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The Antrax Edge - Page 2

Forum Index > BW General
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antrax
Profile Joined July 2005
Peru191 Posts
August 12 2006 01:17 GMT
#21
Thanks for reading and thanks for the supporting words.

Those who think that is confusing or just theory make some experiments and you will see in a better way what is going on.

The idea of taking 2 min only instead of 1 main in Luna is really strong in cross positions (to minimize harassment), first just work with main and natural massing probes and army, gain map control and then build 2 expos and transfer probes, get max state in this expos and leave your main and natural with a ratio probe 1-1.3 per patch and then macro macro macro ...

I didn't give too much details of my experiments because it would be too long to read yet I tried to be carefull and acurate, in the article I just describe the situation, what we are loonking for and then showing the more importants results. If some facts like cost of nexus or similar stuff are neglected it is because the situation is a mid/late game thus making a nexus doesn't affect too much your income.

An important consequence of my results is that now you have more accurate tools to estimate how many minerals or gas can be gathered in a lapse of time, this could be important for gosus reducing the number of trials to pull off some strategy.

Finally I consider this as a beginning, much more can be done and sure it will be.
Deep tech
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 12 2006 05:03 GMT
#22
Nice read. I've wanted to do something similiar, but not even been close in matter of patience. gj!

How much could you speed up income by microing the workers to not wander? All the time people spend clicking around at 10-20 supply maybe could be used to actually get a small econimcal advantage?
maoam
Profile Joined June 2006
United Kingdom444 Posts
August 12 2006 05:46 GMT
#23
If I had the time or inclination, I'd model this statistically, but this emperical study seems more than adequate. I don't think theoretical models would disagree significantly. In other words, nice one.
I oink therefore I ham.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 12 2006 05:55 GMT
#24
I made a quick test on 12 on LT. copied the mineral patches and made 15 probes run on both lines. I tried to micro one line, while I left the other. Mine mined about 2% faster than the other. Not a lot, but something, and the micro can surely be refined...
So if your not busy enough at 15 supply with scouting and BO (this rules me out btw), then go micro your mineral line. Don't let the poor probes wander!
Mynock
Profile Joined September 2002
4492 Posts
August 12 2006 06:00 GMT
#25
From the article:
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock
antrax
Profile Joined July 2005
Peru191 Posts
August 12 2006 06:56 GMT
#26
On August 12 2006 15:00 Mynock wrote:
From the article:
Show nested quote +
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock


Could you tell us the story?
Deep tech
hasuprotoss
Profile Blog Joined March 2004
United States4641 Posts
August 12 2006 07:04 GMT
#27
On August 12 2006 15:00 Mynock wrote:
From the article:
Show nested quote +
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock


ROFL!!
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
Last Edited: 2006-08-12 07:52:22
August 12 2006 07:46 GMT
#28
Wowzers. Things I've never even heard about were included in that article. I always thought it was "pump probes till you think you have more than enough (exaggeration) so that when you maynard you have enough to make your expansion more efficient.

But... this just turns my whole world upside down.. D:

Oh, I wanted to ask, what is 9/10 gate? Because, with protoss, it's 9/9, but... 9/10... I'm confused
Mango @ U.S.East!
red.venom
Profile Joined October 2002
United States4651 Posts
August 12 2006 07:52 GMT
#29
Its a good article. But one thing is that it doesnt deal with how mineral fields are not infinite. So although transferring loses you xx amount in the short term, in the long run you will mine it all anyway AND of course transferring is speeding up mining at another line.

I dunno, my only real thought on it It was nice to have some info to quantify what is going on when you are transferring(Along with the other stuff).
Broom
Knickknack
Profile Joined February 2004
United States1187 Posts
August 12 2006 08:20 GMT
#30
eh, It seems that android had a tendancy to mispace his expansion cc, so that it was actually farther away from his minerals.

9/10 gate is just 8psi pylon, 9psi gate, 10psi gate. 9/10 is the standard hard toss 2gate rush. If you want slighly more economy go 9/11, 14p (instead of 13)
| www.ArtofProtoss.vze.com |
antrax
Profile Joined July 2005
Peru191 Posts
Last Edited: 2006-08-12 13:22:42
August 12 2006 11:57 GMT
#31
Looking at PGT maps I see Blade Storm as a perfect scenario to test expos and number of probes.
Your natural and min only both have 6 patches you need exactly 15 probes for each one to take full advantage of those minerals.
Lets make some trials in there and see if you gain advantage in resources or not.

Edit:
Here is a successful experiment:
http://rapidshare.de/files/29204465/0151_pt_expo.rep.html

I used a 3 goon rush (to kill marines) based on late scouting and late gas, then press and expo, transfering 12 probes (15 needed) to achieve max state as fast as possible and finally proceed to macro.

Comments?
Deep tech
Mynock
Profile Joined September 2002
4492 Posts
August 12 2006 21:16 GMT
#32
Could you tell us the story?


Androide used to place his CC a bit off from the "ideal" spot when expanding. Sometimes even lifting his first CC and replacing it. He was doing it notoriously, was pretty famous for it (don't know about now).

His reasoning was that he feels he mines faster that way, and he was ridiculed because of it quite a lot. (Until the WCG #2 place of course )

-Mynock
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
August 12 2006 22:41 GMT
#33
....
...
...tedious? I mean wow. If the dude is that bored, he can write up Electrical Engineering lab reports for me.
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 12 2006 22:58 GMT
#34
what about 8 mineral patches in groups of two :D
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
August 13 2006 00:00 GMT
#35
I thought this was some kind of sword with anthrax on it
Larva
Profile Joined November 2005
United States363 Posts
Last Edited: 2006-08-13 04:44:15
August 13 2006 04:42 GMT
#36
On August 12 2006 15:00 Mynock wrote:
From the article:
Show nested quote +
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock


I play Zerg, and I do this often when building a hatch to my nat. When I'd 3 hatch, my other newer hatches would go to my nat, and I'd try to place them best according to have enough time to have a minimum of two drones each. Early game, it doesn't really tend to pay off as well, since I only have a few drones at each mineral site, but later on as the game progresses, more drones would be built, and having the .50 factor I've read about in antrax's REALLY AWESUM ARTICLE is much more common in nearby mineral patches. I sometimes do believe I get more minerals sometimes when it is maybe a little farther away than the closest possible building site, but I've never seen any Korean pro do that yet, so I'm guessing maybe they have better knowledge on mining techniques and such.
LOL AT THIS GUY ABOVE ME.
bine
Profile Blog Joined April 2005
United States2352 Posts
August 13 2006 04:44 GMT
#37
On August 13 2006 07:41 HeadBangaa wrote:
....
...
...tedious? I mean wow. If the dude is that bored, he can write up Electrical Engineering lab reports for me.


or he can keep working on furthering knowledge of starcraft.
yare
Profile Blog Joined December 2002
507 Posts
August 13 2006 21:47 GMT
#38
my question is this. using luna main as an example, and the opening of the game. is it more efficient to put your first 3 peons to mineral patches with greater than .5, and then assuming that's all you have left is minerals that are .5 or less, you put your 4th peon on that .5. In antrax's example this was minerals 1 and 2 (greater than .5) and 3 (.5 inself). Where does the 5th drone go? if the .5 gets maximum use of 2 drones, it wold be logical to put your 5th drone here vs a mineral patch less than .5 (greater distance of travel).

I've always placed my first 9 drones on a seperate patch, but now reading this it seems the best opening pattern is 1 drone on any patch with a mining time greater than .5, then put 2 drones on each patch, and only then start to use the more distant patches. is this correct? Also, I know there's a lot of people that have systems for testing such things, if you are one of those people is there any significat advantage up until about the 17th drone using this new pattern vs the old pattern?
Hippopotamus
Profile Blog Joined October 2004
1914 Posts
August 14 2006 01:42 GMT
#39
It seems lots of people still don't get what he's saying even after reading it, lol! This definitely does shed some interesting insights. I remember reading snippets of this a long time before.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
Last Edited: 2006-08-14 01:59:28
August 14 2006 01:54 GMT
#40
I like how you think that people who study the physical sciences are mindless drones.

Edit: Or at least that is what you imply when you refer to him as a slave of the physical sciences.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
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