[H] Counter to 1 Fact Command Center in PvT??
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Seraphim
United States4467 Posts
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b_unnies
3579 Posts
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Seraphim
United States4467 Posts
By that time, my 2nd nexus is still warping...are you sure there's no easier way? | ||
ROOTheognis
United States4482 Posts
dt drop into double expo reaver into double expo hehe fact cc is a strong macro build but its quite weak vs early cheese like that because they have too many places to defend | ||
ROOTheognis
United States4482 Posts
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Drowsy
United States4876 Posts
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Seraphim
United States4467 Posts
Could please give me the build order for DT Drop, DT rush, and reaver build? I never do these, because I never know the build orders...I always play straight-up...maybe that's why I'm losing so much... ![]() | ||
Protoss-Fighting
United States814 Posts
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ROOTheognis
United States4482 Posts
in all honesty if u sense a fact cc coming by seeing a third depot before 2nd fact (a hint to a 1 fact build) go 1 gate range into expo. ur nexus will be up before his CC lands and ull have a quick macro advantage. | ||
skyglow1
New Zealand3962 Posts
If you suspect 1 fact cc, you either go on the extreme offensive or more "passive" way. I prefer the passive macro way, where you immediately cut probe production and goons if you really need to and get a 2nd expo. Then pump probes like mad and add a large number of gateways. You could also add a third gate and robo to try bulldog and break his defense, but I find that more risky. If you choose the macro way, its important you contain him with your army. You can let him have his expo, just don't let him harass you with vults which is a big problem when you have 3 bases. Obs should be able to see drops coming too if he tries that. Make him feel really choked and blocked in by always keeping your army just beyond his. Other things you can do are if you have started your expo, add a robo and go reaver or 4 dt drop to harass the crap out of him after he has expoed. While you doing this you expo to get 3 bases. | ||
DeadVessel
United States6269 Posts
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micronesia
United States24555 Posts
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itzme_petey
United States1400 Posts
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amoxicilline
France1124 Posts
and I don't think going dt drop every game , hoping he goes 1 fac cc is a good idea too | ||
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micronesia
United States24555 Posts
On July 30 2006 03:32 amoxicilline wrote: I don't get how you can go dt drop AFTER having scouted 1 fac cc, this will just be late ... and I don't think going dt drop every game , hoping he goes 1 fac cc is a good idea too The easiest solution is to keep your scouting worker alive long enough to see his factory count or number of supply depots etc. Also, the intel you get from you first zeolot or goon going up his blocked ramp can tell you whether or not to go for dt drop, and it isn't too late yet at that point if you like getting the robotics facility fairly early. | ||
DeadVessel
United States6269 Posts
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Seraphim
United States4467 Posts
Can anyone tell me a list of certain buildings that are built, what certain builds could occur? For example, Yochibow mentioned that if he built a 3rd depot before 2nd fact, it's fast expo. Thanks Yochibow! Could you please what other signs could lead to otehr builds? Thanks so much | ||
Seraphim
United States4467 Posts
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decafchicken
United States19928 Posts
On July 29 2006 21:34 Darknite721 wrote: by the time i scout it his build, he already has SCV's Maynarding... Are you scouting with like 15th probe or something? | ||
Seraphim
United States4467 Posts
On July 30 2006 12:11 decafchicken wrote: Are you scouting with like 15th probe or something? I scout frequently, so, it's the second time I scout....my first probe dies too quickly | ||
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