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Map (4) Torrent 2v2

Forum Index > BW General
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-05-17 01:57:26
May 11 2012 15:33 GMT
#1
A 2vs2 player map where allies spawn together under Use Map Settings.

Features:
1. Defeat screen only when you and your allies have all died.

2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.

3. Slots for two observers.

4. Cover tiles. The green squares below the ramps create a 50% chance to miss a ranged attack. Similar to darkswarm, projectiles are displaced so the point of impact is closer to the firing unit. Splash damage still affects units fully.

Changelog
+ Show Spoiler +
11th May 2012
Version 1.0 Torrent

17th May 2012
Version 2.0 Torrent
-Added expansion at 6 and 12 o clock.
-Added paths to the 3 and 9 o clock.
-Moved minerals at 2nd naturals and at 3/9 o clock bases to inside edge.


Picture
[image loading]


Download (4)Torrent from this page

@Falling, Could you please add this map to your Fun maps thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=309902

Also add -NegativeZero-'s two excellent maps:

(6)Ascend

(6)Ancient Bridges

Don't forget to check out Broodwarmaps.net for many brilliant 1v1 maps.

A random example: (3)Grains Of Sand
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 12 2012 02:14 GMT
#2
Nice, looks better with the improved decoration. The idea of the cover tiles is very interesting, but the almost-perfect rectangular shape in which they're placed looks kind of odd - you should make it a bit more natural looking and match the isometric tile shape (2 horizontal : 1 vertical). I still think it might be too hard to attack a team turtling on 4 or maybe even 5 bases, with the ledge in the main overlooking one attack path and the cover tiles making it easier to defend the other.

Also, what's the purpose of the minerals next to the ramps to the main?
vibeo gane,
Jukado
Profile Blog Joined May 2011
805 Posts
May 13 2012 18:14 GMT
#3
They are low resource expansions. They help Zerg mostly (because a hatchery can be put near them). Also Zerg players who want to strategically put sunkens there can get a little back for the investment.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Sinedd
Profile Joined July 2008
Poland7052 Posts
May 13 2012 18:23 GMT
#4
looks pretty good
T H C makes ppl happy
FlaShFTW
Profile Blog Joined February 2010
United States10218 Posts
May 13 2012 21:02 GMT
#5
low base count lol. i guess uve moved on from macro style maps? btw we need to get on and play more 3v3/2v2s.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
3FFA
Profile Blog Joined February 2010
United States3931 Posts
May 13 2012 21:10 GMT
#6
On May 14 2012 03:14 CardinalAllin wrote:
They are low resource expansions. They help Zerg mostly (because a hatchery can be put near them). Also Zerg players who want to strategically put sunkens there can get a little back for the investment.

In other words totally random but it can be used for worker stacking lol.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Jukado
Profile Blog Joined May 2011
805 Posts
May 14 2012 18:58 GMT
#7
Hmm quite a few people are asking what the minerals at the ramp are for. They are indeed for worker stacking to block the ramp yep. I was ofcourse being sarcastic about them being expos lol.
@FlashFTW, I wouldnt say Ive moved on from macro maps. Here you can expand very quickly compared to standard, so I would argue that this map is actually alot higher economy than normal 2v2. Also, technically the same number of bases (and amount of resources) as Fighting Spirit and Jade etc.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-05-17 02:16:33
May 17 2012 01:55 GMT
#8
I have uploaded Version 2.0 now.
-Added expansion at 6 and 12 o clock.
-Added paths to the 3 and 9 o clock.
-Moved minerals at 2nd naturals and at 3/9 o clock bases to inside edge.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2012-05-24 18:17:22
May 24 2012 18:16 GMT
#9
A 32 man tournament has been played on ICCup and the finals are about to start.
It is a Best of 5 on this map and will be Livestreamed.
aaf.nizzy and LRM)babo have made it out of the semis and will be facing either Nb.lossilohi and FlyingHigh or Paramaunt and SwinG[Pain]

Check here for brackets:
http://www.iccup.com/starcraft/tourney/grid/17398.html

And here for stream:
http://www.twitch.tv/soplus1
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
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