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[M] Freakling's map thread: New maps - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-08-22 21:52:54
August 22 2013 21:50 GMT
#21
wow that's eddy map looks awesome! :O

On August 23 2013 05:59 s.Q.uelched wrote:
Can someone forward this to Sonic?
SRT n SSL need new maps badly. FS is more than ready to hit the graveyard if you ask me.

FS is a classic though. Doubt they'll get rid of that map.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
CrystalDrag
Profile Joined July 2010
173 Posts
August 22 2013 23:07 GMT
#22
Welp should i do this too
Freakling
Profile Joined October 2012
Germany1529 Posts
August 23 2013 17:58 GMT
#23
Updated for an overall better presentation; and added another map, to make it a full dozen.
Jukado
Profile Blog Joined May 2011
805 Posts
August 26 2013 22:26 GMT
#24
Freaklings definitions:
alpha: work in progress. Not meant to be played, at least not seriously.
beta: map is in a playable state, but not yet finished
finished: finished map, but not guaranteed to be 100% positionally balanced and bug free
tournament ready: has undergone additional testing, to ensure positional balance and bug fixing

What it really means for people who dont know of his incredibly high standards:

Alpha: A quality map.
Beta: Far far better than most maps already.
Finished: Balanced beyond the patience of mere mortals.
Tournament Ready: Rose.of.Dream doesnt even know what he changed.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Greg_J
Profile Blog Joined July 2010
China4409 Posts
August 27 2013 00:42 GMT
#25
The 3 player map Architexture's 9 o'clock natural is super unbuildable. Playing as P It's almost impossible to wall of in a proper way. This could be deliberate forcing players to not wall up and play differently but the fact that it's just the 9 o'clock and none of the other spawns naturals is surely extreme positional imbalance.

It might be an interesting and entirely separate debate whether it would be possible and balanced to have maps where you can’t wall off. I’m guessing Zerg would just run rampant and it would be completely unbalanced but hey that’s a different discussion.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 27 2013 01:12 GMT
#26
On August 27 2013 07:26 CardinalAllin wrote:
Freaklings definitions:
alpha: work in progress. Not meant to be played, at least not seriously.
beta: map is in a playable state, but not yet finished
finished: finished map, but not guaranteed to be 100% positionally balanced and bug free
tournament ready: has undergone additional testing, to ensure positional balance and bug fixing

What it really means for people who dont know of his incredibly high standards:

Alpha: A quality map.
Beta: Far far better than most maps already.
Finished: Balanced beyond the patience of mere mortals.
Tournament Ready: Rose.of.Dream doesnt even know what he changed.

lol I like your description. His maps are pretty good!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Freakling
Profile Joined October 2012
Germany1529 Posts
August 31 2013 16:11 GMT
#27
Updated with a new map; this time a teamplay map.

On August 27 2013 07:26 CardinalAllin wrote:+ Show Spoiler +

Freaklings definitions:
alpha: work in progress. Not meant to be played, at least not seriously.
beta: map is in a playable state, but not yet finished
finished: finished map, but not guaranteed to be 100% positionally balanced and bug free
tournament ready: has undergone additional testing, to ensure positional balance and bug fixing

What it really means for people who dont know of his incredibly high standards:

Alpha: A quality map.
Beta: Far far better than most maps already.
Finished: Balanced beyond the patience of mere mortals.
Tournament Ready: Rose.of.Dream doesnt even know what he changed.

I don't really want to comment this…

On August 27 2013 09:42 Greg_J wrote:+ Show Spoiler +

The 3 player map Architexture's 9 o'clock natural is super unbuildable. Playing as P It's almost impossible to wall of in a proper way. This could be deliberate forcing players to not wall up and play differently but the fact that it's just the 9 o'clock and none of the other spawns naturals is surely extreme positional imbalance.

It might be an interesting and entirely separate debate whether it would be possible and balanced to have maps where you can’t wall off. I’m guessing Zerg would just run rampant and it would be completely unbalanced but hey that’s a different discussion.

You are right, of course; that map needs some changes before it's actually balanced. I think I will have to shrink down all those ramps a bit, to make everything fit in properly.
I should probably a list of known issues to each map.
Freakling
Profile Joined October 2012
Germany1529 Posts
September 05 2013 14:05 GMT
#28
Added another new teamplay map.
Freakling
Profile Joined October 2012
Germany1529 Posts
September 06 2013 16:41 GMT
#29
Uploaded a small update to (2)Oxide.
Freakling
Profile Joined October 2012
Germany1529 Posts
September 14 2013 19:25 GMT
#30
Updated with new map, this time a 5-spawn map
Freakling
Profile Joined October 2012
Germany1529 Posts
September 18 2013 21:08 GMT
#31
Some updates

- finished version of (5)Quintessence now available
- finished version of (8)Arachnid now available
- added a new draft for a 8 spawn teamplay map
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 18 2013 21:52 GMT
#32
these maps are so cool *A*
Writerptrk
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2013-09-19 07:21:01
September 19 2013 07:17 GMT
#33
Yeah, some of these maps really deserve to be, at least, checked out in some tournament..

Maybe you guys should make a small tour, with like a 100$ or even 75$ prize, and it would be played on these maps ?

Because it would be shame if all that nice work was spoiled..

I feel like - Voidrim, Shadowplay, Quintessence, Oxide and In The Way of an Eddy are quite playable, right ?
T H C makes ppl happy
traceurling
Profile Joined December 2012
United States1240 Posts
September 19 2013 15:41 GMT
#34
Can we have an eight player asymmetrical melee/FFA? Like seven sins :'D
"Appreciate the things you have before they become the things you had."
ihufa
Profile Joined November 2011
Denmark79 Posts
September 19 2013 16:55 GMT
#35
no penis shaped maps?
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 20 2013 14:18 GMT
#36
-.- nvm my ideas then..
T H C makes ppl happy
traceurling
Profile Joined December 2012
United States1240 Posts
September 20 2013 15:11 GMT
#37
On September 19 2013 16:17 Sinedd wrote:
Yeah, some of these maps really deserve to be, at least, checked out in some tournament..

Maybe you guys should make a small tour, with like a 100$ or even 75$ prize, and it would be played on these maps ?

Because it would be shame if all that nice work was spoiled..

I feel like - Voidrim, Shadowplay, Quintessence, Oxide and In The Way of an Eddy are quite playable, right ?

We had a 2nd BWMN Open planned but then it stalled cuz summer, lack of manpower, and working on new maps/maps for star server...Maybe when we all get the motivation to work on it it'll take off...
"Appreciate the things you have before they become the things you had."
pheer
Profile Blog Joined July 2004
5391 Posts
September 20 2013 15:25 GMT
#38
If anyone wants to see all the maps freakling has been involved in, here is a complete list on panschk.
Moderator
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2013-09-20 16:02:43
September 20 2013 16:01 GMT
#39
I'll probably add them all over time
But the ones up now are the newest ones, and probably the most interesting/best ones to pick up and play (if they are finished).
Peeano
Profile Blog Joined March 2009
Netherlands5130 Posts
Last Edited: 2013-09-20 16:24:41
September 20 2013 16:18 GMT
#40
It's a damn shame TSL was too scared to add in 1 Freakling map.

I tried hosting these maps on ICCup a while back, no1 seemed interested in playing them...
Could you please update OP with observer versions of your maps?
FBH #1!
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