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[Old] New Maps By Rose.Of.Dream.

Forum Index > BW General
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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
Last Edited: 2012-09-19 03:32:10
September 02 2012 04:55 GMT
#1
Sonic Recently hired famed OGN mapmaker Rose.Of.Dream.( the creator of maps such as Fighting Spirit, Tau Cross, etc) to make 4 new maps for his upcoming season of the SonicTV BJ starleague.

Sonic is a well known BJ(Broadcasting Jockey) on Afreeca who hosts events featuring well known ex-pro, semi-pro and amateur Brood War players.

The maps

1번 금성철벽 0.80 [Steel Wall 0.80] (this name could have translated to other names but looking at the image I found this to be most appropriate :p)

[image loading]
Steel Wall 0.80

* Type : Choke-type aerial strategy map
* Size: 112 x 128
* 2 Player (5, 11'o clock)
* Tile set: Desert

>> Concept
Strategical map where giant wall crosses the center horizontally, splitting the land in South and North. '금성철벽(金城鐵壁)' literally means 'Iron Castle, Steel Wall' and is used to describe steadfast castle difficult to invade due to its excellent defenses. Definition of the word fit with concept of the map thus the reason for the name.

- Convenient for drop attack due to the main's large size and the fact it is not located on the corner.
- Large wall on the center, with two gas expansion located on either side of the wall. Only one small entrance at the middle thus difficult to breach using ground units.
- Expected to encourage aerial engagement, with small entrances on middle of the wall and two gas expansions actively utilized by guerilla ground units.
- Because there is gas expansion at 6, 12'o clock, followed by fourth gas at 1, 7'o clock, acquiring expansion is pretty straightforward with sequential development of military.
- Amount of gas at 6, 12'o clock expansion is 2500. Amount of gas at two gas expansion is 3000.

Rush time: 38 seconds between main entrance (workers)


2번 살수대첩 0.93 [Battle of Salsu]:

[image loading]
  • Type : 2+2 shaped semi-island map
  • Size : 128 x 128
  • 4 Players (4, 6, 10, 12'o clock)
  • Tile set : Badlands

▶ Concept
The map is divided into two continents by great river flowing diagonally, which represents Salsu River where the Battle of Salsu - battle occuring in AD 612 where Eulji Mundeok of Goguryeo kingdom won decisive victory against the Chinese Sui Dynasty - took place.

- Two main at 1'o clock continent, two main at 7'o clock continent; there are 2/3 chance of the game being island engagement and 1/3 chance of the game being ground engagement.
- For ground engagement: Wide land route to allow active use of ground force, two gas expansions for each.
- For island engagement: Active aerial combat between the continents, short air distance between main on 10/11'o clock and main on 4/5'o clock encourage early drop play.
- Gas expansion at middle of the continent is placed such that it is more easier to acquire even on ground engagement, and expansion at 1, 7'o clock can serve as strategical point where one can hide from the opponent's view.

Rush time: 30 seconds between main entrance (worker, ground)

3번 풍운 0.80 [Wind and Cloud]:

[image loading]
  • Type : Center-focused melee map
  • Size : 128 x 128
  • 4 Players (1, 5, 7, 11'o clock)
  • Tile set : Jungle World

▶ Concept
Paths to the center are wide ravine on this map, intending to significantly reduce importance of the center and instead switch focus of the battle into hills and gorges surrounding it. "풍운(風雲)" means 'Wind and Cloud', reflecting the harmony between high and low ground. Low ground signifies wind (風) and high ground signifies cloud (雲).

▶ Features
- Hills located on both sides of the path from natural to the center. Contain therefore can occur in multiple directions with diverse path of attack.
- Player moving horizontally and vertically toward the opponent's main must cross 'ravine-hill-ravine-gill-ravine', and for diagonal movement 'ravine-basin(center)-ravine'. Therefore location of the player spawn can become a variable allowing variety of tactics to be used.
- Further gas expansions are located on 3, 6, 9, 12'o clock giving advantage to the player with broad map control. Expansions are easy to take due to narrow entrance, but losing control of the nearby hill will allow the opponent to put it in check, therefore strategical engagement on the hill and ravine becomes important during expansion.
- Map balance accomplished by giving it features that favour each race: Ten mineral patches on the main, abundance of the resource favouring Protoss. Natural surrounded by thin walls allowing better mutalisk harass. Many hills around middle of the map favouring Terran in battle.

Rush time: 34 seconds between main entrance (worker) for horizontal, 28 seconds for vertical, 40 seconds for diagonal.

4번 파미르 고원 0.80 [Pamir Plateau] :

[image loading]
  • Type : Center-focused power map
  • Size : 128 x 128
  • 4 Players (1, 5, 7, 11'o clock)
  • Tile set : Jungle World

▶ Concept
Out of all similar center-focused official maps, Pamir Plateau has the largest center. Since this map emphasizes middle area the most out of all others, Pamir Plateau which is referred to as "the roof of the world" was selected for its name.

▶ Features
- Main and natural are respectively placed on hill and plain. While the path leading to the center can be blocked with two barracks, there are huge ramp immediately thereafter, which holds great tactical value as it is only land route to the middle.
- Main on the high ground, natural and other expansions at the low ground, with center being huge plateau. Design intended to emphasize paradoxial element where the expansions are difficult to defend while the center, albeit having no nearby resources, becomes critical strongpoint.
- Expansions are spread out on 3, 6, 9, 12'o clock with two ramps leading down to it from the center. This means that there are gas expansion on both sides of the natural, therefore one can choose which expansion to take depending on location of the enemy main.
- Natural minerals are attached directly to the wall with water tiles behind it, benefiting Zerg with easier mutalisk utilization. Main and natural have abundant resources in order to benefit Protoss. The map type being center-focused power map is expected to benefit Terran.

Rush time: 30 seconds between main entrance (worker) for horizontal, 34 seconds for vertical, 38 seconds for diagonal.

Source: http://live.afreeca.com:8080/app/read_bbs.cgi?szBjId=sogoodtt&nStationNo=55614&nBbsNo=8979457&szSkin=&nTitleNo=53131024#

if someone could find download links, please PM me.

If someone could translate the Map Features it would be nice.- thanks Hesmyrr
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
September 02 2012 05:00 GMT
#2
his maps are always so aesthetic, I love em :D
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
Last Edited: 2012-09-02 05:02:07
September 02 2012 05:01 GMT
#3
On September 02 2012 14:00 Torenhire wrote:
his maps are always so aesthetic, I love em :D


yes and semi island map!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
September 02 2012 05:11 GMT
#4
i love the wind and cloud map, they all look really good though, thanks for this~
AKA: TelecoM[WHITE] Protoss fighting
FlaShFTW
Profile Blog Joined February 2010
United States10096 Posts
September 02 2012 05:21 GMT
#5
Island map is KEKEKEKEKEKE :D

and the last map is tank heaven. look at those ridges next to the main. just begs for slow push across with pure tank/turret.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Game
Profile Blog Joined February 2009
3191 Posts
September 02 2012 05:27 GMT
#6
Yes! NEWS MAPSSSSS
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
September 02 2012 05:30 GMT
#7
On September 02 2012 14:21 FlaShFTW wrote:
Island map is KEKEKEKEKEKE :D

and the last map is tank heaven. look at those ridges next to the main. just begs for slow push across with pure tank/turret.


have you seen wind and cloud?

the height of tank imba,you can't get a third on that map!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
September 02 2012 06:04 GMT
#8
--- Nuked ---
c3rberUs
Profile Blog Joined December 2010
Japan11285 Posts
September 02 2012 06:09 GMT
#9
Ohh new maps and an island map Yayy!!! :D

Battle of Salsu reminds me of Parallel Lines. Also isn't it a semi-island map?
WriterMovie, 진영화 : "StarCraft will never die".
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
September 02 2012 06:12 GMT
#10
I really like the 3rd and kinda like 4th map.
Battle of Salsu looks interesting....
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
tarpman
Profile Joined February 2009
Canada718 Posts
September 02 2012 06:20 GMT
#11
Nice maps! Are these potentially going to be added to the ladders @ iccup etc?
Saving the world, one kilobyte at a time.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
September 02 2012 06:24 GMT
#12
First off: hurr, Terran imba because you can place tanks here and there, durr.

Secondly; awesome. :D I do hate island maps though, so that one is a no-go in my book, but all the others look cool. Especially the third one.

I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
September 02 2012 06:24 GMT
#13
I'm really happy to see this. Always enjoyed these new map threads and everyone speculating how new maps would be played and what would be bad/strong/cool/imba. Was worried we might never see one again..thankfully this is not the case!
EffOrt and Soulkey Hwaiting!
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
September 02 2012 06:26 GMT
#14
Cool maps. I would love to download them and play on them, if anyone has a link.
Yugoslavia will always live on in my heart
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
September 02 2012 06:28 GMT
#15
On September 02 2012 15:24 Holgerius wrote:
First off: hurr, Terran imba because you can place tanks here and there, durr.

Secondly; awesome. :D I do hate island maps though, so that one is a no-go in my book, but all the others look cool. Especially the third one.



tank imba bro, 3rd map is gonna be pure TvTs.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
sour_eraser
Profile Joined March 2011
Canada932 Posts
September 02 2012 06:30 GMT
#16
The first map looks very interesting lol. I wonder if you need to send scv at 10 just to do 14cc. The distance is super long.
And nonetheless. TANK IMBA on last map. Just park them outside the naural's cliff for 2 base starvation hehehe
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
qtiehunter
Profile Joined August 2012
1088 Posts
September 02 2012 06:37 GMT
#17
These maps looks awesome lol

It's like back to 2007 once again
RIP KT.Violet
No0n
Profile Joined March 2010
United States355 Posts
September 02 2012 06:39 GMT
#18
Yes new maps! Back to 2007 with semi island heh. These look good overall.
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
Warpath
Profile Joined April 2010
Canada1242 Posts
September 02 2012 06:43 GMT
#19
Except for the super large mains, i looove the layout of the first map
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2012-09-02 07:06:09
September 02 2012 07:03 GMT
#20
Those maps look awesome. How can I support SonicTV?

Is the second mapped programmed in some way to only get "cross spawns" ? :o
ॐ
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
Last Edited: 2012-09-02 07:06:53
September 02 2012 07:06 GMT
#21
These maps are really cool, except for battle of salsu. That is the most stupidly positional imbalanced map I've ever seen. I like that steel wall one. Seems like some really cool games could happen there.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
1a2a3a[MB]
Profile Blog Joined January 2011
United States297 Posts
September 02 2012 07:39 GMT
#22
hahaha I love this are they trying to change the meta game cause that second if pretty far away expect more 1 base play and stuffs
RIP Teams Hwaseung OZ, WeMadeFox, MBC Game Hero, Air Force ACE, ZeNEX, SlayerS, Quantic-Vile, TSL, mTw
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2012-09-02 08:09:18
September 02 2012 07:47 GMT
#23
NEW FKING MAAAAAAAAAAAAAAAAAAAAAAAAPSSSSSSS !!! :D

FUCK YES ! :D

this is amazingly awesome !!!

1 - Island MAP !!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D

2 - that 3rd map is insta love for me ! looks amazing

I have to watch this starleague !

MAD props to Sonic !!! he is an amazing organizer

shame that theres no Ice map tho ;( I would love to see one once again !

edit - we definitely need more info about this whole new Starleague that is coming !

i have a strange feeling that it will be amazing
T H C makes ppl happy
IGotPlayguuu
Profile Joined June 2011
Italy660 Posts
September 02 2012 08:17 GMT
#24
Battle of Salsu looks interesting...
BW |JaeDong|Bisu|FBH|BeSt| SC2 |MC|DRG|MMA|TLO|HuK|July|ClouD| ||| Boxer best player ever! ||| "HuK never use penix" ||| I <3 SeleCT ||| GO Space! ||| Nerf Roach! |||
thezanursic
Profile Blog Joined July 2011
5478 Posts
September 02 2012 08:41 GMT
#25
So exciting. New maps.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 02 2012 08:42 GMT
#26
Awesome, new maps :D I hope they get rotated into the iCCup map pool. Any download available?
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2012-09-02 09:09:38
September 02 2012 08:44 GMT
#27
Battle of Salsu looks crazy kind of an island map, but not and I've never seen a ramp like that!

Edit: I really hope this maps get on ICCUP.

Can somebody provide a download I would really like to play Battle of Salsu at least.

+ Show Spoiler +

http://en.wikipedia.org/wiki/Battle_of_Salsu O.o
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Jukulmolder
Profile Joined April 2011
Spain254 Posts
September 02 2012 09:38 GMT
#28
Gotta love'em maps. I've fallen in love with steel wall.
"IT'S THE SCYTHE, ISN'T IT? PEOPLE ALWAYS NOTICE THE SCYTHE"
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
September 02 2012 09:42 GMT
#29
I can't wait for the dl link to try these out!
En Taro Violet
2Pacalypse-
Profile Joined October 2006
Croatia9489 Posts
Last Edited: 2012-09-02 10:14:52
September 02 2012 10:14 GMT
#30
You think Terran contains are tough? That last map is perfect for unbreakable Zerg contain. I think that's even a buildable terrain so they can even make a hatchery on the high ground in front of you natural.

Zerg contains are hard on any map, but on a map like this where Zerg can control high ground with relatively narrow choke, I just don't see how Protoss can break the sea of lurkers and scourges.


but with that being said, I'm excited to see how these new maps play out and I hope we get a good coverage of Sonic's starleague once it starts.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
thezanursic
Profile Blog Joined July 2011
5478 Posts
September 02 2012 10:27 GMT
#31
On September 02 2012 19:14 2Pacalypse- wrote:
You think Terran contains are tough? That last map is perfect for unbreakable Zerg contain. I think that's even a buildable terrain so they can even make a hatchery on the high ground in front of you natural.

Zerg contains are hard on any map, but on a map like this where Zerg can control high ground with relatively narrow choke, I just don't see how Protoss can break the sea of lurkers and scourges.


but with that being said, I'm excited to see how these new maps play out and I hope we get a good coverage of Sonic's starleague once it starts.


Ohh fuck containing somebody on 2 base will be good as fuck on that map...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
mca64[KDV]
Profile Joined May 2012
Poland463 Posts
September 02 2012 10:43 GMT
#32
not good maps for camping terrans - not easy 2nd exp, but still i like those maps, especially island map
ninini
Profile Joined June 2010
Sweden1204 Posts
September 02 2012 10:48 GMT
#33
wind and cloud looks awesome for tvp.
mca64[KDV]
Profile Joined May 2012
Poland463 Posts
September 02 2012 10:49 GMT
#34
awesome maps for tvp is desti or bloody ridge
thezanursic
Profile Blog Joined July 2011
5478 Posts
September 02 2012 10:52 GMT
#35
On September 02 2012 16:06 hacklebeast wrote:
These maps are really cool, except for battle of salsu. That is the most stupidly positional imbalanced map I've ever seen. I like that steel wall one. Seems like some really cool games could happen there.

If the players spawn at 1,4 or 7,11 it's kind of a cheesefest if (probably) or 2 base timing attacks, but if players spawn 1,7 1,11 4,7 or 4, 11 it's an island map.

I haven't been watching BW nearly as long as you have, but I did watch a quiet a few old games and I don't remember anything like this.

It's an interesting and unique map nonetheless.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Peeano
Profile Blog Joined March 2009
Netherlands4836 Posts
September 02 2012 11:51 GMT
#36
I want to play Battle of Salsu so bad. I´m guessing it has UMS mode, so u n ur ally spawn at the same island.
FBH #1!
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 02 2012 12:01 GMT
#37
I need download links..

nao !!!
T H C makes ppl happy
brolaf
Profile Joined May 2012
291 Posts
September 02 2012 12:03 GMT
#38
On September 02 2012 14:30 BLinD-RawR wrote:
Show nested quote +
On September 02 2012 14:21 FlaShFTW wrote:
Island map is KEKEKEKEKEKE :D

and the last map is tank heaven. look at those ridges next to the main. just begs for slow push across with pure tank/turret.


have you seen wind and cloud?

the height of tank imba,you can't get a third on that map!

Its kinda like Gladiator and terran isnt so hot on that map - remember what happened to flash when he tried jangbi on that map
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
September 02 2012 12:04 GMT
#39
seriously I want someone to translate that page, I want to put up full info of all the maps.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
brolaf
Profile Joined May 2012
291 Posts
September 02 2012 12:07 GMT
#40
On September 02 2012 15:30 jidolboy wrote:
The first map looks very interesting lol. I wonder if you need to send scv at 10 just to do 14cc. The distance is super long.
And nonetheless. TANK IMBA on last map. Just park them outside the naural's cliff for 2 base starvation hehehe

Never mind that, it has a NON BLOCKED BACKDOOR. That means PvZ is almost impossibly... hydra bust will win every game because protoss will need to cannon 2 chokes
arb
Profile Blog Joined April 2008
Noobville17920 Posts
September 02 2012 12:10 GMT
#41
On September 02 2012 21:07 brolaf wrote:
Show nested quote +
On September 02 2012 15:30 jidolboy wrote:
The first map looks very interesting lol. I wonder if you need to send scv at 10 just to do 14cc. The distance is super long.
And nonetheless. TANK IMBA on last map. Just park them outside the naural's cliff for 2 base starvation hehehe

Never mind that, it has a NON BLOCKED BACKDOOR. That means PvZ is almost impossibly... hydra bust will win every game because protoss will need to cannon 2 chokes

What are you talking about?
Artillery spawned from the forges of Hell
legoboomette
Profile Joined December 2011
England165 Posts
September 02 2012 12:25 GMT
#42
on the first map, why does one spawn have a gas while the other doesnt?
Won(*3*)Chu KissMe!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
Last Edited: 2012-09-02 12:30:27
September 02 2012 12:30 GMT
#43
On September 02 2012 21:25 legoboomette wrote:
on the first map, why does one spawn have a gas while the other doesnt?


good question, but its probably fixed, so don't worry.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 02 2012 13:25 GMT
#44
Battle of salsu: Parallel lines<3<3<3
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
September 02 2012 13:30 GMT
#45
Wind and Cloud looks so fun
"When the geyser died, a probe came out" - SirJolt
Messi
Profile Joined September 2011
United States212 Posts
September 02 2012 14:11 GMT
#46
This is amazing
Waxangel
Profile Blog Joined September 2002
United States33201 Posts
September 02 2012 14:11 GMT
#47
say no to parallellines
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
September 02 2012 14:48 GMT
#48
updated the OP with some details about the first map, thank you Hesmyrr
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
September 02 2012 14:52 GMT
#49
pamir plateau seems like it would have similar feel to moonglaive IMO (mainly just the way you get choked in the natural). Wind and Cloud is exactly a "rolling" eye of the storm

I really wonder how these island maps would work out in modern bw, by which I mean tvt would be pretty painful.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 02 2012 14:53 GMT
#50
I hope these maps get added to iCCup!
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
arb
Profile Blog Joined April 2008
Noobville17920 Posts
September 02 2012 15:08 GMT
#51
On September 02 2012 23:52 N.geNuity wrote:
pamir plateau seems like it would have similar feel to moonglaive IMO (mainly just the way you get choked in the natural). Wind and Cloud is exactly a "rolling" eye of the storm

I really wonder how these island maps would work out in modern bw, by which I mean tvt would be pretty painful.

When i look at it, pamir plateau looks like gods garden without connected 3rds, and a different middle of the map
Artillery spawned from the forges of Hell
aquados
Profile Joined August 2012
Netherlands180 Posts
September 02 2012 15:36 GMT
#52
they look soso good. can't wait to play them on iccup or fish if they let it into their mappool
the power of an outside source is that it comes from the inside. sabas[aov] c-/c toss
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2012-09-02 15:49:23
September 02 2012 15:46 GMT
#53
I f*cking love this guy. His maps are always so sexy.
On September 02 2012 22:25 Superouman wrote:
Battle of salsu: Parallel lines<3<3<3

YES
stOrpse
Profile Blog Joined February 2011
United States175 Posts
September 02 2012 15:49 GMT
#54
Great to see new BW maps
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2012-09-02 17:57:44
September 02 2012 16:26 GMT
#55
+ Show Spoiler +

  • Type : Choke-type aerial strategy map
  • Size : 112 x 128
  • 2 Player (5, 11'o clock)
  • Tile set : Desert

▶ Concept
Strategical map where giant wall crosses the center horizontally, splitting the land in South and North. '금성철벽(金城鐵壁)' literally means 'Iron Castle, Steel Wall' and is used to describe steadfast castle difficult to invade due to its excellent defenses. Definition of the word fit with concept of the map thus the reason for the name.

▶ Features
- Convenient for drop attack due to the main's large size and the fact it is not located on the corner. Natural is also surrounded by walls therefore air attack during early-to-mid game is pretty effective.
- Large wall on the center, with expansion containing two gas located on either side of the wall. Only one small entrance at the middle thus difficult to breach using ground units.
- Expected to encourage aerial engagement, with small entrances on middle of the wall and two gas expansions actively utilized by guerilla ground units.
- Because there is gas expansion at 6, 12'o clock, followed by fourth gas at 1, 7'o clock, acquiring expansion is pretty straightforward with sequential development of military.
- Amount of gas at 6, 12'o clock expansion is 2500. Amount of gas at two gas expansion is 3000.

Rush time: 38 seconds between main entrance (workers)

===
  • Type : 2+2 shaped semi-island map
  • Size : 128 x 128
  • 4 Players (4, 6, 10, 12'o clock)
  • Tile set : Badlands

▶ Concept
The map is divided into two continents by great river flowing diagonally, which represents Salsu River where the Battle of Salsu - battle occuring in AD 612 where Eulji Mundeok of Goguryeo kingdom won decisive victory against the Chinese Sui Dynasty - took place.

▶ Features
- Two main at 1'o clock continent, two main at 7'o clock continent; there are 2/3 chance of the game being island engagement and 1/3 chance of the game being ground engagement.
- For ground engagement: Wide land route to allow active use of ground force, two gas expansions for each.
- For island engagement: Active aerial combat between the continents, short air distance between main on 10/11'o clock and main on 4/5'o clock encourage early drop play.
- Gas expansion at middle of the continent is placed such that it is more easier to acquire even on ground engagement, and expansion at 1, 7'o clock can serve as strategical point where one can hide from the opponent's view.

Rush time: 30 seconds between main entrance (worker, ground)

===
  • Type : Center-focused melee map
  • Size : 128 x 128
  • 4 Players (1, 5, 7, 11'o clock)
  • Tile set : Jungle World

▶ Concept
Paths to the center are wide ravine on this map, intending to significantly reduce importance of the center and instead switch focus of the battle into hills and gorges surrounding it. "풍운(風雲)" means 'Wind and Cloud', reflecting the harmony between high and low ground. Low ground signifies wind (風) and high ground signifies cloud (雲).

▶ Features
- Hills located on both sides of the path from natural to the center. Contain therefore can occur in multiple directions with diverse path of attack.
- Player moving horizontally and vertically toward the opponent's main must cross 'ravine-hill-ravine-gill-ravine', and for diagonal movement 'ravine-basin(center)-ravine'. Therefore location of the player spawn can become a variable allowing variety of tactics to be used.
- Further gas expansions are located on 3, 6, 9, 12'o clock giving advantage to the player with broad map control. Expansions are easy to take due to narrow entrance, but losing control of the nearby hill will allow the opponent to put it in check, therefore strategical engagement on the hill and ravine becomes important during expansion.
- Map balance accomplished by giving it features that favour each race: Ten mineral patches on the main, abundance of the resource favouring Protoss. Natural surrounded by thin walls allowing better mutalisk harass. Many hills around middle of the map favouring Terran in battle.

Rush time: 34 seconds between main entrance (worker) for horizontal, 28 seconds for vertical, 40 seconds for diagonal.

===
  • Type : Center-focused power map
  • Size : 128 x 128
  • 4 Players (1, 5, 7, 11'o clock)
  • Tile set : Jungle World

▶ Concept
Out of all similar center-focused official maps, Pamir Plateau has the largest center. Since this map emphasizes middle area the most out of all others, Pamir Plateau which is referred to as "the roof of the world" was selected for its name.

▶ Features
- Main and natural are respectively placed on hill and plain. While the path leading to the center can be blocked with two barracks, there are huge ramp immediately thereafter, which holds great tactical value as it is only land route to the middle.
- Main on the high ground, natural and other expansions at the low ground, with center being huge plateau. Design intended to emphasize paradoxial element where the expansions are difficult to defend while the center, albeit having no nearby resources, becomes critical strongpoint.
- Expansions are spread out on 3, 6, 9, 12'o clock with two ramps leading down to it from the center. This means that there are gas expansion on both sides of the natural, therefore one can choose which expansion to take depending on location of the enemy main.
- Natural minerals are attached directly to the wall with water tiles behind it, benefiting Zerg with easier mutalisk utilization. Main and natural have abundant resources in order to benefit Protoss. The map type being center-focused power map is expected to benefit Terran.

Rush time: 30 seconds between main entrance (worker) for horizontal, 34 seconds for vertical, 38 seconds for diagonal.

"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 02 2012 16:44 GMT
#56
--- Nuked ---
VGhost
Profile Blog Joined March 2011
United States3610 Posts
September 02 2012 18:21 GMT
#57
On September 02 2012 21:07 brolaf wrote:
Show nested quote +
On September 02 2012 15:30 jidolboy wrote:
The first map looks very interesting lol. I wonder if you need to send scv at 10 just to do 14cc. The distance is super long.
And nonetheless. TANK IMBA on last map. Just park them outside the naural's cliff for 2 base starvation hehehe

Never mind that, it has a NON BLOCKED BACKDOOR. That means PvZ is almost impossibly... hydra bust will win every game because protoss will need to cannon 2 chokes


No - only two spawns, top left and bottom right. The top right and bottom left do have two ramps, but they'd be 3rd bases at the earliest. (3rds for Zerg, probably 4ths for P/T?)
#4427 || I am not going to scan a ferret.
KenNage
Profile Joined May 2009
Chile885 Posts
Last Edited: 2012-09-02 19:01:14
September 02 2012 18:58 GMT
#58
1 map - mmmm no

2 map - no no no

3 map - okish

4 map - ok

Based in my terran opinion
moopie
Profile Joined July 2009
12605 Posts
September 02 2012 19:38 GMT
#59
steel wall looks pretty beast
I'm going to sleep, let me get some of that carpet.
Taekwon
Profile Joined May 2010
United States8155 Posts
September 02 2012 19:58 GMT
#60
Holy shit these look so old skool!
▲ ▲ ▲
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 02 2012 20:05 GMT
#61
Awesome maps :D
Administrator~ Spirit will set you free ~
SilSol
Profile Joined April 2012
Sweden2744 Posts
September 02 2012 20:43 GMT
#62
Wow nice maps! i actually like them
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 02 2012 20:51 GMT
#63
o o are there any restreamers willing to broadcast this since it's on afreeca?

these maps looks pretty legit
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
chaosTheory_14cc
Profile Blog Joined December 2010
Canada1270 Posts
September 02 2012 21:47 GMT
#64
Whoa sick new maps! I'm liking how Steel Wall looks in particular, should be fun games on that.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
September 02 2012 22:19 GMT
#65
Yay, super glad we have more maps released out to the map pool. Maybe recent tournaments will use these maps. Hopefully we will have a download link soon so we can practice on them.
Master Chief
monitor
Profile Blog Joined June 2010
United States2404 Posts
September 03 2012 00:38 GMT
#66
These look nice! Whats up with the two gas geysers on the second map that are on the highground pods, asymmetrically? They're in kind of a weird position, all I can think is that they're blocking something like tank range and not actually mineable.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
September 03 2012 01:02 GMT
#67
This is so cool! I always loved Rose.Of.Dream.'s maps, it's just fantastic to see his name and new maps pop up all of a sudden.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
September 03 2012 01:14 GMT
#68
i have always loved korean map makers. not only do they add great aesthetics to the map but also really good way of balancing.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
September 03 2012 02:20 GMT
#69
Battle of Salsu - Can be either island map, or if you spawn same side will be crazy different as all expansions will bring you closer and closer to your opponent.
EffOrt and Soulkey Hwaiting!
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
September 03 2012 02:58 GMT
#70
Even though I'll never call it anything but Battle of Salsa, that's a really awesome map.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
September 03 2012 03:48 GMT
#71
On September 03 2012 05:51 Gamegene wrote:
o o are there any restreamers willing to broadcast this since it's on afreeca?

these maps looks pretty legit


you guys should talk to kjwcj since hes the one who streamed the previous season, he probably knows more.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
rabidch
Profile Joined January 2010
United States20289 Posts
September 03 2012 04:02 GMT
#72
nice to know cool new maps are still being made
LiquidDota StaffOnly a true king can play the King.
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
September 03 2012 04:51 GMT
#73
Cool....the last one looks really nice.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
September 03 2012 05:19 GMT
#74
Island map :O:O:O:O:O
YOLO i guess ^^
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 03 2012 06:17 GMT
#75
On September 03 2012 12:48 BLinD-RawR wrote:
Show nested quote +
On September 03 2012 05:51 Gamegene wrote:
o o are there any restreamers willing to broadcast this since it's on afreeca?

these maps looks pretty legit


you guys should talk to kjwcj since hes the one who streamed the previous season, he probably knows more.

Indeed ! someone really should go and talk to him about this stuff
T H C makes ppl happy
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
September 03 2012 07:00 GMT
#76
Also bgvrt from twitch (may also be bgwrt, i don't exactly remember).
"windows bash is a steaming heap of shit" tofucake
hydrogg
Profile Joined September 2011
United States377 Posts
September 03 2012 09:36 GMT
#77
you can view afreeca streams on their android app using bluestacks.
Waxangel
Profile Blog Joined September 2002
United States33201 Posts
Last Edited: 2012-09-03 09:41:01
September 03 2012 09:40 GMT
#78
I never really liked parallellines, because it's where the overrated as fuck nal_ra v goodfriend game took place

thus, a map with a similar concept can never be good
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
thezanursic
Profile Blog Joined July 2011
5478 Posts
September 03 2012 10:05 GMT
#79
It's funny that it took us 10 days to get this information here.

I'm really wondering about this league and about the downloads.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
garlicface
Profile Joined April 2010
Canada4196 Posts
September 03 2012 12:06 GMT
#80
These are really nice.
#TeamBuLba
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
September 03 2012 12:18 GMT
#81
On September 03 2012 18:40 Waxangel wrote:
I never really liked parallellines, because it's where the overrated as fuck nal_ra v goodfriend game took place

thus, a map with a similar concept can never be good

DJEtterStyle, is that you ?
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Anyx
Profile Joined March 2011
Slovakia36 Posts
September 03 2012 19:05 GMT
#82
Is there any way to get VODs from SonicTV starleague? I really would like to see how battles evolve around this maps!
Urth
Profile Blog Joined November 2007
United States1247 Posts
September 03 2012 21:10 GMT
#83
Cool stuff, I always like seeing this guys maps.

While it's cool that Battle of Salsu can be either an island map or a land map, I just don't think it's gonna work out well. When it's an island map, it doesn't even look like one of the better island maps. It's gonna end up as a huge map split scenario imo. As a ground map, it just seems awful. I think the map would produce interesting games, but be terrible for balance.

For Pamir plateau, the area between the nat and the high ground looks awful for PvT and PvZ.

Still pretty exciting stuff overall.
BY.HERO FIGHTING!!!!
Epithet
Profile Blog Joined February 2010
United States840 Posts
September 03 2012 21:29 GMT
#84
Long live Broodwar!
YellOw, Reach, & Nal_Ra Hwaiting!!
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
September 03 2012 21:36 GMT
#85
Pamir Plateau is giving me a hardon, looks like a nice, fun map. Wind and Cloud also looks fun. Semi island maps can go back to where they came from: hell. ^_^
c3rberUs
Profile Blog Joined December 2010
Japan11285 Posts
September 04 2012 02:29 GMT
#86
On September 03 2012 18:40 Waxangel wrote:
I never really liked parallellines, because it's where the overrated as fuck nal_ra v goodfriend game took place

thus, a map with a similar concept can never be good

Just curious, I wasn't there when it happened. How is that game overrated?
WriterMovie, 진영화 : "StarCraft will never die".
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
September 04 2012 03:13 GMT
#87
On September 04 2012 04:05 Anyx wrote:
Is there any way to get VODs from SonicTV starleague? I really would like to see how battles evolve around this maps!


http://www.twitch.tv/majaeyoon/videos?page=6

the previous season, look at the videos with Sibal Farm on the preview screen.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
RaGe
Profile Blog Joined July 2004
Belgium9945 Posts
Last Edited: 2012-09-04 03:28:48
September 04 2012 03:28 GMT
#88
On September 03 2012 21:18 corumjhaelen wrote:
Show nested quote +
On September 03 2012 18:40 Waxangel wrote:
I never really liked parallellines, because it's where the overrated as fuck nal_ra v goodfriend game took place

thus, a map with a similar concept can never be good

DJEtterStyle, is that you ?

hahahaha

edit to make this at least a semi useful post: I'd love to see the semi-island map be used for 2v2s ala Iron Curtain
Moderatorsometimes I get intimidated by the size of my right testicle
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 04 2012 07:27 GMT
#89
On September 04 2012 12:13 BLinD-RawR wrote:
Show nested quote +
On September 04 2012 04:05 Anyx wrote:
Is there any way to get VODs from SonicTV starleague? I really would like to see how battles evolve around this maps!


http://www.twitch.tv/majaeyoon/videos?page=6

the previous season, look at the videos with Sibal Farm on the preview screen.

wow, thanks man !

but are there only 2 videos of that starleague ? ;(
T H C makes ppl happy
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
September 04 2012 08:10 GMT
#90
On September 04 2012 16:27 Sinedd wrote:
Show nested quote +
On September 04 2012 12:13 BLinD-RawR wrote:
On September 04 2012 04:05 Anyx wrote:
Is there any way to get VODs from SonicTV starleague? I really would like to see how battles evolve around this maps!


http://www.twitch.tv/majaeyoon/videos?page=6

the previous season, look at the videos with Sibal Farm on the preview screen.

wow, thanks man !

but are there only 2 videos of that starleague ? ;(


there should be some in bgvrt's too...but for the most part I watched it live.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 04 2012 10:27 GMT
#91
On September 04 2012 17:10 BLinD-RawR wrote:
Show nested quote +
On September 04 2012 16:27 Sinedd wrote:
On September 04 2012 12:13 BLinD-RawR wrote:
On September 04 2012 04:05 Anyx wrote:
Is there any way to get VODs from SonicTV starleague? I really would like to see how battles evolve around this maps!


http://www.twitch.tv/majaeyoon/videos?page=6

the previous season, look at the videos with Sibal Farm on the preview screen.

wow, thanks man !

but are there only 2 videos of that starleague ? ;(


there should be some in bgvrt's too...but for the most part I watched it live.

oh ok

I wish we would have some live streams from this next Starleague

korean or english whatever

we just need info about it

cheers.
T H C makes ppl happy
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
September 10 2012 01:29 GMT
#92
Yeah, this is awesome news! I hope maps are as balanced as they are beautifull.
Luv ya BroodWar!
arb
Profile Blog Joined April 2008
Noobville17920 Posts
September 10 2012 01:34 GMT
#93
On September 04 2012 11:29 c3rberUs wrote:
Show nested quote +
On September 03 2012 18:40 Waxangel wrote:
I never really liked parallellines, because it's where the overrated as fuck nal_ra v goodfriend game took place

thus, a map with a similar concept can never be good

Just curious, I wasn't there when it happened. How is that game overrated?



He went hallucination + recall instead of the Carriers that were standard on the map at the time.

not overrated though
Artillery spawned from the forges of Hell
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 13 2012 06:56 GMT
#94
Hi guys,

Sonic just recently posted a download link to a beta version of Pamir Plateau. Originally, it was on his Cyworld .. probably because of the dotori system lol

Remember, if you guys want to help support Sonic and have access to at least Afreeca Mobile, remember to go to his channel and hit the recommendation box to increase his ranking! Enjoy :D

DOWNLOAD LINK
Writerptrk
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
September 13 2012 07:54 GMT
#95
On September 13 2012 15:56 ArvickHero wrote:
Hi guys,

Sonic just recently posted a download link to a beta version of Pamir Plateau. Originally, it was on his Cyworld .. probably because of the dotori system lol

Remember, if you guys want to help support Sonic and have access to at least Afreeca Mobile, remember to go to his channel and hit the recommendation box to increase his ranking! Enjoy :D

DOWNLOAD LINK

Great, thanks for sharing!
En Taro Violet
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 13 2012 09:30 GMT
#96
On September 13 2012 15:56 ArvickHero wrote:
Hi guys,

Sonic just recently posted a download link to a beta version of Pamir Plateau. Originally, it was on his Cyworld .. probably because of the dotori system lol

Remember, if you guys want to help support Sonic and have access to at least Afreeca Mobile, remember to go to his channel and hit the recommendation box to increase his ranking! Enjoy :D

DOWNLOAD LINK

thanks for the link !

ima downloading right now !!! :D
T H C makes ppl happy
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
September 14 2012 01:17 GMT
#97
Wow on these maps. I wanna see some high level island map play!
Need a light?
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
September 14 2012 01:53 GMT
#98
Thank you for the link!
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 14 2012 01:57 GMT
#99
Haha the 2s map looks so fun
Jaedong.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 14 2012 01:59 GMT
#100
Y'know guys. I think that for the next season, all the foreign events should switch to those maps and test them out.

Would be real fun to see some wacky styles developing.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Jragon
Profile Joined October 2010
Australia1471 Posts
September 14 2012 02:19 GMT
#101
These maps look sweet but they make me ache for BW PL
I especially like the design ethos behind Cloud and Wind, looking forward to seeing whether it plays out that way.
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2012-09-14 07:04:14
September 14 2012 07:04 GMT
#102
On September 14 2012 11:19 Jragon wrote:
These maps look sweet but they make me ache for BW PL
I especially like the design ethos behind Cloud and Wind, looking forward to seeing whether it plays out that way.

There IS gonna be a BW PL http://www.teamliquid.net/forum/viewmessage.php?topic_id=367394

and it IS gonna use these new maps !

I already cant wait !
T H C makes ppl happy
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
September 14 2012 09:09 GMT
#103
This makes me want to play again.... :/
Please PM me with any songs you like that you think I haven't heard before!
thezanursic
Profile Blog Joined July 2011
5478 Posts
September 15 2012 08:23 GMT
#104
On September 14 2012 18:09 hp.Shell wrote:
This makes me want to play again.... :/

It's not like you can't
/Facepalm
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 15 2012 08:40 GMT
#105
Please get these on ICCup, please get these on ICCup, please get these on ICCup.

I beg you, a merciful ICCup admin, do this, please
In the woods, there lurks..
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 15 2012 09:37 GMT
#106
yeah ICCup should definitely pick up these

and they should ban Python forever..

im dead serious..

this map is so fucking overplayed that it blows my mind..

its so boring..
T H C makes ppl happy
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 15 2012 09:37 GMT
#107
On September 14 2012 18:09 hp.Shell wrote:
This makes me want to play again.... :/

please do

the more, the merrier
T H C makes ppl happy
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 17 2012 06:14 GMT
#108
Wind and Cloud, ready for download. I believe this is still a beta version of the map

DOWNLOAD LINK
Writerptrk
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
September 17 2012 08:41 GMT
#109
On September 17 2012 15:14 ArvickHero wrote:
Wind and Cloud, ready for download. I believe this is still a beta version of the map

DOWNLOAD LINK

Yeeees, tyty, been looking forward to this one
En Taro Violet
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 17 2012 09:00 GMT
#110
On September 17 2012 15:14 ArvickHero wrote:
Wind and Cloud, ready for download. I believe this is still a beta version of the map

DOWNLOAD LINK

thanks !!!!!!
T H C makes ppl happy
Double T
Profile Joined May 2011
Poland25 Posts
September 17 2012 09:14 GMT
#111
Whoa, these maps are awsome!
I buy a new laptop today... right after I install the broodwar i shall download them :D
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 17 2012 17:17 GMT
#112
On September 14 2012 18:09 hp.Shell wrote:
This makes me want to play again.... :/


Start playing or stop whining. Your choice.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 17 2012 17:35 GMT
#113
On September 17 2012 18:14 Double T wrote:
Whoa, these maps are awsome!
I buy a new laptop today... right after I install the broodwar i shall download them :D

hell yeah !
T H C makes ppl happy
greenelve
Profile Joined April 2011
Germany1392 Posts
September 17 2012 17:43 GMT
#114
On September 18 2012 02:17 vOdToasT wrote:
Show nested quote +
On September 14 2012 18:09 hp.Shell wrote:
This makes me want to play again.... :/


Start playing or stop whining. Your choice.

Thats no Choice :p when you start playing, you do automatically stop whining
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
thezanursic
Profile Blog Joined July 2011
5478 Posts
September 19 2012 03:00 GMT
#115
Any chance we could get Wind and cloud on ICCUP?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 19 2012 03:19 GMT
#116
On September 18 2012 02:43 greenelve wrote:
Show nested quote +
On September 18 2012 02:17 vOdToasT wrote:
On September 14 2012 18:09 hp.Shell wrote:
This makes me want to play again.... :/


Start playing or stop whining. Your choice.

Thats no Choice :p when you start playing, you do automatically stop whining


Very well. I should have said start playing and / or stop whining.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
thezanursic
Profile Blog Joined July 2011
5478 Posts
October 02 2012 16:35 GMT
#117
Can somebody go to http://www.iccup.com/starcraft/content/news/motw_n4.html and suggest Wind and Cloud and Pamir Plateau.

I think it would really bring more variety to the ladder. I know the two maps are still in beta, but it would still be interesting.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 02 2012 17:37 GMT
#118
I would like to see them in action finally !!!
T H C makes ppl happy
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 02 2012 17:38 GMT
#119
and also - somebody has to go to the ICCup chiefs and suggest adding all of these to the ladder

go go go
T H C makes ppl happy
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-10-02 21:29:55
October 02 2012 21:27 GMT
#120
We need these maps in the iCCup map pool, and we need a week during which all of them are MOTW.

!!!!!
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
thezanursic
Profile Blog Joined July 2011
5478 Posts
October 03 2012 16:33 GMT
#121
On October 03 2012 01:35 thezanursic wrote:
Can somebody go to http://www.iccup.com/starcraft/content/news/motw_n4.html and suggest Wind and Cloud and Pamir Plateau.

I think it would really bring more variety to the ladder. I know the two maps are still in beta, but it would still be interesting.

Post here to spark more interest!

We could totally get Wind and Cloud and Pamir Plateau into the pool.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
SilSol
Profile Joined April 2012
Sweden2744 Posts
October 03 2012 19:42 GMT
#122
ya they look pretty good
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
thezanursic
Profile Blog Joined July 2011
5478 Posts
October 04 2012 16:45 GMT
#123
On October 04 2012 04:42 SilSol wrote:
ya they look pretty good

Well go post in the iccup thread then so the admins can act on it and add it to the pool.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
October 06 2012 11:17 GMT
#124
Does anybody know when the voting for next weeks MOTW starts? I'm really hoping these new maps get included
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2012-10-21 09:04:37
October 20 2012 12:40 GMT
#125
I like Steel wall, especially the middle wall with the double expos to avoid pure split map play, it's an interesting concept.
The huge mains and overly long main to nat distances are a bit weird though, I guess it's intended to facilitate any kind of aggressive air & drop play, so it probably goes along all right with the rest of the map.

I don't like Battle of Salsu. It may work out all right as an island map, but it just looks totally awkward to play on if both players spawn on the same side.

Wind and Cloud is also nice.

I am pretty sure that Pamir Plateau turns out terribly imba, contains on those ramps are just way too strong, and terran can even build mass turrets to shut down drop breaks...

Another kind of interesting fact: 0 mineral-only expansions between 4 maps...
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 21 2012 02:17 GMT
#126
Well all the maps were in beta when these details were posted, I'm sure they've changed a lot since Wind and Cloud is confirmed to be used for SSL Ro8, so we'll get to see it in action then.
Writerptrk
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 21 2012 02:21 GMT
#127
I actually want to see more of 3 players map introduced. TOO many 4Ps
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
thezanursic
Profile Blog Joined July 2011
5478 Posts
November 03 2012 19:18 GMT
#128
If the zerg went 3 hatch muta on 3 base with the 2 gas base how many more mutalisks would the zerg be able to produce and would this play be viable if not, why?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Freakling
Profile Joined October 2012
Germany1526 Posts
November 03 2012 19:47 GMT
#129
He'd probably need a 4th hatch to keep up with production...
But he'd also have a hell of time dealing with zergling raids and muta harrass split between there and the main/nat.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 03 2012 20:13 GMT
#130
On November 04 2012 04:18 thezanursic wrote:
If the zerg went 3 hatch muta on 3 base with the 2 gas base how many more mutalisks would the zerg be able to produce and would this play be viable if not, why?

well...... if you think you can micro multiple muta groups at onces than as many as you can micro^^
The harder it becomes, the more you should focus on the basics.
thezanursic
Profile Blog Joined July 2011
5478 Posts
November 03 2012 20:32 GMT
#131
On November 04 2012 05:13 sabas123 wrote:
Show nested quote +
On November 04 2012 04:18 thezanursic wrote:
If the zerg went 3 hatch muta on 3 base with the 2 gas base how many more mutalisks would the zerg be able to produce and would this play be viable if not, why?

well...... if you think you can micro multiple muta groups at onces than as many as you can micro^^

... I was talking about getting them out earlier due to access gas
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 03 2012 20:33 GMT
#132
if you want to get them out earlier just go 2hatch muta

third gas is only for continued/increased muta production, doesn't do anything to get them out faster because of the need for minerals
Writerptrk
thezanursic
Profile Blog Joined July 2011
5478 Posts
April 03 2013 21:20 GMT
#133
Any idea when Steel Wall and Battle of Salsu start getting used?

I know that Pamir Plateau will start getting used in the Ro8 of the Itembay SSL, no idea about the other to anybody else?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
April 03 2013 22:55 GMT
#134
oh, so that's where Wind and Cloud came from
brood war for life, brood war forever
arb
Profile Blog Joined April 2008
Noobville17920 Posts
April 03 2013 23:09 GMT
#135
On April 04 2013 06:20 thezanursic wrote:
Any idea when Steel Wall and Battle of Salsu start getting used?

I know that Pamir Plateau will start getting used in the Ro8 of the Itembay SSL, no idea about the other to anybody else?

prolly never tbh. they got glaring imbalances imo
Artillery spawned from the forges of Hell
Sinedd
Profile Joined July 2008
Poland7052 Posts
April 03 2013 23:19 GMT
#136
On April 04 2013 08:09 arb wrote:
Show nested quote +
On April 04 2013 06:20 thezanursic wrote:
Any idea when Steel Wall and Battle of Salsu start getting used?

I know that Pamir Plateau will start getting used in the Ro8 of the Itembay SSL, no idea about the other to anybody else?

prolly never tbh. they got glaring imbalances imo

I hope ur wrong

the changes can always be made..

so lets hope we will see them eventually !
T H C makes ppl happy
arb
Profile Blog Joined April 2008
Noobville17920 Posts
April 03 2013 23:21 GMT
#137
On April 04 2013 08:19 Sinedd wrote:
Show nested quote +
On April 04 2013 08:09 arb wrote:
On April 04 2013 06:20 thezanursic wrote:
Any idea when Steel Wall and Battle of Salsu start getting used?

I know that Pamir Plateau will start getting used in the Ro8 of the Itembay SSL, no idea about the other to anybody else?

prolly never tbh. they got glaring imbalances imo

I hope ur wrong

the changes can always be made..

so lets hope we will see them eventually !

Steel wall yes, but if you changed Salsu youd have to change the entire map more or less, island maps have never been balanced
Artillery spawned from the forges of Hell
traceurling
Profile Joined December 2012
United States1240 Posts
April 04 2013 00:21 GMT
#138
I can recreate the maps if people want it and appreciate it...as well as make balance fixes...although honestly these maps aren't that great just cuz they're made by Rose.of.Dream doesn't make them instagosu...it'll have to wait till mid-May tho cuz of testing...
"Appreciate the things you have before they become the things you had."
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2013-04-26 07:25:47
April 26 2013 07:18 GMT
#139
new versions of New Wind and Cloud (2.2) and Pamir Plateau (1.2)

w/ Pamir the gas at 1 was fixed (I guess there was some pathing issue or of the sort), not sure if there were any other changes. W&C, not sure if there's any changes at all but he linked it and it's titled differently than from before, so better to play it safe lol.
Writerptrk
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
April 26 2013 08:32 GMT
#140
woo maps!
I don't need luck, luck is for noobs, good luck to you though
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2013-04-26 09:37:08
April 26 2013 09:36 GMT
#141
On April 26 2013 16:18 ArvickHero wrote:
new versions of New Wind and Cloud (2.2) and Pamir Plateau (1.2)

w/ Pamir the gas at 1 was fixed (I guess there was some pathing issue or of the sort), not sure if there were any other changes. W&C, not sure if there's any changes at all but he linked it and it's titled differently than from before, so better to play it safe lol.

I think that Wind and Cloud fixed a couple of positional imbalances. Like not being able to do a wall off against zerglings/zealots on one of the positions
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
hydrogg
Profile Joined September 2011
United States377 Posts
April 28 2013 05:58 GMT
#142
On April 26 2013 16:18 ArvickHero wrote:
new versions of New Wind and Cloud (2.2) and Pamir Plateau (1.2)

w/ Pamir the gas at 1 was fixed (I guess there was some pathing issue or of the sort), not sure if there were any other changes. W&C, not sure if there's any changes at all but he linked it and it's titled differently than from before, so better to play it safe lol.


any images of the new map versions?
RacepickerOK
Profile Joined April 2013
23 Posts
April 30 2013 05:04 GMT
#143
Does anyone know if Rose is making new maps for new events again?
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 05 2017 20:05 GMT
#144
I'm interested in downloading Battle of Salsu, but I don't know where to download it. I tried googling and looking through the thread without much luck. Does anyone know where to find this majestic map?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2017-03-06 12:05:39
March 06 2017 11:58 GMT
#145
Not sure, why you would even need such a grotesquely bad map, but I might have a copy of it lying around somewhere on some hard drive.

EDIT: No sorry, don't seem to have it after all... guess I never even cared to DL it...
kogeT
Profile Joined September 2013
Poland2031 Posts
March 06 2017 14:51 GMT
#146
Freakling, why you're always so negative towards korean map makers? Battle of Salsu is not an ordinary map, but resembles Iron Courtain that has been played quite a lot. Could be fun for 2v2 game anyway.
https://www.twitch.tv/kogetbw
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 06 2017 16:37 GMT
#147
On March 06 2017 20:58 Freakling wrote:
Not sure, why you would even need such a grotesquely bad map, but I might have a copy of it lying around somewhere on some hard drive.

EDIT: No sorry, don't seem to have it after all... guess I never even cared to DL it...


You realise some people just like playing the game for fun right?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
March 06 2017 16:47 GMT
#148
I want that map too.
It's got unique charm to it.
I searched but no luck.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
ruypture
Profile Joined May 2014
United States367 Posts
March 06 2017 17:51 GMT
#149
this thread bump made me really sad. I was getting excited looking at these "new" maps
어윤수|이신형|이재동|이승형
Freakling
Profile Joined October 2012
Germany1526 Posts
March 06 2017 19:34 GMT
#150
On March 06 2017 23:51 kogeT wrote:
Freakling, why you're always so negative towards korean map makers?

I am not. But I know how to judge a map's quality and you can hardly blame me for being a bit disappointed about output like these. I am not gonna stop being critical and trying to actually try to improve maps by pointing out flaws, just because some one might perceive it as negativity.

Battle of Salsu is not an ordinary map, but resembles Iron Courtain that has been played quite a lot. Could be fun for 2v2 game anyway.

Well, if you see it exclusively as a 2v2 map, alright. But it was originally intended as a 1v1 map, and for that it is simply terrible (TvZ with same side spawns (or with close air spawns; so TvZ overall being a simple spawn roulette), complete Carrier/Arbiter heaven... and that is just for the conceptual problems).
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