• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:09
CEST 21:09
KST 04:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers17Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions Pros React To: ASL S21, Ro.16 Group C
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1873 users

[D] New BW Server - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 68 69 70 Next
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
May 22 2013 21:37 GMT
#81
On May 22 2013 22:20 Manifesto7 wrote:
So which is easier? Sitting down with iccup people amd working things out, or setting up a new server and maintaining it for years to come?

I think I know the answer...


Sometimes the correct solution to a problem isn't always the easiest.

"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
blueblimp
Profile Joined May 2009
Canada297 Posts
Last Edited: 2013-05-22 22:00:51
May 22 2013 22:00 GMT
#82
On May 23 2013 02:25 xboi209 wrote:
Guys about the port forwarding feature, it's exactly the same as my UPNP Forwarder Plugin so if you can't access your router because it's owned by someone else(work, school, neighbor, etc.) you can't host however the process is just simplified.
There is a possibility of having a host bot for ladder games though

Host bot would be clever. Seems like the machine power for it would be really expensive, though, since you might need a dedicated machine for each game.

I wonder if there is some way to hack UDP hole punching (http://en.wikipedia.org/wiki/UDP_hole_punching) into BW.
KameZerg
Profile Blog Joined May 2007
Sweden1769 Posts
Last Edited: 2013-05-22 22:14:06
May 22 2013 22:11 GMT
#83
This is something i sincerely think nothing but good can come from. Adding such features would amp up the convenience and fun factor by a milestone. But we don't need a completely new server for it either, i think it would be pretty neat if it was worked in conjunction with iccup, considering it already has the biggest player base outside of Korea, you wouldnt have to worry about attracting users. Also it might cause a divide which may lead to that the few we have already become on iccup gets split up between 2 servers.

Im just very hopefull that iccup might want to test these things out a bit. T_T_T please..
asdasdasdasdasd123123123
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 22 2013 22:18 GMT
#84
But we don't need a completely new server for it either, i think it would be pretty neat if it was worked in conjunction with iccup,

That would be nice, but they're not interested. Myself and others have approached them before, and tried hard to get them to change stuff/let us change stuff, but they're not interested.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
May 22 2013 22:25 GMT
#85
This sounds very promising. Though I'm not sure about the dividing effects it will arise from this. Mostly concerned about growing apart from the russian community.

Anyways, the changes proposed are more than welcome, and if the only possible solution to having them implemented is making a new server from scratch, well let it be then. Please, the AMM should not deprive you from searching for other games while its looking for opponents, and give a Yes/No message before jumping you to the lobby. I strongly disagree on the achievements feature though. BW is no the game for that. Instead why not replays being able to be hosted without password?

There's a lot of people on Iccup that likes to ob 1v1 matches. People could download replays from the rep section, make public and watch it along with another people and comment about the game, have fun and all that. Or newbies could ask for help, instead of making the thread about their replay here on tl, their game could be analyzed by experienced players on the same server, real-time feedback.

I can see myself doing the switch, if the features are better and the playerbase steady.
Formerly Golondrin
L3gendary
Profile Joined October 2010
Canada1470 Posts
May 22 2013 22:59 GMT
#86
I agree with other posters that it needs to be officially supported or at least advertised by TL, and all the tournaments need to make the switch for this to be feasible. And it should be rather fleshed out before launch to avoid making a bad first impression.
And while we are making our Christmas wishlists I would like to add a "disable F1 key" option similar to the disable windows key option to mine.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
art_of_turtle
Profile Blog Joined September 2012
United States1206 Posts
May 23 2013 00:01 GMT
#87
On May 23 2013 07:59 L3gendary wrote:
I agree with other posters that it needs to be officially supported or at least advertised by TL, and all the tournaments need to make the switch for this to be feasible. And it should be rather fleshed out before launch to avoid making a bad first impression.
And while we are making our Christmas wishlists I would like to add a "disable F1 key" option similar to the disable windows key option to mine.

You should just do what i did and just take out the F1 key all together from your keyboard.
Flash should fear Sacsri
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
May 23 2013 00:31 GMT
#88
i would transfer if you could get everything going
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
xboi209
Profile Blog Joined June 2011
United States1173 Posts
May 23 2013 01:26 GMT
#89
On May 23 2013 07:00 blueblimp wrote:
Show nested quote +
On May 23 2013 02:25 xboi209 wrote:
Guys about the port forwarding feature, it's exactly the same as my UPNP Forwarder Plugin so if you can't access your router because it's owned by someone else(work, school, neighbor, etc.) you can't host however the process is just simplified.
There is a possibility of having a host bot for ladder games though

Host bot would be clever. Seems like the machine power for it would be really expensive, though, since you might need a dedicated machine for each game.

I wonder if there is some way to hack UDP hole punching (http://en.wikipedia.org/wiki/UDP_hole_punching) into BW.

Or simply have 1 hostbot and let everyone wait in a queue. Hosting a game should take less than 15 seconds each, given the fact that a player will have to wait a certain amount of time to even find an opponent first with the amm and the possible chance that one of the two people are able to host, it might work out.
http://www.reddit.com/r/broodwar/
3FFA
Profile Blog Joined February 2010
United States3931 Posts
May 23 2013 01:28 GMT
#90
To add to possible features(expecting this to be at the bottom of the list though ._.), a Mac version of any(at least some) features would be awesome to have if possible. This is one thing iCCup never did that imo it should have.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
xboi209
Profile Blog Joined June 2011
United States1173 Posts
May 23 2013 01:38 GMT
#91
On May 23 2013 10:28 3FFA wrote:
To add to possible features(expecting this to be at the bottom of the list though ._.), a Mac version of any(at least some) features would be awesome to have if possible. This is one thing iCCup never did that imo it should have.

Auto matchmaking and lan latency requires hacking into starcraft so i doubt it will make it to mac.
http://www.reddit.com/r/broodwar/
scCassius
Profile Joined March 2011
United States254 Posts
May 23 2013 01:39 GMT
#92
I would start to play BW again if this happened.
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
May 23 2013 01:49 GMT
#93
I seriously doubt something like this would create a long term division of the BW players. A short term, yes, but the gains in the long run(more features etc) would definitely cause the total amount of BW players to increase.
Need a light?
Quakecomm
Profile Joined April 2012
United States344 Posts
May 23 2013 02:12 GMT
#94
On May 22 2013 10:47 fabiano wrote:
Automatchmaking should be the main goal of a possible new server. It will attract many SC2 newcomers who are used with the system and we might retain some players to the scene.

And what do you mean by Achievements? If it is something like SC2 Achievements I think that's pretty dumb and useless.

as a hardcore sc2 fan I will say the main thing bad about bw is the fact that it takes too much work and firewall reconfiging to even play a game
gorkey island is the only good map
eeniebear
Profile Joined February 2010
United States197 Posts
May 23 2013 02:22 GMT
#95
I would be all about switching to another server, provided it had the coding and the administration to really give it legs. I think if you really hype auto-matchmaking, that would be an enormous selling point. Imagine if you could get 1% of the SC2 players to give it a try. Then if half of that 1% started playing BW regularly, you've got a big increase in the BW population.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 23 2013 02:32 GMT
#96
On May 23 2013 10:26 xboi209 wrote:
Show nested quote +
On May 23 2013 07:00 blueblimp wrote:
On May 23 2013 02:25 xboi209 wrote:
Guys about the port forwarding feature, it's exactly the same as my UPNP Forwarder Plugin so if you can't access your router because it's owned by someone else(work, school, neighbor, etc.) you can't host however the process is just simplified.
There is a possibility of having a host bot for ladder games though

Host bot would be clever. Seems like the machine power for it would be really expensive, though, since you might need a dedicated machine for each game.

I wonder if there is some way to hack UDP hole punching (http://en.wikipedia.org/wiki/UDP_hole_punching) into BW.

Or simply have 1 hostbot and let everyone wait in a queue. Hosting a game should take less than 15 seconds each, given the fact that a player will have to wait a certain amount of time to even find an opponent first with the amm and the possible chance that one of the two people are able to host, it might work out.


Is there any sort of "how to" create one of those bots somewhere?
"When the geyser died, a probe came out" - SirJolt
xboi209
Profile Blog Joined June 2011
United States1173 Posts
May 23 2013 02:44 GMT
#97
Well an easy, straightforward way is to send keys and mouse clicks to Starcraft.
http://www.reddit.com/r/broodwar/
blueblimp
Profile Joined May 2009
Canada297 Posts
May 23 2013 03:21 GMT
#98
On May 23 2013 10:26 xboi209 wrote:
Show nested quote +
On May 23 2013 07:00 blueblimp wrote:
On May 23 2013 02:25 xboi209 wrote:
Guys about the port forwarding feature, it's exactly the same as my UPNP Forwarder Plugin so if you can't access your router because it's owned by someone else(work, school, neighbor, etc.) you can't host however the process is just simplified.
There is a possibility of having a host bot for ladder games though

Host bot would be clever. Seems like the machine power for it would be really expensive, though, since you might need a dedicated machine for each game.

I wonder if there is some way to hack UDP hole punching (http://en.wikipedia.org/wiki/UDP_hole_punching) into BW.

Or simply have 1 hostbot and let everyone wait in a queue. Hosting a game should take less than 15 seconds each, given the fact that a player will have to wait a certain amount of time to even find an opponent first with the amm and the possible chance that one of the two people are able to host, it might work out.

Huh, I figured that when a host left during the game, that BW's networking would try to re-host on one of the other players (which could require the ports to be forwarded?). Was I wrong about that?
xboi209
Profile Blog Joined June 2011
United States1173 Posts
May 23 2013 03:23 GMT
#99
On May 23 2013 12:21 blueblimp wrote:
Show nested quote +
On May 23 2013 10:26 xboi209 wrote:
On May 23 2013 07:00 blueblimp wrote:
On May 23 2013 02:25 xboi209 wrote:
Guys about the port forwarding feature, it's exactly the same as my UPNP Forwarder Plugin so if you can't access your router because it's owned by someone else(work, school, neighbor, etc.) you can't host however the process is just simplified.
There is a possibility of having a host bot for ladder games though

Host bot would be clever. Seems like the machine power for it would be really expensive, though, since you might need a dedicated machine for each game.

I wonder if there is some way to hack UDP hole punching (http://en.wikipedia.org/wiki/UDP_hole_punching) into BW.

Or simply have 1 hostbot and let everyone wait in a queue. Hosting a game should take less than 15 seconds each, given the fact that a player will have to wait a certain amount of time to even find an opponent first with the amm and the possible chance that one of the two people are able to host, it might work out.

Huh, I figured that when a host left during the game, that BW's networking would try to re-host on one of the other players (which could require the ports to be forwarded?). Was I wrong about that?

Sorry i didnt know that then
http://www.reddit.com/r/broodwar/
blueblimp
Profile Joined May 2009
Canada297 Posts
May 23 2013 03:46 GMT
#100
On May 23 2013 12:23 xboi209 wrote:
Show nested quote +
On May 23 2013 12:21 blueblimp wrote:
On May 23 2013 10:26 xboi209 wrote:
On May 23 2013 07:00 blueblimp wrote:
On May 23 2013 02:25 xboi209 wrote:
Guys about the port forwarding feature, it's exactly the same as my UPNP Forwarder Plugin so if you can't access your router because it's owned by someone else(work, school, neighbor, etc.) you can't host however the process is just simplified.
There is a possibility of having a host bot for ladder games though

Host bot would be clever. Seems like the machine power for it would be really expensive, though, since you might need a dedicated machine for each game.

I wonder if there is some way to hack UDP hole punching (http://en.wikipedia.org/wiki/UDP_hole_punching) into BW.

Or simply have 1 hostbot and let everyone wait in a queue. Hosting a game should take less than 15 seconds each, given the fact that a player will have to wait a certain amount of time to even find an opponent first with the amm and the possible chance that one of the two people are able to host, it might work out.

Huh, I figured that when a host left during the game, that BW's networking would try to re-host on one of the other players (which could require the ports to be forwarded?). Was I wrong about that?

Sorry i didnt know that then

It's just a guess on my part. I don't know how it really works.
Prev 1 2 3 4 5 6 7 68 69 70 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#113
PiG vs DeMusliMLIVE!
Reynor vs Bunny
RotterdaM1091
IndyStarCraft 280
Liquipedia
RSL Revival
17:00
Season 5 Europe Qualifier
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1091
IndyStarCraft 280
PiGStarcraft165
UpATreeSC 103
ProTech79
StarCraft: Brood War
Britney 6107
ggaemo 347
firebathero 171
Dewaltoss 112
Hyun 66
BRAT_OK 52
sSak 40
scan(afreeca) 30
NaDa 4
Dota 2
Gorgc6541
Counter-Strike
byalli618
Super Smash Bros
Mew2King79
Heroes of the Storm
Liquid`Hasu296
Other Games
Grubby3033
singsing1552
FrodaN860
KnowMe272
C9.Mang0159
QueenE144
ArmadaUGS115
Fuzer 73
Trikslyr69
Organizations
Dota 2
PGL Dota 2 - Main Stream17880
StarCraft 2
ComeBackTV 654
Other Games
BasetradeTV557
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 42
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 28
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV401
League of Legends
• Jankos1727
Other Games
• imaqtpie884
• Scarra563
• Shiphtur337
Upcoming Events
Replay Cast
4h 51m
WardiTV Map Contest Tou…
15h 51m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
19h 51m
uThermal 2v2 Circuit
19h 51m
BSL
23h 51m
Sparkling Tuna Cup
1d 14h
WardiTV Map Contest Tou…
1d 15h
Ladder Legends
1d 19h
BSL
1d 23h
CranKy Ducklings
2 days
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-23
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.