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[Map] (2)Overwatch - Page 2

Forum Index > BW General
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Prev 1 2 3 Next All
traceurling
Profile Joined December 2012
United States1240 Posts
April 13 2013 21:32 GMT
#21
Just build gateways in the other main x)
"Appreciate the things you have before they become the things you had."
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
April 13 2013 22:46 GMT
#22
On April 14 2013 06:09 -NegativeZero- wrote:
Thanks for all the positive feedback! I'm thinking of making the high ground ridges buildable, just to have some more somewhat-protected buildable space on the map, but I'm just concerned about the advantage for T in a sieged up position with turrets there.


Yeah, I think making ridges buildable is actually bad. Could just make more of the low ground buildable.
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
April 13 2013 23:17 GMT
#23
I like the map although I think as a zerg player I'd take all the bases on the map before trying the close third. I'm gonna need an army worthy of the Kraken to hold that.
Need a light?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 14 2013 00:02 GMT
#24
Submitted to the contest as is, but regarding the amount of buildable space I'm sure I can always go back and make edits later - especially after the map has actually been tested.
vibeo gane,
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 14 2013 00:12 GMT
#25
curved ramps so good
starleague forever
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
April 14 2013 04:27 GMT
#26
seems cool but can't a terran secure the high ground and 5 bases? -,-
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 14 2013 06:15 GMT
#27
icwutudid with the name
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 14 2013 07:19 GMT
#28
On April 14 2013 15:15 NewSunshine wrote:
icwutudid with the name

Surprisingly I actually named this map before the HotS map was released (or at least before I saw it...). Name was taken from the Combine Overwatch soldiers from Half-Life 2.
vibeo gane,
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 14 2013 07:52 GMT
#29
On April 14 2013 13:27 GoTuNk! wrote:
seems cool but can't a terran secure the high ground and 5 bases? -,-

I think Terran gets a pretty free 3rd base, but thats about it really.
Artillery spawned from the forges of Hell
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
Last Edited: 2013-04-14 08:30:11
April 14 2013 08:29 GMT
#30
On April 14 2013 16:52 arb wrote:
Show nested quote +
On April 14 2013 13:27 GoTuNk! wrote:
seems cool but can't a terran secure the high ground and 5 bases? -,-

I think Terran gets a pretty free 3rd base, but thats about it really.


Uh, the 3rd base isn't free at all. It's way harder to take than on FS since it's at the bottom of that wide ramp with a secondary entrance on the side as well. It's like Matchpoint, but slightly harder to take (secondary entrance) and worth a bit more (gas base vs min only).

GoTuNk actually has an interesting point about the 5 bases though. If you look at the bottom ridge, a siege tank positioned at the top corner of that ridge looks like it can cover the inside mineral only base and a siege tank positioned at the very left edge of that ridge looks like it can cover the ramp leading to the bottom left expo (combine this with a depot wall at the top of the narrow ramp). I don't think this makes the bases 'free' per se since the mineral only is still quite open and the low ground space around the corner expos are unbuildable, but it's something worth looking at during testing.

Also, people always complain about siege tank positioning whenever new maps come out. It's rarely as bad as it looks ;S
thezanursic
Profile Blog Joined July 2011
5500 Posts
April 14 2013 09:42 GMT
#31
The third is so open... I guess I'll just have to build a trillion cannons...

I like the map overall though!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
traceurling
Profile Joined December 2012
United States1240 Posts
April 14 2013 14:55 GMT
#32
Tanks should be nerfed they make mapmaking so hard...also as a Zerg player I would probably do this in ZvT at least, dunno if toss and Terran would but I would just take the corner expo instead of the closer third...
"Appreciate the things you have before they become the things you had."
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
Last Edited: 2013-04-14 15:06:34
April 14 2013 15:05 GMT
#33
On April 14 2013 23:55 traceurling wrote:
also as a Zerg player I would probably do this in ZvT at least, dunno if toss and Terran would but I would just take the corner expo instead of the closer third...


On April 13 2013 07:29 -NegativeZero- wrote:
Features:
-Corner expansions - Zergs will probably take these as their 3rd (especially vs T). Extremely easy to defend by ground, in contrast to the closer expansions.

traceurling
Profile Joined December 2012
United States1240 Posts
April 14 2013 15:32 GMT
#34
Lol oops but what I meant is could terrans and Protosses just take the corner expo as their third since its easier to defend?
"Appreciate the things you have before they become the things you had."
FlaShFTW
Profile Blog Joined February 2010
United States10412 Posts
April 14 2013 17:44 GMT
#35
On April 15 2013 00:32 traceurling wrote:
Lol oops but what I meant is could terrans and Protosses just take the corner expo as their third since its easier to defend?

its different. terrans needs a quick reinforcement route since their mech armies are slow. MnM is just too tough to defend in small numbers. protoss same thing. closer the base, better defendable it is. zerg on the other hand relies on choke points, which is why you'll see them taking those unused mains.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
April 14 2013 17:49 GMT
#36
I can actually see a justification for taking the corner expo as your 3rd in PvT though. Much safer against vulture harass and the slightly longer ground distance doesn't actually matter too much since you'd want to defend the terran push on the open ground before that anyway. The only real danger is drops, so maybe just leave an extra goon in the base or something.
thezanursic
Profile Blog Joined July 2011
5500 Posts
July 08 2013 13:45 GMT
#37
GJ with getting this map used in the upcoming SBWI tournament
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
therockmanxx
Profile Joined July 2010
Peru1174 Posts
July 08 2013 13:59 GMT
#38
I dont feel secure if I have to defend 7 bases as a terran here... Patch !!
Tekken ProGamer
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 08 2013 14:04 GMT
#39
I feel like this is a bad map for zergs in late game.
ॐ
sGs.Ouzo
Profile Joined November 2011
Germany29 Posts
July 08 2013 17:39 GMT
#40
The area between the third and the nat should be buildable and the mains should be bigger. Otherwise the map locks great.
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