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[H] Counter to 1 Fact Command Center in PvT??

Forum Index > Brood War Strategy
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1 2 3 Next All
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 29 2006 12:00 GMT
#1
The title is pretty self-explanatory. Please help!!
Hermes | Bisu[Shield] Fighting~!
b_unnies
Profile Blog Joined March 2006
3579 Posts
July 29 2006 12:16 GMT
#2
double expo
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 29 2006 12:34 GMT
#3
by the time i scout it his build, he already has SCV's Maynarding...

By that time, my 2nd nexus is still warping...are you sure there's no easier way?
Hermes | Bisu[Shield] Fighting~!
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
July 29 2006 12:37 GMT
#4
double expo and macro good.
dt drop into double expo
reaver into double expo

hehe fact cc is a strong macro build but its quite weak vs early cheese like that because they have too many places to defend
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
July 29 2006 12:37 GMT
#5
or just bulldog
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2006-07-29 12:46:38
July 29 2006 12:38 GMT
#6
No, there isn't, you'll just have to learn to double expo and out macro him, and if you are new or have poor mechanical skills, you'll pretty much have to go allin with a shuttle of zeals and a group of goons, though dts or reavers might be able to get a fast win for you if you can keep him from scouting it.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 29 2006 12:38 GMT
#7
hmm....thanks

Could please give me the build order for DT Drop, DT rush, and reaver build?

I never do these, because I never know the build orders...I always play straight-up...maybe that's why I'm losing so much...
Hermes | Bisu[Shield] Fighting~!
Protoss-Fighting
Profile Joined October 2005
United States814 Posts
July 29 2006 13:13 GMT
#8
you need to x2 expo and slow down on probe production, and macro like hell, dont waste to much money on canons and stuff, you need every unit you can get, + more, stay at his choke when he comes out attack with goons, when he sieges go back, this stalls time for reinforcement units, also 2 stormers in shuttle helps alot.
aka NrG.GoDz, nH.GoDz, GoDz[h20], GoDz[sK] (regretably) you get the picture. :p
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
July 29 2006 13:35 GMT
#9
u dont have to cheese to win vs fact cc. u just need to have good timing and good macro.

in all honesty if u sense a fact cc coming by seeing a third depot before 2nd fact (a hint to a 1 fact build) go 1 gate range into expo. ur nexus will be up before his CC lands and ull have a quick macro advantage.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
July 29 2006 14:29 GMT
#10
I think the most important thing when facing 1 fact CC is scouting. When your first goons arrive at his ramp, you should be thinking very hard about what build he could be going. How many marines are there? 4? If its 5+ then its probably going to be a joyo or FD rush, but theres a chance it won't be. If its 4 with 1 early tank then its probably going to be fast expo or drop. It could be a 2 fact build though, just keep checking how many units he has on his ramp. If he has siege early then thats probably 1 fact cc or it could be drop (less viable on cliffless nat maps of course).

If you suspect 1 fact cc, you either go on the extreme offensive or more "passive" way. I prefer the passive macro way, where you immediately cut probe production and goons if you really need to and get a 2nd expo. Then pump probes like mad and add a large number of gateways. You could also add a third gate and robo to try bulldog and break his defense, but I find that more risky.

If you choose the macro way, its important you contain him with your army. You can let him have his expo, just don't let him harass you with vults which is a big problem when you have 3 bases. Obs should be able to see drops coming too if he tries that. Make him feel really choked and blocked in by always keeping your army just beyond his.

Other things you can do are if you have started your expo, add a robo and go reaver or 4 dt drop to harass the crap out of him after he has expoed. While you doing this you expo to get 3 bases.
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
July 29 2006 15:06 GMT
#11
really, if you scout it it shouldn't be a big problem, you seem to be saying scouting is the problem, just learn how to read the signs really. if he FEs dble expo and mass gates. also it doesn't hurt to do storm drops to hurt his eco. I will just slow him down more and allow you to expo and get carrs or arbs.
micronesia
Profile Blog Joined July 2006
United States24768 Posts
July 29 2006 16:49 GMT
#12
If you take the passive, double expo approach to responding to his fe, then if he's good you might expect him to do a strong timing push. Assuming you hold it off by making the right call about when to stop probe production, how many gates to add etc, immediately work on taking over the map while he recovers from the failed push and remains contained.
ModeratorThere are animal crackers for people and there are people crackers for animals.
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
July 29 2006 18:26 GMT
#13
dts drops was the best answer. slow him down as much as possible.
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
amoxicilline
Profile Joined August 2005
France1124 Posts
July 29 2006 18:32 GMT
#14
I don't get how you can go dt drop AFTER having scouted 1 fac cc, this will just be late ...

and I don't think going dt drop every game , hoping he goes 1 fac cc is a good idea too
micronesia
Profile Blog Joined July 2006
United States24768 Posts
July 29 2006 18:47 GMT
#15
On July 30 2006 03:32 amoxicilline wrote:
I don't get how you can go dt drop AFTER having scouted 1 fac cc, this will just be late ...

and I don't think going dt drop every game , hoping he goes 1 fac cc is a good idea too


The easiest solution is to keep your scouting worker alive long enough to see his factory count or number of supply depots etc. Also, the intel you get from you first zeolot or goon going up his blocked ramp can tell you whether or not to go for dt drop, and it isn't too late yet at that point if you like getting the robotics facility fairly early.
ModeratorThere are animal crackers for people and there are people crackers for animals.
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
July 30 2006 02:28 GMT
#16
dt drops seem to gas heavy to me TT;; you can contain and slow his expo immensly by having 1 dt outside in the expo area b/c it will be a little b4 he gets scan.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 30 2006 02:42 GMT
#17
Hmm...so bascially you're saying to keep my scouting probe alive is very important? Basically, after I know where he is, I just let it die :D....maybe that's not so good.

Can anyone tell me a list of certain buildings that are built, what certain builds could occur?

For example, Yochibow mentioned that if he built a 3rd depot before 2nd fact, it's fast expo. Thanks Yochibow! Could you please what other signs could lead to otehr builds? Thanks so much
Hermes | Bisu[Shield] Fighting~!
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 30 2006 02:43 GMT
#18
And also, what if he blocks in?
Hermes | Bisu[Shield] Fighting~!
decafchicken
Profile Blog Joined January 2005
United States20158 Posts
July 30 2006 03:11 GMT
#19
On July 29 2006 21:34 Darknite721 wrote:
by the time i scout it his build, he already has SCV's Maynarding...


Are you scouting with like 15th probe or something?
how reasonable is it to eat off wood instead of your tummy?
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 30 2006 03:19 GMT
#20
On July 30 2006 12:11 decafchicken wrote:
Show nested quote +
On July 29 2006 21:34 Darknite721 wrote:
by the time i scout it his build, he already has SCV's Maynarding...


Are you scouting with like 15th probe or something?


I scout frequently, so, it's the second time I scout....my first probe dies too quickly
Hermes | Bisu[Shield] Fighting~!
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