• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:44
CEST 06:44
KST 13:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL76
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone Script to open stream directly using middle click
Tourneys
2025 ACS Season 2 Qualifier [Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 576 users

The Antrax Edge - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
antrax
Profile Joined July 2005
Peru191 Posts
August 12 2006 01:17 GMT
#21
Thanks for reading and thanks for the supporting words.

Those who think that is confusing or just theory make some experiments and you will see in a better way what is going on.

The idea of taking 2 min only instead of 1 main in Luna is really strong in cross positions (to minimize harassment), first just work with main and natural massing probes and army, gain map control and then build 2 expos and transfer probes, get max state in this expos and leave your main and natural with a ratio probe 1-1.3 per patch and then macro macro macro ...

I didn't give too much details of my experiments because it would be too long to read yet I tried to be carefull and acurate, in the article I just describe the situation, what we are loonking for and then showing the more importants results. If some facts like cost of nexus or similar stuff are neglected it is because the situation is a mid/late game thus making a nexus doesn't affect too much your income.

An important consequence of my results is that now you have more accurate tools to estimate how many minerals or gas can be gathered in a lapse of time, this could be important for gosus reducing the number of trials to pull off some strategy.

Finally I consider this as a beginning, much more can be done and sure it will be.
Deep tech
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 12 2006 05:03 GMT
#22
Nice read. I've wanted to do something similiar, but not even been close in matter of patience. gj!

How much could you speed up income by microing the workers to not wander? All the time people spend clicking around at 10-20 supply maybe could be used to actually get a small econimcal advantage?
maoam
Profile Joined June 2006
United Kingdom444 Posts
August 12 2006 05:46 GMT
#23
If I had the time or inclination, I'd model this statistically, but this emperical study seems more than adequate. I don't think theoretical models would disagree significantly. In other words, nice one.
I oink therefore I ham.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 12 2006 05:55 GMT
#24
I made a quick test on 12 on LT. copied the mineral patches and made 15 probes run on both lines. I tried to micro one line, while I left the other. Mine mined about 2% faster than the other. Not a lot, but something, and the micro can surely be refined...
So if your not busy enough at 15 supply with scouting and BO (this rules me out btw), then go micro your mineral line. Don't let the poor probes wander!
Mynock
Profile Joined September 2002
4492 Posts
August 12 2006 06:00 GMT
#25
From the article:
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock
antrax
Profile Joined July 2005
Peru191 Posts
August 12 2006 06:56 GMT
#26
On August 12 2006 15:00 Mynock wrote:
From the article:
Show nested quote +
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock


Could you tell us the story?
Deep tech
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
August 12 2006 07:04 GMT
#27
On August 12 2006 15:00 Mynock wrote:
From the article:
Show nested quote +
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock


ROFL!!
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
Last Edited: 2006-08-12 07:52:22
August 12 2006 07:46 GMT
#28
Wowzers. Things I've never even heard about were included in that article. I always thought it was "pump probes till you think you have more than enough (exaggeration) so that when you maynard you have enough to make your expansion more efficient.

But... this just turns my whole world upside down.. D:

Oh, I wanted to ask, what is 9/10 gate? Because, with protoss, it's 9/9, but... 9/10... I'm confused
Mango @ U.S.East!
red.venom
Profile Joined October 2002
United States4651 Posts
August 12 2006 07:52 GMT
#29
Its a good article. But one thing is that it doesnt deal with how mineral fields are not infinite. So although transferring loses you xx amount in the short term, in the long run you will mine it all anyway AND of course transferring is speeding up mining at another line.

I dunno, my only real thought on it It was nice to have some info to quantify what is going on when you are transferring(Along with the other stuff).
Broom
Knickknack
Profile Joined February 2004
United States1187 Posts
August 12 2006 08:20 GMT
#30
eh, It seems that android had a tendancy to mispace his expansion cc, so that it was actually farther away from his minerals.

9/10 gate is just 8psi pylon, 9psi gate, 10psi gate. 9/10 is the standard hard toss 2gate rush. If you want slighly more economy go 9/11, 14p (instead of 13)
| www.ArtofProtoss.vze.com |
antrax
Profile Joined July 2005
Peru191 Posts
Last Edited: 2006-08-12 13:22:42
August 12 2006 11:57 GMT
#31
Looking at PGT maps I see Blade Storm as a perfect scenario to test expos and number of probes.
Your natural and min only both have 6 patches you need exactly 15 probes for each one to take full advantage of those minerals.
Lets make some trials in there and see if you gain advantage in resources or not.

Edit:
Here is a successful experiment:
http://rapidshare.de/files/29204465/0151_pt_expo.rep.html

I used a 3 goon rush (to kill marines) based on late scouting and late gas, then press and expo, transfering 12 probes (15 needed) to achieve max state as fast as possible and finally proceed to macro.

Comments?
Deep tech
Mynock
Profile Joined September 2002
4492 Posts
August 12 2006 21:16 GMT
#32
Could you tell us the story?


Androide used to place his CC a bit off from the "ideal" spot when expanding. Sometimes even lifting his first CC and replacing it. He was doing it notoriously, was pretty famous for it (don't know about now).

His reasoning was that he feels he mines faster that way, and he was ridiculed because of it quite a lot. (Until the WCG #2 place of course )

-Mynock
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
August 12 2006 22:41 GMT
#33
....
...
...tedious? I mean wow. If the dude is that bored, he can write up Electrical Engineering lab reports for me.
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 12 2006 22:58 GMT
#34
what about 8 mineral patches in groups of two :D
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
gameguard
Profile Blog Joined March 2006
Korea (South)2131 Posts
August 13 2006 00:00 GMT
#35
I thought this was some kind of sword with anthrax on it
Larva
Profile Joined November 2005
United States363 Posts
Last Edited: 2006-08-13 04:44:15
August 13 2006 04:42 GMT
#36
On August 12 2006 15:00 Mynock wrote:
From the article:
Show nested quote +
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock


I play Zerg, and I do this often when building a hatch to my nat. When I'd 3 hatch, my other newer hatches would go to my nat, and I'd try to place them best according to have enough time to have a minimum of two drones each. Early game, it doesn't really tend to pay off as well, since I only have a few drones at each mineral site, but later on as the game progresses, more drones would be built, and having the .50 factor I've read about in antrax's REALLY AWESUM ARTICLE is much more common in nearby mineral patches. I sometimes do believe I get more minerals sometimes when it is maybe a little farther away than the closest possible building site, but I've never seen any Korean pro do that yet, so I'm guessing maybe they have better knowledge on mining techniques and such.
LOL AT THIS GUY ABOVE ME.
bine
Profile Blog Joined April 2005
United States2352 Posts
August 13 2006 04:44 GMT
#37
On August 13 2006 07:41 HeadBangaa wrote:
....
...
...tedious? I mean wow. If the dude is that bored, he can write up Electrical Engineering lab reports for me.


or he can keep working on furthering knowledge of starcraft.
yare
Profile Blog Joined December 2002
507 Posts
August 13 2006 21:47 GMT
#38
my question is this. using luna main as an example, and the opening of the game. is it more efficient to put your first 3 peons to mineral patches with greater than .5, and then assuming that's all you have left is minerals that are .5 or less, you put your 4th peon on that .5. In antrax's example this was minerals 1 and 2 (greater than .5) and 3 (.5 inself). Where does the 5th drone go? if the .5 gets maximum use of 2 drones, it wold be logical to put your 5th drone here vs a mineral patch less than .5 (greater distance of travel).

I've always placed my first 9 drones on a seperate patch, but now reading this it seems the best opening pattern is 1 drone on any patch with a mining time greater than .5, then put 2 drones on each patch, and only then start to use the more distant patches. is this correct? Also, I know there's a lot of people that have systems for testing such things, if you are one of those people is there any significat advantage up until about the 17th drone using this new pattern vs the old pattern?
Hippopotamus
Profile Blog Joined October 2004
1914 Posts
August 14 2006 01:42 GMT
#39
It seems lots of people still don't get what he's saying even after reading it, lol! This definitely does shed some interesting insights. I remember reading snippets of this a long time before.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
Last Edited: 2006-08-14 01:59:28
August 14 2006 01:54 GMT
#40
I like how you think that people who study the physical sciences are mindless drones.

Edit: Or at least that is what you imply when you refer to him as a slave of the physical sciences.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 241
StarCraft: Brood War
PianO 3536
Leta 459
Noble 27
Zeus 0
Dota 2
NeuroSwarm122
League of Legends
JimRising 828
Counter-Strike
Stewie2K835
Heroes of the Storm
Khaldor187
Other Games
summit1g12376
WinterStarcraft478
ViBE236
RuFF_SC288
ToD61
Organizations
Other Games
gamesdonequick44284
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH293
• Adnapsc2 13
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1607
• masondota2454
Upcoming Events
Sparkling Tuna Cup
5h 16m
RSL Revival
5h 16m
Classic vs Clem
FEL
10h 16m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
13h 16m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 6h
Replay Cast
2 days
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.