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[Old] New Maps By Rose.Of.Dream. - Page 7

Forum Index > BW General
Post a Reply
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thezanursic
Profile Blog Joined July 2011
5497 Posts
October 03 2012 16:33 GMT
#121
On October 03 2012 01:35 thezanursic wrote:
Can somebody go to http://www.iccup.com/starcraft/content/news/motw_n4.html and suggest Wind and Cloud and Pamir Plateau.

I think it would really bring more variety to the ladder. I know the two maps are still in beta, but it would still be interesting.

Post here to spark more interest!

We could totally get Wind and Cloud and Pamir Plateau into the pool.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
SilSol
Profile Joined April 2012
Sweden2744 Posts
October 03 2012 19:42 GMT
#122
ya they look pretty good
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
thezanursic
Profile Blog Joined July 2011
5497 Posts
October 04 2012 16:45 GMT
#123
On October 04 2012 04:42 SilSol wrote:
ya they look pretty good

Well go post in the iccup thread then so the admins can act on it and add it to the pool.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
October 06 2012 11:17 GMT
#124
Does anybody know when the voting for next weeks MOTW starts? I'm really hoping these new maps get included
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2012-10-21 09:04:37
October 20 2012 12:40 GMT
#125
I like Steel wall, especially the middle wall with the double expos to avoid pure split map play, it's an interesting concept.
The huge mains and overly long main to nat distances are a bit weird though, I guess it's intended to facilitate any kind of aggressive air & drop play, so it probably goes along all right with the rest of the map.

I don't like Battle of Salsu. It may work out all right as an island map, but it just looks totally awkward to play on if both players spawn on the same side.

Wind and Cloud is also nice.

I am pretty sure that Pamir Plateau turns out terribly imba, contains on those ramps are just way too strong, and terran can even build mass turrets to shut down drop breaks...

Another kind of interesting fact: 0 mineral-only expansions between 4 maps...
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 21 2012 02:17 GMT
#126
Well all the maps were in beta when these details were posted, I'm sure they've changed a lot since Wind and Cloud is confirmed to be used for SSL Ro8, so we'll get to see it in action then.
Writerptrk
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 21 2012 02:21 GMT
#127
I actually want to see more of 3 players map introduced. TOO many 4Ps
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
thezanursic
Profile Blog Joined July 2011
5497 Posts
November 03 2012 19:18 GMT
#128
If the zerg went 3 hatch muta on 3 base with the 2 gas base how many more mutalisks would the zerg be able to produce and would this play be viable if not, why?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Freakling
Profile Joined October 2012
Germany1529 Posts
November 03 2012 19:47 GMT
#129
He'd probably need a 4th hatch to keep up with production...
But he'd also have a hell of time dealing with zergling raids and muta harrass split between there and the main/nat.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 03 2012 20:13 GMT
#130
On November 04 2012 04:18 thezanursic wrote:
If the zerg went 3 hatch muta on 3 base with the 2 gas base how many more mutalisks would the zerg be able to produce and would this play be viable if not, why?

well...... if you think you can micro multiple muta groups at onces than as many as you can micro^^
The harder it becomes, the more you should focus on the basics.
thezanursic
Profile Blog Joined July 2011
5497 Posts
November 03 2012 20:32 GMT
#131
On November 04 2012 05:13 sabas123 wrote:
Show nested quote +
On November 04 2012 04:18 thezanursic wrote:
If the zerg went 3 hatch muta on 3 base with the 2 gas base how many more mutalisks would the zerg be able to produce and would this play be viable if not, why?

well...... if you think you can micro multiple muta groups at onces than as many as you can micro^^

... I was talking about getting them out earlier due to access gas
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 03 2012 20:33 GMT
#132
if you want to get them out earlier just go 2hatch muta

third gas is only for continued/increased muta production, doesn't do anything to get them out faster because of the need for minerals
Writerptrk
thezanursic
Profile Blog Joined July 2011
5497 Posts
April 03 2013 21:20 GMT
#133
Any idea when Steel Wall and Battle of Salsu start getting used?

I know that Pamir Plateau will start getting used in the Ro8 of the Itembay SSL, no idea about the other to anybody else?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 03 2013 22:55 GMT
#134
oh, so that's where Wind and Cloud came from
brood war for life, brood war forever
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 03 2013 23:09 GMT
#135
On April 04 2013 06:20 thezanursic wrote:
Any idea when Steel Wall and Battle of Salsu start getting used?

I know that Pamir Plateau will start getting used in the Ro8 of the Itembay SSL, no idea about the other to anybody else?

prolly never tbh. they got glaring imbalances imo
Artillery spawned from the forges of Hell
Sinedd
Profile Joined July 2008
Poland7052 Posts
April 03 2013 23:19 GMT
#136
On April 04 2013 08:09 arb wrote:
Show nested quote +
On April 04 2013 06:20 thezanursic wrote:
Any idea when Steel Wall and Battle of Salsu start getting used?

I know that Pamir Plateau will start getting used in the Ro8 of the Itembay SSL, no idea about the other to anybody else?

prolly never tbh. they got glaring imbalances imo

I hope ur wrong

the changes can always be made..

so lets hope we will see them eventually !
T H C makes ppl happy
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 03 2013 23:21 GMT
#137
On April 04 2013 08:19 Sinedd wrote:
Show nested quote +
On April 04 2013 08:09 arb wrote:
On April 04 2013 06:20 thezanursic wrote:
Any idea when Steel Wall and Battle of Salsu start getting used?

I know that Pamir Plateau will start getting used in the Ro8 of the Itembay SSL, no idea about the other to anybody else?

prolly never tbh. they got glaring imbalances imo

I hope ur wrong

the changes can always be made..

so lets hope we will see them eventually !

Steel wall yes, but if you changed Salsu youd have to change the entire map more or less, island maps have never been balanced
Artillery spawned from the forges of Hell
traceurling
Profile Joined December 2012
United States1240 Posts
April 04 2013 00:21 GMT
#138
I can recreate the maps if people want it and appreciate it...as well as make balance fixes...although honestly these maps aren't that great just cuz they're made by Rose.of.Dream doesn't make them instagosu...it'll have to wait till mid-May tho cuz of testing...
"Appreciate the things you have before they become the things you had."
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2013-04-26 07:25:47
April 26 2013 07:18 GMT
#139
new versions of New Wind and Cloud (2.2) and Pamir Plateau (1.2)

w/ Pamir the gas at 1 was fixed (I guess there was some pathing issue or of the sort), not sure if there were any other changes. W&C, not sure if there's any changes at all but he linked it and it's titled differently than from before, so better to play it safe lol.
Writerptrk
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
April 26 2013 08:32 GMT
#140
woo maps!
I don't need luck, luck is for noobs, good luck to you though
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