[Old] New Maps By Rose.Of.Dream. - Page 2
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hacklebeast
United States5090 Posts
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1a2a3a[MB]
United States297 Posts
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Sinedd
Poland7052 Posts
FUCK YES ! :D this is amazingly awesome !!! 1 - Island MAP !!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D 2 - that 3rd map is insta love for me ! looks amazing I have to watch this starleague ! MAD props to Sonic !!! he is an amazing organizer shame that theres no Ice map tho ;( I would love to see one once again ! edit - we definitely need more info about this whole new Starleague that is coming ! i have a strange feeling that it will be amazing | ||
IGotPlayguuu
Italy660 Posts
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thezanursic
5478 Posts
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Birdie
New Zealand4438 Posts
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thezanursic
5478 Posts
Edit: I really hope this maps get on ICCUP. Can somebody provide a download I would really like to play Battle of Salsu at least. + Show Spoiler + | ||
Jukulmolder
Spain254 Posts
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Stratos
Czech Republic6104 Posts
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2Pacalypse-
Croatia9446 Posts
Zerg contains are hard on any map, but on a map like this where Zerg can control high ground with relatively narrow choke, I just don't see how Protoss can break the sea of lurkers and scourges. but with that being said, I'm excited to see how these new maps play out and I hope we get a good coverage of Sonic's starleague once it starts. | ||
thezanursic
5478 Posts
On September 02 2012 19:14 2Pacalypse- wrote: You think Terran contains are tough? That last map is perfect for unbreakable Zerg contain. I think that's even a buildable terrain so they can even make a hatchery on the high ground in front of you natural. Zerg contains are hard on any map, but on a map like this where Zerg can control high ground with relatively narrow choke, I just don't see how Protoss can break the sea of lurkers and scourges. but with that being said, I'm excited to see how these new maps play out and I hope we get a good coverage of Sonic's starleague once it starts. Ohh fuck containing somebody on 2 base will be good as fuck on that map... | ||
mca64[KDV]
Poland463 Posts
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ninini
Sweden1204 Posts
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mca64[KDV]
Poland463 Posts
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thezanursic
5478 Posts
On September 02 2012 16:06 hacklebeast wrote: These maps are really cool, except for battle of salsu. That is the most stupidly positional imbalanced map I've ever seen. I like that steel wall one. Seems like some really cool games could happen there. If the players spawn at 1,4 or 7,11 it's kind of a cheesefest if (probably) or 2 base timing attacks, but if players spawn 1,7 1,11 4,7 or 4, 11 it's an island map. I haven't been watching BW nearly as long as you have, but I did watch a quiet a few old games and I don't remember anything like this. It's an interesting and unique map nonetheless. | ||
Peeano
Netherlands4641 Posts
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Sinedd
Poland7052 Posts
nao !!! | ||
brolaf
291 Posts
On September 02 2012 14:30 BLinD-RawR wrote: have you seen wind and cloud? the height of tank imba,you can't get a third on that map! Its kinda like Gladiator and terran isnt so hot on that map - remember what happened to flash when he tried jangbi on that map | ||
BLinD-RawR
ALLEYCAT BLUES49479 Posts
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brolaf
291 Posts
On September 02 2012 15:30 jidolboy wrote: The first map looks very interesting lol. I wonder if you need to send scv at 10 just to do 14cc. The distance is super long. And nonetheless. TANK IMBA on last map. Just park them outside the naural's cliff for 2 base starvation hehehe Never mind that, it has a NON BLOCKED BACKDOOR. That means PvZ is almost impossibly... hydra bust will win every game because protoss will need to cannon 2 chokes | ||
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