On July 14 2012 04:05 ninazerg wrote:
I feel claustrophobic playing on HBR. The new HBR made the map slightly better, but still the map favors tons and tons of static defense, which makes the map horrid for Protoss, unless they go for some early game aggression - which brings me to my next qualm with HBR: it's so bad in the late game, that it's become a notorious cheese map.
Tau Cross kind of suffers from the same anti-Protoss syndrome, but for different reasons than HBR. Taking a third base against Terran or Zerg can be quite difficult because that base is wide-open for harassment. Plus, the cliffs make PvT even worse, because the wide area in the base sets up the Protoss for multiple drops that are just devastating. My diagnosis is that the Protoss can never feel safe about any of their bases at any time. Therefore, the only option is to go 10/15 gate and bust down the Terran, or bulldog them to death.
PvZ is just as bad, if not worse. The third base area is actually pretty easy for Zerg to defend, whereas it requires a massive number of cannons from the Protoss player to be safe. The drop distance and paths are usually very easy for the Zerg to exploit as well.
Doesn't even get me started on ZvT on Tau Cross. If I start thinking about it, I'll have nightmares.
I feel claustrophobic playing on HBR. The new HBR made the map slightly better, but still the map favors tons and tons of static defense, which makes the map horrid for Protoss, unless they go for some early game aggression - which brings me to my next qualm with HBR: it's so bad in the late game, that it's become a notorious cheese map.
Tau Cross kind of suffers from the same anti-Protoss syndrome, but for different reasons than HBR. Taking a third base against Terran or Zerg can be quite difficult because that base is wide-open for harassment. Plus, the cliffs make PvT even worse, because the wide area in the base sets up the Protoss for multiple drops that are just devastating. My diagnosis is that the Protoss can never feel safe about any of their bases at any time. Therefore, the only option is to go 10/15 gate and bust down the Terran, or bulldog them to death.
PvZ is just as bad, if not worse. The third base area is actually pretty easy for Zerg to defend, whereas it requires a massive number of cannons from the Protoss player to be safe. The drop distance and paths are usually very easy for the Zerg to exploit as well.
Doesn't even get me started on ZvT on Tau Cross. If I start thinking about it, I'll have nightmares.
Love me some great wall of china split map on HBR. :D