Anyway, the bug was discovered by someone and Xeo tested it and it turned out to be true. When you make a nydus canal, morph an exit and hotkey it and then make an overlord and then select the exit and cancel it, you have a mobile nydus canal exit, any unit sent through the canal will spawn at the drone.
i dont think its a bug that can be exploited in real game, since nydus are very rare seen and its a lot of stuff to do to spawn drones, when you have to worry more about micro/macro :p
basicly it's just a less riskier way to do a doom-drop. on the other hand you might be able to abuse the fact that opponents won't react to a drone moving towards their bases as quick as to a mass of overlords or your whole army. but that will change once the bug is known.
i mean did you really need to make a thread about it
IS THE MATTER PRESSING!
you guys do realize that sc still has a lot of already discovered bugs right
man drones always get the coolest bugs too
invincible flying make mutas more money teleporting etc. etc.
and of course they get the normal glitches associated with workers like stacking and then also they have burrow so all the burrow glitches like burrow stacking and autocloak
That's sorta really cool. Yeah it's not useful but a portable drone nydus? Imagine a marine being like wtf mate as 50 lurkers pop out a drone... sweet!
I think the bug kinda works like this: When you quickly "overwrite" a hotkey and then select it, it will give you the interface of the previous unit/building but actually you're controlling the new one. So like that, cancelling inside the interface of an overlord while you're actually doing it with the nydus exit leads to this. The fact that there's a drone coming out of it is weird though...
well in any tournament or ladder game this would obviously be bannable and it really is such a tiny bug that it won't get exploited often enough for it to be a problem. not worth a new patch. ^_^
well if old reps are still good then it is but old reps are never still good t.t
ok here's what you do: Get a nydus canal, put it like next to your hive/lair/hatch whatever. Click a larva and tell it to build an overlord. Now tell your nydus canal to build an exit. (preferably close to the larvae) Then you click the egg and then hold control, press 1 and then quickly select the exit (while still holding the ctrl button) and click 1 again. Normally you should get an overlord interface now. Press esc or just cancel it with the button and normally your exit will pop and become a drone, voila!
Oh and btw, this probably has got something to do with the latency thing on bnet. When I tried it offline it didnt work.
On December 14 2005 10:00 XtaC_hiryu wrote: Hmm.. can you morph that drone into another building? Then like barracks or gateway, units pop out of it.
then it would work like a normal nydus canal LOLOL
what if you used that drone to make a new nydus then? :OOO what happens to thefirst nydus? it dies when it has no exit or wut?
Like I said, it stops being an exit when it turns into a building so practically the new nydus would be completely indepent of the old one. I didnt check to see what happened when I sent units through the original one though ... But I think it would crash like somebody else said...
Anyway, for the good of mankind I decided to test this with other things. When you make 2 buildings and you quickly 'overwrite' one hotkey it will kill the other one while you don't have it selected. It doesnt work on archon or dark archon meld tough. Which indicates that the nydus canal was built with the engine to act like a 'real' building but just wasn't given the cancel ability, otherwhise a drone would emerge since it acts like a real building. The fact that the drone doesnt have full HP when it pops out is something I cant explain though...
u guys seen the marine bug? where it runs like 4 times the speed when stimmed? check the nada vs ameba rep around 25 mins in. Where 2 rines run like shit when vsing lurks
On December 14 2005 12:36 skyglow1 wrote: Wow just popping it and the exit will be placed there? That'd be weird to see units pop out of nowhere.
It can be compared with the build-gol-in-air trick. You get a factore, spam L and G and normally it should have a gol building, but the progress is stuck on 0%. However, when you land it and right click anywhere else while it is doing so, the gol will start building while the factory floats. The problem is, this doesn't give you jack shit because the coördinates of the building have been set, therefore the gol will just appear where the building used to be. I guess the same principle can be applied here with the nydusdrone being lifted into ol, the fact that this nydusdrone is interesting is mainly because its a building with constant changing coördinates lol
On December 14 2005 12:36 skyglow1 wrote: Wow just popping it and the exit will be placed there? That'd be weird to see units pop out of nowhere.
It can be compared with the build-gol-in-air trick. You get a factore, spam L and G and normally it should have a gol building, but the progress is stuck on 0%. However, when you land it and right click anywhere else while it is doing so, the gol will start building while the factory floats. The problem is, this doesn't give you jack shit because the coördinates of the building have been set, therefore the gol will just appear where the building used to be. I guess the same principle can be applied here with the nydusdrone being lifted into ol, the fact that this nydusdrone is interesting is mainly because its a building with constant changing coördinates lol
Yeah I know that trick, but thats not as cool because you can only make 1 unit pop out there.
Imagine like popping the drone onto opponents base, then running away and after that when he isnlt looking send like a million lings magically appearing in his base :O
this would own ZvP late game for killing expansions when the nat is cannoned out, you have a tunnel to the position at any time, without him being able to kill it
On December 14 2005 09:47 Xeofreestyler wrote: I think the bug kinda works like this: When you quickly "overwrite" a hotkey and then select it, it will give you the interface of the previous unit/building but actually you're controlling the new one. So like that, cancelling inside the interface of an overlord while you're actually doing it with the nydus exit leads to this. The fact that there's a drone coming out of it is weird though...
So basically it's like stack hydra/ling glitch and it has something to do with latency and stuff, therefore it'll be hard to fix? Anyways burrowdrone recall would be so SICK! we should keep this bug :p
Are u able to make a new exit after canceling the first one? If u are u would be able to create drones for free since u don't need a drone to build the exit. And what do happend if u tries to run use hte nydus with ur exit drone?
well, the computer mindcontrolled my overlord. and used the drone to start mining at his 2nd expansion. so, my units popped out of his new drone ;p it probably works the other way round too, so its KIND OF a counter to it. mindcontrol drone, use it to get into his base.
Why the hell would it matter? You can just use the arbiter-cloak thing on the drone that pops out Unless ofcourse a cloaked nydus would be part of your master skeem in the first place ~~
I think he meant the arbiter trick that makes units permanently cloaked. The question that remains is, how does a zerg player get arbiters?
If you pick up the drone with an overlord, units will nydus to where you picked the drone up, so you can pick a drone up at an expo, then when the other guy expos there, start nydusing your units into that expo. I haven't tried this, but it sounds cheap.
On December 14 2005 10:53 Xeofreestyler wrote: ok here's what you do: Get a nydus canal, put it like next to your hive/lair/hatch whatever. Click a larva and tell it to build an overlord. Now tell your nydus canal to build an exit. (preferably close to the larvae) Then you click the egg and then hold control, press 1 and then quickly select the exit (while still holding the ctrl button) and click 1 again. Normally you should get an overlord interface now. Press esc or just cancel it with the button and normally your exit will pop and become a drone, voila!
Oh and btw, this probably has got something to do with the latency thing on bnet. When I tried it offline it didnt work.
Hmm.. If you have a rep as a proof of this bug, then I don't think it has something to do with the latency.. I thought reps only save map, actions, time, etc. Does reps save lag/latency too? LOL I'm confused.
sighh.. ppl shouldnt try the bug, it will jsut make some BGH newb curious and then it will spread indefinetly, and if anything, thats why blizzard will have to make a new patch
On December 15 2005 10:44 XtaC_hiryu wrote: Hmm.. If you have a rep as a proof of this bug, then I don't think it has something to do with the latency.. I thought reps only save map, actions, time, etc. Does reps save lag/latency too? LOL I'm confused.
You're not getting the point. A rep only saves the exact actions performed in a game. When this action is possible to achieve through latency, latency still doesn't have anything to do with the replay... The fact that it doesn't work on single player speaks for itself anyway
On December 15 2005 10:44 XtaC_hiryu wrote: Hmm.. If you have a rep as a proof of this bug, then I don't think it has something to do with the latency.. I thought reps only save map, actions, time, etc. Does reps save lag/latency too? LOL I'm confused.
You're not getting the point. A rep only saves the exact actions performed in a game. When this action is possible to achieve through latency, latency still doesn't have anything to do with the replay... The fact that it doesn't work on single player speaks for itself anyway
Uhmm.. OK. I guess I get it.. High latency allows you to do illegal actions, like in this case, cancel a nydus exit.. LOL more bugs will be discovered.. new patch pls.
Actually, XtaC, you are wrong again. =P Latency is packetloss. When its on extra-high latency there are less packets sent per second to minimize data-transfer, when there's just latency or 'lag' in a game pretty much the same thing happens except that its trying to send more packets which leads to lag (I think)
(Thats also why turning on extra high latency in a micro game is completely retarded)
Latency is the amount of time between request/action and response. Usually measured in milliseconds. (ms)
If you still don't understand, here a concrete BW example: In a laggy game, you order a marine to move. After half a second, it moves. Thats 500 ms of lag/ping/latency, whatever you want to call it.
On December 15 2005 15:02 alphaentity wrote: This is not a latency discussion
Please stay on topic
As I've said before, this bug CAN be exploited especially in long games...cause its not that hard to do.
True, but also, who is that "FOCUSED" on doing the bug, that wil pay more attention on doing a silly bug than being worried about killing expas, making units, microing your units, trying to not get fucked already?
I know it is easy to do, but I do not think that much people will bother to do this in serious games.
In serious games no, it will be punished anyway. In public games it might be done vs unexpecting newblars Oh well, just dont play pubbies. Nothing new there ^^
Why are you people spreading info on glitches? I've known about this for several months, but only use it vs cheaters. People will learn to kill the drone to counter it, and many game crashes will commence, forcing blizzard to patch again. Pointless.
If you load the drone into an overlord, the nydus canal exit is at the spot where you picked the drone up. So you can drop/pickup a drone in the enemy base and leave... only way to destroy the exit is to take out the entrance
Ok for those who wanna try this out offline (and don't know how to), make a lan game vs a computer and when you want to do the trick set it to extra high latency.
I've been playing around with this trick like trying it on different units etc. For example if you morph an archon, then use the trick to give it a "cancel" command, youll crash sc by trying the cancel the morph. YOu'll also crash sc trying to "cancel" a siege tank which is siegeing/unsieging.
But the most disturbing thing I found was that you can use the trick on opponents buildings, giving you the ability to tell the building speicific commands. I've only so far been able to set the rally point of a computer's barracks and command center so far by using a dark templar (you can use any unit cause all you need to do is right click and it sets the rally point) but I'm sure if you use the same building and do the trick you'll be able to make the opponent building build units and cancel them etc.
I'm gonna try this out on bnet with a friend now to see if it works on bnet and not just vs computer.
XD @ setting enemy building rally points. That has serious abuse potential.
Or like...fuck up their build. You don't want your mass hydra/ling strategy countered by his templar building? Make him warp in goons instead! Go 6fact vult and change his goon unit production to zealot unit production. lmfao
Crap I can't do anything else but set their rally. Like if you have an ob looking at your opponents facts in tvp you can screw all his rallies up using that one ob within a few seconds if youre good lol.
I tested it out with this guy on bnet and yeah the siege tank cancel thing crashes bw easy. So if you don't want to play vs someone, just get a siege tank with siege mode ability and BOOM lol.
On December 19 2005 22:53 Neverborn wrote: If you load the drone into an overlord, the nydus canal exit is at the spot where you picked the drone up. So you can drop/pickup a drone in the enemy base and leave... only way to destroy the exit is to take out the entrance