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![[image loading]](http://i.imgur.com/HmBIf.jpg)
Surprisingly, this isn't a CardinalAllin map lol. I've actually made several team maps in the past for LAN games with friends, but this is the first one that's decent enough to publish in my opinion.
The main idea/theme for this map was keeping control of the central ascending high ground areas, similar to maps such as Blue Storm and Match Point. The map is very macro-heavy for a team map - there are 12 gas expansions and 8 min only expansions (not including mains). To compensate, resources are slightly reduced - each main has 8 mineral patches and each gas expansion, including naturals, has 6.
UMS mode must be selected to enable shared bases.
Download (Version 1.1 - broodwarmaps.net)
Previous Versions: Version 1.0 + Show Spoiler +
Changes: Version 1.1: -Increased size of mains (shifted some other terrain around to accommodate this) -Removed min only bases in naturals (should also make more room for production facilities there)
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Beautiful map. Its honestly been years since ive played a game with teams bigger than 2 players, so i cant say anything about how it would balance, but I really like the detail you've put into it.
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looks great! ![](/mirror/smilies/smile.gif)
the main bases seem a little close together, though.
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It needs more place in the main. How can a non-zerg build in the middle of two zerg allies spreading their disgusting creep ?
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On May 03 2012 17:18 endy wrote: It needs more place in the main. How can a non-zerg build in the middle of two zerg allies spreading their disgusting creep ? Double five-pool w/ sunken rush & proxy everything.
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I prefer Hunters like random spawn points, i dont get what is good taking over Sc2's "team spawn together" style
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I am checking broodwarmaps.net everyday to see if there's a new cool uploaded map and this one is a good catch hehe. Congrats to the mapmaker!
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Cool! Im going to give this a test run now on ICCup, looking forward to it. My username is the same on ICCup btw.
@Darksoldierr, + Show Spoiler +
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Not bad at all, I like it.
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On May 03 2012 17:18 endy wrote: It needs more place in the main. How can a non-zerg build in the middle of two zerg allies spreading their disgusting creep ? Its kind of a push map.. the discusting slime wont be a problem anyway, instead the poor little dogs and hydras will need to worry about gas fumes and gunpowder clouds covering the air as the debris fails to settle from the endless tank slugging.
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On May 03 2012 20:11 Darksoldierr wrote: I prefer Hunters like random spawn points, i dont get what is good taking over Sc2's "team spawn together" style far less punishing on noobs making crap builds. if you fuck up - your teammates are automatically there to hold your hand so it is far less anxious for noobs to play
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United States10013 Posts
pretty good map, but i agree with the middle non-zerg with 2 zerg teammates. maybe build everything at the nat? xD
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On May 04 2012 08:04 FlaShFTW wrote: pretty good map, but i agree with the middle non-zerg with 2 zerg teammates. maybe build everything at the nat? xD what if they 12 hatch
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On May 04 2012 06:06 CardinalAllin wrote:Cool! Im going to give this a test run now on ICCup, looking forward to it. My username is the same on ICCup btw. @Darksoldierr, + Show Spoiler +
Awesome looking maps. Has anyone thought about organizing some sort of 3v3/4v4 night where we can gives these maps a run?
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konadora
Singapore66071 Posts
this looks really interesting, i may even want to play on iccup with this map :o
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On May 03 2012 20:11 Darksoldierr wrote: I prefer Hunters like random spawn points, i dont get what is good taking over Sc2's "team spawn together" style
This was in way before SC2 ever came out. Take a look at one of your 2 [Allied] Folders of blizzard maps and you'll see in the descriptions is "UMS" for teams to spawn together....
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Updated to version 1.1, download is available. I still have the old version, so if you don't like it I can revert the uploaded version back to the original.
Changes: -Increased size of mains (shifted some other terrain around to accommodate this) -Removed min only bases in naturals (should also make more room for production facilities there)
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United States10013 Posts
On May 04 2012 17:45 storkfan wrote:Show nested quote +On May 04 2012 08:04 FlaShFTW wrote: pretty good map, but i agree with the middle non-zerg with 2 zerg teammates. maybe build everything at the nat? xD what if they 12 hatch proxy everything
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