|
On May 17 2012 23:38 amazingoopah wrote: LOL, why did the STX coach change his name? Guess since he couldn´t change his race, he´d change his name?
LOL I laughed so hard at this comment! Well played
|
is no BW pro playing zerg or i am not seeing something right?
|
Bisu didnt switch to T? o_O
|
Great's playing Terran :O! Edit: Woon's also Terran, SmileZerg fighting!
|
Snow is playing terran in SC2?
Also I thought Rush was gonna play terran, maybe something changed?
|
On May 18 2012 07:40 SarcasmMonster wrote:Show nested quote +On May 18 2012 03:29 Ideas wrote:On May 18 2012 02:33 SarcasmMonster wrote:On May 18 2012 02:14 Ideas wrote:On May 17 2012 23:53 Heathen wrote: SC2. Zergs think Zerg for SC2 is weak. So they are either T or P haha. ZERG WEAK! zerg is also the most different race from BW -> SC2 (in terms of strategies and skill transfers) and also the most boring race in sc2. Nope. What would make you say that? while it's true the other races got a lot more boring in SC2 as well, the zerg lost most of the aspects that made them fun to play as in BW. did you even play zerg in BW before? SC2 has no muta micro, no defilers, no lurkers, no scourge. essentially no units benefit from practicing control except for maybe making sure banelings don't kill unimportant targets. controlling a zerg army in sc2 is extremely unsatisfying compared to BW because of unlimited selection. roaches and hydras are really fucking boring. infestors are pretty lame. it's easy to see how pro BW zergs would decide to switch to other races since zerg feels so different anyway (and is very boring). Zerg is very different in SC2. In BW, Zerg feels weak in the lategame. In ZvT, it felt like trying your best not to die, using defilers and lurkers to stall time. In ZvP, I feel like the matchup depends too heavily on tier 1 hydralisks, whereas P would get to play with units that actually felt powerful like Archons, High Templars and Revears. IMO, Zerg in SC2 has a lot going for it. For SC2 ZvT: A fun matchup with lots of diversity. SC2 fans' favorite matchup. ZvZ: Kind of weird, but a tons more dynamic than BW ZvZ where you would only see the same 3 combat units in 99% of the games. Every unit but the Broodlord is common in this matchup. I would argue Protoss is the most boring race in SC2. They feel powerful, but only work well when grouped up, hence the ball effect. Boring to play and watch.
I agree with the Protoss sentiment. Early to mid they feel intriguing, but the end game for them feels like it trends to being a critical mass of death. Don't think Zerg casters have been totally explored yet in SC2, but at the same time I think the casters are a bit shakey with regards to having a defined purpose.
|
On May 18 2012 05:13 RunningInSquares wrote:firebathero ( SC2) It still breaks my heart, but I can't wait for him to break onto the SC2 scene to destroy everyone. And maybe someday I'll learn to accept his race change -___-
He needed some excuse to make his own pylon heart. Preferably against CJ - Snow?
|
On May 18 2012 08:27 Torpedo.Vegas wrote:Show nested quote +On May 18 2012 07:40 SarcasmMonster wrote:On May 18 2012 03:29 Ideas wrote:On May 18 2012 02:33 SarcasmMonster wrote:On May 18 2012 02:14 Ideas wrote:On May 17 2012 23:53 Heathen wrote: SC2. Zergs think Zerg for SC2 is weak. So they are either T or P haha. ZERG WEAK! zerg is also the most different race from BW -> SC2 (in terms of strategies and skill transfers) and also the most boring race in sc2. Nope. What would make you say that? while it's true the other races got a lot more boring in SC2 as well, the zerg lost most of the aspects that made them fun to play as in BW. did you even play zerg in BW before? SC2 has no muta micro, no defilers, no lurkers, no scourge. essentially no units benefit from practicing control except for maybe making sure banelings don't kill unimportant targets. controlling a zerg army in sc2 is extremely unsatisfying compared to BW because of unlimited selection. roaches and hydras are really fucking boring. infestors are pretty lame. it's easy to see how pro BW zergs would decide to switch to other races since zerg feels so different anyway (and is very boring). Zerg is very different in SC2. In BW, Zerg feels weak in the lategame. In ZvT, it felt like trying your best not to die, using defilers and lurkers to stall time. In ZvP, I feel like the matchup depends too heavily on tier 1 hydralisks, whereas P would get to play with units that actually felt powerful like Archons, High Templars and Revears. IMO, Zerg in SC2 has a lot going for it. For SC2 ZvT: A fun matchup with lots of diversity. SC2 fans' favorite matchup. ZvZ: Kind of weird, but a tons more dynamic than BW ZvZ where you would only see the same 3 combat units in 99% of the games. Every unit but the Broodlord is common in this matchup. I would argue Protoss is the most boring race in SC2. They feel powerful, but only work well when grouped up, hence the ball effect. Boring to play and watch. I agree with the Protoss sentiment. Early to mid they feel intriguing, but the end game for them feels like it trends to being a critical mass of death. Don't think Zerg casters have been totally explored yet in SC2, but at the same time I think the casters are a bit shakey with regards to having a defined purpose.
I think it's more of a game design oversight on Blizzard's part. Protoss are what they are in SC2 because their race mechanics eventually force them to become the lategame deathball composition in every matchup. Add the lack of a dedicated harrass unit (prisms and DTs are just cost inefficient, more often than not), and Protoss have mostly no choice but to turtle until it has a deathball.
|
No one on KT or SKT changed races for sc2, interesting!
ps. you have Hoejja listed twice.
On May 18 2012 07:50 vojnik wrote: is no BW pro playing zerg or i am not seeing something right?
No, the ( sc2 ) tag is only for players who are playing a different race in each game, everyone else is the race listed in both games.
|
Does anyone know if they will be able to switch once again their races for SC2? (at least at HotS)
|
On May 18 2012 10:43 SDream wrote: Does anyone know if they will be able to switch once again their races for SC2? (at least at HotS)
I'd assume the coaches would have no problem with race switching so long as they can still put up results
|
United States9627 Posts
Is Violet back this season???
|
teams with a lot of rookies should do well as they are probably practicing SC2 more :o
|
Wasn't DoctorK in the army?
|
I have a feeling Khan will be strong. But it's just a feeling.
And wow, not too many changed race after all
|
On May 18 2012 07:40 SarcasmMonster wrote:Show nested quote +On May 18 2012 03:29 Ideas wrote:On May 18 2012 02:33 SarcasmMonster wrote:On May 18 2012 02:14 Ideas wrote:On May 17 2012 23:53 Heathen wrote: SC2. Zergs think Zerg for SC2 is weak. So they are either T or P haha. ZERG WEAK! zerg is also the most different race from BW -> SC2 (in terms of strategies and skill transfers) and also the most boring race in sc2. Nope. What would make you say that? while it's true the other races got a lot more boring in SC2 as well, the zerg lost most of the aspects that made them fun to play as in BW. did you even play zerg in BW before? SC2 has no muta micro, no defilers, no lurkers, no scourge. essentially no units benefit from practicing control except for maybe making sure banelings don't kill unimportant targets. controlling a zerg army in sc2 is extremely unsatisfying compared to BW because of unlimited selection. roaches and hydras are really fucking boring. infestors are pretty lame. it's easy to see how pro BW zergs would decide to switch to other races since zerg feels so different anyway (and is very boring). Zerg is very different in SC2. In BW, Zerg feels weak in the lategame. In ZvT, it felt like trying your best not to die, using defilers and lurkers to stall time. In ZvP, I feel like the matchup depends too heavily on tier 1 hydralisks, whereas P would get to play with units that actually felt powerful like Archons, High Templars and Revears. IMO, Zerg in SC2 has a lot going for it. For SC2 ZvT: A fun matchup with lots of diversity. SC2 fans' favorite matchup. ZvZ: Kind of weird, but a tons more dynamic than BW ZvZ where you would only see the same 3 combat units in 99% of the games. Every unit but the Broodlord is common in this matchup. I would argue Protoss is the most boring race in SC2. They feel powerful, but only work well when grouped up, hence the ball effect. Boring to play and watch.
while your analysis of the BW matchups seems a bit dated, I have to repeat that the units in SC2 zerg aren't nearly as fun to play with (or to watch) as in BW. all of the fun units that zerg had were removed and all the new units aren't nearly as fun (and most units that stayed aren't as fun either: zerglings/mutas/hydras). while it's true that I haven't watched that much SC2 in the last year or so, whenever I do most games still seem boring and suffer from the same problems that they did from the start: boring unit interactions, death balls, too hard to make comebacks.
I feel like ZvT gets way too much credit from SC2 fans because it's the only non-mirror matchup that doesn't always have big death balls and "win the first battle -> instantly win game" syndrome, but the general battles just aren't that interesting for the most part (at least compared to BW ZvT). mutas are fucking shitty to watch/play with in sc2 since they can't be micro'd nearly as precisely. while watching marine micro vs banelings is the one saving grace in pretty much all of SC2 micro-wise, I would argue that it's about on par with watching marines split vs lurkers. HOWEVER, lurkers have about 5x more versatility compared to banelings. and then sc2 zvt is missing equivelents to so many little things that make the match-up so great in BW: scourge vs vessels, irradiate, swarm. drops are so much more exciting in BW because they have a much higher risk/reward ratio: drops can do far more damage in BW (harder for zerg to send ground forces to respond, far fewer workers, etc) but there is much more risk (scourge can easily take out a dropship, making a dropship means you are NOT making a vessel, etc).
also BW ZvZ is an amazing thing even though it's mostly just 3 units, becuase each of those 3 units have an insane amount of depth to them and reward fine control very well. You can spend years practicing control of mutas/lings/scourge to become better at controlling them, whereas perfect control of those units in SC2 can be mastered in about 5 minutes.
although I'd like to point out that it's not JUST about making a cool unit. it's about that unit's relationship with the units that it fights. Take the dragoon and the stalker for example. On paper, the stalker should be way cooler than the dragoon because it it basically the same unit but has blink. However I always find myself much more interested in dragoons than stalkers. This is because the dragoon has much more interesting unit encounters than the stalker. most of the time the stalker just spends it's time in a big death ball attacking other ranged units that are in a death ball, while occasionally it will go do some harass or defend some harass (oh, and you can blink back weakened stalkers COOL YOU CANT DO ANYTHING LIKE THAT WITH OTHER UNITS).
Then when you look at the dragoon, it does a lot of different stuff. In PvP it functions similarly to stalkers, being used mostly in the big army or defending vs reaver harass. However in PvT you have dragoons interacting with spidermines and vultures. most of the early to mid game dragoons are moving around hte map clearing out mines and defending vs vulture or dropship harass. Dragoons usually destroy vultures can need to be careful not to get surrounded by too many as vultures are super fast. dragoons can be micro'd properly to avoid dying to mines. and then in the main battles there's the cool dynamic of dragoons/zeals vs vultures/tanks, where a sort of rock/paper/scissors happens, but then players can overcome that by placing good mines or clearing out mines well, or using zeal bombs/ vessels/ arbitors/ etc. In PvZ it's not as cool as in PvT but good micro is rewarded by not letting dragoons get surrounded by zerglings or by killing lurkers with dragoons and tanking as little damage as possible by focusing down lurkers 1 at a time from the best angle. the most boring battles in BW ZvP are when it's a huge dragoon/templar army vs a huge hydra army, where the only micro comes from storm casting/dodging. and that is pretty much what most battles in SC2 look like.
So maybe if HoTS added something as cool and dynamic as spidermines (or just spidermines straight up) a lot of units that sorta seem stale now would become a lot more fun to play with and watch, but so far nothing blizzard has shown of HoTS looks like they will even come close to that.
sorry to go off on a bit of a rant but I always get pissed off when SC2 fans say that a matchup is so great because more than 3 units per race are used. these units as of now still act and function very similar and for the most part do not have the cool dynamics and excitement of BW, even when the BW matchups for the most part do not have as much unit variety.
|
On May 18 2012 09:56 Dodgin wrote:No one on KT or SKT changed races for sc2, interesting! ps. you have Hoejja listed twice. Show nested quote +On May 18 2012 07:50 vojnik wrote: is no BW pro playing zerg or i am not seeing something right? No, the ( sc2 ) tag is only for players who are playing a different race in each game, everyone else is the race listed in both games.
thanks for clearing that up
|
On May 18 2012 12:27 Ideas wrote:Show nested quote +On May 18 2012 07:40 SarcasmMonster wrote:On May 18 2012 03:29 Ideas wrote:On May 18 2012 02:33 SarcasmMonster wrote:On May 18 2012 02:14 Ideas wrote:On May 17 2012 23:53 Heathen wrote: SC2. Zergs think Zerg for SC2 is weak. So they are either T or P haha. ZERG WEAK! zerg is also the most different race from BW -> SC2 (in terms of strategies and skill transfers) and also the most boring race in sc2. Nope. What would make you say that? while it's true the other races got a lot more boring in SC2 as well, the zerg lost most of the aspects that made them fun to play as in BW. did you even play zerg in BW before? SC2 has no muta micro, no defilers, no lurkers, no scourge. essentially no units benefit from practicing control except for maybe making sure banelings don't kill unimportant targets. controlling a zerg army in sc2 is extremely unsatisfying compared to BW because of unlimited selection. roaches and hydras are really fucking boring. infestors are pretty lame. it's easy to see how pro BW zergs would decide to switch to other races since zerg feels so different anyway (and is very boring). Zerg is very different in SC2. In BW, Zerg feels weak in the lategame. In ZvT, it felt like trying your best not to die, using defilers and lurkers to stall time. In ZvP, I feel like the matchup depends too heavily on tier 1 hydralisks, whereas P would get to play with units that actually felt powerful like Archons, High Templars and Revears. IMO, Zerg in SC2 has a lot going for it. For SC2 ZvT: A fun matchup with lots of diversity. SC2 fans' favorite matchup. ZvZ: Kind of weird, but a tons more dynamic than BW ZvZ where you would only see the same 3 combat units in 99% of the games. Every unit but the Broodlord is common in this matchup. I would argue Protoss is the most boring race in SC2. They feel powerful, but only work well when grouped up, hence the ball effect. Boring to play and watch. while your analysis of the BW matchups seems a bit dated, I have to repeat that the units in SC2 zerg aren't nearly as fun to play with (or to watch) as in BW. all of the fun units that zerg had were removed and all the new units aren't nearly as fun (and most units that stayed aren't as fun either: zerglings/mutas/hydras). while it's true that I haven't watched that much SC2 in the last year or so, whenever I do most games still seem boring and suffer from the same problems that they did from the start: boring unit interactions, death balls, too hard to make comebacks. I feel like ZvT gets way too much credit from SC2 fans because it's the only non-mirror matchup that doesn't always have big death balls and "win the first battle -> instantly win game" syndrome, but the general battles just aren't that interesting for the most part (at least compared to BW ZvT). mutas are fucking shitty to watch/play with in sc2 since they can't be micro'd nearly as precisely. while watching marine micro vs banelings is the one saving grace in pretty much all of SC2 micro-wise, I would argue that it's about on par with watching marines split vs lurkers. HOWEVER, lurkers have about 5x more versatility compared to banelings. and then sc2 zvt is missing equivelents to so many little things that make the match-up so great in BW: scourge vs vessels, irradiate, swarm. drops are so much more exciting in BW because they have a much higher risk/reward ratio: drops can do far more damage in BW (harder for zerg to send ground forces to respond, far fewer workers, etc) but there is much more risk (scourge can easily take out a dropship, making a dropship means you are NOT making a vessel, etc). also BW ZvZ is an amazing thing even though it's mostly just 3 units, becuase each of those 3 units have an insane amount of depth to them and reward fine control very well. You can spend years practicing control of mutas/lings/scourge to become better at controlling them, whereas perfect control of those units in SC2 can be mastered in about 5 minutes. although I'd like to point out that it's not JUST about making a cool unit. it's about that unit's relationship with the units that it fights. Take the dragoon and the stalker for example. On paper, the stalker should be way cooler than the dragoon because it it basically the same unit but has blink. However I always find myself much more interested in dragoons than stalkers. This is because the dragoon has much more interesting unit encounters than the stalker. most of the time the stalker just spends it's time in a big death ball attacking other ranged units that are in a death ball, while occasionally it will go do some harass or defend some harass (oh, and you can blink back weakened stalkers COOL YOU CANT DO ANYTHING LIKE THAT WITH OTHER UNITS). Then when you look at the dragoon, it does a lot of different stuff. In PvP it functions similarly to stalkers, being used mostly in the big army or defending vs reaver harass. However in PvT you have dragoons interacting with spidermines and vultures. most of the early to mid game dragoons are moving around hte map clearing out mines and defending vs vulture or dropship harass. Dragoons usually destroy vultures can need to be careful not to get surrounded by too many as vultures are super fast. dragoons can be micro'd properly to avoid dying to mines. and then in the main battles there's the cool dynamic of dragoons/zeals vs vultures/tanks, where a sort of rock/paper/scissors happens, but then players can overcome that by placing good mines or clearing out mines well, or using zeal bombs/ vessels/ arbitors/ etc. In PvZ it's not as cool as in PvT but good micro is rewarded by not letting dragoons get surrounded by zerglings or by killing lurkers with dragoons and tanking as little damage as possible by focusing down lurkers 1 at a time from the best angle. the most boring battles in BW ZvP are when it's a huge dragoon/templar army vs a huge hydra army, where the only micro comes from storm casting/dodging. and that is pretty much what most battles in SC2 look like. So maybe if HoTS added something as cool and dynamic as spidermines (or just spidermines straight up) a lot of units that sorta seem stale now would become a lot more fun to play with and watch, but so far nothing blizzard has shown of HoTS looks like they will even come close to that. sorry to go off on a bit of a rant but I always get pissed off when SC2 fans say that a matchup is so great because more than 3 units per race are used. these units as of now still act and function very similar and for the most part do not have the cool dynamics and excitement of BW, even when the BW matchups for the most part do not have as much unit variety.
I feel like you are taking the argument in the wrong direction, and it's probably my fault because I brought up BW.
When you said Zerg is the most boring race in SC2, you were speaking relatively to the other two races in SC2. My objection is that SC2 Protoss is the most boring race, and that is the general consensus in the SC2 community. I brought up BW to show that SC2 Zerg has a different look and feel, that may not appeal to a BW Zergie, but is still a fun race to play.
(Aside: When you were discussing BW ZvZ, I'll have to disagree with you. Sure, the units have lots of micro potential, but the matchup severely lacks strategical depth. The current matchup is 50% micro, 50% luck/build order advantage (I made up the numbers), and a bane to BW. There's not a lot of variety in the matchup and only a few games stand out. It's a very dull matchup to play/watch. It's a damn shame there has been so many ZvZvZvZ groups in recent history.)
|
Why isn't Stork playing? o_O
|
|
|
|
|