• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:12
CEST 10:12
KST 17:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview7TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June1Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in? TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
WardiTV Mondays GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 529 Opportunities Unleashed The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
[BSL22] Non-Korean Championship from 13 to 28 June FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors 25 Years Since Brood War Patch 1.08 FlaShFTW vs A.Alm Grudge Match Event
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7462 users

The Antrax Edge - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
antrax
Profile Joined July 2005
Peru191 Posts
August 12 2006 01:17 GMT
#21
Thanks for reading and thanks for the supporting words.

Those who think that is confusing or just theory make some experiments and you will see in a better way what is going on.

The idea of taking 2 min only instead of 1 main in Luna is really strong in cross positions (to minimize harassment), first just work with main and natural massing probes and army, gain map control and then build 2 expos and transfer probes, get max state in this expos and leave your main and natural with a ratio probe 1-1.3 per patch and then macro macro macro ...

I didn't give too much details of my experiments because it would be too long to read yet I tried to be carefull and acurate, in the article I just describe the situation, what we are loonking for and then showing the more importants results. If some facts like cost of nexus or similar stuff are neglected it is because the situation is a mid/late game thus making a nexus doesn't affect too much your income.

An important consequence of my results is that now you have more accurate tools to estimate how many minerals or gas can be gathered in a lapse of time, this could be important for gosus reducing the number of trials to pull off some strategy.

Finally I consider this as a beginning, much more can be done and sure it will be.
Deep tech
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 12 2006 05:03 GMT
#22
Nice read. I've wanted to do something similiar, but not even been close in matter of patience. gj!

How much could you speed up income by microing the workers to not wander? All the time people spend clicking around at 10-20 supply maybe could be used to actually get a small econimcal advantage?
maoam
Profile Joined June 2006
United Kingdom444 Posts
August 12 2006 05:46 GMT
#23
If I had the time or inclination, I'd model this statistically, but this emperical study seems more than adequate. I don't think theoretical models would disagree significantly. In other words, nice one.
I oink therefore I ham.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 12 2006 05:55 GMT
#24
I made a quick test on 12 on LT. copied the mineral patches and made 15 probes run on both lines. I tried to micro one line, while I left the other. Mine mined about 2% faster than the other. Not a lot, but something, and the micro can surely be refined...
So if your not busy enough at 15 supply with scouting and BO (this rules me out btw), then go micro your mineral line. Don't let the poor probes wander!
Mynock
Profile Joined September 2002
4492 Posts
August 12 2006 06:00 GMT
#25
From the article:
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock
antrax
Profile Joined July 2005
Peru191 Posts
August 12 2006 06:56 GMT
#26
On August 12 2006 15:00 Mynock wrote:
From the article:
Show nested quote +
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock


Could you tell us the story?
Deep tech
hasuprotoss
Profile Blog Joined March 2004
United States4664 Posts
August 12 2006 07:04 GMT
#27
On August 12 2006 15:00 Mynock wrote:
From the article:
Show nested quote +
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock


ROFL!!
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
Last Edited: 2006-08-12 07:52:22
August 12 2006 07:46 GMT
#28
Wowzers. Things I've never even heard about were included in that article. I always thought it was "pump probes till you think you have more than enough (exaggeration) so that when you maynard you have enough to make your expansion more efficient.

But... this just turns my whole world upside down.. D:

Oh, I wanted to ask, what is 9/10 gate? Because, with protoss, it's 9/9, but... 9/10... I'm confused
Mango @ U.S.East!
red.venom
Profile Joined October 2002
United States4651 Posts
August 12 2006 07:52 GMT
#29
Its a good article. But one thing is that it doesnt deal with how mineral fields are not infinite. So although transferring loses you xx amount in the short term, in the long run you will mine it all anyway AND of course transferring is speeding up mining at another line.

I dunno, my only real thought on it It was nice to have some info to quantify what is going on when you are transferring(Along with the other stuff).
Broom
Knickknack
Profile Joined February 2004
United States1187 Posts
August 12 2006 08:20 GMT
#30
eh, It seems that android had a tendancy to mispace his expansion cc, so that it was actually farther away from his minerals.

9/10 gate is just 8psi pylon, 9psi gate, 10psi gate. 9/10 is the standard hard toss 2gate rush. If you want slighly more economy go 9/11, 14p (instead of 13)
| www.ArtofProtoss.vze.com |
antrax
Profile Joined July 2005
Peru191 Posts
Last Edited: 2006-08-12 13:22:42
August 12 2006 11:57 GMT
#31
Looking at PGT maps I see Blade Storm as a perfect scenario to test expos and number of probes.
Your natural and min only both have 6 patches you need exactly 15 probes for each one to take full advantage of those minerals.
Lets make some trials in there and see if you gain advantage in resources or not.

Edit:
Here is a successful experiment:
http://rapidshare.de/files/29204465/0151_pt_expo.rep.html

I used a 3 goon rush (to kill marines) based on late scouting and late gas, then press and expo, transfering 12 probes (15 needed) to achieve max state as fast as possible and finally proceed to macro.

Comments?
Deep tech
Mynock
Profile Joined September 2002
4492 Posts
August 12 2006 21:16 GMT
#32
Could you tell us the story?


Androide used to place his CC a bit off from the "ideal" spot when expanding. Sometimes even lifting his first CC and replacing it. He was doing it notoriously, was pretty famous for it (don't know about now).

His reasoning was that he feels he mines faster that way, and he was ridiculed because of it quite a lot. (Until the WCG #2 place of course )

-Mynock
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
August 12 2006 22:41 GMT
#33
....
...
...tedious? I mean wow. If the dude is that bored, he can write up Electrical Engineering lab reports for me.
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 12 2006 22:58 GMT
#34
what about 8 mineral patches in groups of two :D
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
August 13 2006 00:00 GMT
#35
I thought this was some kind of sword with anthrax on it
Larva
Profile Joined November 2005
United States363 Posts
Last Edited: 2006-08-13 04:44:15
August 13 2006 04:42 GMT
#36
On August 12 2006 15:00 Mynock wrote:
From the article:
Show nested quote +
Another interesting attempt was making a more distant nexus to put factors below 0.50, in that case more than 2 probes per patch are needed but with 2 you should be fine and close to 100%, sadly sooner or later wandering reappears. Can someone explain me how probe acceleration, if there is any, works?

And everybody was laughing at Androide...

-Mynock


I play Zerg, and I do this often when building a hatch to my nat. When I'd 3 hatch, my other newer hatches would go to my nat, and I'd try to place them best according to have enough time to have a minimum of two drones each. Early game, it doesn't really tend to pay off as well, since I only have a few drones at each mineral site, but later on as the game progresses, more drones would be built, and having the .50 factor I've read about in antrax's REALLY AWESUM ARTICLE is much more common in nearby mineral patches. I sometimes do believe I get more minerals sometimes when it is maybe a little farther away than the closest possible building site, but I've never seen any Korean pro do that yet, so I'm guessing maybe they have better knowledge on mining techniques and such.
LOL AT THIS GUY ABOVE ME.
bine
Profile Blog Joined April 2005
United States2352 Posts
August 13 2006 04:44 GMT
#37
On August 13 2006 07:41 HeadBangaa wrote:
....
...
...tedious? I mean wow. If the dude is that bored, he can write up Electrical Engineering lab reports for me.


or he can keep working on furthering knowledge of starcraft.
yare
Profile Blog Joined December 2002
507 Posts
August 13 2006 21:47 GMT
#38
my question is this. using luna main as an example, and the opening of the game. is it more efficient to put your first 3 peons to mineral patches with greater than .5, and then assuming that's all you have left is minerals that are .5 or less, you put your 4th peon on that .5. In antrax's example this was minerals 1 and 2 (greater than .5) and 3 (.5 inself). Where does the 5th drone go? if the .5 gets maximum use of 2 drones, it wold be logical to put your 5th drone here vs a mineral patch less than .5 (greater distance of travel).

I've always placed my first 9 drones on a seperate patch, but now reading this it seems the best opening pattern is 1 drone on any patch with a mining time greater than .5, then put 2 drones on each patch, and only then start to use the more distant patches. is this correct? Also, I know there's a lot of people that have systems for testing such things, if you are one of those people is there any significat advantage up until about the 17th drone using this new pattern vs the old pattern?
Hippopotamus
Profile Blog Joined October 2004
1914 Posts
August 14 2006 01:42 GMT
#39
It seems lots of people still don't get what he's saying even after reading it, lol! This definitely does shed some interesting insights. I remember reading snippets of this a long time before.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
Last Edited: 2006-08-14 01:59:28
August 14 2006 01:54 GMT
#40
I like how you think that people who study the physical sciences are mindless drones.

Edit: Or at least that is what you imply when you refer to him as a slave of the physical sciences.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 8960
Killer 257
Pusan 104
Leta 100
EffOrt 95
yabsab 82
Shine 73
Hm[arnc] 63
Shinee 55
Sharp 17
[ Show more ]
NotJumperer 15
ToSsGirL 13
JulyZerg 11
League of Legends
JimRising 674
Counter-Strike
Stewie2K1168
Coldzera 1057
olofmeister227
Super Smash Bros
Mew2King95
Other Games
WinterStarcraft616
ceh9465
Pyrionflax84
RuFF_SC235
Organizations
Other Games
gamesdonequick766
StarCraft: Brood War
UltimateBattle 66
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH303
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2963
• Jankos1646
• Rush1293
Upcoming Events
Wardi Open
2h 48m
Monday Night Weeklies
7h 48m
Replay Cast
15h 48m
Sparkling Tuna Cup
1d 1h
Replay Cast
2 days
Kung Fu Cup
2 days
Maestros of the Game
2 days
Classic vs Lambo
Clem vs Maru
Replay Cast
2 days
The PondCast
3 days
Maestros of the Game
3 days
Serral vs Rogue
herO vs SHIN
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
CranKy Ducklings
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.