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[H] Counter to 1 Fact Command Center in PvT??

Forum Index > Brood War Strategy
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Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 29 2006 12:00 GMT
#1
The title is pretty self-explanatory. Please help!!
Hermes | Bisu[Shield] Fighting~!
b_unnies
Profile Blog Joined March 2006
3579 Posts
July 29 2006 12:16 GMT
#2
double expo
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 29 2006 12:34 GMT
#3
by the time i scout it his build, he already has SCV's Maynarding...

By that time, my 2nd nexus is still warping...are you sure there's no easier way?
Hermes | Bisu[Shield] Fighting~!
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
July 29 2006 12:37 GMT
#4
double expo and macro good.
dt drop into double expo
reaver into double expo

hehe fact cc is a strong macro build but its quite weak vs early cheese like that because they have too many places to defend
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
July 29 2006 12:37 GMT
#5
or just bulldog
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2006-07-29 12:46:38
July 29 2006 12:38 GMT
#6
No, there isn't, you'll just have to learn to double expo and out macro him, and if you are new or have poor mechanical skills, you'll pretty much have to go allin with a shuttle of zeals and a group of goons, though dts or reavers might be able to get a fast win for you if you can keep him from scouting it.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 29 2006 12:38 GMT
#7
hmm....thanks

Could please give me the build order for DT Drop, DT rush, and reaver build?

I never do these, because I never know the build orders...I always play straight-up...maybe that's why I'm losing so much...
Hermes | Bisu[Shield] Fighting~!
Protoss-Fighting
Profile Joined October 2005
United States814 Posts
July 29 2006 13:13 GMT
#8
you need to x2 expo and slow down on probe production, and macro like hell, dont waste to much money on canons and stuff, you need every unit you can get, + more, stay at his choke when he comes out attack with goons, when he sieges go back, this stalls time for reinforcement units, also 2 stormers in shuttle helps alot.
aka NrG.GoDz, nH.GoDz, GoDz[h20], GoDz[sK] (regretably) you get the picture. :p
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
July 29 2006 13:35 GMT
#9
u dont have to cheese to win vs fact cc. u just need to have good timing and good macro.

in all honesty if u sense a fact cc coming by seeing a third depot before 2nd fact (a hint to a 1 fact build) go 1 gate range into expo. ur nexus will be up before his CC lands and ull have a quick macro advantage.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
July 29 2006 14:29 GMT
#10
I think the most important thing when facing 1 fact CC is scouting. When your first goons arrive at his ramp, you should be thinking very hard about what build he could be going. How many marines are there? 4? If its 5+ then its probably going to be a joyo or FD rush, but theres a chance it won't be. If its 4 with 1 early tank then its probably going to be fast expo or drop. It could be a 2 fact build though, just keep checking how many units he has on his ramp. If he has siege early then thats probably 1 fact cc or it could be drop (less viable on cliffless nat maps of course).

If you suspect 1 fact cc, you either go on the extreme offensive or more "passive" way. I prefer the passive macro way, where you immediately cut probe production and goons if you really need to and get a 2nd expo. Then pump probes like mad and add a large number of gateways. You could also add a third gate and robo to try bulldog and break his defense, but I find that more risky.

If you choose the macro way, its important you contain him with your army. You can let him have his expo, just don't let him harass you with vults which is a big problem when you have 3 bases. Obs should be able to see drops coming too if he tries that. Make him feel really choked and blocked in by always keeping your army just beyond his.

Other things you can do are if you have started your expo, add a robo and go reaver or 4 dt drop to harass the crap out of him after he has expoed. While you doing this you expo to get 3 bases.
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
July 29 2006 15:06 GMT
#11
really, if you scout it it shouldn't be a big problem, you seem to be saying scouting is the problem, just learn how to read the signs really. if he FEs dble expo and mass gates. also it doesn't hurt to do storm drops to hurt his eco. I will just slow him down more and allow you to expo and get carrs or arbs.
micronesia
Profile Blog Joined July 2006
United States24741 Posts
July 29 2006 16:49 GMT
#12
If you take the passive, double expo approach to responding to his fe, then if he's good you might expect him to do a strong timing push. Assuming you hold it off by making the right call about when to stop probe production, how many gates to add etc, immediately work on taking over the map while he recovers from the failed push and remains contained.
ModeratorThere are animal crackers for people and there are people crackers for animals.
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
July 29 2006 18:26 GMT
#13
dts drops was the best answer. slow him down as much as possible.
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
amoxicilline
Profile Joined August 2005
France1124 Posts
July 29 2006 18:32 GMT
#14
I don't get how you can go dt drop AFTER having scouted 1 fac cc, this will just be late ...

and I don't think going dt drop every game , hoping he goes 1 fac cc is a good idea too
micronesia
Profile Blog Joined July 2006
United States24741 Posts
July 29 2006 18:47 GMT
#15
On July 30 2006 03:32 amoxicilline wrote:
I don't get how you can go dt drop AFTER having scouted 1 fac cc, this will just be late ...

and I don't think going dt drop every game , hoping he goes 1 fac cc is a good idea too


The easiest solution is to keep your scouting worker alive long enough to see his factory count or number of supply depots etc. Also, the intel you get from you first zeolot or goon going up his blocked ramp can tell you whether or not to go for dt drop, and it isn't too late yet at that point if you like getting the robotics facility fairly early.
ModeratorThere are animal crackers for people and there are people crackers for animals.
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
July 30 2006 02:28 GMT
#16
dt drops seem to gas heavy to me TT;; you can contain and slow his expo immensly by having 1 dt outside in the expo area b/c it will be a little b4 he gets scan.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 30 2006 02:42 GMT
#17
Hmm...so bascially you're saying to keep my scouting probe alive is very important? Basically, after I know where he is, I just let it die :D....maybe that's not so good.

Can anyone tell me a list of certain buildings that are built, what certain builds could occur?

For example, Yochibow mentioned that if he built a 3rd depot before 2nd fact, it's fast expo. Thanks Yochibow! Could you please what other signs could lead to otehr builds? Thanks so much
Hermes | Bisu[Shield] Fighting~!
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 30 2006 02:43 GMT
#18
And also, what if he blocks in?
Hermes | Bisu[Shield] Fighting~!
decafchicken
Profile Blog Joined January 2005
United States20076 Posts
July 30 2006 03:11 GMT
#19
On July 29 2006 21:34 Darknite721 wrote:
by the time i scout it his build, he already has SCV's Maynarding...


Are you scouting with like 15th probe or something?
how reasonable is it to eat off wood instead of your tummy?
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 30 2006 03:19 GMT
#20
On July 30 2006 12:11 decafchicken wrote:
Show nested quote +
On July 29 2006 21:34 Darknite721 wrote:
by the time i scout it his build, he already has SCV's Maynarding...


Are you scouting with like 15th probe or something?


I scout frequently, so, it's the second time I scout....my first probe dies too quickly
Hermes | Bisu[Shield] Fighting~!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
July 30 2006 03:31 GMT
#21
unfortunately, 1 factory CC is a solid, straightforward strategy. There isn't really any sort of straightforward "counter" per se. ie 3 gateway bulldog doesn't work 100%, especially vs good players.

The most effective thing to do is simply double expand and have good macro. Continue expanding in the early game and have lots of observers around to spot vulture harass and such : ]

Try to download lots of PvT replays where you see the protoss simply overwhelm terran and such : ]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
micronesia
Profile Blog Joined July 2006
United States24741 Posts
July 30 2006 04:53 GMT
#22
With regard to your scouting problem, one thing you can do is build 1 zeolot while the core is coming in. If your opponent isn't blocked in you can get it into their base sometimes (over a couple of dead marines probably) to scout the buildings, and if it is blocked or too well defended you can pull it back (have it chill near the natural perhaps) and that way you'll see the moment he moves out for either a fe or a rush.
ModeratorThere are animal crackers for people and there are people crackers for animals.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
July 30 2006 05:22 GMT
#23
On July 30 2006 03:32 amoxicilline wrote:
I don't get how you can go dt drop AFTER having scouted 1 fac cc, this will just be late ...

and I don't think going dt drop every game , hoping he goes 1 fac cc is a good idea too

u dont have to go a super fast dt dorp dude..

u can dt drop after ur expo.

alot of terrans get slow acad after fact cc cuz they are just powering/macroing

and read my post i said u dont have to cheese to win vs fact cc. just have to have superior macro/timing to win
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Protoss-Fighting
Profile Joined October 2005
United States814 Posts
July 30 2006 05:28 GMT
#24
On July 30 2006 13:53 micronesia wrote:
With regard to your scouting problem, one thing you can do is build 1 zeolot while the core is coming in. If your opponent isn't blocked in you can get it into their base sometimes (over a couple of dead marines probably) to scout the buildings, and if it is blocked or too well defended you can pull it back (have it chill near the natural perhaps) and that way you'll see the moment he moves out for either a fe or a rush.


if they dont wall they get atleast 3-4 rines
aka NrG.GoDz, nH.GoDz, GoDz[h20], GoDz[sK] (regretably) you get the picture. :p
micronesia
Profile Blog Joined July 2006
United States24741 Posts
July 30 2006 05:52 GMT
#25
On July 30 2006 14:28 Protoss-Fighting wrote:
Show nested quote +
On July 30 2006 13:53 micronesia wrote:
With regard to your scouting problem, one thing you can do is build 1 zeolot while the core is coming in. If your opponent isn't blocked in you can get it into their base sometimes (over a couple of dead marines probably) to scout the buildings, and if it is blocked or too well defended you can pull it back (have it chill near the natural perhaps) and that way you'll see the moment he moves out for either a fe or a rush.


if they dont wall they get atleast 3-4 rines


That varies a lot. Sometimes the zeolot surprises them, sometimes they have plenty to block it with.
ModeratorThere are animal crackers for people and there are people crackers for animals.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 30 2006 09:00 GMT
#26
That's dumb. Any reasonable fast robo build ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=26250 ) should catch his fact cc if your probe doesn't. Also read the tip in there - keep a probe near your expo since so many terrans do fact cc anyway, you can make the nexus much faster if he does.
What fun is it being cool if you can’t wear a sombrero?
GuYuTe-
Profile Joined February 2005
United States550 Posts
July 30 2006 09:43 GMT
#27
On July 29 2006 22:13 Protoss-Fighting wrote:
you need to x2 expo and slow down on probe production, and macro like hell, dont waste to much money on canons and stuff, you need every unit you can get, + more, stay at his choke when he comes out attack with goons, when he sieges go back, this stalls time for reinforcement units, also 2 stormers in shuttle helps alot.


Best solution. Fast carrier can work too.
DaZe
Profile Joined November 2003
Sweden2111 Posts
July 30 2006 10:09 GMT
#28
gates in opponents base.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
July 30 2006 11:02 GMT
#29
On July 30 2006 18:00 GrandInquisitor wrote:
That's dumb. Any reasonable fast robo build ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=26250 ) should catch his fact cc if your probe doesn't. Also read the tip in there - keep a probe near your expo since so many terrans do fact cc anyway, you can make the nexus much faster if he does.


Dont you mean near his expo?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 30 2006 11:08 GMT
#30
Verdict: Just double-expand? Thanks everyone
Hermes | Bisu[Shield] Fighting~!
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
July 30 2006 11:19 GMT
#31
On July 30 2006 20:02 fusionsdf wrote:
Show nested quote +
On July 30 2006 18:00 GrandInquisitor wrote:
That's dumb. Any reasonable fast robo build ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=26250 ) should catch his fact cc if your probe doesn't. Also read the tip in there - keep a probe near your expo since so many terrans do fact cc anyway, you can make the nexus much faster if he does.


Dont you mean near his expo?


At your expo. As soon as you scout the fact cc, you can then put your nexus down immediately (cancelling building goons if necessary) with the probe that's sitting at your nat. It saves the time it takes to pull a probe from mining and have it move to the nat.
epidion
Profile Joined November 2004
United States316 Posts
July 30 2006 13:49 GMT
#32
If you double expo, the biggest thing is to know when to make units/probes/gates. As soon as you see FE, cut off probes/goons and make your 2 nexii. Then pump 2gate goon with probes until both expos come up, then maynard your probes and stop all probe/goon produciton. Put down 4-6 more gateways and start massing up goons. This is the best way to stop him from doing a timing push after he has been macroing off of his 6 facts.
http://www.proxiteam.net
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
July 30 2006 14:31 GMT
#33
On July 30 2006 20:08 Darknite721 wrote:
Verdict: Just double-expand? Thanks everyone


its your choice. Are you more comfortable with macro and large scale unit control, or more confident in micro and harass? For the first you double expo, for the second you expo and tech to dt or reaver and harass the crap out of him while expoing again.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
July 30 2006 23:45 GMT
#34
On July 30 2006 18:43 GuYuTe- wrote:
Show nested quote +
On July 29 2006 22:13 Protoss-Fighting wrote:
you need to x2 expo and slow down on probe production, and macro like hell, dont waste to much money on canons and stuff, you need every unit you can get, + more, stay at his choke when he comes out attack with goons, when he sieges go back, this stalls time for reinforcement units, also 2 stormers in shuttle helps alot.


Best solution. Fast carrier can work too.


now that i think about it.

1 expo with fast carriers can really fuck them up lol
Micro.Macro.Scouting.Harassment.
Chill
Profile Blog Joined January 2005
Calgary25988 Posts
July 31 2006 00:04 GMT
#35
Stove.
Moderator
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
July 31 2006 00:35 GMT
#36
On July 31 2006 09:04 Chill wrote:
Stove.


This one definitely wins
Hermes | Bisu[Shield] Fighting~!
micronesia
Profile Blog Joined July 2006
United States24741 Posts
July 31 2006 00:47 GMT
#37
On July 31 2006 08:45 ahk-gosu wrote:
Show nested quote +
On July 30 2006 18:43 GuYuTe- wrote:
On July 29 2006 22:13 Protoss-Fighting wrote:
you need to x2 expo and slow down on probe production, and macro like hell, dont waste to much money on canons and stuff, you need every unit you can get, + more, stay at his choke when he comes out attack with goons, when he sieges go back, this stalls time for reinforcement units, also 2 stormers in shuttle helps alot.


Best solution. Fast carrier can work too.


now that i think about it.

1 expo with fast carriers can really fuck them up lol


Only if you hide it very well though right?
ModeratorThere are animal crackers for people and there are people crackers for animals.
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2006-07-31 01:40:44
July 31 2006 01:27 GMT
#38
I'm asking all you guys that said double expo, why you said that rather then just single expo (2 nexus) as the toss macro heavy response. Especially since this is bascially what the thread starter seems to have taken from this thread.

Of course, consider the terran option of an early timing attack, or 3 nexus is easily better as it allows you to power more while remaining safe as long as to react properly to drops or whatever.

edit- To quote protoss-fighting (nothing against you), "you need to x2 expo and slow down on probe production." So let me get this right, your spending 400mins on another nexus early, and your slowing down on probe production? And your going to benefit from this how? For those of you who may say dont slow down on probe production, well then your going to spend 400mins on another nexus and more minerals on more probes. Now it seems pretty clear you'll likely have problems vs. a timed attack.
| www.ArtofProtoss.vze.com |
micronesia
Profile Blog Joined July 2006
United States24741 Posts
July 31 2006 01:51 GMT
#39
On July 31 2006 10:27 Knickknack wrote:
I'm asking all you guys that said double expo, why you said that rather then just single expo (2 nexus) as the toss macro heavy response. Especially since this is bascially what the thread starter seems to have taken from this thread.

Of course, consider the terran option of an early timing attack, or 3 nexus is easily better as it allows you to power more while remaining safe as long as to react properly to drops or whatever.

edit- To quote protoss-fighting (nothing against you), "you need to x2 expo and slow down on probe production." So let me get this right, your spending 400mins on another nexus early, and your slowing down on probe production? And your going to benefit from this how? For those of you who may say dont slow down on probe production, well then your going to spend 400mins on another nexus and more minerals on more probes. Now it seems pretty clear you'll likely have problems vs. a timed attack.


The people who are saying to double expo are right. You are right that it seems counterproductive since you are going to have to cut down on something else in order to pull it off. However, this strategy is based off of the fundamental most important part of the pvt matchup: The terran is less mobile than the protoss. Terran is really good at bunkering in, as a result, the protoss will always be 1 step ahead in taking over the map. The toss needs to be ahead on expos, and the double expo strat will work. The only reason why you need to cut down on units and/or probes at certain times is to even out your stength so you aren't especially susceptible to a timing push.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Cedric
Profile Joined September 2004
Hungary186 Posts
July 31 2006 02:14 GMT
#40
dt dropp
Hungary Fighting :P
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
July 31 2006 02:53 GMT
#41
On July 31 2006 09:04 Chill wrote:
Stove.


Topic over.
What fun is it being cool if you can’t wear a sombrero?
In)Spire
Profile Blog Joined July 2006
United States1323 Posts
Last Edited: 2006-07-31 06:11:34
July 31 2006 06:11 GMT
#42
Go 2 gate pressure into expo unless they can totolly outmicro and outmacro u, u should get ur expo b4 they do.
NonYold
Profile Joined April 2004
United States2814 Posts
July 31 2006 06:40 GMT
#43
Getting a 3rd nexus and cutting probes is a kind of half investment. Basically you want the 3rd nexus up, but you also have to invest in units as much as you can to repel his first attack. You can't afford 3rd nexus and many probes, so you just cut probes until you get a feel for how big of a threat you are facing. The 3rd nexus provides 9 supply, and you're going to cut ~8 probes, so you're already saving 200 minerals on pylons. The probes you do have are going to be mining more efficiently (never waiting on a patch). Then when you do have a chance to pump probes, you can do it from 3 nexus and get a smooth increase in your economy, rather than the sharp jump that building a 3rd nexus while having 16 probes waiting to transfer to it would cause.

Whether you want to do one or the other, or if you want to go the different route and harrass him (whether by straight up goon/zealot, or by templar or reaver tech) is going to depend on the map, the hints he gives, and what you think your own strengths are
Knickknack
Profile Joined February 2004
United States1187 Posts
July 31 2006 08:00 GMT
#44
Good post. Its the probe production and cutting part that I'm most intrested in. With 2 nexus its pretty much going to be consistant probes all the way until you probably halt them then expand later. ~50 probes. With 3 nexus, you get hit for lots of mins early bad for production. You gain psi also which is a plus though. You gain patches which is a plus. So, what I'm considering is something like: is producing 40 probes then cutting with 3nexus more favorable then 50 with two.

After looking at some builds to get a rough idea, I come to this conclusion, which is really common sense. Note that I think the builds were roughly equal probe production though, that is, a case where the 3nexus guy does not cut but goes for the usual ammout with 2nexus. Basically, the closer an attack is to the time when you put up your 3rd nexus, the worse off you'll be going for the 3rd nexus.

Considering that, If T attacks at 9min I think I'ld prefer going 2nexus. 11min -- 3nexus. The more probes you can get away with and the more time you have to prepare, the better going 3 nexus will be. This in turn brings in aspects of adapting to what the terran is doing and levels safeness. I'm still not exactly sure how cutting probes hard for 3nexus factors in though. Perhaps I'll consider this some more and try to come up with some numbers or at least example replays.
| www.ArtofProtoss.vze.com |
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
July 31 2006 21:20 GMT
#45
basically it doesnt matter, what you play vs his fast CC strat. Its all about how well you execute it. I dont think there is any good anti strategy. A dt/reaver drop can be as successful as an well timed double expo into hardcore zeal/goon macro. A 3 gate goon with shuttle and zeal strats to kick him directly can be very good, too. It's almost like.. everything works vs fast CC, it's just the question how good you are in general. It's not like .. build goons and obs vs zerg if you see hydra den and Lair.. You cant say this in PvT and not vs 1fac CC . It's all about your timing, macro , micro, skill in general. There are like 3-5 strategies that are all on the same level of effeciency vs 1fac CC, maybe differing in 1-3 %. But i think for the noob some kind of all in is easier, than double expo, cause you have to be so cautios and so careful to not die to his first push. And timing is so important.. But.. basicaly there's no best answer. There are some answers and all can work pretty good.
hatred outlives the hateful
strik.fr
Profile Joined May 2006
France212 Posts
August 01 2006 12:02 GMT
#46
Dt drop means u will lose if ucan't really delay his macro..safer to play "classic" and triple nexus.
my top 5 forever 1)nada 2)julyzerg 3)iloveoov 4)Boxer 5)Nal_ra
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
August 01 2006 12:28 GMT
#47
watch some recent courage/korean clan war reps. 4goon expo into triple gate no ob, or 4 goon into dt push with dt/goon zeal
GuYuTe-
Profile Joined February 2005
United States550 Posts
August 01 2006 13:42 GMT
#48
And one more thing that hasn't been mentioned. If you're feeling really frisky or you play a guy that does this build pretty much everygame, you can go nexus before gate.
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2006-09-08 04:07:35
August 03 2006 01:04 GMT
#49
After comparing multiple replays its become clear to me that the key issue is how many units are necessary in order to be safe. Once that is figured out, then I can roughly figure out the best build for economy while remaining safe. Edit- I have the notion that many terran players are much worse at macro then toss, which factors in heavily with stuff like travel distance, mobility, attacking too late, which often allows toss to get away with double expo. I could be wrong though as I don't know about terran build efficiency.

Clearly, 2nexus is better for attacking unit production early on. Indeed, significantly better. The usual was something like 20g/4z vs. 13g/4z at 9min. Based on observation, cutting with 3nexus may be slightly better for economy, depending on when one starts to pump probes and how many, while 2nexus is significantly better for unit production for awhile early.

So, without knowing much about what the terran is doing, I would not go double expo unless I am sure I could get away with making pretty consistant probes. In this case the tradeoff is clear, significantly stronger economy, but a significantly weaker army for some time.

edit- old thread duscussing 2exp vs. 3: http://www.teamliquid.net/forum/viewmessage.php?currentpage=2&topic_id=9983
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