in Canada into the mix and we can rename our country to Camerico. --Klogon
L!MP
Profile Joined March 2003
Australia2067 Posts
August 10 2006 16:30 GMT
#9
interesting article, and it could certainly come in handy if you're trying to make an all-in build or timing rush so that you're not wasting money on probes when they'd otherwise decrease speed and productivity. apart from that though, its applications are minimal. some areas can adapt that optimum mineral patch style (particularly islands), but in most place it'd muck up aesthetics and free movement of other units who need to pass by.

it is useful in that in late game maxed out situations we now know how many probes to keep and how many to sacrafice. for map makers to be honest i can't see them adopting this style of mineral alignment simply because most maps are mirror maps anyway so it makes little difference regarding play style other than perhaps expansion preference. the only thing i can see it promote is faster all-in attacks and possibly a faster progression into lategame. and to be honest, roaming doesn't seem like a problem worth addressing to me.. on low mineral maps anyway. i'd prefer better gameplay and aesthetics over the space consuming mineral design he has suggested.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
August 10 2006 16:47 GMT
#10
This is really interesting but I find the implications rather confusing...all I can get from it is that sometimes its a lot more efficient to add more expos instead of more probes?
But Garimto was always more than just a Protoss...
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 10 2006 17:06 GMT
#11
I"ll read it tomorrow when i'm groggy and busted from getting my wisdom teeth pulled =(.
hopefully this article can restore some of that lost wisdom in me.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
August 10 2006 18:27 GMT
#12
When he talks about the dsitribution of probes among more than 1 expansion instead of just 1 main, he doesn't really take into account the cost of the expansion I think.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 10 2006 23:48 GMT
#13
Fascinating.
What fun is it being cool if you can’t wear a sombrero?
TheosEx
Profile Blog Joined July 2006
United States894 Posts
August 11 2006 00:11 GMT
#14
I've already known about "Probe Wandering" but I thought it was a good thing. It helps you split your Probes in the beginning of the game and it also helps manage your minerals throughout the game. I know Wandering increases as you get more Probes, but the point is, like a few posts above me said, you have to make up for harass and transfers. There's also times when you have to build Cannons within your Mineral line and this changes your Probe behavior alot.

Otherwise, it was pretty interesting to see all the math of a perfect Protoss world
ShabZzoY!
Profile Joined July 2004
Great Britain760 Posts
August 11 2006 00:19 GMT
#15
Its only a good thing very early on

If it didnt exist then 2 probes per block would give you optimal in any normal mineral setup
Response
Profile Blog Joined April 2004
United States1936 Posts
August 11 2006 00:39 GMT
#16
building the extra probes for protoss in the long run is still efficient cuz think about when you expand but only have two probes per patch....then you're back down to one per patch or you just dont maynard at all and you're basically making you're expand take forever to build....the mining thing is closer to 2.5 anyways
the REAL ReSpOnSe
SChasu
Profile Joined October 2003
United States1505 Posts
August 11 2006 00:40 GMT
#17
although ive known about this in detail for a while, it was a very good read still . thx for the research antrax
totalbiscuit is awful at casting.
MyLittlePwny
Profile Joined July 2006
Canada171 Posts
August 11 2006 01:00 GMT
#18
Very informative, well written articel that gives us futher insight into one aspect of theorycraft. It also shows how complex starcraft is, i shall forward this to the next person ask's me for a "strategy" to win instead of trying to explain strategy is useless without a fundamental understanding of not just starcraft but of war in general. Many people fail to really grasp how important econ, recon, and interpitation are, not just in commiting to a strategy but in order to recognizing when a strategy _will always_ work in game situations (or even real life. mr.bush who created a war of ideals which cannot be won by conventional means/warfare when it has the best conventional militry means in the world show's a lacking perception of conflict on he's behalf.
i dont mean to hijack thread but it is a very good example. When Mr.Bush decleared the oppisition as _evil_ he created a war in which there is no room for negioation or settlement (who would make peace with what has been defined as evil?)

See the bigger picture, the larger context of what you see your oppenent doign rather then what he wishes you too see because if you do not he controls the course of events and your influence or power is diminished.
When all else fails, Blame the guy who cant speak english.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
August 11 2006 02:10 GMT
#19
the question is: Do we want to reach max probes easier? this would make expanding even more efficient, this would higher the mineral/gas ratio too.

lets think of the impact this would have on gameplay:
reaching max workers easier would help T and P a bit since Z never goes for max drones. Higher mineral/gas ratio, though would lead to T>Z and Z>P. Ofcourse the changes would be really small, but overall it would help T in TvZ and I think the effects kinda cancel eachother out in PvZ.

I guess it's another incalculation map makers have to do while making their maps. It's another variable.
Moderatorsometimes I get intimidated by the size of my right testicle
Knickknack
Profile Joined February 2004
United States1187 Posts
August 11 2006 06:45 GMT
#20
Good work! I added a link at my website, www.artofprotoss.vze.com. I understood the most of what you consdier in this article beforehand, but you investegated in detail, and presented it well.

I was considering issues related to this a shortly ago. I was wondering about 2nexus vs. 3nexus, vs. 1fact cc early timed attack. Thread can be found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=42251
One issue was mins lost by transfering probes. Another issue was about just how much more mineral patches increases income with the same ammout of workers, most importantly, max at min and nat. Also, consider less workers with more minerals. Perhaps you could shed some light on this.

Sure, the article does lead itself to much practical application, that was not already known, but it goes into detail and sums things up well. It seems a great idea to me to start playing around with mineral layouts more, if not to create maps with 4x4 main mineral layouts.
| www.ArtofProtoss.vze.com |
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #4 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 235
RuFF_SC2 141
Livibee 87
ProTech56
StarCraft: Brood War
PianO 308
Bale 28
Dota 2
monkeys_forever649
NeuroSwarm85
febbydoto10
League of Legends
JimRising 1027
Counter-Strike
Stewie2K488
Coldzera 202
Super Smash Bros
hungrybox445
Heroes of the Storm
Khaldor96
Other Games
summit1g10204
shahzam491
ViBE185
Maynarde163
ToD67
Organizations
Other Games
gamesdonequick45256
BasetradeTV78
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH307
• Hupsaiya 101
• Light_VIP 36
• practicex 12
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2066
Other Games
• Scarra1348
Upcoming Events
RSL Revival
6h 11m
ByuN vs SHIN
Clem vs Reynor
OSC
9h 11m
Replay Cast
20h 11m
RSL Revival
1d 6h
Classic vs Cure
FEL
1d 12h
OSC
1d 16h
RSL Revival
2 days
FEL
2 days
FEL
2 days
CSO Cup
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.